libs-gui/Source/Functions.m

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/*
Functions.m
Generic Functions for the GNUstep GUI Library.
Copyright (C) 1996,1999 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Date: 1996
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <Foundation/NSAutoreleasePool.h>
#include <Foundation/NSBundle.h>
#include <Foundation/NSProcessInfo.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSEvent.h>
#include <AppKit/NSGraphicsContext.h>
#include <AppKit/NSGraphics.h>
#include <AppKit/NSColor.h>
#include <AppKit/DPSOperators.h>
#ifdef STRICT_OPENSTEP
// This is used for the old text functions.
#include <AppKit/NSCStringText.h>
#endif
char **NSArgv = NULL;
/*
* Main initialization routine for the GNUstep GUI Library Apps
*/
int
NSApplicationMain(int argc, const char **argv)
{
NSDictionary *infoDict;
NSString *className;
Class appClass;
CREATE_AUTORELEASE_POOL(pool);
#if defined(LIB_FOUNDATION_LIBRARY) || defined(GS_PASS_ARGUMENTS)
extern char **environ;
[NSProcessInfo initializeWithArguments: (char**)argv
count: argc
environment: environ];
#endif
infoDict = [[NSBundle mainBundle] infoDictionary];
className = [infoDict objectForKey: @"NSPrincipalClass"];
appClass = NSClassFromString(className);
if (appClass == 0)
{
NSLog(@"Bad application class '%@' specified", className);
appClass = [NSApplication class];
}
[[appClass sharedApplication] run];
DESTROY(NSApp);
RELEASE(pool);
return 0;
}
/*
* Convert an NSEvent Type to it's respective Event Mask
*/
unsigned
NSEventMaskFromType(NSEventType type)
{
switch (type)
{
case NSLeftMouseDown: return NSLeftMouseDownMask;
case NSLeftMouseUp: return NSLeftMouseUpMask;
case NSMiddleMouseDown: return NSMiddleMouseDownMask;
case NSMiddleMouseUp: return NSMiddleMouseUpMask;
case NSRightMouseDown: return NSRightMouseDownMask;
case NSRightMouseUp: return NSRightMouseUpMask;
case NSMouseMoved: return NSMouseMovedMask;
case NSMouseEntered: return NSMouseEnteredMask;
case NSMouseExited: return NSMouseExitedMask;
case NSLeftMouseDragged: return NSLeftMouseDraggedMask;
case NSMiddleMouseDragged: return NSMiddleMouseDraggedMask;
case NSRightMouseDragged: return NSRightMouseDraggedMask;
case NSKeyDown: return NSKeyDownMask;
case NSKeyUp: return NSKeyUpMask;
case NSFlagsChanged: return NSFlagsChangedMask;
case NSPeriodic: return NSPeriodicMask;
case NSCursorUpdate: return NSCursorUpdateMask;
case NSAppKitDefined: return NSAppKitDefinedMask;
case NSSystemDefined: return NSSystemDefinedMask;
case NSApplicationDefined: return NSApplicationDefinedMask;
}
return 0;
}
/*
* Color Functions
*/
/*
* Get Information About Color Space and Window Depth
*/
const NSWindowDepth*
NSAvailableWindowDepths(void)
{
/*
* Perhaps this is the only function which
* belongs in the backend. It should be possible
* to detect which depths the window server is capable
* of.
*/
return (const NSWindowDepth *)_GSWindowDepths;
}
NSWindowDepth
NSBestDepth(NSString *colorSpace, int bitsPerSample, int bitsPerPixel,
BOOL planar, BOOL *exactMatch)
{
int components = NSNumberOfColorComponents(colorSpace);
int index = 0;
const NSWindowDepth *depths = NSAvailableWindowDepths();
NSWindowDepth bestDepth = NSDefaultDepth;
*exactMatch = NO;
if (components == 1)
{
for (index = 0; depths[index] != 0; index++)
{
NSWindowDepth depth = depths[index];
if (NSPlanarFromDepth(depth))
{
bestDepth = depth;
if (NSBitsPerSampleFromDepth(depth) == bitsPerSample)
{
*exactMatch = YES;
}
}
}
}
else
{
for (index = 0; depths[index] != 0; index++)
{
NSWindowDepth depth = depths[index];
if (!NSPlanarFromDepth(depth))
{
bestDepth = depth;
if (NSBitsPerSampleFromDepth(depth) == bitsPerSample)
{
*exactMatch = YES;
}
}
}
}
return bestDepth;
}
int
NSBitsPerPixelFromDepth(NSWindowDepth depth)
{
int bps = NSBitsPerSampleFromDepth(depth);
int spp = 0;
if (depth & _GSRGBBitValue)
{
spp = 3;
}
else if (depth & _GSCMYKBitValue)
{
spp = 4;
}
else if (depth & _GSGrayBitValue)
{
spp = 1;
}
return (spp * bps);
}
int
NSBitsPerSampleFromDepth(NSWindowDepth depth)
{
NSWindowDepth bitValue = 0;
/*
* Test against colorspace bit.
* and out the bit to get the bps value.
*/
if (depth & _GSRGBBitValue)
{
bitValue = _GSRGBBitValue;
}
else if (depth & _GSCMYKBitValue)
{
bitValue = _GSCMYKBitValue;
}
else if (depth & _GSGrayBitValue)
{
bitValue = _GSGrayBitValue;
}
/*
* AND against the complement
* to extract the bps value.
*/
return (depth & ~(bitValue));
}
NSString*
NSColorSpaceFromDepth(NSWindowDepth depth)
{
NSString *colorSpace = NSCalibratedWhiteColorSpace;
/*
* Test against each of the possible colorspace bits
* and return the corresponding colorspace.
*/
if (depth == 0)
{
colorSpace = NSCalibratedBlackColorSpace;
}
else if (depth & _GSRGBBitValue)
{
colorSpace = NSCalibratedRGBColorSpace;
}
else if (depth & _GSCMYKBitValue)
{
colorSpace = NSDeviceCMYKColorSpace;
}
else if (depth & _GSGrayBitValue)
{
colorSpace = NSCalibratedWhiteColorSpace;
}
else if (depth & _GSNamedBitValue)
{
colorSpace = NSNamedColorSpace;
}
else if (depth & _GSCustomBitValue)
{
colorSpace = NSCustomColorSpace;
}
return colorSpace;
}
int
NSNumberOfColorComponents(NSString *colorSpaceName)
{
int components = 1;
/*
* These are the only exceptions to the above.
* All other colorspaces have as many bps as bpp.
*/
if ([colorSpaceName isEqualToString: NSCalibratedRGBColorSpace]
|| [colorSpaceName isEqualToString: NSDeviceRGBColorSpace])
{
components = 3;
}
else if ([colorSpaceName isEqualToString: NSDeviceCMYKColorSpace])
{
components = 4;
}
return components;
}
BOOL
NSPlanarFromDepth(NSWindowDepth depth)
{
BOOL planar = NO;
/*
* Only the grayscale depths are planar.
* All others are interleaved.
*/
if (depth & _GSGrayBitValue)
{
planar = YES;
}
return planar;
}
/*
* Rectangle Drawing
*/
void
NSRectFillListWithColors(const NSRect *rects, NSColor **colors, int count)
{
int i;
for (i = 0; i < count; i++)
{
[colors[i] set];
NSRectFill(rects[i]);
}
}
void
NSRectFillListUsingOperation(const NSRect *rects, int count,
NSCompositingOperation op)
{
int i;
for (i = 0; i < count; i++)
{
NSRectFillUsingOperation(rects[i], op);
}
}
void
NSRectFillListWithColorsUsingOperation(const NSRect *rects,
NSColor **colors,
int num,
NSCompositingOperation op)
{
int i;
for (i = 0; i < num; i++)
{
[colors[i] set];
NSRectFillUsingOperation(rects[i], op);
}
}
//*****************************************************************************
//
// Draws an unfilled rectangle, clipped by clipRect, whose border
// is defined by the parallel arrays sides and grays, both of length
// count. Each element of sides specifies an edge of the rectangle,
// which is drawn with a width of 1.0 using the corresponding gray level
// from grays. If the edges array contains recurrences of the same edge,
// each is inset within the previous edge.
//
//*****************************************************************************
NSRect
NSDrawTiledRects(NSRect aRect,const NSRect clipRect,
const NSRectEdge * sides,
const float *grays, int count)
{
int i;
NSRect slice;
NSRect remainder = aRect;
NSRect rects[count];
BOOL hasClip = !NSIsEmptyRect(clipRect);
if (hasClip && NSIntersectsRect(aRect, clipRect) == NO)
return remainder;
for (i = 0; i < count; i++)
{
NSDivideRect(remainder, &slice, &remainder, 1.0, sides[i]);
if (hasClip)
rects[i] = NSIntersectionRect(slice, clipRect);
else
rects[i] = slice;
}
NSRectFillListWithGrays(rects, grays, count);
return remainder;
}
NSRect
NSDrawColorTiledRects(NSRect boundsRect, NSRect clipRect,
const NSRectEdge *sides, NSColor **colors,
int count)
{
int i;
NSRect slice;
NSRect remainder = boundsRect;
NSRect rects[count];
BOOL hasClip = !NSIsEmptyRect(clipRect);
if (hasClip && NSIntersectsRect(boundsRect, clipRect) == NO)
return remainder;
for (i = 0; i < count; i++)
{
NSDivideRect(remainder, &slice, &remainder, 1.0, sides[i]);
if (hasClip)
rects[i] = NSIntersectionRect(slice, clipRect);
else
rects[i] = slice;
}
NSRectFillListWithColors(rects, colors, count);
return remainder;
}
void
NSDrawButton(const NSRect aRect, const NSRect clipRect)
{
NSRectEdge up_sides[] = {NSMinXEdge, NSMaxYEdge,
NSMaxXEdge, NSMinYEdge,
NSMaxXEdge, NSMinYEdge};
NSRectEdge down_sides[] = {NSMinXEdge, NSMinYEdge,
NSMaxXEdge, NSMaxYEdge,
NSMaxXEdge, NSMaxYEdge};
float grays[] = {NSWhite, NSWhite,
NSBlack, NSBlack,
NSDarkGray, NSDarkGray};
NSRect rect;
NSGraphicsContext *ctxt = GSCurrentContext();
if (GSWViewIsFlipped(ctxt) == YES)
{
rect = NSDrawTiledRects(aRect, clipRect,
down_sides, grays, 6);
}
else
{
rect = NSDrawTiledRects(aRect, clipRect,
up_sides, grays, 6);
}
DPSsetgray(ctxt, NSLightGray);
DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect),
NSWidth(rect), NSHeight(rect));
}
void
NSDrawGrayBezel(const NSRect aRect, const NSRect clipRect)
{
NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge,
NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge};
NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge,
NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge};
float grays[] = {NSWhite, NSWhite, NSDarkGray, NSDarkGray,
NSLightGray, NSLightGray, NSBlack, NSBlack};
NSRect rect;
NSGraphicsContext *ctxt = GSCurrentContext();
if (GSWViewIsFlipped(ctxt) == YES)
{
rect = NSDrawTiledRects(aRect, clipRect,
down_sides, grays, 8);
// to give a really clean look we add 2 dark gray points
DPSsetgray(ctxt, NSDarkGray);
DPSrectfill(ctxt, NSMinX(aRect) + 1., NSMaxY(aRect) - 2., 1., 1.);
DPSrectfill(ctxt, NSMaxX(aRect) - 2., NSMinY(aRect) + 1., 1., 1.);
}
else
{
rect = NSDrawTiledRects(aRect, clipRect,
up_sides, grays, 8);
// to give a really clean look we add 2 dark gray points
DPSsetgray(ctxt, NSDarkGray);
DPSrectfill(ctxt, NSMinX(aRect) + 1., NSMinY(aRect) + 1., 1., 1.);
DPSrectfill(ctxt, NSMaxX(aRect) - 2., NSMaxY(aRect) - 2., 1., 1.);
}
DPSsetgray(ctxt, NSLightGray);
DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect),
NSWidth(rect), NSHeight(rect));
}
void
NSDrawGroove(const NSRect aRect, const NSRect clipRect)
{
NSRectEdge up_sides[] = {NSMinXEdge, NSMaxYEdge, NSMinXEdge, NSMaxYEdge,
NSMaxXEdge, NSMinYEdge, NSMaxXEdge, NSMinYEdge};
NSRectEdge down_sides[] = {NSMinXEdge, NSMinYEdge, NSMinXEdge, NSMinYEdge,
NSMaxXEdge, NSMaxYEdge, NSMaxXEdge, NSMaxYEdge};
float grays[] = {NSDarkGray, NSDarkGray, NSWhite, NSWhite,
NSWhite, NSWhite, NSDarkGray, NSDarkGray};
NSRect rect;
NSGraphicsContext *ctxt = GSCurrentContext();
if (GSWViewIsFlipped(ctxt) == YES)
{
rect = NSDrawTiledRects(aRect, clipRect,
down_sides, grays, 8);
}
else
{
rect = NSDrawTiledRects(aRect, clipRect,
up_sides, grays, 8);
}
DPSsetgray(ctxt, NSLightGray);
DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect),
NSWidth(rect), NSHeight(rect));
}
void
NSDrawWhiteBezel(const NSRect aRect, const NSRect clipRect)
{
NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge,
NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge};
NSRectEdge down_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge,
NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge};
float grays[] = {NSWhite, NSWhite, NSDarkGray, NSDarkGray,
NSLightGray, NSLightGray, NSDarkGray, NSDarkGray};
NSRect rect;
NSGraphicsContext *ctxt = GSCurrentContext();
if (GSWViewIsFlipped(ctxt) == YES)
{
rect = NSDrawTiledRects(aRect, clipRect,
down_sides, grays, 8);
}
else
{
rect = NSDrawTiledRects(aRect, clipRect,
up_sides, grays, 8);
}
DPSsetgray(ctxt, NSWhite);
DPSrectfill(ctxt, NSMinX(rect), NSMinY(rect),
NSWidth(rect), NSHeight(rect));
}
void
NSDrawDarkBezel(NSRect aRect, NSRect clipRect)
{
}
void
NSDrawLightBezel(NSRect aRect, NSRect clipRect)
{
}
void
NSDrawWindowBackground(NSRect aRect)
{
// TODO
}
void
NSFrameLinkRect(NSRect aRect, BOOL isDestination)
{
// TODO
}
float
NSLinkFrameThickness(void)
{
// TODO
return 1.5;
}
void
NSConvertGlobalToWindowNumber(int globalNum, unsigned int *winNum)
{
// TODO
*winNum = 0;
}
void
NSConvertWindowNumberToGlobal(int winNum, unsigned int *globalNum)
{
// TODO
*globalNum = 0;
}
void
NSCountWindowsForContext(int context, int *count)
{
// TODO
*count = 0;
}
void
NSWindowListForContext(int context, int size, int list[][])
{
// TODO
}
int
NSGetWindowServerMemory(int context, int *virtualMemory,
int *windowBackingMemory, NSString **windowDumpStream)
{
// TODO
return -1;
}
#ifdef STRICT_OPENSTEP
//
// Old Text Functions, this come from a very old version of the
// OpenStep specification and will probably never be implemented in GNUstep
//
//
// Filter Characters Entered into a Text Object
//
unsigned short
NSEditorFilter(unsigned short theChar,
int flags, NSStringEncoding theEncoding)
{
return 0;
}
unsigned short
NSFieldFilter(unsigned short theChar,
int flags, NSStringEncoding theEncoding)
{
return 0;
}
//
// Calculate or Draw a Line of Text (in Text Object)
//
int
NSDrawALine(id self, NSLayInfo *layInfo)
{
return 0;
}
int
NSScanALine(id self, NSLayInfo *layInfo)
{
return 0;
}
//
// Calculate Font Ascender, Descender, and Line Height (in Text Object)
//
void
NSTextFontInfo(id fid, float *ascender, float *descender, float *lineHeight)
{}
//
// Access Text Object's Word Tables
//
NSData*
NSDataWithWordTable(const unsigned char *smartLeft,
const unsigned char *smartRight,
const unsigned char *charClasses,
const NSFSM *wrapBreaks,
int wrapBreaksCount,
const NSFSM *clickBreaks,
int clickBreaksCount,
BOOL charWrap)
{
return nil;
}
void
NSReadWordTable(NSZone *zone,
NSData *data,
unsigned char **smartLeft,
unsigned char **smartRight,
unsigned char **charClasses,
NSFSM **wrapBreaks,
int *wrapBreaksCount,
NSFSM **clickBreaks,
int *clickBreaksCount,
BOOL *charWrap)
{}
//
// Array Allocation Functions for use by the old NSText Class
//
NSTextChunk*
NSChunkCopy(NSTextChunk *pc, NSTextChunk *dpc)
{
return NULL;
}
NSTextChunk*
NSChunkGrow(NSTextChunk *pc, int newUsed)
{
return NULL;
}
NSTextChunk*
NSChunkMalloc(int growBy, int initUsed)
{
return NULL;
}
NSTextChunk*
NSChunkRealloc(NSTextChunk *pc)
{
return NULL;
}
NSTextChunk*
NSChunkZoneCopy(NSTextChunk *pc,
NSTextChunk *dpc,
NSZone *zone)
{
return NULL;
}
NSTextChunk*
NSChunkZoneGrow(NSTextChunk *pc, int newUsed, NSZone *zone)
{
return NULL;
}
NSTextChunk*
NSChunkZoneMalloc(int growBy, int initUsed, NSZone *zone)
{
return NULL;
}
NSTextChunk*
NSChunkZoneRealloc(NSTextChunk *pc, NSZone *zone)
{
return NULL;
}
#endif