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* Source/NSWindow.m (setFrame:display:): use _screeForFrame: here
to prevent `_screen` reassign - it will be reassigned in sendEvent: (GSAppKitWindowMoved event) after call to [self screen]. (setFrameFromString:): removed unused code because _screenForFrame: never returns `nil`. Do not reassign `_screen` here.
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commit
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2 changed files with 11 additions and 15 deletions
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@ -1,3 +1,11 @@
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2020-02-13 Sergii Stoian <stoyan255@gmail.com>
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* Source/NSWindow.m (setFrame:display:): use _screeForFrame: here
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to prevent `_screen` reassign - it will be reassigned in
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sendEvent: (GSAppKitWindowMoved event) after call to [self screen].
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(setFrameFromString:): removed unused code because _screenForFrame:
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never returns `nil`. Do not reassign `_screen` here.
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2020-02-12 Sergii Stoian <stoyan255@gmail.com>
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* Source/NSWindow.m (sendEvent:): set current screen to ivar and
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@ -2249,12 +2249,13 @@ titleWithRepresentedFilename(NSString *representedFilename)
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{
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frameRect.size.height = _minimumSize.height;
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}
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/* Windows need to be constrained when displayed or resized - but only
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titled windows are constrained */
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if (_styleMask & NSTitledWindowMask)
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{
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frameRect = [self constrainFrameRect: frameRect toScreen: [self screen]];
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frameRect = [self constrainFrameRect: frameRect
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toScreen: [self _screenForFrame: frameRect]];
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}
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// If nothing changes, don't send it to the backend and don't redisplay
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@ -4972,16 +4973,6 @@ current key view.<br />
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* the window could be placed (ie a rectangle excluding the dock).
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*/
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screen = [self _screenForFrame: fRect];
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// Check whether a portion is showing somewhere...
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if (screen == nil)
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{
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// If the window doesn't show up on any screen then we need
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// to move it so it can be seen and assign it to the main
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// screen...
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screen = [NSScreen mainScreen];
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NSDebugLLog(@"NSWindow", @"%s: re-assigning to main screen\n", __PRETTY_FUNCTION__);
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}
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nRect = [screen visibleFrame];
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/*
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@ -5033,9 +5024,6 @@ current key view.<br />
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}
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}
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// Make sure we are using the new screen we are applying to...
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ASSIGN(_screen, screen);
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/*
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* Set frame.
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*/
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