Fix drag and drop of file objects - invoke cleanUpAfterDragOperation on lastDragView on NSWindow and add cleanup code to cleanUpAfterDragOperation in NSTextView

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/branches/gnustep_testplant_branch@35896 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Marcian Lytwyn 2012-12-15 04:50:05 +00:00
parent 09efaeba41
commit 43a41c50fc
2 changed files with 147 additions and 114 deletions

View file

@ -513,8 +513,7 @@ this happens when layout has been invalidated, and when we are resized.
[self sizeToFit]; [self sizeToFit];
/* TODO: we don't have to redisplay the entire view */ /* TODO: we don't have to redisplay the entire view */
[self setNeedsDisplay: YES]; [self setNeedsDisplay: YES];
[self updateInsertionPointStateAndRestartTimer: [self updateInsertionPointStateAndRestartTimer: [self shouldDrawInsertionPoint]];
[self shouldDrawInsertionPoint]];
[self _updateInputMethodState]; [self _updateInputMethodState];
/* In case any sections of text with custom cursors were moved */ /* In case any sections of text with custom cursors were moved */
[[self window] invalidateCursorRectsForView: self]; [[self window] invalidateCursorRectsForView: self];
@ -4111,6 +4110,30 @@ Figure out how the additional layout stuff is supposed to work.
return nil; return nil;
} }
- (void) _stopInsertionTimer
{
if (_insertionPointTimer)
{
[_insertionPointTimer invalidate];
DESTROY(_insertionPointTimer);
}
}
- (void) _startInsertionTimer
{
if (_insertionPointTimer)
{
NSWarnMLog(@"Starting insertion timer with existing one running");
[self _stopInsertionTimer];
}
_insertionPointTimer = [NSTimer scheduledTimerWithTimeInterval: 0.5
target: self
selector: @selector(_blink:)
userInfo: nil
repeats: YES];
RETAIN(_insertionPointTimer);
}
- (void) updateInsertionPointStateAndRestartTimer: (BOOL)restartFlag - (void) updateInsertionPointStateAndRestartTimer: (BOOL)restartFlag
{ {
NSRect new; NSRect new;
@ -4121,6 +4144,7 @@ Figure out how the additional layout stuff is supposed to work.
return; return;
} }
// If we are in the middle of a dragging operation...
if (_dragTargetLocation != NSNotFound) if (_dragTargetLocation != NSNotFound)
{ {
_tf.drag_target_hijacks_insertion_point = YES; _tf.drag_target_hijacks_insertion_point = YES;
@ -4168,21 +4192,25 @@ Figure out how the additional layout stuff is supposed to work.
method or during the previous call to this method) */ method or during the previous call to this method) */
if (_tf.drag_target_hijacks_insertion_point) if (_tf.drag_target_hijacks_insertion_point)
{ {
// Erase previous insertion point line...
_drawInsertionPointNow = NO; _drawInsertionPointNow = NO;
[self setNeedsDisplayInRect: _insertionPointRect [self setNeedsDisplayInRect: _insertionPointRect avoidAdditionalLayout: YES];
avoidAdditionalLayout: YES];
// Save new insertion point rectangle...
_insertionPointRect = new; _insertionPointRect = new;
if (_dragTargetLocation != NSNotFound) if (_dragTargetLocation != NSNotFound)
{ {
_insertionPointRect = new; // Draw insertion point line in new location...
_drawInsertionPointNow = YES; _drawInsertionPointNow = YES;
[self setNeedsDisplayInRect: _insertionPointRect [self setNeedsDisplayInRect: _insertionPointRect avoidAdditionalLayout: YES];
avoidAdditionalLayout: YES];
} }
else else
{
// Drag either completed or cancelled...
_tf.drag_target_hijacks_insertion_point = NO; _tf.drag_target_hijacks_insertion_point = NO;
} }
}
/* Otherwise, draw insertion point only if there is a need to do so */ /* Otherwise, draw insertion point only if there is a need to do so */
else if ([self shouldDrawInsertionPoint] || _drawInsertionPointNow) else if ([self shouldDrawInsertionPoint] || _drawInsertionPointNow)
@ -4192,22 +4220,19 @@ Figure out how the additional layout stuff is supposed to work.
/* Start blinking timer if not yet started */ /* Start blinking timer if not yet started */
if (_insertionPointTimer == nil && [self shouldDrawInsertionPoint]) if (_insertionPointTimer == nil && [self shouldDrawInsertionPoint])
{ {
// NSLog(@"Start timer"); // Save new insertion point rectangle before starting the insertion timer...
_insertionPointRect = new; _insertionPointRect = new;
_insertionPointTimer = [NSTimer scheduledTimerWithTimeInterval: 0.5 [self _startInsertionTimer];
target: self
selector: @selector(_blink:)
userInfo: nil
repeats: YES];
RETAIN (_insertionPointTimer);
} }
else if (_insertionPointTimer != nil) else if (_insertionPointTimer != nil)
{ {
// Erase previous insertion point line...
if (!NSEqualRects(new, _insertionPointRect)) if (!NSEqualRects(new, _insertionPointRect))
{ {
_drawInsertionPointNow = NO; _drawInsertionPointNow = NO;
[self setNeedsDisplayInRect: _insertionPointRect [self setNeedsDisplayInRect: _insertionPointRect avoidAdditionalLayout: YES];
avoidAdditionalLayout: YES];
// Save new insertion point rectangle...
_insertionPointRect = new; _insertionPointRect = new;
} }
} }
@ -4218,22 +4243,20 @@ Figure out how the additional layout stuff is supposed to work.
* possible. * possible.
*/ */
_drawInsertionPointNow = YES; _drawInsertionPointNow = YES;
[self setNeedsDisplayInRect: _insertionPointRect [self setNeedsDisplayInRect: _insertionPointRect avoidAdditionalLayout: YES];
avoidAdditionalLayout: YES];
} }
else if ([self shouldDrawInsertionPoint] && (_insertionPointTimer != nil)) else if ([self shouldDrawInsertionPoint] && (_insertionPointTimer != nil))
{ {
// restartFlag is set to NO when control resigns first responder // restartFlag is set to NO when control resigns first responder
// status or window resings key window status. So we invalidate // status or window resings key window status. So we invalidate
// timer to avoid extra method calls // timer to avoid extra method calls
// NSLog(@"Stop timer"); [self _stopInsertionTimer];
[_insertionPointTimer invalidate];
DESTROY (_insertionPointTimer);
// Erase previous insertion point line...
_drawInsertionPointNow = NO; _drawInsertionPointNow = NO;
[self setNeedsDisplayInRect: _insertionPointRect [self setNeedsDisplayInRect: _insertionPointRect avoidAdditionalLayout: YES];
avoidAdditionalLayout: YES];
// Save new insertion point rectangle...
_insertionPointRect = new; _insertionPointRect = new;
} }
@ -5351,7 +5374,10 @@ other than copy/paste or dragging. */
- (void) cleanUpAfterDragOperation - (void) cleanUpAfterDragOperation
{ {
// release drag information // Cleanup information after dragging operation completes...
_dragTargetLocation = NSNotFound;
[self updateInsertionPointStateAndRestartTimer: NO];
[self displayIfNeeded];
} }
- (unsigned int) dragOperationForDraggingInfo: (id <NSDraggingInfo>)dragInfo - (unsigned int) dragOperationForDraggingInfo: (id <NSDraggingInfo>)dragInfo
@ -6034,8 +6060,7 @@ or add guards
_drawInsertionPointNow = YES; _drawInsertionPointNow = YES;
} }
[self setNeedsDisplayInRect: _insertionPointRect [self setNeedsDisplayInRect: _insertionPointRect avoidAdditionalLayout: YES];
avoidAdditionalLayout: YES];
/* Because we are called by a timer which is independent of any /* Because we are called by a timer which is independent of any
event processing in the gui runloop, we need to manually update event processing in the gui runloop, we need to manually update
the window. */ the window. */

View file

@ -4301,8 +4301,8 @@ resetCursorRectsForView(NSView *theView)
case GSAppKitDraggingDrop: case GSAppKitDraggingDrop:
NSDebugLLog(@"NSDragging", @"GSAppKitDraggingDrop"); NSDebugLLog(@"NSDragging", @"GSAppKitDraggingDrop");
dragInfo = [GSServerForWindow(self) dragInfo]; dragInfo = [GSServerForWindow(self) dragInfo];
if (_lastDragView && _f.accepts_drag if (_lastDragView && _f.accepts_drag &&
&& _lastDragOperationMask != NSDragOperationNone) _lastDragOperationMask != NSDragOperationNone)
{ {
action = YES; action = YES;
GSPerformDragSelector(_lastDragView, GSPerformDragSelector(_lastDragView,
@ -4318,6 +4318,14 @@ resetCursorRectsForView(NSView *theView)
GSPerformVoidDragSelector(_lastDragView, GSPerformVoidDragSelector(_lastDragView,
@selector(concludeDragOperation:), dragInfo); @selector(concludeDragOperation:), dragInfo);
} }
// Check for specific cleanup after drag methods...
if ([_lastDragView respondsToSelector: @selector(cleanUpAfterDragOperation)])
{
GSPerformVoidDragSelector(_lastDragView,
@selector(cleanUpAfterDragOperation),
dragInfo)
}
} }
_lastDragOperationMask = NSDragOperationNone; _lastDragOperationMask = NSDragOperationNone;
DESTROY(_lastDragView); DESTROY(_lastDragView);