Optimisations etc

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@4100 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Richard Frith-MacDonald 1999-04-19 14:34:50 +00:00
parent 5eb0a2e7a0
commit 7f8efd6908
5 changed files with 54 additions and 12 deletions

View file

@ -1,3 +1,11 @@
Mon Apr 19 14:54:00 1999 Richard Frith-Macdonald <richard@brainstorm.co.uk>
* Source/NSApplication.m: Link in dummy function to ensure that
NSStringDrawing catagories are linked when using static libs.
* Source/NSStringDrawing.m: Add dummy function to force link.
* Source/NSEvent.m: Faster thread access.
* Source/NSGraphicsContext.m: ditto.
Sun Apr 18 6:30:00 1999 Richard Frith-Macdonald <richard@brainstorm.co.uk>
Added all improvements from mgstep.

View file

@ -107,13 +107,24 @@ NSApplication *NSApp = nil;
{
if (self == [NSApplication class])
{
/*
* Dummy functions to fool linker into linking files that contain
* only catagories - static libraries seem to have problems here.
*/
extern void GSStringDrawingDummyFunction();
GSStringDrawingDummyFunction();
NSDebugLog(@"Initialize NSApplication class\n");
// Initial version
[self setVersion:1];
// So the application knows
gnustep_gui_app_is_in_dealloc = NO; // it's within dealloc and
} // can prevent -release
} // loops.
[self setVersion: 1];
/*
* So the application knows it's within dealloc and
* can prevent -release loops
*/
gnustep_gui_app_is_in_dealloc = NO;
}
}
+ (NSApplication *)sharedApplication
{ // If the global application does

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@ -43,6 +43,14 @@
#include <AppKit/NSWindow.h>
#include <AppKit/NSGraphicsContext.h>
/*
* gstep-base has a faster mechanism to get the current thread.
*/
#ifndef GNUSTEP_BASE_LIBRARY
#define GSCurrentThread() [NSThread currentThread]
#define GSCurrentThreadDictionary() [[NSThread currentThread] threadDictionary]
#endif
@implementation NSEvent
// Class variables
@ -192,14 +200,14 @@ static NSString *timerKey = @"NSEventTimersKey";
withPeriod: (NSTimeInterval)periodSeconds
{
NSTimer *timer;
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableDictionary *dict = GSCurrentThreadDictionary();
NSDebugLog (@"startPeriodicEventsAfterDelay: withPeriod: ");
if ([dict objectForKey: timerKey])
[NSException raise: NSInternalInconsistencyException
format: @"Periodic events are already being generated for "
@"this thread %x", [NSThread currentThread]];
@"this thread %x", GSCurrentThread()];
// If the delay time is 0 then register a timer immediately. Otherwise
// register a timer with no repeat that when fired registers the real timer
@ -243,7 +251,7 @@ static NSString *timerKey = @"NSEventTimersKey";
+ (void) _registerRealTimer: (NSTimer*)timer
{
NSTimer* realTimer;
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableDictionary *dict = GSCurrentThreadDictionary();
NSDebugLog (@"_registerRealTimer: ");
@ -260,7 +268,7 @@ static NSString *timerKey = @"NSEventTimersKey";
+ (void) stopPeriodicEvents
{
NSTimer* timer;
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableDictionary *dict = GSCurrentThreadDictionary();
NSDebugLog (@"stopPeriodicEvents");
timer = [dict objectForKey: timerKey];

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@ -95,16 +95,23 @@ static NSString *NSGraphicsContextThredKey = @"NSGraphicsContextThredKey";
return ctxt;
}
/*
* gstep-base has a faster mechanism to get the current thread.
*/
#ifndef GNUSTEP_BASE_LIBRARY
#define GSCurrentThreadDictionary() [[NSThread currentThread] threadDictionary]
#endif
+ (void) setCurrentContext: (NSGraphicsContext *)context
{
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableDictionary *dict = GSCurrentThreadDictionary();
[dict setObject: context forKey: NSGraphicsContextThredKey];
}
+ (NSGraphicsContext *) currentContext
{
NSMutableDictionary *dict = [[NSThread currentThread] threadDictionary];
NSMutableDictionary *dict = GSCurrentThreadDictionary();
return (NSGraphicsContext*) [dict objectForKey: NSGraphicsContextThredKey];
}

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@ -31,6 +31,14 @@
#include <AppKit/NSStringDrawing.h>
#include <AppKit/AppKit.h>
/*
* A function called by NSApplication to ensure that this file is linked
* when it should be.
*/
void
GSStringDrawingDummyFunction()
{
}
static NSCharacterSet *whitespace;
static NSCharacterSet *newlines;