libs-gui/Source/GSContext.m

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/*
GSContext.m
Abstract superclass for all types of Contexts (drawing destinations).
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Adam Fedor <fedor@gnu.org>
Date: Nov 1998
Author: Felipe A. Rodriguez <far@ix.netcom.com>
Date: Nov 1998
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <gnustep/gui/config.h>
#include <Foundation/NSString.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSValue.h>
#include <Foundation/NSDictionary.h>
#include <Foundation/NSException.h>
#include <Foundation/NSData.h>
#include <Foundation/NSZone.h>
#include <Foundation/NSUserDefaults.h>
#include "AppKit/GSContext.h"
NSZone *_globalGSZone = NULL; // The memory zone where all
// global objects are allocated
// from (Contexts are also
// allocated from this zone)
//
// Class variables
//
static Class _concreteClass; // actual class of GSContext
static NSMutableArray *contextList; // list of drawing destinations
static BOOL _gnustepBackendInitialized = NO;
extern GSContext *_currentGSContext;
static NSString *knownBackends[] = {
@"XGContext",
@"XRContext",
nil
};
@interface GSContext (Backend)
+ (void) _initializeGUIBackend;
@end
@implementation GSContext
//
// Class methods
//
+ (void)initialize
{
if (self == (_concreteClass = [GSContext class]))
{
_globalGSZone = NSDefaultMallocZone();
contextList = [[NSMutableArray allocWithZone: _globalGSZone] init];
NSDebugLog(@"Initialize GSContext class\n");
[self setVersion:1]; // Initial version
}
}
+ (void) initializeGUIBackend
{
NSString *backend;
if (_gnustepBackendInitialized)
{
NSLog(@"Invalid initialization: Backend already initialized\n");
return;
}
backend = [[NSUserDefaults standardUserDefaults]
stringForKey: NSBackendContext];
if (backend)
_concreteClass = NSClassFromString(backend);
if (!_concreteClass || _concreteClass == [GSContext class])
{
/* No backend class set, or class not found */
int i = 0;
_concreteClass = Nil;
while (knownBackends[i])
if ((_concreteClass = NSClassFromString(knownBackends[i++])))
break;
}
if (!_concreteClass)
{
NSLog(@"Invalid initialization: No backend found\n");
return;
}
[_concreteClass _initializeGUIBackend];
}
+ (void) setConcreteClass: (Class)c { _concreteClass = c; }
+ (Class) concreteClass { return _concreteClass; }
+ allocWithZone: (NSZone*)z
{
return NSAllocateObject(_concreteClass, 0, z);
}
+ contextWithInfo: (NSDictionary *)info;
{
GSContext *context;
NSAssert(_concreteClass, @"Error: No concrete GSContext is set\n");
context = [[_concreteClass allocWithZone: _globalGSZone]
initWithContextInfo: info];
[context autorelease];
return context;
}
+ (GSContext *) currentContext { return _currentGSContext;}
+ (void) setCurrentContext: (GSContext *)context
{
_currentGSContext = context;
}
+ (void) destroyContext:(GSContext *) context
{ // if concrete class is not
if(_concreteClass != [GSContext class]) // a GSContext invoke it's
[_concreteClass destroyContext: context]; // version of method first
else
[self _destroyContext: context];
}
// private method which
+ (void) _destroyContext:(GSContext *) context // removes context from the
{ // list so that it gets
int top; // deallocated with the
// next autorelease pool
[contextList removeObject: context];
// if not last context set
if((top = [contextList count]) > 0) // next in list as current
[_concreteClass setCurrentContext:[contextList objectAtIndex:top - 1]];
}
//
// Instance methods
//
- init
{
return [self initWithContextInfo: nil];
}
- initWithContextInfo: (NSDictionary *)info
{ // designated initializer
[super init]; // for GSContext class
[contextList addObject: self];
[_concreteClass setCurrentContext: self];
if(info)
context_info = [info retain];
return self;
}
- (BOOL)isDrawingToScreen { return NO; }
- (NSMutableData *)mutableData { return context_data; }
- (void) destroy // remove self from context
{ // list so that self gets
[_concreteClass destroyContext: self]; // deallocated with the
} // next autorelease pool
- (void) dealloc
{
DESTROY(context_data);
[super dealloc];
}
@end