libs-gui/Source/GSWindowDecorationView.m

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/** <title>GSWindowDecorationView</title>
Copyright (C) 2004 Free Software Foundation, Inc.
Author: Alexander Malmberg <alexander@malmberg.org>
Date: 2004-03-24
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "GSWindowDecorationView.h"
#include <Foundation/NSException.h>
#include "AppKit/NSColor.h"
#include "AppKit/NSWindow.h"
#include "GNUstepGUI/GSDisplayServer.h"
#include "GNUstepGUI/GSTheme.h"
struct NSWindow_struct
{
@defs(NSWindow)
};
/* Manage window decorations by using the backend functions. This only works
* on backends that can handle window decorations.
*/
@interface GSBackendWindowDecorationView : GSWindowDecorationView
@end
@implementation GSWindowDecorationView
+ (id<GSWindowDecorator>) windowDecorator
{
if ([GSCurrentServer() handlesWindowDecorations])
return [GSBackendWindowDecorationView self];
else
return [GSStandardWindowDecorationView self];
}
+ (id) newWindowDecorationViewWithFrame: (NSRect)frame
window: (NSWindow *)aWindow
{
return [[self alloc] initWithFrame: frame
window: aWindow];
}
+ (void) offsets: (float *)l : (float *)r : (float *)t : (float *)b
forStyleMask: (unsigned int)style
{
[self subclassResponsibility: _cmd];
}
+ (NSRect) contentRectForFrameRect: (NSRect)aRect
styleMask: (unsigned int)aStyle
{
float t, b, l, r;
[self offsets: &l : &r : &t : &b forStyleMask: aStyle];
aRect.size.width -= l + r;
aRect.size.height -= t + b;
aRect.origin.x += l;
aRect.origin.y += b;
return aRect;
}
+ (NSRect) frameRectForContentRect: (NSRect)aRect
styleMask: (unsigned int)aStyle
{
float t, b, l, r;
[self offsets: &l : &r : &t : &b forStyleMask: aStyle];
aRect.size.width += l + r;
aRect.size.height += t + b;
aRect.origin.x -= l;
aRect.origin.y -= b;
return aRect;
}
+ (float) minFrameWidthWithTitle: (NSString *)aTitle
styleMask: (unsigned int)aStyle
{
[self subclassResponsibility: _cmd];
return 0.0;
}
- (id) initWithFrame: (NSRect)frame
{
NSAssert(NO, @"Tried to create GSWindowDecorationView without a window!");
return nil;
}
- (id) initWithFrame: (NSRect)frame
window: (NSWindow *)w
{
self = [super initWithFrame: frame];
if (self != nil)
{
contentRect = [isa contentRectForFrameRect: frame
styleMask: [w styleMask]];
window = w;
}
return self;
}
#if 0
- (void) removeSubview: (NSView*)aView
{
RETAIN(aView);
/*
* If the content view is removed, we must let the window know.
*/
[super removeSubview: aView];
if (aView == [_window contentView])
{
[_window setContentView: nil];
}
RELEASE(aView);
}
#endif
- (void) setBackgroundColor: (NSColor *)color
{
[self setNeedsDisplayInRect: contentRect];
}
- (void) setContentView: (NSView *)contentView
{
NSSize oldSize;
[contentView setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable];
[self addSubview: contentView];
oldSize = [contentView frame].size;
oldSize.width += _frame.size.width - contentRect.size.width;
oldSize.height += _frame.size.height - contentRect.size.height;
[contentView resizeWithOldSuperviewSize: oldSize];
[contentView setFrameOrigin: NSMakePoint(contentRect.origin.x,
contentRect.origin.y)];
}
- (void) setDocumentEdited: (BOOL)flag
{
documentEdited = flag;
if (windowNumber)
[GSServerForWindow(window) docedited: documentEdited : windowNumber];
}
/*
* Special setFrame: implementation - a minimal autoresize mechanism
*/
- (void) setFrame: (NSRect)frameRect
{
NSSize oldSize = _frame.size;
NSView *cv = [_window contentView];
_autoresizes_subviews = NO;
[super setFrame: frameRect];
contentRect = [isa contentRectForFrameRect: frameRect
styleMask: [window styleMask]];
// Safety Check.
[cv setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable];
[cv resizeWithOldSuperviewSize: oldSize];
}
- (void) setInputState: (int)state
{
inputState = state;
if (windowNumber)
[GSServerForWindow(window) setinputstate: inputState : windowNumber];
}
- (void) setTitle: (NSString *)title
{
if (windowNumber)
[GSServerForWindow(window) titlewindow: title : windowNumber];
}
- (void) setWindowNumber: (int)theWindowNumber
{
windowNumber = theWindowNumber;
if (!windowNumber)
return;
[GSServerForWindow(window) titlewindow: [window title] : windowNumber];
[GSServerForWindow(window) setinputstate: inputState : windowNumber];
[GSServerForWindow(window) docedited: documentEdited : windowNumber];
}
- (BOOL) isOpaque
{
return YES;
}
- (void) drawRect: (NSRect)rect
{
if (NSIntersectsRect(rect, contentRect))
{
[[GSTheme theme] drawWindowBackground: contentRect view: self];
}
}
- (id) initWithCoder: (NSCoder*)aCoder
{
NSAssert(NO, @"The top-level window view should never be encoded.");
return nil;
}
- (void) encodeWithCoder: (NSCoder*)aCoder
{
NSAssert(NO, @"The top-level window view should never be encoded.");
}
@end
@implementation GSBackendWindowDecorationView
+ (void) offsets: (float *)l : (float *)r : (float *)t : (float *)b
forStyleMask: (unsigned int)style
{
[GSCurrentServer() styleoffsets: l : r : t : b : style];
}
+ (float) minFrameWidthWithTitle: (NSString *)aTitle
styleMask: (unsigned int)aStyle
{
/* TODO: we could at least guess... */
return 0.0;
}
@end