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More windows menu improvements.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@3487 72102866-910b-0410-8b05-ffd578937521
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3 changed files with 157 additions and 98 deletions
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@ -1,3 +1,10 @@
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Thu Dec 17 22:55:00 1998 Richard Frith-Macdonald <richard@brainstorm.co.uk>
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* NSMenu.m: ([-update]) removed code to search responder chain -
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get NSApplication to do it for us.
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* NSApplication.m: Implemented more of the windows menu stuff.
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Almost complete barring wierd glitches due to the menu implementation.
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1998-12-17 Matthias Klose <doko@cs.tu-berlin.de>
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* {,*}/GNUmakefile: Include Version and GNUmakefile.local.
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@ -98,6 +98,7 @@ static NSString *NSAbortModalException = @"NSAbortModalException";
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@interface NSApplication (Private)
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- (BOOL) validateMenuItem: (id<NSMenuItem>)item;
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- (void) _windowWillClose: (NSNotification*)n;
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- (void) _windowWillOpen: (NSWindow*)win;
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@end
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@ -1338,14 +1339,15 @@ NSWindow *w;
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if ([aWindow isKindOfClass: [NSMenu class]])
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return;
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/*
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* If this was the first window then make it the main and key window.
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*/
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if ([window_list count] == 1)
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{
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[aWindow becomeMainWindow];
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[aWindow becomeKeyWindow];
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}
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/*
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* FIXME - the following five lines shouldn't be here - but the X stuff
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* terminates if I take them out!
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*/
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if ([window_list count] == 1)
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{
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[aWindow becomeKeyWindow];
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[aWindow becomeMainWindow];
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}
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/*
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* Can't permit an untitled window in the window menu.
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@ -1376,6 +1378,7 @@ NSWindow *w;
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if ([item target] == aWindow)
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{
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[menu removeItem: item];
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windows_menu_count--;
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break;
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}
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}
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@ -1419,6 +1422,7 @@ NSWindow *w;
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action: @selector(makeKeyAndOrderFront:)
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keyEquivalent: @""
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atIndex: i];
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windows_menu_count++;
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[item setTarget: aWindow];
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[menu sizeToFit];
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[menu update];
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@ -1444,6 +1448,7 @@ NSWindow *w;
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if ([item target] == aWindow)
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{
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[menu removeItem: item];
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windows_menu_count--;
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[menu sizeToFit];
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[menu update];
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break;
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@ -1455,11 +1460,123 @@ NSWindow *w;
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- (void) setWindowsMenu: (NSMenu*)aMenu
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{
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if (windows_menu)
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[main_menu setSubmenu: aMenu forItem: (id<NSMenuItem>)windows_menu];
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{
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NSMutableArray *windows;
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NSMenu *menu;
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id win;
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menu = [self windowsMenu];
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if (menu == aMenu)
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return;
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/*
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* Remove all the windows from the old windows menu and store
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* them in a temporary array for insertion into the new menu.
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*/
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windows = [NSMutableArray arrayWithCapacity: windows_menu_count];
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if (menu)
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{
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NSArray *itemArray;
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unsigned count;
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unsigned i;
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itemArray = [menu itemArray];
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count = [itemArray count];
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for (i = 0; i < count; i++)
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{
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id item = [itemArray objectAtIndex: i];
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win = [item target];
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if ([win isKindOfClass: [NSWindow class]])
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{
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[windows addObject: win];
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[menu removeItem: item];
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windows_menu_count--;
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}
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}
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}
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/*
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* Now use [-changeWindowsItem:title:filename:] to build the new menu.
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*/
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windows_menu_count = 0;
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[main_menu setSubmenu: aMenu forItem: (id<NSMenuItem>)windows_menu];
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while ((win = [windows lastObject]) != nil)
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{
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[self changeWindowsItem: win
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title: [win title]
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filename: [win representedFilename] != nil];
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[windows removeLastObject];
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}
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[aMenu sizeToFit];
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[aMenu update];
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}
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}
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- (void) updateWindowsItem: aWindow
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{
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NSMenu *menu;
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menu = [self windowsMenu];
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if (menu)
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{
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NSArray *itemArray;
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unsigned count;
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unsigned i;
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itemArray = [menu itemArray];
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count = [itemArray count];
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for (i = 0; i < count; i++)
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{
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id item = [itemArray objectAtIndex: i];
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if ([item target] == aWindow)
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{
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NSCellImagePosition oldPos = [item imagePosition];
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NSImage *oldImage = [item image];
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BOOL changed = NO;
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if ([aWindow representedFilename] == nil)
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{
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if (oldPos != NSNoImage)
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{
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[item setImagePosition: NSNoImage];
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changed = YES;
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}
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}
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else
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{
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NSImage *newImage = oldImage;
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if (oldPos != NSImageLeft)
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{
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[item setImagePosition: NSImageLeft];
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changed = YES;
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}
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if ([aWindow isDocumentEdited])
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{
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newImage = [NSImage imageNamed: @"common_CloseBroken"];
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}
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else
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{
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newImage = [NSImage imageNamed: @"common_Close"];
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}
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if (newImage != oldImage)
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{
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[item setImage: newImage];
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changed = YES;
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}
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}
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if (changed)
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{
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[item sizeToFit];
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[menu sizeToFit];
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[menu update];
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}
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break;
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}
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}
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}
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}
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- (NSMenu*) windowsMenu
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@ -1715,7 +1832,7 @@ BOOL result = YES;
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+ (void)setNullEvent:(NSEvent *)e
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{
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ASSIGN(null_event, e);
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ASSIGN(null_event, e);
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}
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+ (NSEvent *)getNullEvent;
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@ -1734,6 +1851,28 @@ BOOL result = YES;
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@end /* NSApplication */
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@implementation NSApplication (Private)
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/*
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* Method for automatically enabling or disabling menu items
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* 'arrangeInFront:' is only valid if we have something in the windows menu.
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*/
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- (BOOL) validateMenuItem: (id<NSMenuItem>)item
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{
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SEL action = [item action];
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if (action)
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{
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if (sel_eq(action, @selector(arrangeinFront:)))
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{
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if (windows_menu_count)
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return YES;
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}
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else if ([self respondsToSelector: action])
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return YES;
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}
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return NO;
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}
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- (void) _windowWillClose: (NSNotification*)n
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{
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NSWindow *win = [n object];
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@ -485,94 +485,7 @@ static Class menuCellClass = nil;
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}
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else
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{
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/* Search the key window's responder chain */
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keyWindow = [theApp keyWindow];
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responder = [keyWindow firstResponder];
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while (responder)
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{
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if ([responder respondsToSelector: action])
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{
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validator = responder;
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break;
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}
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responder = [responder nextResponder];
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}
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if (validator == nil)
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{
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/* Search the key window */
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if ([keyWindow respondsToSelector: action])
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{
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validator = keyWindow;
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}
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}
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if (validator == nil)
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{
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/* Search the key window's delegate */
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delegate = [keyWindow delegate];
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if ([delegate respondsToSelector: action])
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{
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validator = delegate;
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}
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}
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if (validator == nil)
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{
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mainWindow = [theApp mainWindow];
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if (mainWindow != keyWindow)
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{
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/* Search the main window's responder chain */
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responder = [mainWindow firstResponder];
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while (responder)
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{
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if ([responder respondsToSelector: action])
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{
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validator = responder;
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break;
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}
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responder = [responder nextResponder];
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}
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if (validator == nil)
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{
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/* Search the main window */
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if ([mainWindow respondsToSelector: action])
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{
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validator = mainWindow;
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}
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}
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if (validator == nil)
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{
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/* Search the main window's delegate */
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delegate = [mainWindow delegate];
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if ([delegate respondsToSelector: action])
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{
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validator = delegate;
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}
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}
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}
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}
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if (validator == nil)
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{
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/* Search the NSApplication object */
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if ([theApp respondsToSelector: action])
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{
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validator = theApp;
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}
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}
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if (validator == nil)
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{
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/* Search the NSApplication object's delegate */
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delegate = [theApp delegate];
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if ([delegate respondsToSelector: action])
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{
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validator = theApp;
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}
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}
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validator = [theApp targetForAction: action];
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}
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}
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