libs-gui/Source/NSScreen.m

303 lines
7.1 KiB
Mathematica
Raw Normal View History

/*
NSScreen.m
Description...
Copyright (C) 1996, 2000 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Date: 1996
Major modifications and updates
Author: Gregory John Casamento <borgheron@yahoo.com>
Date: 2000
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <gnustep/gui/config.h>
#include <Foundation/Foundation.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSScreen.h>
#include <AppKit/NSInterfaceStyle.h>
#include <AppKit/NSGraphicsContext.h>
#include <AppKit/DPSOperators.h>
#include <AppKit/NSGraphics.h>
static int*
_screenNumbers(int *count)
{
int *list;
NSGraphicsContext *ctxt = GSCurrentContext();
DPScountscreenlist(ctxt, 0, count);
// If the list is empty quit...
if (*count == 0)
{
NSLog(@"Internal error: No screens detected.");
return NULL; // something is wrong. This shouldn't happen.
}
list = NSZoneMalloc(NSDefaultMallocZone(), (*count+1)*sizeof(int));
DPSscreenlist(ctxt, 0, *count, list);
return list;
}
@implementation NSScreen
/*
* Instance methods
*/
// NSScreen does not respond to the init method.
- (id) init
{
[self doesNotRecognizeSelector: _cmd];
return nil;
}
// Get all of the infomation for a given screen.
- (id) _initWithScreenNumber: (int)screen
{
float x, y, w, h;
NSGraphicsContext *ctxt = GSCurrentContext();
self = [super init];
// Initialize i-vars
_depth = 0;
_frame = NSZeroRect;
_screenNumber = 0;
// Check for problems
if (screen < 0)
{
NSLog(@"Internal error: Invalid screen number %d\n",screen);
RELEASE(self);
return nil;
}
if (ctxt == nil)
{
NSLog(@"Internal error: No current context\n");
RELEASE(self);
return nil;
}
if ([ctxt isDrawingToScreen] == NO)
{
NSLog(@"Internal error: trying to find screen with wrong context\n");
RELEASE(self);
return nil;
}
// Fill in all of the i-vars with appropriate values.
_screenNumber = screen;
DPScurrentwindowbounds(ctxt, screen, &x, &y, &w, &h);
_frame = NSMakeRect(x, y, w, h);
_depth = GSWindowDepthForScreen(screen);
return self;
}
- (BOOL) isEqual: (id)anObject
{
if (anObject == self)
return YES;
if ([anObject isKindOfClass: self->isa] == NO)
return NO;
if (_screenNumber == ((NSScreen *)anObject)->_screenNumber)
return YES;
return NO;
}
/*
* Reading Screen Information
*/
- (NSWindowDepth) depth
{
return _depth;
}
- (NSRect) frame
{
return _frame;
}
- (NSDictionary*) deviceDescription
{
NSMutableDictionary *devDesc;
int bps = 0;
NSSize screenResolution;
NSString *colorSpaceName = nil;
/*
* Testing of this method on OS4.2 indicates that the
* dictionary is re-created every time this method is called.
*/
// Set the screen number in the current object.
devDesc = [NSMutableDictionary dictionary];
[devDesc setObject: [NSNumber numberWithInt: _screenNumber]
forKey: @"NSScreenNumber"];
// This is assumed since we are in NSScreen.
[devDesc setObject: @"YES" forKey: NSDeviceIsScreen];
// Add the NSDeviceSize dictionary item
[devDesc setObject: [NSValue valueWithSize: _frame.size]
forKey: NSDeviceSize];
// Add the NSDeviceResolution dictionary item
screenResolution.width = 72; // This is a fixed value for screens.
screenResolution.height = 72; // All screens I checked under OS4.2 report 72.
[devDesc setObject: [NSValue valueWithSize: screenResolution]
forKey: NSDeviceResolution];
// Add the bits per sample entry
bps = NSBitsPerSampleFromDepth(_depth);
[devDesc setObject: [NSNumber numberWithInt: bps]
forKey: NSDeviceBitsPerSample];
// Add the color space entry.
colorSpaceName = NSColorSpaceFromDepth(_depth);
[devDesc setObject: colorSpaceName
forKey: NSDeviceColorSpaceName];
return [NSDictionary dictionaryWithDictionary: devDesc];
}
// Mac OS X methods
- (const NSWindowDepth*) supportedWindowDepths
{
/*
* Skeletal implementation
* NSWindowDepth* retval = NSZoneMalloc([self zone], sizeof(NSWindowDepth)*2);
* retval[1] = _depth;
* retval[2] = 0;
* return retval;
*/
return GSAvailableDepthsForScreen(_screenNumber);
}
- (NSRect) visibleFrame
{
NSRect visFrame = _frame;
switch ([NSApp interfaceStyle])
{
case NSMacintoshInterfaceStyle:
// What is the size of the Mac menubar?
visFrame.size.height -= 25;
return visFrame;
case NSWindows95InterfaceStyle:
case NSNextStepInterfaceStyle:
case NSNoInterfaceStyle:
default:
return _frame;
}
}
/*
* Class methods
*/
+ (void) initialize
{
if (self == [NSScreen class])
{
[self setVersion:1];
}
}
// Creating NSScreen Instances
+ (NSScreen*) mainScreen
{
int *windows = 0, count;
NSScreen *mainScreen = nil;
// Initialize the window list.
windows = _screenNumbers(&count);
// If the list is empty quit...
if (windows == NULL)
return nil; // something is wrong. This shouldn't happen.
// main screen is always first in the array.
mainScreen = [[NSScreen alloc] _initWithScreenNumber: windows[0]];
NSZoneFree(NSDefaultMallocZone(), windows); // free the list
return AUTORELEASE(mainScreen);
}
+ (NSScreen*) deepestScreen
{
NSArray *screenArray = [NSScreen screens];
NSEnumerator *screenEnumerator = nil;
NSScreen *deepestScreen = nil, *screen = nil;
int maxBits = 0;
// Iterate over the list of screens and find the
// one with the most depth.
screenEnumerator = [screenArray objectEnumerator];
while ((screen = [screenEnumerator nextObject]) != nil)
{
int bits = 0;
bits = [screen depth];
if (bits > maxBits)
{
maxBits = bits;
deepestScreen = screen;
}
}
return deepestScreen;
}
+ (NSArray*) screens
{
int count = 0, index = 0, *windows = 0;
NSMutableArray *screenArray = [NSMutableArray array];
// Get the number of screens.
windows = _screenNumbers(&count);
// If the list is empty quit...
if (windows == NULL)
return nil; // something is wrong. This shouldn't happen.
// Iterate over the list
for (index = 0; index < count; index++)
{
NSScreen *screen = nil;
screen = [[NSScreen alloc] _initWithScreenNumber: windows[index]];
[screenArray addObject: AUTORELEASE(screen)];
}
NSZoneFree(NSDefaultMallocZone(), windows); // free the list
return [NSArray arrayWithArray: screenArray];
}
@end