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https://github.com/gnustep/libs-gui.git
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Remove all while loops and replace with FOR_IN
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parent
c10330384b
commit
33901987e7
1 changed files with 8 additions and 11 deletions
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@ -406,26 +406,25 @@
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NSXMLElement *objects = (NSXMLElement *)[appNode parent];
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NSArray *appConsArr = [appNode nodesForXPath: @"connections" error: NULL];
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NSXMLNode *appCons = [appConsArr objectAtIndex: 0];
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if (appCons != nil)
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{
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[appCons detach];
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}
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NSArray *appChildren = [appNode children];
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NSEnumerator *ace = [appChildren objectEnumerator];
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NSXMLElement *ae = nil;
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// Assign application scene...
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ASSIGN(_applicationSceneId, sceneId);
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[_controllerMap setObject: _applicationSceneId
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forKey: APPLICATION];
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// Move all application children to objects...
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while ((ae = [ace nextObject]) != nil)
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NSArray *appChildren = [appNode children];
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FOR_IN(NSXMLElement*, ae, appChildren)
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{
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[ae detach];
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[objects addChild: ae];
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}
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END_FOR_IN(appChildren);
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// Remove the appNode
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[appNode detach];
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@ -535,20 +534,18 @@
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NSXMLNode *attr = [ce attributeForName: @"id"];
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controllerId = [attr stringValue];
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NSEnumerator *windowControllerEnum = [windowControllers objectEnumerator];
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NSXMLElement *o = nil;
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while ((o = [windowControllerEnum nextObject]) != nil)
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FOR_IN(NSXMLElement*, o, windowControllers)
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{
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NSXMLElement *objects = (NSXMLElement *)[o parent];
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NSArray *windows = [o nodesForXPath: @"//window" error: NULL];
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NSEnumerator *windowEn = [windows objectEnumerator];
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NSXMLNode *w = nil;
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while ((w = [windowEn nextObject]) != nil)
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FOR_IN(NSXMLNode*, w, windows)
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{
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[w detach];
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[objects addChild: w];
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}
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END_FOR_IN(windows);
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}
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END_FOR_IN(windowControllers);
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}
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if ([viewControllers count] > 0)
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