Menu patch by Wim

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@16143 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
Richard Frith-Macdonald 2003-03-07 05:33:17 +00:00
parent 836df5adbe
commit 00b16254bb
5 changed files with 1340 additions and 526 deletions

View file

@ -1,3 +1,54 @@
2003-03-06 Willem Rein Oudshoorn <woudshoo@xs4all.nl>
* Source/NSMenuView.m: Added NSMenuTitleView (moved
from NSMenu).
([NSMenuView -detachSubmenu]): Removed setting highlighting.
([NSMenuView -attachSubmenuForItemAtIndex:]) added logging.
([NSMenuView -update]): Handle _titleView.
([NSMenuView -sizeToFit]): Take titleView into account
([NSMenuView -performActionWithHighlightingForItemAtIndex:]):
restore old highlighting.
([NSMenuView -trackWithEvent:]): Rewritten.
([NSMenuView -mouseDown:]): Only restore menu position
when needed.
([NSMenuView -rightMouseDown:theEvent]): On menus treat
as ordinary mouse down to avoid rightclick menus on menus.
* Source/NSMenu.m (NSView): Moved NSMenuWindowTitleView to
NSMenuView. Added comments. Added -_updateUserDefaults:,
-_menuMoved: methods to track moving menus.
Renamed -_setTornOff: to -setTornOff:, -isFollowTransient to
-isTransient.
([NSMenu -initWithTitle:]): Remove some old comments, remove
reference to titleView, listen to window move notification and
enqueued move notification.
([NSMenu -attachedMenu]): Adjusted for renamed ivar.
([NSMenu -sizeToFit]): Remove references to titleView
([NSMenu -setTornOff:]): Remove references to titleView,
call update to NSMenuView instead.
([NSMenu -isPartlyOffScreen]): Do not depend in removed ivar.
([NSMenu -_performMenuClose:]): adjust to renamed methods, will
force synchronization of userdefaults.
([NSMenu -displayTransient]): Removed references to _titleView,
remember the highlighted index to restore with -closeTransient.
([NSMenu -close]): remove references to _titleview, use methods instead
of relying on ivars. added call to update on menu representation.
([NSMenu -closeTransient]): Remove references to _titleView, restore
highlighted index. Call update on menu representantation.
([NSMenu -shiftOnScreen]): Rewrote to move in x and y direction
simultanuously.
([NSMenuWindowTitleView -acceptsFirstMouse:]): Removed useless
code to set menuview for itemCells.
* Headers/gnustep/gui/NSMenuView.h: added ivar _titleView.
(moved from NSMenu).
* Headers/gnustep/gui/NSMenu.h: Added NSMenuView protocol,
added documentation to NSMenu class.
(MSMenu): Removed ivar _titleView, _isPartlyOffScreen, added
ivar _oldHighlightedIndex. Renamed method -isFollowTransient to
-isTransient. Removed method -nestedCheckOffScreen
2003-03-05 17:07 Alexander Malmberg <alexander@malmberg.org>
* Source/NSLayoutManager.m (-drawGlyphsForGlyphRange:atPoint:):

View file

@ -37,18 +37,339 @@
@class NSString;
@class NSEvent;
@class NSMatrix;
@class NSMenuView;
@class NSPopUpButton;
@class NSPopUpButtonCell;
@class NSView;
@class NSWindow;
@class NSMutableArray;
@protocol NSMenuView
/**
Set the menu that this view object will be drawing.
This method will NOT retain the menu.
In normal usage an instance of NSMenu will
use this method to supply the NSMenuView with reference
to itself. The NSMenu will retain the NSMenuView.
*/
- (void)setMenu:(NSMenu *)menu;
/**
Set the currently highlighted item.
This is used by the NSMenu class to restore
the selected item when it is temporary set to
another item. This happens when both the regular
version and the transient version are on the screen.
A value of -1 means that no item will be highlighted.
*/
- (void)setHighlightedItemIndex:(int)index;
/**
Returns the currently highlighted item. Returns -1
if no item is highlighted.
*/
- (int)highlightedItemIndex;
/**
This should ensure that if there is an attached
submenu this submenu will be detached.
Detaching means that this particular menu representation
should be removed from the screen.
It should implement a deep detach, that is, all
attached submenus of this menu should also be detached.
*/
- (void) detachSubmenu;
/**
This will relayout the NSMenuView.
It should be called when the menu changes. Changes include
becoming detached, adding or removing submenu items etcetera.
However, normally it does not need to be called directly because
Because the NSMenuView is supposed to listen to the NSMenu notifications
for the item added, removed and change notifications.
It should be called explicitly when other changes occur, such as
becoming detached or changing the title.
*/
- (void)update;
/**
Hm, why is this method needed? Shouldn't this be done by
the update method?
*/
- (void)sizeToFit; //!!!
/**
Method used by NSMenuItemCell to draw itself correctly and nicely
lined up with the other menu items.
*/
- (float)stateImageWidth;
/**
Method used by NSMenuItemCell to draw itself correctly and nicely
lined up with the other menu items
*/
- (float)imageAndTitleOffset;
/**
Methos used by NSMenuItemCell to draw itself correctly and nicely
lined up with the other menu items.
*/
- (float)imageAndTitleWidth;
/**
Methos used by NSMenuItemCell to draw itself correctly and nicely
lined up with the other menu items.
*/
- (float)keyEquivalentOffset;
/**
Used by NSItemCell to ...
*/
- (float)keyEquivalentWidth;
/**
Used by the NSMenu to determine where to position a
submenu.
*/
- (NSPoint)locationForSubmenu:(NSMenu *)aSubmenu;
- (void)performActionWithHighlightingForItemAtIndex:(int)index; //????
/**
<p>
This is method is responsible for handling all events while
the user is interacting with this menu. It should pass on this
call to another menurepresentation when the user moves the
mouse cursor over either a submenu or over the supermenu.
</p><p>
The method returns when the interaction from the user with the
menu system is over.
</p><p>
The method returns NO when the user releases the mouse button
above a submenu item and YES in all other cases.
</p>
<p>
This return value can be used to determine if submenus should
be removed from the screen or that they are supposed to stay.
</p>
<p>
The implementation should roughly follow the following logic:
</p>
<example>
{
while (have not released mouse button)
{
if (mouse hovers over submenu, or supermenu)
{
if ([(menurepresentation under mouse)
trackWithEvent: the event])
{
[self detachSubmenu];
return YES;
}
return NO;
}
//highlight item under mouse
if (highlighting submenu item)
{
[self attachSubmenuAtIndex:..];
}
else
{
[self detachSubmenu];
}
get next event.
}
execute the menu action if applicable;
return YES | NO depending on the situation;
}
</example>
Note that actual implementations tend to be more complicated because
because of all kind of useability issues. Useabilities issues to
look out for are:
<list>
<item> Menus that are only partly on the screen. Those need to be moved while
navigation the menu.</item>
<item> Submenus that are hard to reach. If the natural route to the content of a submenu
travels through other menu items you do not want to remove the submenu immediately.
</item>
<item> Transient menus require slightly different behaviour from the normal menus.
For example, when selecting a action from a transient menu that brings up a modal
panel you would expect the transient menu to dissappear. However in the normal
menu system you want it to stay, so you still have feedback on which menu action
triggered the modal panel.
</item>
</list>
*/
- (BOOL)trackWithEvent:(NSEvent *)event;
@end
/**
<p>
Menus provide the user with a list of actions and/or submenus.
Submenus themselves are full fledged menus and so a heirarchical
structure of appears.
</p>
<p>
Every application has one special menu, the so called Application menu.
This menu is always visible on the screen when the application is active.
This menu normally contains items like, <em>info</em>,
<em>services</em>, <em>print</em>, <em>hide</em> and <em>quit</em>.
</p>
<p>
After the <em>info</em> item normally some submenus follow containing
the application specific actions.
</p>
<p>
On GNUstep the content of the menu is stacked vertically as oppossed to
the Windows and Mac world, where they are stacked horizontally.
Also because the menus are not part of any normal window they can be dragged
around opened and closed independend of the application windows.
</p>
<p>
This can lead to a few menus being open simultanuously.
The collection of open menus is remembered,
when the program is started again, all the torn off menus aka
detached menus, are displayed at their last known position.
</p>
<p>
The menu behaviour is richer than in most other environments and
bear some explanation. This explanation is aimed at users of Menus but more so
at the developer of custom menus.
</p>
<deflist>
<term>Application menu</term>
<desc>There alwasy at least one menu
present and visible while the application is active. This is the application menu.
This window can never be closed.
</desc>
<term>Attached menu</term>
<desc>
Normally when you click in a menu
on a submenu item, the submenu is shown directly next to the menu you click in.
The submenu is now called an <em>attached</em> menu. It is attached to the
menu that was clicked in.
</desc>
<term>Detached menu</term>
<desc>
A menu is detached when it is not attached
to its parent menu. A menu can become
detached when the user drags a submenu away from its parents.
A detached window contains in its title a close button.
</desc>
<term>Transient menu</term>
<desc>
A transient menu is a menu that dissappears as
soon as the user stops interacting with the menus.
Typically a transient menu is created when a right mouse click appears in an
application window. The right mouse click will bring up the Application menu
at the place the user clicks. While keeping the mouse button down the
user can select items by moving around. When releasing the button, all
transient menus will be removed from the screen and the action will be executed.
<p>
It is important to note that it is impossible to click in transient menus.
</p>
</desc>
<term>Attached transient menu</term>
<desc>
This is a menu that is attached and transient at the same time.
</desc>
</deflist>
A single NSMenu instance can be displayed zero or one times when the user is
not interaction with the menus.
When the user is interaction with the menus it can occur that the same NSMenu
is displayed in two locations at the same time. This is only possible
when one of the displayed instances is a transient menu.
To understand how the diffent kind of menus are created lets look at some user actions:
<list>
<item>The user clicks on an item which is not a submenu.<br/>
The item is highlighted until the action corresponding with the item is completed.
More precisely, the application highlights the menu item, performs the action, and unhighlights the item.
</item>
<item>The user clicks on a submenu item which is not highlighted already<br/>
If the submenu is not a detached menu, the submenu will become an attached
menu to the menu that is clicked in. The item that is clicked in will
become highlighted and stays highlighted.
<p>
If the submenu is a detached menu, the transient version of the submenu
will be shown
</p>
</item>
<item>The user clicks on a submenu item which is highlighted<br/>
This means that the submenu is an attached submenu for this menu.
After clicking the submenu item will no be no longer highlighted and
the submenu will be removed from the screen.
</item>
<item>The user drags over a menu item<br/>
The item will be highlighted, if the item is a submenu item, the submenu
will be shown as an attached submenu. This can be transient, or non transient.
</item>
</list>
<br/>
<strong>Customizing the look of Menus</strong>
<br/>
There are basically three ways of customizing the look of NSMenu
<enum>
<item>Using custom NSMenuItemCell's. This you should do when you want to influence
the look of the items displayed in the menu.</item>
<item>Using custom NSMenuView. This is the class to modify if you want to change
the way the menu is layout on the screen. So if you want to stack the menu
items horizontally, you should change this class. This should be rarely needed.
</item>
<item>Reimplement NSMenu. This you should not do. But, if you implement
everything yourself you can achieve anything.
</item>
</enum>
<br/>
<strong>Information for implementing custom NSMenuView class</strong>
<br/>
When implementing a custom NSMenuView class it is important
to keep the following information in mind.
<list>
<item> The menus (or the menu items) form a tree. Navigating through this tree
is done with the methods [NSMenu-supermenu], which returns the parent menu
of the receiver, and with [NSMenu-itemAtIndex:] which returns a
NSMenuItem on which we can call [NSMenuItem-submenu] for a child menu.
</item>
<item> The menus as displayed on the screen do NOT form a tree.
This because detached and transient menus lead to duplicate menus on the screen.
</item>
</list>
The displayed menus on the screen have the following structure:
<enum>
<item>The ordered graph of displayed menus (note, NOT the set of NSMenus) form a collection of line graphs.</item>
<item>The attached menus are precisely the non root vertices in this graph.</item>
<item>An attached menu of a transient menu is itself a transient menu.</item>
<item>The collection of transient menus form connect subgraph of the menu graph.</item>
</enum>
*/
@interface NSMenu : NSObject <NSCoding, NSCopying>
{
NSString *_title;
NSMutableArray *_items;
NSMenuView *_view;
NSView<NSMenuView>* _view;
NSMenu *_superMenu;
NSMenu *_attachedMenu;
NSMutableArray *_notifications;
@ -59,21 +380,25 @@
// GNUstepExtra category
NSPopUpButtonCell *_popUpButtonCell;
BOOL _follow_transient;
BOOL _isPartlyOffScreen;
BOOL _transient;
@private
NSWindow *_aWindow;
NSWindow *_bWindow;
id _titleView;
NSMenu *_oldAttachedMenu;
int _oldHiglightedIndex;
}
/* Controlling Allocation Zones */
+ (void) setMenuZone: (NSZone*)zone;
+ (NSZone*) menuZone;
/* Creating an NSMenu */
/**
*
*<init/>
*/
- (id) initWithTitle: (NSString*)aTitle;
/* Setting Up the Menu Commands */
@ -92,6 +417,9 @@
- (void) removeItemAtIndex: (int)index;
/* Finding menu items */
/**
* Returns an array containing all menu items in this menu.
*/
- (NSArray*) itemArray;
- (id <NSMenuItem>) itemAtIndex: (int)index;
- (id <NSMenuItem>) itemWithTag: (int)aTag;
@ -110,11 +438,52 @@
/* Managing submenus */
- (void) setSubmenu: (NSMenu*)aMenu forItem: (id <NSMenuItem>)anItem;
- (void) submenuAction: (id)sender;
/**
Returns the menu that is attached to this menu.
<p>
If two instances of this menu are visible,
return the attached window of the transient version
of this menu.
</p>
<p>
If no menu is attached return nil.
</p>
*/
- (NSMenu*) attachedMenu;
/**
Returns if this menu is attached to its supermenu,
return nil if it does not have a parent menu.
<p>
If two instances of this menu are visible, return
the outcome of the check for the transient version
of the menu.
</p>
*/
- (BOOL) isAttached;
/**
If there are two instances of this menu visible, return NO.
Otherwise, return YES if we are a detached menu and visible.
*/
- (BOOL) isTornOff;
/**
Returns the position where submenu will be displayed
when it will be displayed as an attached menu of this menu.
The result is undefined when aSubmenu is not actually a submenu
of this menu.
*/
- (NSPoint) locationForSubmenu:(NSMenu*)aSubmenu;
/**
Returns the supermenu of this menu. Return nil
if this is the application menu.
*/
- (NSMenu*) supermenu;
/**
Set the supermenu of this menu.
TODO: add explanation if this will change remove this menu
from the old supermenu or if it does not.
*/
- (void) setSupermenu: (NSMenu *)supermenu;
/* Enabling and disabling menu items */
@ -128,12 +497,34 @@
/* Simulating Mouse Clicks */
- (void) performActionForItemAtIndex: (int)index;
/* Setting the Title */
/**
Change the title of the menu.
*/
- (void) setTitle: (NSString*)aTitle;
/**
Returns the current title.
*/
- (NSString*) title;
/* Setting the representing object */
- (void) setMenuRepresentation: (id)menuRep;
/**
Set the View that should be used to display the menu.
<p>
The default is NSMenuView, but a user can supply its
own NSView object as long as it
</p>
<list>
<item>Inherits from NSView</item>
<item>Implements NSMenuView protocol</item>
</list>
*/
- (void) setMenuRepresentation: (id) menuRep;
/**
Return the NSView that is used for drawing
the menu.
It is the view set with [NSMenu-setMenuRepresentation:] and
therefore it should be safe to assume it is an NSView
implementing the NSMenuView protocol.
*/
- (id) menuRepresentation;
/* Updating Menu Layout */
@ -143,6 +534,7 @@
/* Displaying Context-Sensitive Help */
- (void) helpRequested: (NSEvent*)event;
+ (void) popUpContextMenu: (NSMenu*)menu
withEvent: (NSEvent*)event
forView: (NSView*)view;
@ -175,25 +567,76 @@
- (BOOL) validateMenuItem: (NSMenuItem*)aMenuItem;
@end
/**
This interface exist contains methods that are meant
for the NSMenuView. If you write your own implementation
of the NSMenuView interface you can use these methods
to popup other menus or close them.
*/
@interface NSMenu (GNUstepExtra)
- (BOOL) isFollowTransient;
/**
Returns YES if there is a transient version
of this menu displayed on the screen.
*/
- (BOOL) isTransient;
/**
Returns the window in which this menu is displayed.
If there is a transient version it will return the
window in which the transient version is displayed.
If the Menu is not displayed at all the result
is meaningless.
*/
- (NSWindow*) window;
/* Shows the menu window on screen */
/**
Show menu on the screen. This method can/should be used by
the menurepresentation to display a submenu on the screen.
*/
- (void) display;
/**
Display the transient version of the menu.
*/
- (void) displayTransient;
- (void) setGeometry;
/* Close the associated window menu */
/**
Positions the menu according to the standard user defaults.
If the position is not found in the defaults revert to positioning
the window in the upper left corner.
*/
- (void) setGeometry;
/**
When the flag is YES
this method will detach the receiver from its parent and
update the menurepresentation so it will display a close
button if appropriate.
If the flag is NO this method will update the menurepresentation
so it will be able to remove the close button if needed.
Note that it will not reattach to its parent menu.
*/
- (void) setTornOff: (BOOL) flag;
/**
Remove the window from the screen. This method can/should be
used by the menurepresentation to remove a submenu from the screen.
*/
- (void) close;
- (void) closeTransient;
/**
Remove the transient version of the window from the screen.
This method is used by NSMenuView implementations that need
to open/close transient menus.
*/
- (void) closeTransient;
/* Moving menus */
- (void) nestedSetFrameOrigin: (NSPoint)aPoint;
/* Shift partly off-screen menus */
- (BOOL) isPartlyOffScreen;
- (void) nestedCheckOffScreen;
- (BOOL) isPartlyOffScreen;
- (void) shiftOnScreen;
/* Popup behaviour */

View file

@ -41,11 +41,39 @@
#include <AppKit/NSView.h>
#include <AppKit/NSWindow.h>
/**
The NSMenu class uses an object implementing the NSMenuView protocol to
do the actual drawing.
Normally there is no good reason to write your own class implementing
this protocol. However if you want to customize your menus you should
implement this protocol to ensure that it works nicely together
with sub/super menus not using your custom menurepresentation.
<br/>
<strong>How menus are drawn</strong><br/>
*/
@class NSColor;
@class NSPopUpButton;
@class NSFont;
@interface NSMenuView : NSView <NSCoding>
/**
This class implements several menu look and feels at the same time.
The looks and feels implemented are:
<list>
<item>Ordinary vertically stacked menus with the NeXT submenu positioning behavour.</item>
<item>Vertically stacked menus with the WindowMaker submenu placement. This behaviour
is selected by choosing the <strong>GSWindowMakerInterfaceStyle</strong>. </item>
<item>Horizontally stacked menus. This can be only set on a individual basis by
using [NSMenuView-setHorizontal:]. </item>
<item>PopupButtons are actually menus. This class implements also the behaviour for the
NSPopButtons. See for the the class NSPopButton.</item>
</list>
*/
@interface NSMenuView : NSView <NSCoding, NSMenuView>
{
NSMutableArray *_itemCells;
BOOL _horizontal;
@ -62,9 +90,8 @@
NSSize _cellSize;
@private
id _items_link;
BOOL _keepAttachedMenus;
int _oldHighlightedItemIndex;
int _leftBorderOffset;
id _titleView;
}
+ (float)menuBarHeight;
@ -84,14 +111,14 @@
- (NSMenuView *)attachedMenuView;
- (NSMenu *)attachedMenu;
- (BOOL)isAttached;
- (void) detachSubmenu;
- (void) attachSubmenuForItemAtIndex: (int) index;
- (BOOL)isTornOff;
- (void)setHorizontalEdgePadding:(float)pad;
- (float)horizontalEdgePadding;
- (void)itemChanged:(NSNotification *)notification;
- (void)itemAdded:(NSNotification *)notification;
- (void)itemRemoved:(NSNotification *)notification;
- (void)detachSubmenu;
- (void)attachSubmenuForItemAtIndex:(int)index;
- (void)update;
- (void)setNeedsSizing:(BOOL)flag;
- (BOOL)needsSizing;
@ -116,4 +143,5 @@
- (BOOL)trackWithEvent:(NSEvent *)event;
@end
#endif

View file

@ -55,39 +55,78 @@
#include <AppKit/NSScreen.h>
#include <AppKit/NSAttributedString.h>
/*
Drawing related:
NSMenu superMenu (if not root menu, the parent meu)
^
|
| +------------------> NSMenuView view (content, draws the menu items)
| |
NSMenu +----------+-------> NSMenuPanel A (regular window, torn off window)
| | `-------> NSMenuPanel B (transient window)
| |
| +------------------> NSString title (title)
|
v
NSMenu attachedMenu (the menu that is attached to this one, during navigation)
+--[NSMenuPanel]------+
| +-[NSMenuView]----+ |
| | title if applic | |
| | +-------------+ | |
| | | NSMenuItem- | | |
| | | Cell | | |
| | +-------------+ | |
| | . | |
| | . | |
| +-----------------+ |
+---------------------+
The two windows
---------------
Basically we have for a menu two windows, window A and window B.
Window A is the regular window and Window B is used for transient windows.
At any one time, the views, like title view, NSMenuView are put either in
window A or in window B. They are moved over from one window to the oter
when needed.
the code is supposed to know when it is using window A or B.
But it will probably only work correctly when
window A correspond to _transient == NO
window B correspond to _transient == YES
*/
/* Subclass of NSPanel since menus cannot become key */
@interface NSMenuPanel : NSPanel
@end
/* A menu's title is an instance of this class */
@interface NSMenuWindowTitleView : NSView
{
id menu;
NSButton *button;
}
- (void) addCloseButton;
- (void) releaseCloseButton;
- (void) createButton;
- (void) setMenu: (NSMenu*)menu;
- (NSMenu*) menu;
@end
@interface NSMenuView (GNUstepPrivate)
- (NSArray *)_itemCells;
@end
static NSZone *menuZone = NULL;
static NSString *NSMenuLocationsKey = @"NSMenuLocations";
static NSString *NSMenuLocationsKey = @"NSMenuLocations";
static NSString *NSEnqueuedMenuMoveName = @"EnqueuedMoveNotificationName";
static NSNotificationCenter *nc;
@interface NSMenu (GNUstepPrivate)
- (NSString *) _locationKey;
- (NSMenuPanel *) _createWindow;
- (void) _updateUserDefaults: (id) notification;
@end
@implementation NSMenuPanel
- (BOOL) canBecomeKeyWindow
{
@ -139,6 +178,68 @@ static NSNotificationCenter *nc;
return win;
}
/**
Will track the mouse movement. It will trigger the updating of the user
defaults in due time.
*/
- (void) _menuMoved: (id) notification
{
NSNotification *resend;
resend = [NSNotification notificationWithName: NSEnqueuedMenuMoveName
object: self];
[[NSNotificationQueue defaultQueue]
enqueueNotification: resend
postingStyle: NSPostASAP
coalesceMask: NSNotificationCoalescingOnSender
forModes: [NSArray arrayWithObject: NSDefaultRunLoopMode]];
}
/**
Save the current menu position in the standard user defaults
*/
- (void) _updateUserDefaults: (id) notification
{
NSString *key;
NSDebugLLog (@"NSMenu", @"Synchronizing user defaults");
key = [self _locationKey];
if (key != nil)
{
NSUserDefaults *defaults;
NSMutableDictionary *menuLocations;
NSString *locString;
defaults = [NSUserDefaults standardUserDefaults];
menuLocations = [[defaults objectForKey: NSMenuLocationsKey] mutableCopy];
if ([_aWindow isVisible] && [self isTornOff])
{
if (menuLocations == nil)
{
menuLocations = AUTORELEASE([[NSMutableDictionary alloc] initWithCapacity: 2]);
}
locString = [[self window] stringWithSavedFrame];
[menuLocations setObject: locString forKey: key];
}
else
{
[menuLocations removeObjectForKey: key];
}
if ([menuLocations count] > 0)
{
[defaults setObject: menuLocations forKey: NSMenuLocationsKey];
}
else
{
[defaults removeObjectForKey: NSMenuLocationsKey];
}
[defaults synchronize];
}
}
@end
@ -168,7 +269,7 @@ static NSNotificationCenter *nc;
}
/*
* Initializing a New NSMenu
*
*/
- (id) init
{
@ -185,14 +286,15 @@ static NSNotificationCenter *nc;
RELEASE(_view);
RELEASE(_aWindow);
RELEASE(_bWindow);
RELEASE(_titleView);
[super dealloc];
}
/*
*/
- (id) initWithTitle: (NSString*)aTitle
{
float height;
NSView *contentView;
[super init];
@ -203,19 +305,12 @@ static NSNotificationCenter *nc;
// Create an array to store out menu items.
_items = [[NSMutableArray alloc] init];
// We have no supermenu.
// _superMenu = nil;
// _is_tornoff = NO;
// _follow_transient = NO;
_changedMessagesEnabled = YES;
_notifications = [[NSMutableArray alloc] init];
_changed = YES;
// According to the spec, menus do autoenable by default.
_autoenable = YES;
// Transient windows private stuff.
// _oldAttachedMenu = nil;
/* Please note that we own all this menu network of objects. So,
none of these objects should be retaining us. When we are deallocated,
@ -231,15 +326,8 @@ static NSNotificationCenter *nc;
_view = [[NSMenuView alloc] initWithFrame: NSMakeRect(0,0,50,50)];
[_view setMenu: self];
// Create the title view
height = [[_view class] menuBarHeight];
_titleView = [[NSMenuWindowTitleView alloc] initWithFrame:
NSMakeRect(0, 0, 50, height)];
[_titleView setMenu: self];
contentView = [_aWindow contentView];
[contentView addSubview: _view];
[contentView addSubview: _titleView];
/* Set up the notification to start the process of redisplaying
the menus where the user left them the last time.
@ -258,6 +346,16 @@ static NSNotificationCenter *nc;
name: NSApplicationWillBecomeActiveNotification
object: NSApp];
[nc addObserver: self
selector: @selector (_menuMoved:)
name: NSWindowDidMoveNotification
object: _aWindow];
[nc addObserver: self
selector: @selector (_updateUserDefaults:)
name: NSEnqueuedMenuMoveName
object: self];
return self;
}
@ -558,18 +656,34 @@ static NSNotificationCenter *nc;
- (void) submenuAction: (id)sender
{
[_view detachSubmenu];
}
- (NSMenu *) attachedMenu
{
if (_attachedMenu && _follow_transient
&& !_attachedMenu->_follow_transient)
if (_attachedMenu && _transient
&& !_attachedMenu->_transient)
return nil;
return _attachedMenu;
}
/**
Look for the semantics in the header. Note that
this implementation works because there are ... cases:
<enum>
<item>
This menu is transient, its supermenu is also transient.
In this case we just do the check between the transient windows
and everything is fine
</item>
<item>
The menu is transient, its supermenu is not transient.
This can go WRONG
</item>
</enum>
*/
- (BOOL) isAttached
{
return _superMenu && [_superMenu attachedMenu] == self;
@ -835,6 +949,9 @@ static NSNotificationCenter *nc;
//
// Updating the Menu Layout
//
// Wim 20030301: Question, what happens when the notification trigger
// new notifications? I think it is not allowed to add items
// to the _notifications array while enumerating it.
- (void) setMenuChangedMessagesEnabled: (BOOL)flag
{
if (_changedMessagesEnabled != flag)
@ -869,39 +986,25 @@ static NSNotificationCenter *nc;
NSRect menuFrame;
NSSize size;
//if ([_view needsSizing])
[_view sizeToFit];
[_view sizeToFit];
menuFrame = [_view frame];
size = menuFrame.size;
windowFrame = [_aWindow frame];
[_aWindow setContentSize: size];
[_aWindow setFrameTopLeftPoint:
NSMakePoint(NSMinX(windowFrame),NSMaxY(windowFrame))];
windowFrame = [_bWindow frame];
[_bWindow setContentSize: size];
[_bWindow setFrameTopLeftPoint:
NSMakePoint(NSMinX(windowFrame),NSMaxY(windowFrame))];
if (_popUpButtonCell == nil)
{
float height = [[_view class] menuBarHeight];
size.height += height;
[_aWindow setContentSize: size];
[_aWindow setFrameTopLeftPoint:
NSMakePoint(NSMinX(windowFrame),NSMaxY(windowFrame))];
windowFrame = [_bWindow frame];
[_bWindow setContentSize: size];
[_bWindow setFrameTopLeftPoint:
NSMakePoint(NSMinX(windowFrame),NSMaxY(windowFrame))];
[_view setFrameOrigin: NSMakePoint (0, 0)];
[_titleView setFrame: NSMakeRect (0, size.height - height,
size.width, height)];
[_titleView setNeedsDisplay: YES];
}
else
{
[_aWindow setContentSize: size];
[_aWindow setFrameTopLeftPoint:
NSMakePoint(NSMinX(windowFrame),NSMaxY(windowFrame))];
}
}
[_view setNeedsDisplay: YES];
@ -1013,23 +1116,22 @@ static NSNotificationCenter *nc;
#define IS_OFFSCREEN(WINDOW) \
!(NSContainsRect([[NSScreen mainScreen] frame], [WINDOW frame]))
- (void) _setTornOff: (BOOL)flag
- (void) setTornOff: (BOOL)flag
{
NSMenu *supermenu;
_is_tornoff = flag;
_is_tornoff = flag;
if (flag)
[_titleView addCloseButton];
else
[_titleView releaseCloseButton];
supermenu = [self supermenu];
if (supermenu != nil)
{
[[supermenu menuRepresentation] setHighlightedItemIndex: -1];
supermenu->_attachedMenu = nil;
supermenu = [self supermenu];
if (supermenu != nil)
{
[[supermenu menuRepresentation] setHighlightedItemIndex: -1];
supermenu->_attachedMenu = nil;
}
}
[_view update];
}
- (void) _showTornOffMenuIfAny: (NSNotification*)notification
@ -1051,7 +1153,7 @@ static NSNotificationCenter *nc;
location = [menuLocations objectForKey: key];
if (location && [location isKindOfClass: [NSString class]])
{
[self _setTornOff: YES];
[self setTornOff: YES];
[self display];
}
}
@ -1068,52 +1170,25 @@ static NSNotificationCenter *nc;
}
}
- (BOOL) isFollowTransient
- (BOOL) isTransient
{
return _follow_transient;
return _transient;
}
- (BOOL) isPartlyOffScreen
{
return _isPartlyOffScreen;
}
- (void) nestedCheckOffScreen
{
// This method is used when the menu is moved.
if (_attachedMenu)
[_attachedMenu nestedCheckOffScreen];
_isPartlyOffScreen = IS_OFFSCREEN(_aWindow);
return IS_OFFSCREEN ([self window]);
}
- (void) _performMenuClose: (id)sender
{
NSString *key;
if (_attachedMenu)
[_view detachSubmenu];
key = [self _locationKey];
if (key != nil)
{
NSUserDefaults *defaults;
NSMutableDictionary *menuLocations;
defaults = [NSUserDefaults standardUserDefaults];
menuLocations = [[defaults objectForKey: NSMenuLocationsKey] mutableCopy];
[menuLocations removeObjectForKey: key];
if ([menuLocations count] > 0)
[defaults setObject: menuLocations forKey: NSMenuLocationsKey];
else
[defaults removeObjectForKey: NSMenuLocationsKey];
RELEASE(menuLocations);
[defaults synchronize];
}
[_view setHighlightedItemIndex: -1];
[self _setTornOff: NO];
[self close];
[self setTornOff: NO];
[self _updateUserDefaults: nil];
}
- (void) _rightMouseDisplay: (NSEvent*)theEvent
@ -1125,6 +1200,11 @@ static NSNotificationCenter *nc;
- (void) display
{
if (_transient)
{
NSDebugLLog (@"NSMenu", @"trying to display while alreay displayed transient");
}
if (_changed)
[self sizeToFit];
@ -1142,10 +1222,7 @@ static NSNotificationCenter *nc;
[self setGeometry];
}
}
[_aWindow orderFrontRegardless];
_isPartlyOffScreen = IS_OFFSCREEN(_aWindow);
}
- (void) displayTransient
@ -1153,8 +1230,15 @@ static NSNotificationCenter *nc;
NSPoint location;
NSView *contentView;
_follow_transient = YES;
if (_transient)
{
NSDebugLLog (@"NSMenu", @"displaying transient while it is transient");
return;
}
_oldHiglightedIndex = [[self menuRepresentation] highlightedItemIndex];
_transient = YES;
/*
* Cache the old submenu if any and query the supermenu our position.
* Otherwise, raise menu under the mouse.
@ -1180,20 +1264,14 @@ static NSNotificationCenter *nc;
[_bWindow setFrameOrigin: location];
[_view removeFromSuperviewWithoutNeedingDisplay];
[_titleView removeFromSuperviewWithoutNeedingDisplay];
if (_is_tornoff)
[_titleView releaseCloseButton];
contentView = [_bWindow contentView];
[contentView addSubview: _view];
[contentView addSubview: _titleView];
[_view update];
[_bWindow orderFront: self];
_isPartlyOffScreen = IS_OFFSCREEN(_bWindow);
}
- (void) setGeometry
{
NSString *key;
@ -1232,6 +1310,12 @@ static NSNotificationCenter *nc;
{
NSMenu *sub = [self attachedMenu];
if (_transient)
{
NSDebugLLog (@"NSMenu", @"We should not close ordinary menu while transient version is still open");
}
/*
* If we have an attached submenu, we must close that too - but then make
* sure we still have a record of it so that it can be re-displayed if we
@ -1245,39 +1329,48 @@ static NSNotificationCenter *nc;
[_aWindow orderOut: self];
[_aWindow setFrameOrigin: NSMakePoint (0, 0)];
if (_superMenu)
_superMenu->_attachedMenu = nil;
if (_superMenu && ![self isTornOff])
{
_superMenu->_attachedMenu = nil;
[[_superMenu menuRepresentation] setHighlightedItemIndex: -1];
}
}
- (void) closeTransient
{
NSView *contentView;
if (_transient == NO)
{
NSDebugLLog (@"NSMenu", @"Closing transient: %@ while it is NOT transient now", _title);
return;
}
[_bWindow orderOut: self];
[_view removeFromSuperviewWithoutNeedingDisplay];
[_titleView removeFromSuperviewWithoutNeedingDisplay];
contentView = [_aWindow contentView];
[contentView addSubview: _view];
if (_is_tornoff)
[_titleView addCloseButton];
[contentView addSubview: _titleView];
[contentView setNeedsDisplay: YES];
[contentView setNeedsDisplay: YES];
// Restore the old submenu (if any).
if (_superMenu != nil)
_superMenu->_attachedMenu = _oldAttachedMenu;
{
_superMenu->_attachedMenu = _oldAttachedMenu;
[[_superMenu menuRepresentation] setHighlightedItemIndex:
[_superMenu indexOfItemWithSubmenu: _superMenu->_attachedMenu]];
}
_follow_transient = NO;
[[self menuRepresentation] setHighlightedItemIndex: _oldHiglightedIndex];
_transient = NO;
_isPartlyOffScreen = IS_OFFSCREEN(_aWindow);
[_view update];
}
- (NSWindow*) window
{
if (_follow_transient)
if (_transient)
return (NSWindow *)_bWindow;
else
return (NSWindow *)_aWindow;
@ -1290,7 +1383,7 @@ static NSNotificationCenter *nc;
*/
- (void) nestedSetFrameOrigin: (NSPoint) aPoint
{
NSWindow *theWindow = _follow_transient ? _bWindow : _aWindow;
NSWindow *theWindow = [self window];
// Move ourself and get our width.
[theWindow setFrameOrigin: aPoint];
@ -1307,39 +1400,37 @@ static NSNotificationCenter *nc;
- (void) shiftOnScreen
{
NSWindow *theWindow = _follow_transient ? _bWindow : _aWindow;
NSWindow *theWindow = _transient ? _bWindow : _aWindow;
NSRect frameRect = [theWindow frame];
NSRect screenRect = [[NSScreen mainScreen] frame];
NSPoint vector = {0.0, 0.0};
BOOL moveIt = YES;
if (frameRect.origin.y < 0)
BOOL moveIt = NO;
// 1 - determine the amount we need to shift in the y direction.
if (NSMinY (frameRect) < 0)
{
if (frameRect.origin.y + SHIFT_DELTA <= 0)
vector.y = SHIFT_DELTA;
else
vector.y = -frameRect.origin.y;
vector.y = MIN (SHIFT_DELTA, -NSMinY (frameRect));
moveIt = YES;
}
else if (frameRect.origin.x < 0)
else if (NSMaxY (frameRect) > NSMaxY (screenRect))
{
if (frameRect.origin.x + SHIFT_DELTA <= 0)
vector.x = SHIFT_DELTA;
else
vector.x = -frameRect.origin.x;
vector.y = -MIN (SHIFT_DELTA, NSMaxY (frameRect) - NSMaxY (screenRect));
moveIt = YES;
}
else
{
vector.x = frameRect.origin.x + frameRect.size.width;
vector.x -= [[NSScreen mainScreen] frame].size.width;
if (vector.x > 0)
{
if (vector.x - SHIFT_DELTA <= 0)
vector.x = -SHIFT_DELTA;
else
vector.x = -vector.x - 2;
}
else
moveIt = NO;
// 2 - determine the amount we need to shift in the x direction.
if (NSMinX (frameRect) < 0)
{
vector.x = MIN (SHIFT_DELTA, -NSMinX (frameRect));
moveIt = YES;
}
// Note the -3. This is done so the menu, after shifting completely
// has some spare room on the right hand side. This is needed otherwise
// the user can never access submenus of this menu.
else if (NSMaxX (frameRect) > NSMaxX (screenRect) - 3)
{
vector.x = -MIN (SHIFT_DELTA, NSMaxX (frameRect) - NSMaxX (screenRect) + 3);
moveIt = YES;
}
if (moveIt)
@ -1353,7 +1444,7 @@ static NSNotificationCenter *nc;
for (candidateMenu = masterMenu = self;
(candidateMenu = masterMenu->_superMenu)
&& (!masterMenu->_is_tornoff
|| masterMenu->_follow_transient);
|| masterMenu->_transient);
masterMenu = candidateMenu);
masterLocation = [[masterMenu window] frame].origin;
@ -1362,8 +1453,6 @@ static NSNotificationCenter *nc;
[masterMenu nestedSetFrameOrigin: destinationPoint];
}
else
_isPartlyOffScreen = NO;
}
- (BOOL)_ownedByPopUp
@ -1378,191 +1467,18 @@ static NSNotificationCenter *nc;
_popUpButtonCell = popUp;
if (popUp != nil)
{
[_titleView removeFromSuperviewWithoutNeedingDisplay];
[_aWindow setLevel: NSPopUpMenuWindowLevel];
[_bWindow setLevel: NSPopUpMenuWindowLevel];
}
{
NSArray *itemCells = [_view _itemCells];
int i;
int count = [itemCells count];
for ( i = 0; i < count; i++ )
{
[[itemCells objectAtIndex: i] setMenuView: _view];
}
}
}
[self update];
}
- (NSString*) description
{
return [NSString stringWithFormat: @"NSMenu: %@ (%@)",
_title, _transient ? @"Transient": @"Normal"];
}
@end
@implementation NSMenuWindowTitleView
- (BOOL) acceptsFirstMouse: (NSEvent *)theEvent
{
return YES;
}
- (void) setMenu: (NSMenu*)aMenu
{
menu = aMenu;
}
- (NSMenu*) menu
{
return menu;
}
- (void) drawRect: (NSRect)rect
{
NSRect workRect = [self bounds];
NSRectEdge sides[] = {NSMinXEdge, NSMaxYEdge};
float grays[] = {NSDarkGray, NSDarkGray};
/* Cache the title attributes */
static NSDictionary *attr = nil;
// Draw the dark gray upper left lines.
workRect = NSDrawTiledRects(workRect, workRect, sides, grays, 2);
// Draw the title box's button.
NSDrawButton(workRect, workRect);
// Paint it Black!
workRect.origin.x += 1;
workRect.origin.y += 2;
workRect.size.height -= 3;
workRect.size.width -= 3;
[[NSColor windowFrameColor] set];
NSRectFill(workRect);
// Draw the title
if (attr == nil)
{
attr = [[NSDictionary alloc]
initWithObjectsAndKeys:
[NSFont boldSystemFontOfSize: 0], NSFontAttributeName,
[NSColor windowFrameTextColor], NSForegroundColorAttributeName,
nil];
}
// This gives the correct position
workRect.origin.x += 5;
workRect.size.width -= 5;
workRect.size.height -= 2;
[[menu title] drawInRect: workRect withAttributes: attr];
}
- (void) mouseDown: (NSEvent*)theEvent
{
NSString *key;
NSPoint lastLocation;
NSPoint location;
unsigned eventMask = NSLeftMouseUpMask | NSLeftMouseDraggedMask;
BOOL done = NO;
NSDate *theDistantFuture = [NSDate distantFuture];
lastLocation = [theEvent locationInWindow];
if (![menu isTornOff] && [menu supermenu])
{
[menu _setTornOff: YES];
}
while (!done)
{
theEvent = [NSApp nextEventMatchingMask: eventMask
untilDate: theDistantFuture
inMode: NSEventTrackingRunLoopMode
dequeue: YES];
switch ([theEvent type])
{
case NSLeftMouseUp:
done = YES;
break;
case NSLeftMouseDragged:
location = [_window mouseLocationOutsideOfEventStream];
if (NSEqualPoints(location, lastLocation) == NO)
{
NSPoint origin = [_window frame].origin;
origin.x += (location.x - lastLocation.x);
origin.y += (location.y - lastLocation.y);
[menu nestedSetFrameOrigin: origin];
[menu nestedCheckOffScreen];
}
break;
default:
break;
}
}
/*
* Same current menu frame in defaults database.
*/
key = [menu _locationKey];
if (key != nil)
{
NSUserDefaults *defaults;
NSMutableDictionary *menuLocations;
NSString *locString;
defaults = [NSUserDefaults standardUserDefaults];
menuLocations = [[defaults objectForKey: NSMenuLocationsKey] mutableCopy];
if (menuLocations == nil)
{
menuLocations = AUTORELEASE([[NSMutableDictionary alloc] initWithCapacity: 2]);
}
locString = [[menu window] stringWithSavedFrame];
[menuLocations setObject: locString forKey: key];
[defaults setObject: menuLocations forKey: NSMenuLocationsKey];
[defaults synchronize];
}
}
- (void) createButton
{
// create the menu's close button
NSImage* closeImage = [NSImage imageNamed: @"common_Close"];
NSImage* closeHImage = [NSImage imageNamed: @"common_CloseH"];
NSSize imageSize = [closeImage size];
NSRect rect = { { _frame.size.width - imageSize.width - 4,
(_frame.size.height - imageSize.height) / 2},
{ imageSize.height, imageSize.width } };
button = [[NSButton alloc] initWithFrame: rect];
[button setButtonType: NSMomentaryLight];
[button setImagePosition: NSImageOnly];
[button setImage: closeImage];
[button setAlternateImage: closeHImage];
[button setBordered: NO];
[button setTarget: menu];
[button setAction: @selector(_performMenuClose:)];
[button setAutoresizingMask: NSViewMinXMargin];
[self setAutoresizingMask: NSViewMinXMargin | NSViewMinYMargin | NSViewMaxYMargin];
}
- (void) releaseCloseButton
{
[button removeFromSuperview];
}
- (void) addCloseButton
{
if (button == nil)
[self createButton];
[self addSubview: button];
[self setNeedsDisplay: YES];
}
- (void) rightMouseDown: (NSEvent*)theEvent
{
// Dont show our menu
}
@end /* NSMenuWindowTitleView */

View file

@ -25,8 +25,7 @@
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
*/
#include <Foundation/NSRunLoop.h>
@ -34,9 +33,40 @@
#include <AppKit/NSEvent.h>
#include <AppKit/NSFont.h>
#include <AppKit/NSMenuView.h>
#include <AppKit/NSMenu.h>
#include <AppKit/NSButton.h>
#include <AppKit/NSWindow.h>
#include <AppKit/PSOperators.h>
#include <Foundation/NSDebug.h>
#include <AppKit/NSImage.h>
/*
NSMenuView contains:
a) Title, if needed, this is a subview
b) menu items
*/
/* A menu's title is an instance of this class */
@class NSButton;
@interface NSMenuWindowTitleView : NSView
{
NSMenu *menu;
NSButton *button;
}
- (void) addCloseButton;
- (void) removeCloseButton;
- (void) createButton;
- (void) setMenu: (NSMenu*)menu;
- (NSMenu*) menu;
@end
@implementation NSMenuView
static NSRect
@ -80,6 +110,13 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
{
return YES;
}
// We do not want to popup menus in this menu.
- (id) menuForEvent: (NSEvent*) theEvent
{
NSDebugLLog (@"NSMenu", @"Query for menu in view");
return nil;
}
/*
* Init methods.
@ -108,6 +145,11 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
// Create an array to store our menu item cells.
_itemCells = [NSMutableArray new];
// Create title view and add it. CHECKME, should we do this here?
_titleView = [[NSMenuWindowTitleView alloc] init];
[self addSubview: _titleView];
return self;
}
@ -171,6 +213,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
name: NSMenuDidRemoveItemNotification
object: _menu];
[_titleView setMenu: _menu]; // WO CHECKME does this needs reorganizing?
// Force menu view's layout to be recalculated.
[self setNeedsSizing: YES];
}
@ -259,12 +302,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
- (NSMenuView*) attachedMenuView
{
NSMenu *attachedMenu;
if ((attachedMenu = [_menu attachedMenu]))
return [attachedMenu menuRepresentation];
else
return nil;
return [[_menu attachedMenu] menuRepresentation];
}
- (NSMenu*) attachedMenu
@ -366,6 +404,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
/*
* Working with Submenus.
*/
- (void) detachSubmenu
{
NSMenu *attachedMenu = [_menu attachedMenu];
@ -378,17 +417,24 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
[attachedMenuView detachSubmenu];
[attachedMenuView setHighlightedItemIndex: -1];
if ([attachedMenu isFollowTransient])
NSDebugLLog (@"NSMenu", @"detach submenu: %@ from: %@",
attachedMenu, _menu);
if ([attachedMenu isTransient])
{
[attachedMenu closeTransient];
[attachedMenuView setHighlightedItemIndex: _oldHighlightedItemIndex];
}
else
[attachedMenu close];
{
[attachedMenu close];
}
}
/**
Attach submenu if the item at index is a submenu.
It will figure out if the new submenu should be transient
or not.
*/
- (void) attachSubmenuForItemAtIndex: (int)index
{
/*
@ -397,17 +443,26 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
* soon as we release the mouse the user will be able to leave submenus
* open on the screen and interact with other menus at the same time.
*/
NSMenu *attachableMenu = [[_items_link objectAtIndex: index] submenu];
NSMenu *attachableMenu;
if ([attachableMenu isTornOff] || [_menu isFollowTransient])
if (index < 0)
{
_oldHighlightedItemIndex = [[attachableMenu menuRepresentation]
highlightedItemIndex];
return;
}
attachableMenu = [[_items_link objectAtIndex: index] submenu];
if ([attachableMenu isTornOff] || [_menu isTransient])
{
NSDebugLLog (@"NSMenu", @"Will open transient: %@", attachableMenu);
[attachableMenu displayTransient];
[[attachableMenu menuRepresentation] setHighlightedItemIndex: -1];
[[attachableMenu menuRepresentation] setHighlightedItemIndex: -1];
}
else
[attachableMenu display];
{
NSDebugLLog (@"NSMenu", @"Will open normal: %@", attachableMenu);
[attachableMenu display];
}
}
/*
@ -417,6 +472,15 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
{
[_menu update];
if ([_menu isTornOff] && ![_menu isTransient])
{
[_titleView addCloseButton];
}
else
{
[_titleView removeCloseButton];
}
if (_needsSizing)
[self sizeToFit];
}
@ -527,8 +591,12 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
if (_horizontal == NO)
{
float menuBarHeight = [[self class] menuBarHeight];
[self setFrameSize: NSMakeSize(_cellSize.width + _leftBorderOffset,
(howMany * _cellSize.height))];
(howMany * _cellSize.height) + menuBarHeight)];
[_titleView setFrame: NSMakeRect (0, howMany * _cellSize.height,
NSWidth (_bounds), menuBarHeight)];
}
else
{
@ -617,7 +685,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
*/
if (_horizontal == NO)
{
theRect.origin.y = _bounds.size.height - (_cellSize.height * (index + 1));
theRect.origin.y = _cellSize.height * ([_itemCells count] - index - 1);
theRect.origin.x = _leftBorderOffset;
}
else
@ -635,6 +703,11 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
return theRect;
}
/**
Returns the index of the item below point.
Returns -1 if mouse is not above
a menu item.
*/
- (int) indexOfItemAtPoint: (NSPoint)point
{
unsigned howMany = [_itemCells count];
@ -774,7 +847,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
// TODO
// Compute position for popups, if needed
if (selectedItemIndex > -1)
if (selectedItemIndex != -1)
{
if (_horizontal == NO)
{
@ -852,7 +925,8 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
NSMenu *candidateMenu = _menu;
NSMenuView *targetMenuView;
int indexToHighlight = index;
int oldHighlightedIndex;
for (;;)
{
NSMenu *superMenu = [candidateMenu supermenu];
@ -872,9 +946,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
}
}
if ([targetMenuView attachedMenu])
[targetMenuView detachSubmenu];
oldHighlightedIndex = [targetMenuView highlightedItemIndex];
[targetMenuView setHighlightedItemIndex: indexToHighlight];
/* We need to let the run loop run a little so that the fact that
@ -887,29 +959,77 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
if (![_menu _ownedByPopUp])
{
[targetMenuView setHighlightedItemIndex: -1];
[targetMenuView setHighlightedItemIndex: oldHighlightedIndex];
}
}
#define MOVE_THRESHOLD_DELTA 2.0
#define DELAY_MULTIPLIER 10
/**
This method is responsible for tracking the mouse while this menu
is on the screen and the user is busy navigating the menu or one
of it submenus. Responsible does not mean that this method does it
all. For submenus for example it will call, indirectly, itself for
submenu under consideration.
It will return YES if user released mouse, not above a submenu item.
NO in all other circumstances.
Implementation detail:
<list>
<item> It use periodic events to update the highlight state
and attach / detach submenus.
</item>
<item> The flag justAttachedNewSubmenu is set to YES when
a new submenu is attached. The effect is that the
highlightin / attaching / detaching is surpressed
for this menu. This is done so the user is given
a change to move the mouse pointer into the newly
attached submenu. Otherwise it would immediately
be removed as the mouse pointer move over another
item.
The logic for resetting the flag is rather adhoc.
<item> the flag subMenusNeedRemoving means that we
will remove all the submenus after we are done.
This flag is used to clean up the submenus
when the user has opened a submenu by clicking
and wants to close it again by clicking on the
hihglighted item.
</item>
<item> When the user released the mouse this method
will cleanup all the transient menus.
Not only its own, but also its attached menu
and all its transient super menus.
</item>
<item> The clean up is done BEFORE the action is executed.
This is needed otherwise `hiding' the application
leaves a dangling menu. If this is not acceptable,
there should be another mechanism of handling
the hiding. BTW besides the `hiding' the application,
model panels are also a problem when the menu
is not cleared before executing the action.
</item>
</list>
*/
- (BOOL) trackWithEvent: (NSEvent*)event
{
unsigned eventMask = NSPeriodicMask;
NSDate *theDistantFuture = [NSDate distantFuture];
int index;
NSPoint location;
NSPoint lastLocation = {0,0};
NSMenu *alreadyAttachedMenu = NO;
BOOL mouseMoved = NO;
BOOL delayedSelect = NO;
BOOL justAttachedNewSubmenu = NO;
BOOL subMenusNeedRemoving = YES;
int delayCount = 0;
float xDelta = MOVE_THRESHOLD_DELTA;
int indexOfActionToExecute = -1;
NSEvent *original;
NSEventType type = [event type];
NSEventType type;
NSEventType end;
/*
* The original event is unused except to determine whether the method
* was invoked in response to a right or left mouse down.
@ -917,122 +1037,144 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
* submenu.
*/
original = AUTORELEASE(RETAIN(event));
if (type == NSRightMouseDown)
type = [event type];
if (type == NSRightMouseDown || type == NSRightMouseDragged)
{
end = NSRightMouseUp;
eventMask |= NSRightMouseUpMask | NSRightMouseDraggedMask;
}
else if (type == NSOtherMouseDown)
else if (type == NSOtherMouseDown || type == NSOtherMouseDragged)
{
end = NSOtherMouseUp;
eventMask |= NSOtherMouseUpMask | NSOtherMouseDraggedMask;
}
else
else if (type == NSLeftMouseDown || type == NSLeftMouseDragged)
{
end = NSLeftMouseUp;
eventMask |= NSLeftMouseUpMask | NSLeftMouseDraggedMask;
}
else
{
NSLog (@"Unexpected event: %d during event tracking in NSMenuView", type);
end = NSLeftMouseUp;
eventMask |= NSLeftMouseUpMask | NSLeftMouseDraggedMask;
}
do
{
location = [_window mouseLocationOutsideOfEventStream];
index = [self indexOfItemAtPoint: location];
if (type == NSPeriodic || event == original)
{
NSPoint location;
int index;
location = [_window mouseLocationOutsideOfEventStream];
index = [self indexOfItemAtPoint: location];
if (index != _highlightedItemIndex)
{
mouseMoved = YES; /* Ok - had an initial movement. */
}
if (type == NSPeriodic)
{
// 1 - if menus is only partly visible and the mouse is at the
// edge of the screen we move the menu so it will be visible.
if ([_menu isPartlyOffScreen])
{
NSPoint pointerLoc = [_window convertBaseToScreen: location];
// TODO: Why 1 in the Y axis?
// The +/-1 in the y - direction is because the flipping between X-coordinates
// and GNUstep coordinates let the GNUstep screen coordinates start with 1.
if (pointerLoc.x == 0 || pointerLoc.y == 1
|| pointerLoc.x == [[_window screen] frame].size.width - 1)
|| pointerLoc.x == [[_window screen] frame].size.width - 1
|| pointerLoc.y == [[_window screen] frame].size.height)
[_menu shiftOnScreen];
}
if (delayedSelect && mouseMoved && [event type] == NSPeriodic)
{
float xDiff = location.x - lastLocation.x;
if (xDiff > xDelta)
{
delayCount++;
if (delayCount >= DELAY_MULTIPLIER)
delayedSelect = NO;
}
else
{
delayedSelect = NO;
}
// 2 - Check if we have to reset the justAttachedNewSubmenu flag to NO.
if (justAttachedNewSubmenu && index != -1 && index != _highlightedItemIndex)
{
if (location.x - lastLocation.x > MOVE_THRESHOLD_DELTA)
{
delayCount ++;
if (delayCount >= DELAY_MULTIPLIER)
{
justAttachedNewSubmenu = NO;
}
}
else
{
justAttachedNewSubmenu = NO;
}
}
lastLocation = location;
}
}
if (index == -1)
{
NSWindow *w;
// 3 - If we have moved outside this menu, take appropriate action
if (index == -1)
{
NSPoint locationInScreenCoordinates;
NSWindow *windowUnderMouse;
NSMenu *candidateMenu;
subMenusNeedRemoving = NO;
locationInScreenCoordinates = [_window convertBaseToScreen: location];
location = [_window convertBaseToScreen: location];
// 3a - Check if moved into one of the ancester menus.
// This is tricky, there are a few possibilities:
// We are a transient attached menu of a non-transient menu
// We are a non-transient attached menu
// We are a root: isTornOff of AppMenu
candidateMenu = [_menu supermenu];
while (candidateMenu
&& !NSMouseInRect (locationInScreenCoordinates, [[candidateMenu window] frame], NO) // not found yet
&& (! ([candidateMenu isTornOff] && ![candidateMenu isTransient])) // no root of display tree
&& [candidateMenu isAttached]) // has displayed parent
{
candidateMenu = [candidateMenu supermenu];
}
if (candidateMenu != nil && NSMouseInRect (locationInScreenCoordinates,
[[candidateMenu window] frame], NO))
{
// The call to fetch attachedMenu is not needed. But putting
// it here avoids flicker when we go back to an ancester meu
// and the attached menu is alreay correct.
[[[candidateMenu attachedMenu] menuRepresentation] detachSubmenu];
return [[candidateMenu menuRepresentation]
trackWithEvent: original];
}
/*
* If the mouse is back in the supermenu, we return NO so that
* our caller knows the button was not released.
*/
w = [[_menu supermenu] window];
if (w != nil && NSMouseInRect(location, [w frame], NO) == YES)
{
return NO;
}
/*
* if the mouse is in our attached menu - get that menu to track it.
*/
w = [[_menu attachedMenu] window];
if (w != nil && NSMouseInRect(location, [w frame], NO) == YES)
{
if ([[self attachedMenuView] trackWithEvent: original])
return YES;
}
else
{
if (index != _highlightedItemIndex)
[self setHighlightedItemIndex: index];
}
#if 0
if (([_menu supermenu] && ![_menu isTornOff])
|| [_menu isFollowTransient])
return NO;
#endif
}
else
{
if (index != _highlightedItemIndex)
{
if (![_menu attachedMenu] || !delayedSelect)
{
[self setHighlightedItemIndex: index];
// 3b - Check if we enter the attached submenu
windowUnderMouse = [[_menu attachedMenu] window];
if (windowUnderMouse != nil && NSMouseInRect (locationInScreenCoordinates,
[windowUnderMouse frame], NO))
{
BOOL wasTransient = [_menu isTransient];
BOOL subMenuResult = [[self attachedMenuView] trackWithEvent: original];
if (subMenuResult && wasTransient == [_menu isTransient])
{
[self detachSubmenu];
}
return subMenuResult;
}
}
// 4 - We changed the selected item and should update.
if (!justAttachedNewSubmenu && index != _highlightedItemIndex)
{
subMenusNeedRemoving = NO;
[self detachSubmenu];
[self setHighlightedItemIndex: index];
if ([_menu attachedMenu])
[self detachSubmenu];
if ((alreadyAttachedMenu =
[[_items_link objectAtIndex: index] submenu]))
{
[self attachSubmenuForItemAtIndex: index];
mouseMoved = NO;
delayedSelect = YES;
delayCount = 0;
}
else
{
delayedSelect = NO;
}
}
}
// WO: Question? Why the ivar _items_link
if (index >= 0 && [[_items_link objectAtIndex: index] submenu])
{
[self attachSubmenuForItemAtIndex: index];
justAttachedNewSubmenu = YES;
delayCount = 0;
}
}
// Update last seen location for the justAttachedNewSubmenu logic.
lastLocation = location;
}
event = [NSApp nextEventMatchingMask: eventMask
@ -1043,71 +1185,147 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
}
while (type != end);
// Perform actions as needed.
if (index != -1 && !alreadyAttachedMenu)
{
// Stop the periodic events before performing the action
[NSEvent stopPeriodicEvents];
[_menu performActionForItemAtIndex: index];
if (![_menu isFollowTransient] && ![_menu _ownedByPopUp])
[self setHighlightedItemIndex: -1];
// Ok, we released the mouse
// There are now a few possibilities:
// A - We released the mouse outside the menu.
// Then we want the situation as it was before
// we entered everything.
// B - We released the mouse on a submenu item
// (i) - this was highlighted before we started clicking:
// Remove attached menus
// (ii) - this was not highlighted before pressed the mouse button;
// Keep attached menus.
// C - We released the mouse above an ordinary action:
// Execute the action.
//
// In case A, B and C we want the transient menus to be removed
// In case A and C we want to remove the menus that were created
// during the dragging.
// So we should do the following things:
//
// 1 - Stop periodic events,
// 2 - Determine the action.
// 3 - Remove the Transient menus from the screen.
// 4 - Perform the action if there is one.
[NSEvent stopPeriodicEvents];
// We need to store this, because _highlightedItemIndex
// will not be valid after we removed this menu from the screen.
indexOfActionToExecute = _highlightedItemIndex;
// remove transient menus. --------------------------------------------
{
NSMenu *currentMenu = _menu;
while (currentMenu && ![currentMenu isTransient])
{
currentMenu = [currentMenu attachedMenu];
}
while ([currentMenu isTransient] &&
[currentMenu supermenu])
{
currentMenu = [currentMenu supermenu];
}
[[currentMenu menuRepresentation] detachSubmenu];
if ([currentMenu isTransient])
{
[currentMenu closeTransient];
}
}
// ---------------------------------------------------------------------
if (indexOfActionToExecute == -1)
{
return YES;
}
if (indexOfActionToExecute >= 0
&& [_menu attachedMenu] != nil && [_menu attachedMenu] ==
[[_items_link objectAtIndex: indexOfActionToExecute] submenu])
{
if (subMenusNeedRemoving)
{
[self detachSubmenu];
}
// Clicked on a submenu.
return NO;
}
// Close menus if needed.
if (!_keepAttachedMenus || index == -1
|| (alreadyAttachedMenu && [alreadyAttachedMenu isFollowTransient]))
[_menu performActionForItemAtIndex: indexOfActionToExecute];
// Remove highlighting.
// We first check if it still highlighted because it could be the
// case that we choose an action in a transient window which
// has already dissappeared.
if (indexOfActionToExecute == _highlightedItemIndex)
{
NSMenu *parentMenu;
NSMenu *masterMenu;
for (parentMenu = masterMenu = _menu;
(parentMenu = [masterMenu supermenu])
&& (![masterMenu isTornOff] || [masterMenu isFollowTransient]);
masterMenu = parentMenu);
if ([masterMenu attachedMenu])
{
NSMenuView *masterMenuView = [masterMenu menuRepresentation];
[masterMenuView detachSubmenu];
[masterMenuView setHighlightedItemIndex: -1];
}
[self setHighlightedItemIndex: -1];
}
return YES;
}
/**
This method is called when the user clicks on a button
in the menu. Or, if a right click happens and the
app menu is brought up.
The original position is stored, so we can restore
the position of menu. The position of the menu
can change during the event tracking because
the menu will automatillay move when parts
are outside the screen and the user move the
mouse pointer to the edge of the screen.
*/
- (void) mouseDown: (NSEvent*)theEvent
{
NSRect currentFrame;
NSRect originalFrame;
NSPoint currentTopLeft;
NSPoint originalTopLeft;
BOOL restorePosition;
/*
* Only for non transient menus do we want
* to remember the position.
*/
restorePosition = ![_menu isTransient];
_keepAttachedMenus = YES;
originalFrame = [_window frame];
originalTopLeft = originalFrame.origin;
originalTopLeft.y += originalFrame.size.height;
if (restorePosition)
{ // store old position;
originalFrame = [_window frame];
originalTopLeft = originalFrame.origin;
originalTopLeft.y += originalFrame.size.height;
}
[NSEvent startPeriodicEventsAfterDelay: 0.1 withPeriod: 0.05];
[self trackWithEvent: theEvent];
[NSEvent stopPeriodicEvents];
currentFrame = [_window frame];
currentTopLeft = currentFrame.origin;
currentTopLeft.y += currentFrame.size.height;
if (NSEqualPoints(currentTopLeft, originalTopLeft) == NO)
if (restorePosition)
{
NSPoint origin = currentFrame.origin;
currentFrame = [_window frame];
currentTopLeft = currentFrame.origin;
currentTopLeft.y += currentFrame.size.height;
origin.x += (originalTopLeft.x - currentTopLeft.x);
origin.y += (originalTopLeft.y - currentTopLeft.y);
[_menu nestedSetFrameOrigin: origin];
[_menu nestedCheckOffScreen];
if (NSEqualPoints(currentTopLeft, originalTopLeft) == NO)
{
NSPoint origin = currentFrame.origin;
origin.x += (originalTopLeft.x - currentTopLeft.x);
origin.y += (originalTopLeft.y - currentTopLeft.y);
[_menu nestedSetFrameOrigin: origin];
}
}
_keepAttachedMenus = NO;
}
- (void) rightMouseDown: (NSEvent*) theEvent
{
[self mouseDown: theEvent];
}
- (BOOL) performKeyEquivalent: (NSEvent *)theEvent
@ -1115,6 +1333,7 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
return [_menu performKeyEquivalent: theEvent];
}
/*
* NSCoding Protocol
*
@ -1155,8 +1374,165 @@ _addLeftBorderOffsetToRect(NSRect aRect, BOOL isHorizontal)
@end
@implementation NSMenuView (GNUstepPrivate)
- (NSArray *)_itemCells
{
return _itemCells;
}
@end
@implementation NSMenuWindowTitleView
- (BOOL) acceptsFirstMouse: (NSEvent *)theEvent
{
return YES;
}
- (void) setMenu: (NSMenu*)aMenu
{
menu = aMenu;
}
- (NSMenu*) menu
{
return menu;
}
- (void) drawRect: (NSRect)rect
{
NSRect workRect = [self bounds];
NSRectEdge sides[] = {NSMinXEdge, NSMaxYEdge}; float grays[] = {NSDarkGray, NSDarkGray};
/* Cache the title attributes */
static NSDictionary *attr = nil;
// Draw the dark gray upper left lines.
workRect = NSDrawTiledRects(workRect, workRect, sides, grays, 2);
// Draw the title box's button.
NSDrawButton(workRect, workRect);
// Paint it Black!
workRect.origin.x += 1;
workRect.origin.y += 2;
workRect.size.height -= 3;
workRect.size.width -= 3;
[[NSColor windowFrameColor] set];
NSRectFill(workRect);
// Draw the title
if (attr == nil)
{
attr = [[NSDictionary alloc]
initWithObjectsAndKeys:
[NSFont boldSystemFontOfSize: 0], NSFontAttributeName,
[NSColor windowFrameTextColor], NSForegroundColorAttributeName,
nil];
}
// This gives the correct position
// WO: No it doesn't!
workRect.origin.x += 5;
workRect.size.width -= 5;
workRect.size.height -= 2;
[[menu title] drawInRect: workRect withAttributes: attr];
}
- (void) mouseDown: (NSEvent*)theEvent
{
NSPoint lastLocation;
NSPoint location;
unsigned eventMask = NSLeftMouseUpMask | NSLeftMouseDraggedMask;
BOOL done = NO;
NSDate *theDistantFuture = [NSDate distantFuture];
NSDebugLLog (@"NSMenu", @"Mouse down in title!");
lastLocation = [theEvent locationInWindow];
if (![menu isTornOff] && [menu supermenu])
{
[menu setTornOff: YES];
}
while (!done)
{
theEvent = [NSApp nextEventMatchingMask: eventMask
untilDate: theDistantFuture
inMode: NSEventTrackingRunLoopMode
dequeue: YES];
switch ([theEvent type])
{
case NSRightMouseUp:
case NSLeftMouseUp:
done = YES;
break;
case NSRightMouseDragged:
case NSLeftMouseDragged:
location = [_window mouseLocationOutsideOfEventStream];
if (NSEqualPoints(location, lastLocation) == NO)
{
NSPoint origin = [_window frame].origin;
origin.x += (location.x - lastLocation.x);
origin.y += (location.y - lastLocation.y);
[menu nestedSetFrameOrigin: origin];
}
break;
default:
break;
}
}
}
- (void) createButton
{
// create the menu's close button
NSImage* closeImage = [NSImage imageNamed: @"common_Close"];
NSImage* closeHImage = [NSImage imageNamed: @"common_CloseH"];
NSSize imageSize = [closeImage size];
NSRect rect = { { _frame.size.width - imageSize.width - 4,
(_frame.size.height - imageSize.height) / 2},
{ imageSize.height, imageSize.width } };
button = [[NSButton alloc] initWithFrame: rect];
[button setButtonType: NSMomentaryLight];
[button setImagePosition: NSImageOnly];
[button setImage: closeImage];
[button setAlternateImage: closeHImage];
[button setBordered: NO];
[button setTarget: menu];
[button setAction: @selector(_performMenuClose:)];
[button setAutoresizingMask: NSViewMinXMargin];
[self setAutoresizingMask: NSViewMinXMargin | NSViewMinYMargin | NSViewMaxYMargin];
}
- (void) removeCloseButton
{
[button removeFromSuperview];
}
- (void) addCloseButton
{
if (button == nil)
[self createButton];
[self addSubview: button];
[self setNeedsDisplay: YES];
}
- (void) rightMouseDown: (NSEvent*)theEvent
{
}
// We do not want to popup menus in this menu.
- (id) menuForEvent: (NSEvent*) theEvent
{
return nil;
}
@end /* NSMenuWindowTitleView */