libs-gui/Source/NSView.m

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/*
NSView.m
The view class which encapsulates all drawing functionality
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Date: 1996
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <Foundation/NSCoder.h>
#include <Foundation/NSDictionary.h>
#include <Foundation/NSThread.h>
#include <Foundation/NSLock.h>
#include <Foundation/NSArray.h>
#include <AppKit/NSView.h>
#include <AppKit/NSWindow.h>
#include <gnustep/gui/TrackingRectangle.h>
//
// Class variables
//
static NSMutableDictionary *gnustep_gui_nsview_thread_dict = nil;
static NSRecursiveLock *gnustep_gui_nsview_lock = nil;
// NSView notifications
NSString *NSViewFrameChangedNotification = @"NSViewFrameChangedNotification";
NSString *NSViewFocusChangedNotification = @"NSViewFocusChangedNotification";
@implementation NSView
//
// Class methods
//
//
// Initialization
//
+ (void)initialize
{
if (self == [NSView class])
{
NSDebugLog(@"Initialize NSView class\n");
// Initial version
[self setVersion:1];
// Allocate dictionary for maintaining
// mapping of threads to focused views
gnustep_gui_nsview_thread_dict = [NSMutableDictionary dictionary];
// Create lock for serializing access to dictionary
gnustep_gui_nsview_lock = [[NSRecursiveLock alloc] init];
}
}
//
// Focusing
//
// +++ Really each thread should have a stack!
//
+ (void)pushFocusView:(NSView *)focusView
{
NSThread *current_thread = [NSThread currentThread];
// Obtain lock so we can edit the dictionary
[gnustep_gui_nsview_lock lock];
// If no context then remove from dictionary
if (!focusView)
{
[gnustep_gui_nsview_thread_dict removeObjectForKey: current_thread];
}
else
{
[gnustep_gui_nsview_thread_dict setObject: focusView
forKey: current_thread];
}
[gnustep_gui_nsview_lock unlock];
}
+ (NSView *)popFocusView
{
NSThread *current_thread = [NSThread currentThread];
// Obtain lock so we can edit the dictionary
[gnustep_gui_nsview_lock lock];
// Remove from dictionary
[gnustep_gui_nsview_thread_dict removeObjectForKey: current_thread];
[gnustep_gui_nsview_lock unlock];
}
+ (NSView *)focusView
{
NSThread *current_thread = [NSThread currentThread];
NSView *current_view = nil;
// Get focused view for current thread
[gnustep_gui_nsview_lock lock];
// current_view is nil if no focused view
current_view = [gnustep_gui_nsview_thread_dict objectForKey: current_thread];
[gnustep_gui_nsview_lock unlock];
return current_view;
}
//
// Instance methods
//
//
// Initializing NSView Objects
//
- init
{
return [self initWithFrame:NSZeroRect];
}
// The default initializer
- (id)initWithFrame:(NSRect)frameRect
{
// Our super is NSResponder
[super init];
// Set frame rectangle
frame = frameRect;
// Set bounds rectangle
bounds.origin = NSZeroPoint;
bounds.size = frame.size;
// Initialize subview list
sub_views = [NSMutableArray array];
// Initialize tracking rectangle list
tracking_rects = [NSMutableArray array];
// Initialize cursor rect list
cursor_rects = [NSMutableArray array];
super_view = nil;
window = nil;
is_flipped = NO;
is_rotated_from_base = NO;
is_rotated_or_scaled_from_base = NO;
opaque = YES;
disable_autodisplay = NO;
needs_display = YES;
post_frame_changes = NO;
autoresize_subviews = YES;
return self;
}
- (void)dealloc
{
int i, j;
//NSArray doesn't know -removeAllObjects yet
//[sub_views removeAllObjects];
j = [sub_views count];
for (i = 0;i < j; ++i)
[[sub_views objectAtIndex:i] release];
// no need -array is autoreleased
//[sub_views release];
// Free the tracking rectangles
j = [tracking_rects count];
for (i = 0;i < j; ++i)
[[tracking_rects objectAtIndex:i] release];
// Free the cursor rectangles
j = [cursor_rects count];
for (i = 0;i < j; ++i)
[[cursor_rects objectAtIndex:i] release];
[super dealloc];
}
//
// Managing the NSView Hierarchy
//
- (void)addSubview:(NSView *)aView
{
// Not a NSView --then forget it
// xxx but NSView will really be the backend class
// so how do we check that its really a subclass of NSView
// and not of the backend class?
#if 0
if (![aView isKindOfClass:[NSView class]])
{
return;
}
#endif
// make sure we aren't making ourself a subview of ourself
if (self == aView)
{
NSLog(@"Attempt to make view a subview of itself\n");
return;
}
// retain the object
[aView retain];
// Add to our subview list
[sub_views addObject:(id)aView];
[aView setSuperview:self];
[aView setNextResponder:self];
[aView viewWillMoveToWindow:window];
}
- (void)addSubview:(NSView *)aView
positioned:(NSWindowOrderingMode)place
relativeTo:(NSView *)otherView
{
// Not a NSView --then forget it
// xxx but NSView will really be the backend class
// so how do we check that its really a subclass of NSView
// and not of the backend class?
#if 0
if (![aView isKindOfClass:[NSView class]]) return;
#endif
// retain the object
[aView retain];
// Add to our subview list
[sub_views addObject:(id)aView];
[aView setSuperview:self];
// Make ourselves the next responder of the view
[aView setNextResponder:self];
// Tell the view what window it has moved to
[aView viewWillMoveToWindow:window];
}
- (NSView *)ancestorSharedWithView:(NSView *)aView
{
// Are they the same?
if (self == aView)
return self;
// Is self a descendant of view?
if ([self isDescendantOf: aView])
return aView;
// Is view a descendant of self?
if ([aView isDescendantOf: self])
return self;
// If neither are descendants of each other
// and either does not have a superview
// then they cannot have a common ancestor
if (![self superview])
return nil;
if (![aView superview])
return nil;
// Find the common ancestor of superviews
return [[self superview] ancestorSharedWithView: [aView superview]];
}
- (BOOL)isDescendantOf:(NSView *)aView
{
// Not a NSView --then forget it
// xxx but NSView will really be the backend class
// so how do we check that its really a subclass of NSView
// and not of the backend class?
#if o
if (![aView isKindOfClass:[NSView class]]) return NO;
#endif
// Quick check
if (aView == self) return YES;
// No superview then this is end of the line
if (!super_view) return NO;
if (super_view == aView) return YES;
return [super_view isDescendantOf:aView];
}
- (NSView *)opaqueAncestor
{
return nil;
}
- (void)removeFromSuperview
{
int i, j;
NSMutableArray *v;
// No superview then just return
if (!super_view) return;
v = [super_view subviews];
j = [v count];
for (i = 0;i < j; ++i)
{
if ([v objectAtIndex:i] == self)
[v removeObjectAtIndex:i];
}
}
- (void)replaceSubview:(NSView *)oldView
with:(NSView *)newView
{
int i, j;
NSView *v;
// Not a NSView --then forget it
// xxx but NSView will really be the backend class
// so how do we check that its really a subclass of NSView
// and not of the backend class?
#if 0
if (![newView isKindOfClass:[NSView class]]) return;
#endif
j = [sub_views count];
for (i = 0;i < j; ++i)
{
v = [sub_views objectAtIndex:i];
if (v == oldView)
{
// Found it then replace
[sub_views replaceObjectAtIndex:i withObject:newView];
// release it as well
[v release];
// and retain the new view
[newView retain];
}
else
// Didn't find then pass down view hierarchy
[v replaceSubview:oldView with:newView];
}
}
- (void)sortSubviewsUsingFunction:(int (*)(id ,id ,void *))compare
context:(void *)context
{}
- (NSMutableArray *)subviews
{
return sub_views;
}
- (NSView *)superview
{
return super_view;
}
- (void)setSuperview:(NSView *)superview
{
// Not a NSView --then forget it
// xxx but NSView will really be the backend class
// so how do we check that its really a subclass of NSView
// and not of the backend class?
#if 0
if (![superview isKindOfClass:[NSView class]]) return;
#endif
super_view = superview;
}
- (NSWindow *)window
{
// If we don't know our window then ask our super_view
if (!window)
window = [super_view window];
return window;
}
- (void)viewWillMoveToWindow:(NSWindow *)newWindow
{
int i, j;
// not a window --then forget it
// if (![newWindow isKindOfClass:[NSWindow class]]) return;
window = newWindow;
// Pass new window down to subviews
j = [sub_views count];
for (i = 0;i < j; ++i)
[[sub_views objectAtIndex:i] viewWillMoveToWindow:newWindow];
}
//
// Modifying the Frame Rectangle
//
- (float)frameRotation
{
return 0;
}
- (NSRect)frame
{
return frame;
}
- (void)rotateByAngle:(float)angle
{}
- (void)setFrame:(NSRect)frameRect
{
NSSize old_size = bounds.size;
frame = frameRect;
bounds.size = frame.size;
// Resize subviews
[self resizeSubviewsWithOldSize: old_size];
}
- (void)setFrameOrigin:(NSPoint)newOrigin
{
frame.origin = newOrigin;
}
- (void)setFrameRotation:(float)angle
{}
- (void)setFrameSize:(NSSize)newSize
{
NSSize old_size = bounds.size;
frame.size = newSize;
bounds.size = newSize;
// Resize subviews
[self resizeSubviewsWithOldSize: old_size];
}
//
// Modifying the Coordinate System
//
- (float)boundsRotation
{
return 0;
}
- (NSRect)bounds
{
return bounds;
}
- (BOOL)isFlipped
{
return is_flipped;
}
- (BOOL)isRotatedFromBase
{
return is_rotated_from_base;
}
- (BOOL)isRotatedOrScaledFromBase
{
return is_rotated_or_scaled_from_base;
}
- (void)scaleUnitSquareToSize:(NSSize)newSize
{}
- (void)setBounds:(NSRect)aRect
{
bounds = aRect;
}
- (void)setBoundsOrigin:(NSPoint)newOrigin
{
bounds.origin = newOrigin;
}
- (void)setBoundsRotation:(float)angle
{}
- (void)setBoundsSize:(NSSize)newSize
{
bounds.size = newSize;
}
- (void)translateOriginToPoint:(NSPoint)point
{}
//
// Converting Coordinates
//
- (NSRect)convertRectToWindow:(NSRect)r
{
NSRect f, t, a;
id s;
a = r;
f = [self frame];
s = [self superview];
// climb up the superview chain
while (s)
{
t = [s frame];
// translate frame
f.origin.x += t.origin.x;
f.origin.y += t.origin.y;
s = [s superview];
}
a.origin.x += f.origin.x;
a.origin.y += f.origin.y;
return a;
}
- (NSPoint)convertPointToWindow:(NSPoint)p
{
NSRect f, t;
NSPoint a;
id s;
a = p;
f = [self frame];
s = [self superview];
// climb up the superview chain
while (s)
{
t = [s frame];
// translate frame
f.origin.x += t.origin.x;
f.origin.y += t.origin.y;
s = [s superview];
}
a.x += f.origin.x;
a.y += f.origin.y;
return a;
}
- (NSRect)centerScanRect:(NSRect)aRect
{
return NSZeroRect;
}
- (NSPoint)convertPoint:(NSPoint)aPoint
fromView:(NSView *)aView
{
NSPoint p, q;
// Must belong to the same window
if (([self window] != [aView window]) && (aView))
return NSZeroPoint;
// if aView is nil
// then converting from window
// so convert from the content from the content view of the window
if (aView == nil)
return [self convertPoint: aPoint fromView:[[self window] contentView]];
// Convert the point to window coordinates
p = [aView convertPointToWindow: aPoint];
// Convert out origin to window coordinates
q = [self convertPointToWindow: bounds.origin];
NSDebugLog(@"point convert: %f %f %f %f\n", p.x, p.y, q.x, q.y);
// now translate
p.x -= q.x;
p.y -= q.y;
return p;
}
- (NSPoint)convertPoint:(NSPoint)aPoint
toView:(NSView *)aView
{
NSPoint p, q;
NSRect r;
// Must belong to the same window
if (([self window] != [aView window]) && (aView))
return NSZeroPoint;
// if aView is nil
// then converting to window
if (aView == nil)
return [self convertPointToWindow: aPoint];
// convert everything to window coordinates
p = [self convertPointToWindow: aPoint];
r = [aView bounds];
q = [aView convertPointToWindow: r.origin];
NSDebugLog(@"point convert: %f %f %f %f\n", p.x, p.y, q.x, q.y);
// now translate
p.x -= q.x;
p.y -= q.y;
return p;
}
- (NSRect)convertRect:(NSRect)aRect
fromView:(NSView *)aView
{
NSRect r;
// Must belong to the same window
if (([self window] != [aView window]) && (aView))
return NSZeroRect;
r = aRect;
r.origin = [self convertPoint:r.origin fromView:aView];
r.size = [self convertSize:r.size fromView:aView];
return r;
}
- (NSRect)convertRect:(NSRect)aRect
toView:(NSView *)aView
{
NSRect r;
// Must belong to the same window
if (([self window] != [aView window]) && (aView))
return NSZeroRect;
r = aRect;
r.origin = [self convertPoint:r.origin toView:aView];
r.size = [self convertSize:r.size toView:aView];
return r;
}
- (NSSize)convertSize:(NSSize)aSize
fromView:(NSView *)aView
{
// Size would only change under scaling
return aSize;
}
- (NSSize)convertSize:(NSSize)aSize
toView:(NSView *)aView
{
// Size would only change under scaling
return aSize;
}
//
// Notifying Ancestor Views
//
- (BOOL)postsFrameChangedNotifications
{
return post_frame_changes;
}
- (void)setPostsFrameChangedNotifications:(BOOL)flag
{
post_frame_changes = flag;
}
//
// Resizing Subviews
//
- (void)resizeSubviewsWithOldSize:(NSSize)oldSize
{
id e, o;
// Are we suppose to resize our subviews?
if (![self autoresizesSubviews])
return;
e = [sub_views objectEnumerator];
o = [e nextObject];
while (o)
{
NSRect b = [o bounds];
NSSize old_size = b.size;
// Resize the subview
// Then tell it to resize its subviews
[o resizeWithOldSuperviewSize: oldSize];
[o resizeSubviewsWithOldSize: old_size];
o = [e nextObject];
}
}
- (void)setAutoresizesSubviews:(BOOL)flag
{
autoresize_subviews = flag;
}
- (BOOL)autoresizesSubviews
{
return autoresize_subviews;
}
- (void)setAutoresizingMask:(unsigned int)mask
{}
- (unsigned int)autoresizingMask
{
return 0;
}
- (void)resizeWithOldSuperviewSize:(NSSize)oldSize
{}
//
// Graphics State Objects
//
- (void)allocateGState
{}
- (void)releaseGState
{}
- (int)gState
{
return 0;
}
- (void)renewGState
{}
- (void)setUpGState
{}
//
// Focusing
//
- (void)lockFocus
{
NSView *s = [self superview];
// lock our superview
if (s)
[s lockFocus];
// push ourselves
[[self class] pushFocusView: self];
}
- (void)unlockFocus
{
NSView *s = [self superview];
// unlock our superview
if (s)
[s unlockFocus];
// pop ourselves
[[self class] popFocusView];
}
//
// Displaying
//
- (BOOL)canDraw
{
return YES;
}
- (void)display
{
int i, j;
[self lockFocus];
[self drawRect:bounds];
// Tell subviews to display
j = [sub_views count];
for (i = 0;i < j; ++i)
[(NSView *)[sub_views objectAtIndex:i] display];
[[self window] flushWindow];
[self unlockFocus];
}
- (void)displayIfNeeded
{
if ((needs_display) && (opaque)) {
[self display];
[self setNeedsDisplay:NO];
}
}
- (void)displayIfNeededIgnoringOpacity
{
if (needs_display) {
[self display];
[self setNeedsDisplay:NO];
}
}
- (void)displayRect:(NSRect)aRect
{}
- (void)displayRectIgnoringOpacity:(NSRect)aRect
{}
- (void)drawRect:(NSRect)rect
{
}
- (NSRect)visibleRect
{
return bounds;
}
- (BOOL)isOpaque
{
return opaque;
}
- (BOOL)needsDisplay
{
return needs_display;
}
- (void)setNeedsDisplay:(BOOL)flag
{
needs_display = flag;
}
- (void)setNeedsDisplayInRect:(NSRect)invalidRect
{
needs_display = YES;
}
- (BOOL)shouldDrawColor
{
return YES;
}
//
// Scrolling
//
- (NSRect)adjustScroll:(NSRect)newVisible
{
return NSZeroRect;
}
- (BOOL)autoscroll:(NSEvent *)theEvent
{
return NO;
}
- (void)reflectScrolledClipView:(NSClipView *)aClipView
{}
- (void)scrollClipView:(NSClipView *)aClipView
toPoint:(NSPoint)aPoint
{}
- (void)scrollPoint:(NSPoint)aPoint
{}
- (void)scrollRect:(NSRect)aRect
by:(NSSize)delta
{}
- (BOOL)scrollRectToVisible:(NSRect)aRect
{
return NO;
}
//
// Managing the Cursor
//
// We utilize the tracking rectangle class
// to also maintain the cursor rects
//
- (void)addCursorRect:(NSRect)aRect
cursor:(NSCursor *)anObject
{
TrackingRectangle *m;
m = [[TrackingRectangle alloc] initWithRect: aRect tag: 0 owner: anObject
userData: NULL inside: YES];
[cursor_rects addObject:m];
}
- (void)discardCursorRects
{
[cursor_rects removeAllObjects];
}
- (void)removeCursorRect:(NSRect)aRect
cursor:(NSCursor *)anObject
{
id e = [cursor_rects objectEnumerator];
TrackingRectangle *o;
NSCursor *c;
BOOL found = NO;
// Base remove test upon cursor object
o = [e nextObject];
while (o && (!found))
{
c = [o owner];
if (c == anObject)
found = YES;
else
o = [e nextObject];
}
if (found)
[cursor_rects removeObject: o];
}
- (void)resetCursorRects
{}
- (NSArray *)cursorRectangles
{
return cursor_rects;
}
//
// Assigning a Tag
//
- (int)tag
{
return -1;
}
- (id)viewWithTag:(int)aTag
{
int i, j;
j = [sub_views count];
for (i = 0;i < j; ++i)
{
if ([[sub_views objectAtIndex:i] tag] == aTag)
return [sub_views objectAtIndex:i];
}
return nil;
}
//
// Aiding Event Handling
//
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent
{
return NO;
}
- (NSView *)hitTest:(NSPoint)aPoint
{
NSPoint p;
int i, j;
NSView *v = nil, *w;
// If not within our bounds then immediately return
if (![self mouse:aPoint inRect:bounds]) return nil;
// Check our sub_views
j = [sub_views count];
for (i = 0;i < j; ++i)
{
w = [sub_views objectAtIndex:i];
p = [self convertPoint:aPoint toView:w];
v = [w hitTest:p];
if (v) break;
}
// It is either the subview or ourself
if (v)
{
return v;
}
else
{
return self;
}
}
- (BOOL)mouse:(NSPoint)aPoint
inRect:(NSRect)aRect
{
if (aPoint.x < aRect.origin.x)
return NO;
if (aPoint.y < aRect.origin.y)
return NO;
if (aPoint.x > (aRect.origin.x + aRect.size.width))
return NO;
if (aPoint.y > (aRect.origin.y + aRect.size.height))
return NO;
return YES;
}
- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
{
return NO;
}
- (void)removeTrackingRect:(NSTrackingRectTag)tag
{
int i, j;
TrackingRectangle *m;
j = [tracking_rects count];
for (i = 0;i < j; ++i)
{
m = (TrackingRectangle *)[tracking_rects objectAtIndex:i];
if ([m tag] == tag)
{
[m release];
[tracking_rects removeObjectAtIndex:i];
return;
}
}
}
- (BOOL)shouldDelayWindowOrderingForEvent:(NSEvent *)anEvent
{
return NO;
}
- (NSTrackingRectTag)addTrackingRect:(NSRect)aRect
owner:(id)anObject
userData:(void *)data
assumeInside:(BOOL)flag
{
NSTrackingRectTag t;
int i, j;
TrackingRectangle *m;
t = 0;
j = [tracking_rects count];
for (i = 0;i < j; ++i)
{
m = (TrackingRectangle *)[tracking_rects objectAtIndex:i];
if ([m tag] > t)
t = [m tag];
}
++t;
m = [[TrackingRectangle alloc] initWithRect:aRect tag:t owner:anObject
userData:data inside:flag];
[tracking_rects addObject:m];
return t;
}
- (NSArray *)trackingRectangles
{
return tracking_rects;
}
//
// Dragging
//
- (BOOL)dragFile:(NSString *)filename
fromRect:(NSRect)rect
slideBack:(BOOL)slideFlag
event:(NSEvent *)event
{
return NO;
}
- (void)dragImage:(NSImage *)anImage
at:(NSPoint)viewLocation
offset:(NSSize)initialOffset
event:(NSEvent *)event
pasteboard:(NSPasteboard *)pboard
source:(id)sourceObject
slideBack:(BOOL)slideFlag
{}
- (void)registerForDraggedTypes:(NSArray *)newTypes
{}
- (void)unregisterDraggedTypes
{}
//
// Printing
//
- (NSData *)dataWithEPSInsideRect:(NSRect)aRect
{
return nil;
}
- (void)fax:(id)sender
{}
- (void)print:(id)sender
{}
- (void)writeEPSInsideRect:(NSRect)rect
toPasteboard:(NSPasteboard *)pasteboard
{}
//
// Pagination
//
- (void)adjustPageHeightNew:(float *)newBottom
top:(float)oldTop
bottom:(float)oldBottom
limit:(float)bottomLimit
{}
- (void)adjustPageWidthNew:(float *)newRight
left:(float)oldLeft
right:(float)oldRight
limit:(float)rightLimit
{}
- (float)heightAdjustLimit
{
return 0;
}
- (BOOL)knowsPagesFirst:(int *)firstPageNum
last:(int *)lastPageNum
{
return NO;
}
- (NSPoint)locationOfPrintRect:(NSRect)aRect
{
return NSZeroPoint;
}
- (NSRect)rectForPage:(int)page
{
return NSZeroRect;
}
- (float)widthAdjustLimit
{
return 0;
}
//
// Writing Conforming PostScript
//
- (void)addToPageSetup
{}
- (void)beginPage:(int)ordinalNum
label:(NSString *)aString
bBox:(NSRect)pageRect
fonts:(NSString *)fontNames
{}
- (void)beginPageSetupRect:(NSRect)aRect
placement:(NSPoint)location
{}
- (void)beginPrologueBBox:(NSRect)boundingBox
creationDate:(NSString *)dateCreated
createdBy:(NSString *)anApplication
fonts:(NSString *)fontNames
forWhom:(NSString *)user
pages:(int)numPages
title:(NSString *)aTitle
{}
- (void)beginSetup
{}
- (void)beginTrailer
{}
- (void)drawPageBorderWithSize:(NSSize)borderSize
{}
- (void)drawSheetBorderWithSize:(NSSize)borderSize
{}
- (void)endHeaderComments
{}
- (void)endPrologue
{}
- (void)endSetup
{}
- (void)endPageSetup
{}
- (void)endPage
{}
- (void)endTrailer
{}
//
// NSCoding protocol
//
- (void)encodeWithCoder:aCoder
{
[super encodeWithCoder:aCoder];
NSDebugLog(@"NSView: start encoding\n");
[aCoder encodeRect: frame];
[aCoder encodeRect: bounds];
#if 0
[aCoder encodeObjectReference: super_view withName: @"Superview"];
#else
[aCoder encodeConditionalObject:super_view];
#endif
[aCoder encodeObject: sub_views];
#if 0
[aCoder encodeObjectReference: window withName: @"Window"];
#else
[aCoder encodeConditionalObject:window];
#endif
[aCoder encodeObject: tracking_rects];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &is_flipped];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &is_rotated_from_base];
[aCoder encodeValueOfObjCType:@encode(BOOL)
at: &is_rotated_or_scaled_from_base];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &opaque];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &needs_display];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &disable_autodisplay];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &post_frame_changes];
[aCoder encodeValueOfObjCType:@encode(BOOL) at: &autoresize_subviews];
NSDebugLog(@"NSView: finish encoding\n");
}
- initWithCoder:aDecoder
{
[super initWithCoder:aDecoder];
NSDebugLog(@"NSView: start decoding\n");
frame = [aDecoder decodeRect];
bounds = [aDecoder decodeRect];
#if 0
[aDecoder decodeObjectAt: &super_view withName: NULL];
#else
super_view = [aDecoder decodeObject];
#endif
sub_views = [aDecoder decodeObject];
#if 0
[aDecoder decodeObjectAt: &window withName: NULL];
#else
window = [aDecoder decodeObject];
#endif
tracking_rects = [aDecoder decodeObject];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &is_flipped];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &is_rotated_from_base];
[aDecoder decodeValueOfObjCType:@encode(BOOL)
at: &is_rotated_or_scaled_from_base];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &opaque];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &needs_display];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &disable_autodisplay];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &post_frame_changes];
[aDecoder decodeValueOfObjCType:@encode(BOOL) at: &autoresize_subviews];
NSDebugLog(@"NSView: finish decoding\n");
return self;
}
@end