mirror of
https://github.com/gnustep/libs-gui.git
synced 2025-04-23 12:00:52 +00:00
Correct line endings and coding style.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@25350 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
parent
6419d056d2
commit
4c78b5378d
2 changed files with 384 additions and 362 deletions
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@ -2,6 +2,7 @@
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* Headers/AppKit/NSAnimation.h: Remove unneeded includes.
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* Headers/Additions/GNUstepGUI/GSAnimator.h: Correct line endings.
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* Source/GSAnimator.m: Correct line endings and coding style.
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2007-07-23 Fred Kiefer <FredKiefer@gmx.de>
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@ -1,362 +1,383 @@
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/*
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* GSAnimator.m
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*
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* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
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*
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* Copyright (c) 2007 Free Software Foundation, Inc.
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*
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* This file used to be part of the mySTEP Library.
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* This file now is part of the GNUstep GUI Library.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; see the file COPYING.LIB.
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* If not, write to the Free Software Foundation,
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* 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <GNUstepGUI/GSAnimator.h>
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#include <Foundation/NSTimer.h>
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#include <Foundation/NSRunLoop.h>
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#include <Foundation/NSThread.h>
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#include <Foundation/NSString.h>
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#include <Foundation/NSSet.h>
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#include <Foundation/NSNotification.h>
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#include <AppKit/NSEvent.h>
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#include <Foundation/NSDebug.h>
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typedef enum {
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NullEvent,
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GSAnimationNextFrameEvent,
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GSAnimationEventTypeNumber
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} GSAnimationEventType;
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@interface GSAnimator(private)
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- (void) _animationBegin;
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- (void) _animationLoop;
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- (void) _animationEnd;
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@end
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@interface GSTimerBasedAnimator : GSAnimator
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{ }
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@end
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@interface GSPerformerBasedAnimator : GSAnimator
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{ }
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@end
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@implementation GSAnimator
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)fps
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zone: (NSZone*)aZone
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{
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GSAnimator* animator;
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animator = [[GSTimerBasedAnimator allocWithZone: aZone]
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initWithAnimation: anAnimation
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frameRate: fps];
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AUTORELEASE(animator);
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return animator;
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}
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)fps
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{
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return [self animatorWithAnimation: anAnimation
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frameRate: fps
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zone: NULL];
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}
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+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
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{
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return [self animatorWithAnimation: anAnimation
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frameRate: 0.0];
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}
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- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
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frameRate: (float)fps
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{
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if((self = [super init]))
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{
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_running = NO;
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_animation = anAnimation; TEST_RETAIN(_animation);
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_runLoopModes = [NSArray arrayWithObject: NSDefaultRunLoopMode];
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RETAIN(_runLoopModes);
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_timerInterval = (fps==0.0)?0.0:(1.0/fps);
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[self resetCounters];
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}
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return self;
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}
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- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
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{
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return [self initWithAnimation: anAnimation
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frameRate: 0.0];
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}
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- (void) dealloc
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{
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[self stopAnimation];
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TEST_RELEASE(_animation);
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TEST_RELEASE(_startTime);
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TEST_RELEASE(_runLoopModes);
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[super dealloc];
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}
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- (unsigned int) frameCount
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{ return _frameCount; }
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- (void) resetCounters
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{
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_elapsed = 0.0;
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_frameCount = 0;
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_lastFrame = [NSDate timeIntervalSinceReferenceDate];
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}
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- (float) frameRate
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{ return ((float)[self frameCount]) / ((float)_elapsed); }
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- (NSArray*) runLoopModesForAnimating
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{ return _runLoopModes; }
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- (void) setRunLoopModesForAnimating: (NSArray*)modes
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{ ASSIGN (_runLoopModes,modes); }
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- (void) startAnimation
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{
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if(!_running)
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{
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_running = YES;
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[self resetCounters];
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[_animation animatorDidStart];
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[self _animationBegin];
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[self _animationLoop];
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NSDebugFLLog (@"GSAnimator",@"%@ Started !",self);
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}
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}
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- (void) stopAnimation
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{
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if(_running)
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{
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_running = NO;
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[self _animationEnd];
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[_animation animatorDidStop];
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}
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}
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- (void) startStopAnimation
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{
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if(_running)
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[self stopAnimation];
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else
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[self startAnimation];
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}
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- (BOOL) isAnimationRunning
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{ return _running; }
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- (void) _animationBegin
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{ [self subclassResponsibility: _cmd]; }
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- (void) _animationLoop
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{ [self subclassResponsibility: _cmd]; }
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- (void) _animationEnd
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{ [self subclassResponsibility: _cmd]; }
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- (void) stepAnimation
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{
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NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
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NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
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_elapsed += sinceLastFrame;
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_lastFrame = thisFrame;
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[_animation animatorStep: _elapsed];
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_frameCount++;
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}
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- (void) animationLoopEvent: (NSEvent*) e
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{ [self subclassResponsibility: _cmd]; }
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@end
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static NSTimer* _GSTimerBasedAnimator_timer = nil;
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static NSMutableSet* _GSTimerBasedAnimator_animators = nil;
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static GSTimerBasedAnimator* _GSTimerBasedAnimator_the_one_animator = nil;
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static int _GSTimerBasedAnimator_animator_count = 0;
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@implementation GSTimerBasedAnimator
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+ (void) loopsAnimators
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{
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switch(_GSTimerBasedAnimator_animator_count)
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{
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case 0:
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break;
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case 1:
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[_GSTimerBasedAnimator_the_one_animator _animationLoop];
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break;
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default:
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[[NSNotificationCenter defaultCenter]
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postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
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}
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}
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+ (void) registerAnimator: (GSTimerBasedAnimator*)anAnimator
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{
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NSTimer* newTimer = nil;
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if(anAnimator->_timerInterval == 0.0)
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{
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NSDebugFLLog (@"GSAnimator",@"%@ AFAP",anAnimator);
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[[NSNotificationCenter defaultCenter]
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addObserver: anAnimator
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selector: @selector(_animationLoop)
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name: @"GSTimerBasedAnimator_loop"
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object: self];
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if(!_GSTimerBasedAnimator_animator_count++)
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_GSTimerBasedAnimator_the_one_animator = anAnimator;
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if(nil==_GSTimerBasedAnimator_animators)
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_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
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[_GSTimerBasedAnimator_animators addObject: anAnimator];
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if(nil==_GSTimerBasedAnimator_timer)
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{
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newTimer =
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_GSTimerBasedAnimator_timer = [NSTimer
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timerWithTimeInterval: 0.0
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target: self
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selector: @selector(loopsAnimators)
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userInfo: nil
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repeats: YES
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];
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}
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}
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else
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{
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NSDebugFLLog (@"GSAnimator",@"%@ Fixed frame rate",anAnimator);
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newTimer =
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anAnimator->_timer = [NSTimer
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timerWithTimeInterval: anAnimator->_timerInterval
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target: anAnimator
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selector: @selector(_animationLoop)
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userInfo: nil
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repeats: YES
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];
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}
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if(newTimer!=nil)
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{
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unsigned i,c;
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TEST_RETAIN(newTimer);
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for (i=0,c=[anAnimator->_runLoopModes count]; i<c; i++)
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[[NSRunLoop currentRunLoop]
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addTimer: newTimer
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forMode: [anAnimator->_runLoopModes objectAtIndex:i]];
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NSDebugFLLog (@"GSAnimator",@"%@ addTimer in %d mode(s)",anAnimator,c);
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}
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}
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+ (void) unregisterAnimator: (GSTimerBasedAnimator*)anAnimator
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{
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if(anAnimator->_timerInterval == 0.0)
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{
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[[NSNotificationCenter defaultCenter]
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removeObserver: anAnimator
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name: @"GSTimerBasedAnimator_loop"
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object: self];
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[_GSTimerBasedAnimator_animators removeObject: anAnimator];
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if(!--_GSTimerBasedAnimator_animator_count)
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{
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[_GSTimerBasedAnimator_timer invalidate];
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DESTROY(_GSTimerBasedAnimator_timer);
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_GSTimerBasedAnimator_the_one_animator = nil;
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}
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else
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if(_GSTimerBasedAnimator_the_one_animator==anAnimator)
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_GSTimerBasedAnimator_the_one_animator
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= [_GSTimerBasedAnimator_animators anyObject];
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}
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else
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{
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if(anAnimator->_timer != nil)
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{
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[anAnimator->_timer invalidate];
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DESTROY(anAnimator->_timer);
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}
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}
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}
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- (void) _animationBegin
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{
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NSDebugFLLog (@"GSAnimator",@"%@",self);
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[[self class] registerAnimator: self];
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}
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- (void) _animationLoop
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{
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NSDebugFLLog (@"GSAnimator",@"%@",self);
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[self stepAnimation];
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}
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- (void) _animationEnd
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{
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NSDebugFLLog (@"GSAnimator",@"%@",self);
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[[self class] unregisterAnimator: self];
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}
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@end // implementation GSTimerBasedAnimator
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static void _sendAnimationPerformer( GSAnimator* animator )
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{
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[[NSRunLoop currentRunLoop]
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performSelector: @selector(_animationLoop)
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target: animator
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argument: nil
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order: 1000000
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modes: [animator runLoopModesForAnimating]
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];
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}
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static void _cancelAnimationPerformer( GSAnimator* animator )
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{
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[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: animator];
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}
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@implementation GSPerformerBasedAnimator
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- (void) _animationBegin
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{ [self _animationLoop]; }
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- (void) _animationLoop
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{
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[self stepAnimation];
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if(_running)
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_sendAnimationPerformer(self);
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}
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- (void) _animationEnd
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{ _cancelAnimationPerformer(self); }
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@end
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/*
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* GSAnimator.m
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*
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* Author: Xavier Glattard (xgl) <xavier.glattard@online.fr>
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*
|
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* Copyright (c) 2007 Free Software Foundation, Inc.
|
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*
|
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* This file used to be part of the mySTEP Library.
|
||||
* This file now is part of the GNUstep GUI Library.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; see the file COPYING.LIB.
|
||||
* If not, write to the Free Software Foundation,
|
||||
* 51 Franklin Street, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
|
||||
#include <Foundation/NSTimer.h>
|
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#include <Foundation/NSRunLoop.h>
|
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#include <Foundation/NSThread.h>
|
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#include <Foundation/NSString.h>
|
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#include <Foundation/NSSet.h>
|
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#include <Foundation/NSNotification.h>
|
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#include <Foundation/NSDebug.h>
|
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|
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#include <AppKit/NSEvent.h>
|
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#include <GNUstepGUI/GSAnimator.h>
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|
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|
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typedef enum {
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NullEvent,
|
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GSAnimationNextFrameEvent,
|
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GSAnimationEventTypeNumber
|
||||
} GSAnimationEventType;
|
||||
|
||||
@interface GSAnimator (private)
|
||||
- (void) _animationBegin;
|
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- (void) _animationLoop;
|
||||
- (void) _animationEnd;
|
||||
@end
|
||||
|
||||
@interface GSTimerBasedAnimator : GSAnimator
|
||||
{ }
|
||||
@end
|
||||
|
||||
@interface GSPerformerBasedAnimator : GSAnimator
|
||||
{ }
|
||||
@end
|
||||
|
||||
@implementation GSAnimator
|
||||
|
||||
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
|
||||
frameRate: (float)fps
|
||||
zone: (NSZone*)aZone
|
||||
{
|
||||
GSAnimator *animator;
|
||||
animator = [[GSTimerBasedAnimator allocWithZone: aZone]
|
||||
initWithAnimation: anAnimation
|
||||
frameRate: fps];
|
||||
AUTORELEASE(animator);
|
||||
return animator;
|
||||
}
|
||||
|
||||
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
|
||||
frameRate: (float)fps
|
||||
{
|
||||
return [self animatorWithAnimation: anAnimation
|
||||
frameRate: fps
|
||||
zone: NULL];
|
||||
}
|
||||
|
||||
+ (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation
|
||||
{
|
||||
return [self animatorWithAnimation: anAnimation
|
||||
frameRate: 0.0];
|
||||
}
|
||||
|
||||
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
|
||||
frameRate: (float)fps
|
||||
{
|
||||
if ((self = [super init]))
|
||||
{
|
||||
_running = NO;
|
||||
|
||||
ASSIGN(_animation, anAnimation);
|
||||
ASSIGN(_runLoopModes, [NSArray arrayWithObject: NSDefaultRunLoopMode]);
|
||||
_timerInterval = (fps == 0.0) ? 0.0 : (1.0 / fps);
|
||||
|
||||
[self resetCounters];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation
|
||||
{
|
||||
return [self initWithAnimation: anAnimation
|
||||
frameRate: 0.0];
|
||||
}
|
||||
|
||||
- (void) dealloc
|
||||
{
|
||||
[self stopAnimation];
|
||||
TEST_RELEASE(_animation);
|
||||
TEST_RELEASE(_startTime);
|
||||
TEST_RELEASE(_runLoopModes);
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
- (unsigned int) frameCount
|
||||
{
|
||||
return _frameCount;
|
||||
}
|
||||
|
||||
- (void) resetCounters
|
||||
{
|
||||
_elapsed = 0.0;
|
||||
_frameCount = 0;
|
||||
_lastFrame = [NSDate timeIntervalSinceReferenceDate];
|
||||
}
|
||||
|
||||
- (float) frameRate
|
||||
{
|
||||
return ((float)[self frameCount]) / ((float)_elapsed);
|
||||
}
|
||||
|
||||
- (NSArray*) runLoopModesForAnimating
|
||||
{
|
||||
return _runLoopModes;
|
||||
}
|
||||
|
||||
- (void) setRunLoopModesForAnimating: (NSArray*)modes
|
||||
{
|
||||
ASSIGN(_runLoopModes, modes);
|
||||
}
|
||||
|
||||
- (void) startAnimation
|
||||
{
|
||||
if (!_running)
|
||||
{
|
||||
_running = YES;
|
||||
[self resetCounters];
|
||||
[_animation animatorDidStart];
|
||||
[self _animationBegin];
|
||||
[self _animationLoop];
|
||||
NSDebugFLLog(@"GSAnimator", @"%@ Started !", self);
|
||||
}
|
||||
}
|
||||
|
||||
- (void) stopAnimation
|
||||
{
|
||||
if (_running)
|
||||
{
|
||||
_running = NO;
|
||||
[self _animationEnd];
|
||||
[_animation animatorDidStop];
|
||||
}
|
||||
}
|
||||
|
||||
- (void) startStopAnimation
|
||||
{
|
||||
if (_running)
|
||||
[self stopAnimation];
|
||||
else
|
||||
[self startAnimation];
|
||||
}
|
||||
|
||||
- (BOOL) isAnimationRunning
|
||||
{
|
||||
return _running;
|
||||
}
|
||||
|
||||
- (void) _animationBegin
|
||||
{
|
||||
[self subclassResponsibility: _cmd];
|
||||
}
|
||||
|
||||
- (void) _animationLoop
|
||||
{
|
||||
[self subclassResponsibility: _cmd];
|
||||
}
|
||||
|
||||
- (void) _animationEnd
|
||||
{
|
||||
[self subclassResponsibility: _cmd];
|
||||
}
|
||||
|
||||
- (void) stepAnimation
|
||||
{
|
||||
NSTimeInterval thisFrame = [NSDate timeIntervalSinceReferenceDate];
|
||||
NSTimeInterval sinceLastFrame = (thisFrame - _lastFrame);
|
||||
|
||||
_elapsed += sinceLastFrame;
|
||||
_lastFrame = thisFrame;
|
||||
|
||||
[_animation animatorStep: _elapsed];
|
||||
_frameCount++;
|
||||
}
|
||||
|
||||
- (void) animationLoopEvent: (NSEvent*)e
|
||||
{
|
||||
[self subclassResponsibility: _cmd];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
static NSTimer *_GSTimerBasedAnimator_timer = nil;
|
||||
static NSMutableSet *_GSTimerBasedAnimator_animators = nil;
|
||||
static GSTimerBasedAnimator *_GSTimerBasedAnimator_the_one_animator = nil;
|
||||
static int _GSTimerBasedAnimator_animator_count = 0;
|
||||
|
||||
@implementation GSTimerBasedAnimator
|
||||
|
||||
+ (void) loopsAnimators
|
||||
{
|
||||
switch (_GSTimerBasedAnimator_animator_count)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
[_GSTimerBasedAnimator_the_one_animator _animationLoop];
|
||||
break;
|
||||
default:
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
postNotificationName: @"GSTimerBasedAnimator_loop" object: self];
|
||||
}
|
||||
}
|
||||
|
||||
+ (void) registerAnimator: (GSTimerBasedAnimator*)anAnimator
|
||||
{
|
||||
NSTimer *newTimer = nil;
|
||||
|
||||
if (anAnimator->_timerInterval == 0.0)
|
||||
{
|
||||
NSDebugFLLog(@"GSAnimator", @"%@ AFAP", anAnimator);
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver: anAnimator
|
||||
selector: @selector(_animationLoop)
|
||||
name: @"GSTimerBasedAnimator_loop"
|
||||
object: self];
|
||||
|
||||
if (!_GSTimerBasedAnimator_animator_count++)
|
||||
_GSTimerBasedAnimator_the_one_animator = anAnimator;
|
||||
|
||||
if (nil == _GSTimerBasedAnimator_animators)
|
||||
_GSTimerBasedAnimator_animators = [[NSMutableSet alloc] initWithCapacity: 5];
|
||||
[_GSTimerBasedAnimator_animators addObject: anAnimator];
|
||||
|
||||
if (nil == _GSTimerBasedAnimator_timer)
|
||||
{
|
||||
newTimer =
|
||||
_GSTimerBasedAnimator_timer = [NSTimer
|
||||
timerWithTimeInterval: 0.0
|
||||
target: self
|
||||
selector: @selector(loopsAnimators)
|
||||
userInfo: nil
|
||||
repeats: YES
|
||||
];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
NSDebugFLLog(@"GSAnimator", @"%@ Fixed frame rate", anAnimator);
|
||||
newTimer =
|
||||
anAnimator->_timer = [NSTimer
|
||||
timerWithTimeInterval: anAnimator->_timerInterval
|
||||
target: anAnimator
|
||||
selector: @selector(_animationLoop)
|
||||
userInfo: nil
|
||||
repeats: YES
|
||||
];
|
||||
}
|
||||
if (newTimer != nil)
|
||||
{
|
||||
unsigned i,c;
|
||||
|
||||
TEST_RETAIN(newTimer);
|
||||
for (i = 0, c = [anAnimator->_runLoopModes count]; i < c; i++)
|
||||
[[NSRunLoop currentRunLoop]
|
||||
addTimer: newTimer
|
||||
forMode: [anAnimator->_runLoopModes objectAtIndex:i]];
|
||||
NSDebugFLLog (@"GSAnimator",@"%@ addTimer in %d mode(s)",anAnimator,c);
|
||||
}
|
||||
}
|
||||
|
||||
+ (void) unregisterAnimator: (GSTimerBasedAnimator*)anAnimator
|
||||
{
|
||||
if (anAnimator->_timerInterval == 0.0)
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver: anAnimator
|
||||
name: @"GSTimerBasedAnimator_loop"
|
||||
object: self];
|
||||
|
||||
[_GSTimerBasedAnimator_animators removeObject: anAnimator];
|
||||
|
||||
if (!--_GSTimerBasedAnimator_animator_count)
|
||||
{
|
||||
[_GSTimerBasedAnimator_timer invalidate];
|
||||
DESTROY(_GSTimerBasedAnimator_timer);
|
||||
_GSTimerBasedAnimator_the_one_animator = nil;
|
||||
}
|
||||
else
|
||||
if (_GSTimerBasedAnimator_the_one_animator == anAnimator)
|
||||
_GSTimerBasedAnimator_the_one_animator
|
||||
= [_GSTimerBasedAnimator_animators anyObject];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (anAnimator->_timer != nil)
|
||||
{
|
||||
[anAnimator->_timer invalidate];
|
||||
DESTROY(anAnimator->_timer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void) _animationBegin
|
||||
{
|
||||
NSDebugFLLog(@"GSAnimator", @"%@", self);
|
||||
[[self class] registerAnimator: self];
|
||||
}
|
||||
|
||||
- (void) _animationLoop
|
||||
{
|
||||
NSDebugFLLog(@"GSAnimator", @"%@", self);
|
||||
[self stepAnimation];
|
||||
}
|
||||
|
||||
- (void) _animationEnd
|
||||
{
|
||||
NSDebugFLLog(@"GSAnimator", @"%@", self);
|
||||
[[self class] unregisterAnimator: self];
|
||||
}
|
||||
|
||||
@end // implementation GSTimerBasedAnimator
|
||||
|
||||
static void _sendAnimationPerformer(GSAnimator *animator)
|
||||
{
|
||||
[[NSRunLoop currentRunLoop]
|
||||
performSelector: @selector(_animationLoop)
|
||||
target: animator
|
||||
argument: nil
|
||||
order: 1000000
|
||||
modes: [animator runLoopModesForAnimating]
|
||||
];
|
||||
}
|
||||
|
||||
static void _cancelAnimationPerformer(GSAnimator *animator)
|
||||
{
|
||||
[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: animator];
|
||||
}
|
||||
|
||||
@implementation GSPerformerBasedAnimator
|
||||
|
||||
- (void) _animationBegin
|
||||
{
|
||||
[self _animationLoop];
|
||||
}
|
||||
|
||||
- (void) _animationLoop
|
||||
{
|
||||
[self stepAnimation];
|
||||
if (_running)
|
||||
_sendAnimationPerformer(self);
|
||||
}
|
||||
|
||||
- (void) _animationEnd
|
||||
{
|
||||
_cancelAnimationPerformer(self);
|
||||
}
|
||||
|
||||
@end
|
||||
|
|
Loading…
Reference in a new issue