* Headers/Additions/GNUstepGUI/GSTheme.h: New GSThemeMargins struct.

Rename buttonBorderForCell:style:state: to buttonMarginsForCell:style:state:
and return the top/bottom/left/right margins instead of just two values.
(This is a theme API break.)
* Source/GSThemeDrawing.m: Implement buttonMarginsForCell:style:state:.
Also reduce the top and left margin of the default button by 1 pt, to
better reflect the button's appearance.
* Source/GSGuiPrivate.h: Add a GSRoundTowardsNegativeInfinity function
* Source/NSButtonCell.m (-drawImage:withFrame:inView:): Round the image
position down and to the right, as this seems to look the best.
* Source/NSButtonCell.m (-cellSize): Call new buttonMarginsForCell: method
* Source/NSButtonCell.m (-drawingRectForBounds:): Call new
buttonMarginsForCell: method


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@33743 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Eric Wasylishen 2011-08-15 23:12:37 +00:00
parent 6ec3f1a58b
commit 01c4a0be63
5 changed files with 137 additions and 57 deletions

View file

@ -1,3 +1,19 @@
2011-08-15 Eric Wasylishen <ewasylishen@gmail.com>
* Headers/Additions/GNUstepGUI/GSTheme.h: New GSThemeMargins struct.
Rename buttonBorderForCell:style:state: to buttonMarginsForCell:style:state:
and return the top/bottom/left/right margins instead of just two values.
(This is a theme API break.)
* Source/GSThemeDrawing.m: Implement buttonMarginsForCell:style:state:.
Also reduce the top and left margin of the default button by 1 pt, to
better reflect the button's appearance.
* Source/GSGuiPrivate.h: Add a GSRoundTowardsNegativeInfinity function
* Source/NSButtonCell.m (-drawImage:withFrame:inView:): Round the image
position down and to the right, as this seems to look the best.
* Source/NSButtonCell.m (-cellSize): Call new buttonMarginsForCell: method
* Source/NSButtonCell.m (-drawingRectForBounds:): Call new
buttonMarginsForCell: method
2011-08-15 Eric Wasylishen <ewasylishen@gmail.com>
* Source/NSImage.m (GSResolutionOfImageRep): Specify behaviour when the

View file

@ -287,7 +287,17 @@ APPKIT_EXPORT NSString *GSProgressIndicatorBarDeterminate;
*/
APPKIT_EXPORT NSString *GSColorWell;
/**
* Structure to describe the size of top/bottom/left/right margins inside
* a button
*/
typedef struct GSThemeMargins
{
CGFloat left;
CGFloat right;
CGFloat top;
CGFloat bottom;
} GSThemeMargins;
/**
* This defines how the values in a tile array should be used when
@ -732,9 +742,9 @@ APPKIT_EXPORT NSString *GSThemeWillDeactivateNotification;
/**
* Amount by which the button is inset by the border.
*/
- (NSSize) buttonBorderForCell: (NSCell*)cell
style: (int)style
state: (GSThemeControlState)state;
- (GSThemeMargins) buttonMarginsForCell: (NSCell*)cell
style: (int)style
state: (GSThemeControlState)state;
/**
* Draws the indicator (normally a dotted rectangle) to show that

View file

@ -88,5 +88,20 @@ static inline CGFloat GSRoundTowardsInfinity(CGFloat x)
return floor(x + 0.5);
}
/**
* Rounds to the nearest integer, and in the case of ties, round to the
* smaller integer.
*
* For example:
* GSRoundTowardsNegativeInfinity(0.8) == 1.0
* GSRoundTowardsNegativeInfinity(0.5) == 0.0
* GSRoundTowardsNegativeInfinity(0.1) == 0.0
* GSRoundTowardsNegativeInfinity(-2.5) == -3.0
*/
static inline CGFloat GSRoundTowardsNegativeInfinity(CGFloat x)
{
return ceil(x - 0.5);
}
#endif /* _GNUstep_H_GSGuiPrivate */

View file

@ -189,12 +189,13 @@
}
}
- (NSSize) buttonBorderForCell: (NSCell*)cell
style: (int)style
state: (GSThemeControlState)state
- (GSThemeMargins) buttonMarginsForCell: (NSCell*)cell
style: (int)style
state: (GSThemeControlState)state
{
GSDrawTiles *tiles = nil;
NSString *name = [self nameForElement: cell];
GSThemeMargins margins;
if (name == nil)
{
@ -214,36 +215,48 @@
case NSRoundRectBezelStyle:
case NSTexturedRoundedBezelStyle:
case NSRoundedBezelStyle:
return NSMakeSize(5, 5);
margins.left = 5; margins.top = 5; margins.right = 5; margins.bottom = 5;
return margins;
case NSTexturedSquareBezelStyle:
return NSMakeSize(3, 3);
margins.left = 3; margins.top = 3; margins.right = 3; margins.bottom = 3;
return margins;
case NSSmallSquareBezelStyle:
case NSRegularSquareBezelStyle:
case NSShadowlessSquareBezelStyle:
return NSMakeSize(2, 2);
margins.left = 2; margins.top = 2; margins.right = 2; margins.bottom = 2;
return margins;
case NSThickSquareBezelStyle:
return NSMakeSize(3, 3);
margins.left = 3; margins.top = 3; margins.right = 3; margins.bottom = 3;
return margins;
case NSThickerSquareBezelStyle:
return NSMakeSize(4, 4);
margins.left = 4; margins.top = 4; margins.right = 4; margins.bottom = 4;
return margins;
case NSCircularBezelStyle:
return NSMakeSize(5, 5);
margins.left = 5; margins.top = 5; margins.right = 5; margins.bottom = 5;
return margins;
case NSHelpButtonBezelStyle:
return NSMakeSize(2, 2);
margins.left = 2; margins.top = 2; margins.right = 2; margins.bottom = 2;
return margins;
case NSDisclosureBezelStyle:
case NSRoundedDisclosureBezelStyle:
case NSRecessedBezelStyle:
// FIXME
return NSMakeSize(0, 0);
margins.left = 0; margins.top = 0; margins.right = 0; margins.bottom = 0;
return margins;
default:
return NSMakeSize(3, 3);
margins.left = 2; margins.top = 2; margins.right = 3; margins.bottom = 3;
return margins;
}
}
else
{
// FIXME: We assume the button's top and right padding are the same as
// its bottom and left.
return NSMakeSize(tiles->contentRect.origin.x,
tiles->contentRect.origin.y);
// FIXME: Move this code to a method in GSDrawTiles?
// FIXME: Not correct, need to get the content area of the draw tiles
margins.left = tiles->rects[TileCL].size.width;
margins.top = tiles->rects[TileTM].size.height;
margins.right = tiles->rects[TileCR].size.width;
margins.bottom = tiles->rects[TileBM].size.height;
return margins;
}
}

View file

@ -966,37 +966,51 @@ typedef struct _GSButtonCellFlags
// Draw image
if (imageToDisplay != nil)
{
NSSize size;
NSPoint position;
size = [imageToDisplay size];
position.x = MAX(NSMidX(cellFrame) - (size.width / 2.), 0.);
position.y = MAX(NSMidY(cellFrame) - (size.height / 2.), 0.);
const NSSize size = [imageToDisplay size];
/* Calculate an offset from the cellFrame origin */
NSPoint offset = NSMakePoint((NSWidth(cellFrame) - size.width) / 2.0,
(NSHeight(cellFrame) - size.height) / 2.0);
/* Pixel-align the offset */
if (controlView)
{
NSPoint inBase = [controlView convertPointToBase: offset];
// By convention we will round down and to the right.
// With the standard button design this looks good
// because the bottom and right edges of the button look 'heavier'
// so if the image's center must be offset from the button's geometric
// center, it looks beter if it's closer to the 'heavier' part
inBase.x = GSRoundTowardsInfinity(inBase.x);
inBase.y = [controlView isFlipped] ?
GSRoundTowardsInfinity(inBase.y) :
GSRoundTowardsNegativeInfinity(inBase.y);
offset = [controlView convertPointFromBase: inBase];
}
/*
* Images are always drawn with their bottom-left corner at the origin
* so we must adjust the position to take account of a flipped view.
*/
if ([controlView isFlipped])
{
position.y += size.height;
}
/* Pixel-align the drawing point */
if (controlView)
{
position = [controlView convertPointToBase: position];
}
position = NSMakePoint(GSRoundTowardsInfinity(position.x), GSRoundTowardsInfinity(position.y));
if (controlView)
{
position = [controlView convertPointFromBase: position];
offset.y += size.height;
}
[[GSTheme theme] drawImage: imageToDisplay
inButtonCell: self
withFrame: cellFrame
position: position];
{
const NSPoint position = NSMakePoint(cellFrame.origin.x + offset.x,
cellFrame.origin.y + offset.y);
[[GSTheme theme] drawImage: imageToDisplay
inButtonCell: self
withFrame: cellFrame
position: position];
}
}
}
@ -1300,7 +1314,7 @@ typedef struct _GSButtonCellFlags
- (NSSize) cellSize
{
NSSize s;
NSSize borderSize;
GSThemeMargins border;
unsigned mask;
NSImage *imageToDisplay;
NSAttributedString *titleToDisplay;
@ -1400,13 +1414,18 @@ typedef struct _GSButtonCellFlags
buttonState = GSThemeSelectedState;
}
borderSize = [[GSTheme theme] buttonBorderForCell: self
style: _bezel_style
state: buttonState];
border = [[GSTheme theme] buttonMarginsForCell: self
style: _bezel_style
state: buttonState];
}
else
borderSize = NSZeroSize;
{
border.left = 0;
border.top = 0;
border.right = 0;
border.bottom = 0;
}
/* Add an additional 6 pixels horizontally so that the text is not
* too near the boundaries of the button. Without them, autosized
* buttons look too tiny and crammed. This might be made
@ -1419,12 +1438,13 @@ typedef struct _GSButtonCellFlags
if ((_cell.is_bordered && (_cell.image_position != NSImageOnly))
|| _cell.is_bezeled)
{
borderSize.width += 6;
border.left += 6;
border.right += 6;
}
// Add border size
s.width += 2 * borderSize.width;
s.height += 2 * borderSize.height;
s.width += border.left + border.right;
s.height += border.top + border.bottom;
return s;
}
@ -1433,7 +1453,7 @@ typedef struct _GSButtonCellFlags
{
if (_cell.is_bordered)
{
NSSize borderSize;
GSThemeMargins border;
unsigned mask;
GSThemeControlState buttonState = GSThemeNormalState;
NSRect interiorFrame;
@ -1464,10 +1484,16 @@ typedef struct _GSButtonCellFlags
buttonState = GSThemeSelectedState;
}
borderSize = [[GSTheme theme] buttonBorderForCell: self
style: _bezel_style
state: buttonState];
interiorFrame = NSInsetRect(theRect, borderSize.width, borderSize.height);
border = [[GSTheme theme] buttonMarginsForCell: self
style: _bezel_style
state: buttonState];
interiorFrame = theRect;
interiorFrame.origin.x += border.left;
interiorFrame.size.width -= border.left + border.right;
interiorFrame.origin.y += ([_control_view isFlipped] ?
border.top : border.bottom);
interiorFrame.size.height -= border.bottom + border.top;
/* Pushed in buttons contents are displaced to the bottom right 1px. */
if (mask & NSPushInCellMask)