More windows menu improvements.

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@3487 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Richard Frith-MacDonald 1998-12-17 22:42:16 +00:00
parent 49b1a3e9f1
commit 391fbd557b
3 changed files with 157 additions and 98 deletions

View file

@ -1,3 +1,10 @@
Thu Dec 17 22:55:00 1998 Richard Frith-Macdonald <richard@brainstorm.co.uk>
* NSMenu.m: ([-update]) removed code to search responder chain -
get NSApplication to do it for us.
* NSApplication.m: Implemented more of the windows menu stuff.
Almost complete barring wierd glitches due to the menu implementation.
1998-12-17 Matthias Klose <doko@cs.tu-berlin.de>
* {,*}/GNUmakefile: Include Version and GNUmakefile.local.

View file

@ -98,6 +98,7 @@ static NSString *NSAbortModalException = @"NSAbortModalException";
@interface NSApplication (Private)
- (BOOL) validateMenuItem: (id<NSMenuItem>)item;
- (void) _windowWillClose: (NSNotification*)n;
- (void) _windowWillOpen: (NSWindow*)win;
@end
@ -1338,14 +1339,15 @@ NSWindow *w;
if ([aWindow isKindOfClass: [NSMenu class]])
return;
/*
* If this was the first window then make it the main and key window.
*/
if ([window_list count] == 1)
{
[aWindow becomeMainWindow];
[aWindow becomeKeyWindow];
}
/*
* FIXME - the following five lines shouldn't be here - but the X stuff
* terminates if I take them out!
*/
if ([window_list count] == 1)
{
[aWindow becomeKeyWindow];
[aWindow becomeMainWindow];
}
/*
* Can't permit an untitled window in the window menu.
@ -1376,6 +1378,7 @@ NSWindow *w;
if ([item target] == aWindow)
{
[menu removeItem: item];
windows_menu_count--;
break;
}
}
@ -1419,6 +1422,7 @@ NSWindow *w;
action: @selector(makeKeyAndOrderFront:)
keyEquivalent: @""
atIndex: i];
windows_menu_count++;
[item setTarget: aWindow];
[menu sizeToFit];
[menu update];
@ -1444,6 +1448,7 @@ NSWindow *w;
if ([item target] == aWindow)
{
[menu removeItem: item];
windows_menu_count--;
[menu sizeToFit];
[menu update];
break;
@ -1455,11 +1460,123 @@ NSWindow *w;
- (void) setWindowsMenu: (NSMenu*)aMenu
{
if (windows_menu)
[main_menu setSubmenu: aMenu forItem: (id<NSMenuItem>)windows_menu];
{
NSMutableArray *windows;
NSMenu *menu;
id win;
menu = [self windowsMenu];
if (menu == aMenu)
return;
/*
* Remove all the windows from the old windows menu and store
* them in a temporary array for insertion into the new menu.
*/
windows = [NSMutableArray arrayWithCapacity: windows_menu_count];
if (menu)
{
NSArray *itemArray;
unsigned count;
unsigned i;
itemArray = [menu itemArray];
count = [itemArray count];
for (i = 0; i < count; i++)
{
id item = [itemArray objectAtIndex: i];
win = [item target];
if ([win isKindOfClass: [NSWindow class]])
{
[windows addObject: win];
[menu removeItem: item];
windows_menu_count--;
}
}
}
/*
* Now use [-changeWindowsItem:title:filename:] to build the new menu.
*/
windows_menu_count = 0;
[main_menu setSubmenu: aMenu forItem: (id<NSMenuItem>)windows_menu];
while ((win = [windows lastObject]) != nil)
{
[self changeWindowsItem: win
title: [win title]
filename: [win representedFilename] != nil];
[windows removeLastObject];
}
[aMenu sizeToFit];
[aMenu update];
}
}
- (void) updateWindowsItem: aWindow
{
NSMenu *menu;
menu = [self windowsMenu];
if (menu)
{
NSArray *itemArray;
unsigned count;
unsigned i;
itemArray = [menu itemArray];
count = [itemArray count];
for (i = 0; i < count; i++)
{
id item = [itemArray objectAtIndex: i];
if ([item target] == aWindow)
{
NSCellImagePosition oldPos = [item imagePosition];
NSImage *oldImage = [item image];
BOOL changed = NO;
if ([aWindow representedFilename] == nil)
{
if (oldPos != NSNoImage)
{
[item setImagePosition: NSNoImage];
changed = YES;
}
}
else
{
NSImage *newImage = oldImage;
if (oldPos != NSImageLeft)
{
[item setImagePosition: NSImageLeft];
changed = YES;
}
if ([aWindow isDocumentEdited])
{
newImage = [NSImage imageNamed: @"common_CloseBroken"];
}
else
{
newImage = [NSImage imageNamed: @"common_Close"];
}
if (newImage != oldImage)
{
[item setImage: newImage];
changed = YES;
}
}
if (changed)
{
[item sizeToFit];
[menu sizeToFit];
[menu update];
}
break;
}
}
}
}
- (NSMenu*) windowsMenu
@ -1715,7 +1832,7 @@ BOOL result = YES;
+ (void)setNullEvent:(NSEvent *)e
{
ASSIGN(null_event, e);
ASSIGN(null_event, e);
}
+ (NSEvent *)getNullEvent;
@ -1734,6 +1851,28 @@ BOOL result = YES;
@end /* NSApplication */
@implementation NSApplication (Private)
/*
* Method for automatically enabling or disabling menu items
* 'arrangeInFront:' is only valid if we have something in the windows menu.
*/
- (BOOL) validateMenuItem: (id<NSMenuItem>)item
{
SEL action = [item action];
if (action)
{
if (sel_eq(action, @selector(arrangeinFront:)))
{
if (windows_menu_count)
return YES;
}
else if ([self respondsToSelector: action])
return YES;
}
return NO;
}
- (void) _windowWillClose: (NSNotification*)n
{
NSWindow *win = [n object];

View file

@ -485,94 +485,7 @@ static Class menuCellClass = nil;
}
else
{
/* Search the key window's responder chain */
keyWindow = [theApp keyWindow];
responder = [keyWindow firstResponder];
while (responder)
{
if ([responder respondsToSelector: action])
{
validator = responder;
break;
}
responder = [responder nextResponder];
}
if (validator == nil)
{
/* Search the key window */
if ([keyWindow respondsToSelector: action])
{
validator = keyWindow;
}
}
if (validator == nil)
{
/* Search the key window's delegate */
delegate = [keyWindow delegate];
if ([delegate respondsToSelector: action])
{
validator = delegate;
}
}
if (validator == nil)
{
mainWindow = [theApp mainWindow];
if (mainWindow != keyWindow)
{
/* Search the main window's responder chain */
responder = [mainWindow firstResponder];
while (responder)
{
if ([responder respondsToSelector: action])
{
validator = responder;
break;
}
responder = [responder nextResponder];
}
if (validator == nil)
{
/* Search the main window */
if ([mainWindow respondsToSelector: action])
{
validator = mainWindow;
}
}
if (validator == nil)
{
/* Search the main window's delegate */
delegate = [mainWindow delegate];
if ([delegate respondsToSelector: action])
{
validator = delegate;
}
}
}
}
if (validator == nil)
{
/* Search the NSApplication object */
if ([theApp respondsToSelector: action])
{
validator = theApp;
}
}
if (validator == nil)
{
/* Search the NSApplication object's delegate */
delegate = [theApp delegate];
if ([delegate respondsToSelector: action])
{
validator = theApp;
}
}
validator = [theApp targetForAction: action];
}
}