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* Source/GSSlideView.m: (- _slideFrom:to:): Calcuate number of
steps wrt image size. * Source/GSDragView.m: (- slideDraggedImageTo:): Ditto. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@24831 72102866-910b-0410-8b05-ffd578937521
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3 changed files with 26 additions and 2 deletions
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@ -1,3 +1,9 @@
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2007-03-09 Sergii Stoian <stoyan255@yahoo.com>
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* Source/GSSlideView.m: (- _slideFrom:to:): Calcuate number of
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steps wrt image size.
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* Source/GSDragView.m: (- slideDraggedImageTo:): Ditto.
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2007-03-08 Fred Kiefer <FredKiefer@gmx.de>
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* Headers/AppKit/NSResponder.h: Move _rFlags from here ...
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@ -42,6 +42,7 @@
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#include "GNUstepGUI/GSDisplayServer.h"
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#include "GNUstepGUI/GSDragView.h"
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#include <math.h>
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/* Size of the dragged window */
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#define DWZ 48
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@ -271,15 +272,27 @@ static GSDragView *sharedDragView = nil;
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- (void) slideDraggedImageTo: (NSPoint)point
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{
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float distx = point.x - dragPosition.x;
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float disty = point.y - dragPosition.y;
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float dist = sqrt((distx * distx) + (disty * disty));
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NSSize imgSize = [[dragCell image] size];
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float imgDist = sqrt((imgSize.width * imgSize.width) +
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(imgSize.height * imgSize.height));
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int steps = (int)(dist/imgDist);
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/*
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* Convert point from coordinates of image to coordinates of mouse
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* cursor for internal use.
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*/
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point.x += offset.width;
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point.y += offset.height;
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[self _slideDraggedImageTo: point
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/* [self _slideDraggedImageTo: point
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numberOfSteps: SLIDE_NR_OF_STEPS
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delay: SLIDE_TIME_STEP
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waitAfterSlide: YES];*/
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[self _slideDraggedImageTo: point
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numberOfSteps: steps
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delay: SLIDE_TIME_STEP
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waitAfterSlide: YES];
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}
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@ -70,10 +70,15 @@
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float distx = toPoint.x - fromPoint.x;
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float disty = toPoint.y - fromPoint.y;
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float dist = sqrt((distx * distx) + (disty * disty));
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int steps = (int)(dist / MINDIST);
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// int steps = (int)(dist / MINDIST);
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NSSize imgSize = [[slideCell image] size];
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float imgDist = sqrt((imgSize.width * imgSize.width) +
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(imgSize.height * imgSize.height));
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int steps = (int)(dist/imgDist);
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int windowNumber = [_window windowNumber];
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GSDisplayServer *server = GSServerForWindow(_window);
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if (steps > 2)
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{
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float unitx = distx / steps;
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