Fix thread locking/unlocking without C99-isms

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@25146 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Xavier Glattard 2007-05-12 15:52:45 +00:00
parent ecaea6d777
commit 0b148d2db8
2 changed files with 98 additions and 5 deletions

View file

@ -139,6 +139,7 @@ APPKIT_EXPORT NSString *NSAnimationProgressMark;
BOOL (*_delegate_animationShouldStart )(id,SEL,NSAnimation*);
id _currentDelegate; // The delegate when the animation is running
BOOL _isThreaded;
NSRecursiveLock *_isAnimatingLock;
}

View file

@ -178,15 +178,38 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
return (NSComparisonResult)(diff / fabs (diff));
}
/* Thread locking/unlocking support macros.
* _isThreaded flag is an ivar that records whether the
* NSAnimation is running in thread mode.
* __gs_isLocked flag is local to each method and records
* whether the thread is locked and must be locked before
* the method exits.
* Both are needed because _isThreaded is reset when the
* NSAnimation stops : that may happen at any time between
* a lock/unlock pair.
*/
#define _NSANIMATION_LOCKING_SETUP \
BOOL __gs_isLocked = NO;
#define _NSANIMATION_LOCK \
if (_isThreaded) \
{ \
NSAssert(__gs_isLocked == NO, NSInternalInconsistencyException); \
NSDebugFLLog(@"NSAnimationLock",\
@"%@ LOCK %@",self,[NSThread currentThread]);\
[_isAnimatingLock lock]; \
__gs_isLocked = YES; \
}
#define _NSANIMATION_UNLOCK \
if (__gs_isLocked) \
{ \
/* NSAssert(__gs_isLocked == YES, NSInternalInconsistencyException); */ \
NSDebugFLLog(@"NSAnimationLock",\
@"%@ UNLOCK %@",self,[NSThread currentThread]);\
__gs_isLocked = NO; \
[_isAnimatingLock unlock]; \
}
@implementation NSAnimation
@ -205,12 +228,13 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) addProgressMark: (NSAnimationProgress)progress
{
_NSANIMATION_LOCK;
_NSANIMATION_LOCKING_SETUP;
if (progress < 0.0) progress = 0.0;
if (progress > 1.0) progress = 1.0;
_NSANIMATION_LOCK;
if (GSIArrayCount(_progressMarks) == 0)
{ // First mark
GSIArrayAddItem (_progressMarks,progress);
@ -242,6 +266,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (NSAnimationBlockingMode) animationBlockingMode
{
NSAnimationBlockingMode m;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
m = _blockingMode;
_NSANIMATION_UNLOCK;
@ -251,6 +277,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (NSAnimationCurve) animationCurve
{
NSAnimationCurve c;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
c = _curve;
_NSANIMATION_UNLOCK;
@ -259,6 +287,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) clearStartAnimation
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
[[NSNotificationCenter defaultCenter]
removeObserver: self
@ -271,6 +301,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) clearStopAnimation
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
[[NSNotificationCenter defaultCenter]
removeObserver: self
@ -284,6 +316,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (NSAnimationProgress) currentProgress
{
NSAnimationProgress p;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
p = _currentProgress;
_NSANIMATION_UNLOCK;
@ -293,6 +327,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (float) currentValue
{
float value;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
@ -338,6 +373,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (id) delegate
{
id d;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
d = (_delegate == nil)? nil : GS_GC_UNHIDE (_delegate);
_NSANIMATION_UNLOCK;
@ -347,6 +384,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (NSTimeInterval) duration
{
NSTimeInterval d;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
d = _duration;
_NSANIMATION_UNLOCK;
@ -356,6 +395,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (float) frameRate
{
float f;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
f = _frameRate;
_NSANIMATION_UNLOCK;
@ -403,6 +444,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
_delegate_animationShouldStart =
(BOOL (*)(id,SEL,NSAnimation*)) NULL;
_isThreaded = NO;
_isAnimatingLock = [GSLazyRecursiveLock new];
}
return self;
@ -440,6 +482,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (BOOL) isAnimating
{
BOOL f;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
f = (_animator != nil)? [_animator isAnimationRunning] : NO;
_NSANIMATION_UNLOCK;
@ -450,6 +494,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
{
NSNumber **cpmn;
unsigned count;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
@ -489,6 +534,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) removeProgressMark: (NSAnimationProgress)progress
{
unsigned index;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
index = GSIArraySearch (_progressMarks,progress,nsanimation_progressMarkSorter);
@ -513,6 +560,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) setAnimationBlockingMode: (NSAnimationBlockingMode)mode
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
_isANewAnimatorNeeded |= (_blockingMode != mode);
_blockingMode = mode;
@ -521,6 +570,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) setAnimationCurve: (NSAnimationCurve)curve
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
if (_currentProgress <= 0.0f || _currentProgress >= 1.0f)
@ -584,12 +635,13 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
{
BOOL needSearchNextMark = NO;
NSAnimationProgress markedProgress;
_NSANIMATION_LOCK;
_NSANIMATION_LOCKING_SETUP;
if (progress < 0.0) progress = 0.0;
if (progress > 1.0) progress = 1.0;
_NSANIMATION_LOCK;
// NOTE: In the case of a forward jump the marks between the
// previous progress value and the new (excluded) progress
// value are never reached.
@ -631,6 +683,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) setDelegate: (id)delegate
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
_delegate = (delegate == nil)? nil : GS_GC_HIDE (delegate);
_NSANIMATION_UNLOCK;
@ -638,6 +692,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) setDuration: (NSTimeInterval)duration
{
_NSANIMATION_LOCKING_SETUP;
if (duration<=0.0)
[NSException raise: NSInvalidArgumentException
format: @"%@ Duration must be > 0.0 (passed: %f)",self,duration];
@ -648,6 +704,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) setFrameRate: (float)fps
{
_NSANIMATION_LOCKING_SETUP;
if (fps<0.0)
[NSException raise: NSInvalidArgumentException
format: @"%@ Framerate must be >= 0.0 (passed: %f)",self,fps];
@ -665,6 +723,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) setProgressMarks: (NSArray*)marks
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
GSIArrayEmpty (_progressMarks);
_nextMark = 0;
@ -793,6 +853,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
[_animator startAnimation];
break;
case NSAnimationNonblockingThreaded:
_isThreaded = YES;
[NSThread
detachNewThreadSelector: @selector (_gs_startThreadedAnimation)
toTarget: self
@ -803,6 +864,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) startWhenAnimation: (NSAnimation*)animation
reachesProgress: (NSAnimationProgress)start
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
_startAnimation = animation;
@ -821,6 +884,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) stopAnimation
{
_NSANIMATION_LOCKING_SETUP;
if ([self isAnimating])
{
_NSANIMATION_LOCK;
@ -832,6 +897,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) stopWhenAnimation: (NSAnimation*)animation
reachesProgress: (NSAnimationProgress)stop
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
_stopAnimation = animation;
@ -865,11 +932,11 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) animatorDidStart
{
id delegate;
_NSANIMATION_LOCK;
_NSANIMATION_LOCKING_SETUP;
NSDebugFLLog (@"NSAnimationAnimator",@"%@",self);
_NSANIMATION_LOCK;
delegate = GS_GC_UNHIDE (_currentDelegate);
@ -886,6 +953,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) animatorDidStop
{
id delegate;
_NSANIMATION_LOCKING_SETUP;
NSDebugFLLog (@"NSAnimationAnimator",@"%@ Progress = %f",self,_currentProgress);
@ -916,6 +984,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) animatorStep: (NSTimeInterval) elapsedTime;
{
NSAnimationProgress progress;
_NSANIMATION_LOCKING_SETUP;
NSDebugFLLog (@"NSAnimationAnimator",@"%@ Elapsed time : %f",self,elapsedTime);
_NSANIMATION_LOCK;
@ -947,6 +1017,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
{
NSAnimation *animation;
NSAnimationProgress mark;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
animation = [notification object];
@ -969,6 +1040,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
{
NSAnimation *animation;
NSAnimationProgress mark;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
animation = [notification object];
@ -993,6 +1065,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) _gs_didReachProgressMark: (NSAnimationProgress) progress
{
_NSANIMATION_LOCKING_SETUP;
NSDebugFLLog (@"NSAnimationMark",@"%@ progress %f",self, progress);
_NSANIMATION_LOCK;
@ -1044,6 +1118,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) _gs_startThreadedAnimation
{
// NSAssert(_isThreaded);
CREATE_AUTORELEASE_POOL (pool);
NSDebugFLLog (@"NSAnimationThread",
@"%@ Start of %@",self,[NSThread currentThread]);
@ -1051,6 +1126,7 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
NSDebugFLLog (@"NSAnimationThread",
@"%@ End of %@",self,[NSThread currentThread]);
RELEASE (pool);
_isThreaded = NO;
}
@ -1078,6 +1154,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (unsigned int) frameCount
{
unsigned c;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
c = (_animator != nil)? [_animator frameCount] : 0;
_NSANIMATION_UNLOCK;
@ -1086,6 +1164,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (void) resetCounters
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
if (_animator != nil) [_animator resetCounters];
_NSANIMATION_UNLOCK;
@ -1094,6 +1174,8 @@ nsanimation_progressMarkSorter ( NSAnimationProgress first,NSAnimationProgress s
- (float) actualFrameRate;
{
float r;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
r = (_animator != nil)? [_animator frameRate] : 0.0;
_NSANIMATION_UNLOCK;
@ -1318,6 +1400,8 @@ NSString *NSViewAnimationFadeOutEffect = @"NSViewAnimationFadeOutEffect";
- (void) setViewAnimations: (NSArray*)animations
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
if (_viewAnimations != animations)
DESTROY (_viewAnimationDesc);
@ -1328,6 +1412,8 @@ NSString *NSViewAnimationFadeOutEffect = @"NSViewAnimationFadeOutEffect";
- (NSArray*) viewAnimations
{
NSArray *a;
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
a = _viewAnimations;
_NSANIMATION_UNLOCK;
@ -1336,6 +1422,8 @@ NSString *NSViewAnimationFadeOutEffect = @"NSViewAnimationFadeOutEffect";
- (void) startAnimation
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
if (_viewAnimationDesc == nil)
{
@ -1355,6 +1443,8 @@ NSString *NSViewAnimationFadeOutEffect = @"NSViewAnimationFadeOutEffect";
- (void) stopAnimation
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
[super stopAnimation];
[self setCurrentProgress: 1.0];
@ -1375,6 +1465,8 @@ NSString *NSViewAnimationFadeOutEffect = @"NSViewAnimationFadeOutEffect";
- (void) setCurrentProgress: (NSAnimationProgress)progress
{
_NSANIMATION_LOCKING_SETUP;
_NSANIMATION_LOCK;
[super setCurrentProgress: progress];
[self performSelectorOnMainThread: @selector (_gs_updateViewsWithValue:)