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* Headers/Additions/GNUstepGUI/GSTheme.h: New GSThemeMargins struct.
Rename buttonBorderForCell:style:state: to buttonMarginsForCell:style:state: and return the top/bottom/left/right margins instead of just two values. (This is a theme API break.) * Source/GSThemeDrawing.m: Implement buttonMarginsForCell:style:state:. Also reduce the top and left margin of the default button by 1 pt, to better reflect the button's appearance. * Source/GSGuiPrivate.h: Add a GSRoundTowardsNegativeInfinity function * Source/NSButtonCell.m (-drawImage:withFrame:inView:): Round the image position down and to the right, as this seems to look the best. * Source/NSButtonCell.m (-cellSize): Call new buttonMarginsForCell: method * Source/NSButtonCell.m (-drawingRectForBounds:): Call new buttonMarginsForCell: method git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@33743 72102866-910b-0410-8b05-ffd578937521
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5 changed files with 137 additions and 57 deletions
16
ChangeLog
16
ChangeLog
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@ -1,3 +1,19 @@
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2011-08-15 Eric Wasylishen <ewasylishen@gmail.com>
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* Headers/Additions/GNUstepGUI/GSTheme.h: New GSThemeMargins struct.
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Rename buttonBorderForCell:style:state: to buttonMarginsForCell:style:state:
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and return the top/bottom/left/right margins instead of just two values.
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(This is a theme API break.)
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* Source/GSThemeDrawing.m: Implement buttonMarginsForCell:style:state:.
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Also reduce the top and left margin of the default button by 1 pt, to
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better reflect the button's appearance.
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* Source/GSGuiPrivate.h: Add a GSRoundTowardsNegativeInfinity function
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* Source/NSButtonCell.m (-drawImage:withFrame:inView:): Round the image
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position down and to the right, as this seems to look the best.
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* Source/NSButtonCell.m (-cellSize): Call new buttonMarginsForCell: method
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* Source/NSButtonCell.m (-drawingRectForBounds:): Call new
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buttonMarginsForCell: method
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2011-08-15 Eric Wasylishen <ewasylishen@gmail.com>
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* Source/NSImage.m (GSResolutionOfImageRep): Specify behaviour when the
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@ -287,7 +287,17 @@ APPKIT_EXPORT NSString *GSProgressIndicatorBarDeterminate;
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*/
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APPKIT_EXPORT NSString *GSColorWell;
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/**
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* Structure to describe the size of top/bottom/left/right margins inside
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* a button
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*/
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typedef struct GSThemeMargins
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{
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CGFloat left;
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CGFloat right;
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CGFloat top;
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CGFloat bottom;
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} GSThemeMargins;
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/**
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* This defines how the values in a tile array should be used when
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@ -732,9 +742,9 @@ APPKIT_EXPORT NSString *GSThemeWillDeactivateNotification;
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/**
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* Amount by which the button is inset by the border.
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*/
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- (NSSize) buttonBorderForCell: (NSCell*)cell
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style: (int)style
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state: (GSThemeControlState)state;
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- (GSThemeMargins) buttonMarginsForCell: (NSCell*)cell
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style: (int)style
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state: (GSThemeControlState)state;
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/**
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* Draws the indicator (normally a dotted rectangle) to show that
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@ -88,5 +88,20 @@ static inline CGFloat GSRoundTowardsInfinity(CGFloat x)
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return floor(x + 0.5);
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}
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/**
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* Rounds to the nearest integer, and in the case of ties, round to the
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* smaller integer.
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*
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* For example:
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* GSRoundTowardsNegativeInfinity(0.8) == 1.0
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* GSRoundTowardsNegativeInfinity(0.5) == 0.0
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* GSRoundTowardsNegativeInfinity(0.1) == 0.0
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* GSRoundTowardsNegativeInfinity(-2.5) == -3.0
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*/
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static inline CGFloat GSRoundTowardsNegativeInfinity(CGFloat x)
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{
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return ceil(x - 0.5);
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}
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#endif /* _GNUstep_H_GSGuiPrivate */
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@ -189,12 +189,13 @@
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}
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}
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- (NSSize) buttonBorderForCell: (NSCell*)cell
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style: (int)style
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state: (GSThemeControlState)state
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- (GSThemeMargins) buttonMarginsForCell: (NSCell*)cell
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style: (int)style
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state: (GSThemeControlState)state
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{
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GSDrawTiles *tiles = nil;
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NSString *name = [self nameForElement: cell];
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GSThemeMargins margins;
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if (name == nil)
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{
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@ -214,36 +215,48 @@
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case NSRoundRectBezelStyle:
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case NSTexturedRoundedBezelStyle:
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case NSRoundedBezelStyle:
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return NSMakeSize(5, 5);
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margins.left = 5; margins.top = 5; margins.right = 5; margins.bottom = 5;
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return margins;
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case NSTexturedSquareBezelStyle:
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return NSMakeSize(3, 3);
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margins.left = 3; margins.top = 3; margins.right = 3; margins.bottom = 3;
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return margins;
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case NSSmallSquareBezelStyle:
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case NSRegularSquareBezelStyle:
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case NSShadowlessSquareBezelStyle:
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return NSMakeSize(2, 2);
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margins.left = 2; margins.top = 2; margins.right = 2; margins.bottom = 2;
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return margins;
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case NSThickSquareBezelStyle:
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return NSMakeSize(3, 3);
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margins.left = 3; margins.top = 3; margins.right = 3; margins.bottom = 3;
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return margins;
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case NSThickerSquareBezelStyle:
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return NSMakeSize(4, 4);
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margins.left = 4; margins.top = 4; margins.right = 4; margins.bottom = 4;
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return margins;
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case NSCircularBezelStyle:
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return NSMakeSize(5, 5);
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margins.left = 5; margins.top = 5; margins.right = 5; margins.bottom = 5;
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return margins;
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case NSHelpButtonBezelStyle:
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return NSMakeSize(2, 2);
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margins.left = 2; margins.top = 2; margins.right = 2; margins.bottom = 2;
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return margins;
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case NSDisclosureBezelStyle:
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case NSRoundedDisclosureBezelStyle:
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case NSRecessedBezelStyle:
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// FIXME
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return NSMakeSize(0, 0);
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margins.left = 0; margins.top = 0; margins.right = 0; margins.bottom = 0;
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return margins;
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default:
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return NSMakeSize(3, 3);
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margins.left = 2; margins.top = 2; margins.right = 3; margins.bottom = 3;
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return margins;
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}
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}
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else
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{
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// FIXME: We assume the button's top and right padding are the same as
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// its bottom and left.
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return NSMakeSize(tiles->contentRect.origin.x,
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tiles->contentRect.origin.y);
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// FIXME: Move this code to a method in GSDrawTiles?
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// FIXME: Not correct, need to get the content area of the draw tiles
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margins.left = tiles->rects[TileCL].size.width;
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margins.top = tiles->rects[TileTM].size.height;
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margins.right = tiles->rects[TileCR].size.width;
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margins.bottom = tiles->rects[TileBM].size.height;
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return margins;
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}
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}
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@ -966,37 +966,51 @@ typedef struct _GSButtonCellFlags
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// Draw image
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if (imageToDisplay != nil)
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{
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NSSize size;
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NSPoint position;
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size = [imageToDisplay size];
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position.x = MAX(NSMidX(cellFrame) - (size.width / 2.), 0.);
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position.y = MAX(NSMidY(cellFrame) - (size.height / 2.), 0.);
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const NSSize size = [imageToDisplay size];
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/* Calculate an offset from the cellFrame origin */
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NSPoint offset = NSMakePoint((NSWidth(cellFrame) - size.width) / 2.0,
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(NSHeight(cellFrame) - size.height) / 2.0);
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/* Pixel-align the offset */
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if (controlView)
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{
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NSPoint inBase = [controlView convertPointToBase: offset];
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// By convention we will round down and to the right.
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// With the standard button design this looks good
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// because the bottom and right edges of the button look 'heavier'
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// so if the image's center must be offset from the button's geometric
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// center, it looks beter if it's closer to the 'heavier' part
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inBase.x = GSRoundTowardsInfinity(inBase.x);
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inBase.y = [controlView isFlipped] ?
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GSRoundTowardsInfinity(inBase.y) :
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GSRoundTowardsNegativeInfinity(inBase.y);
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offset = [controlView convertPointFromBase: inBase];
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}
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/*
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* Images are always drawn with their bottom-left corner at the origin
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* so we must adjust the position to take account of a flipped view.
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*/
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if ([controlView isFlipped])
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{
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position.y += size.height;
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}
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/* Pixel-align the drawing point */
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if (controlView)
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{
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position = [controlView convertPointToBase: position];
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}
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position = NSMakePoint(GSRoundTowardsInfinity(position.x), GSRoundTowardsInfinity(position.y));
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if (controlView)
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{
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position = [controlView convertPointFromBase: position];
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offset.y += size.height;
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}
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[[GSTheme theme] drawImage: imageToDisplay
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inButtonCell: self
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withFrame: cellFrame
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position: position];
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{
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const NSPoint position = NSMakePoint(cellFrame.origin.x + offset.x,
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cellFrame.origin.y + offset.y);
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[[GSTheme theme] drawImage: imageToDisplay
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inButtonCell: self
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withFrame: cellFrame
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position: position];
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}
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}
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}
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@ -1300,7 +1314,7 @@ typedef struct _GSButtonCellFlags
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- (NSSize) cellSize
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{
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NSSize s;
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NSSize borderSize;
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GSThemeMargins border;
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unsigned mask;
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NSImage *imageToDisplay;
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NSAttributedString *titleToDisplay;
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buttonState = GSThemeSelectedState;
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}
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borderSize = [[GSTheme theme] buttonBorderForCell: self
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style: _bezel_style
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state: buttonState];
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border = [[GSTheme theme] buttonMarginsForCell: self
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style: _bezel_style
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state: buttonState];
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}
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else
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borderSize = NSZeroSize;
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{
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border.left = 0;
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border.top = 0;
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border.right = 0;
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border.bottom = 0;
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}
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/* Add an additional 6 pixels horizontally so that the text is not
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* too near the boundaries of the button. Without them, autosized
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* buttons look too tiny and crammed. This might be made
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if ((_cell.is_bordered && (_cell.image_position != NSImageOnly))
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|| _cell.is_bezeled)
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{
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borderSize.width += 6;
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border.left += 6;
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border.right += 6;
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}
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// Add border size
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s.width += 2 * borderSize.width;
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s.height += 2 * borderSize.height;
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s.width += border.left + border.right;
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s.height += border.top + border.bottom;
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return s;
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}
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{
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if (_cell.is_bordered)
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{
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NSSize borderSize;
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GSThemeMargins border;
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unsigned mask;
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GSThemeControlState buttonState = GSThemeNormalState;
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NSRect interiorFrame;
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buttonState = GSThemeSelectedState;
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}
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borderSize = [[GSTheme theme] buttonBorderForCell: self
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style: _bezel_style
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state: buttonState];
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interiorFrame = NSInsetRect(theRect, borderSize.width, borderSize.height);
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border = [[GSTheme theme] buttonMarginsForCell: self
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style: _bezel_style
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state: buttonState];
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interiorFrame = theRect;
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interiorFrame.origin.x += border.left;
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interiorFrame.size.width -= border.left + border.right;
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interiorFrame.origin.y += ([_control_view isFlipped] ?
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border.top : border.bottom);
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interiorFrame.size.height -= border.bottom + border.top;
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/* Pushed in buttons contents are displaced to the bottom right 1px. */
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if (mask & NSPushInCellMask)
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