libs-gui/Source/NSSlider.m

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/*
NSSlider.m
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Ovidiu Predescu <ovidiu@net-community.com>
Date: September 1997
Author: Felipe A. Rodriguez <far@ix.netcom.com>
Date: August 1998
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
*/
#include <Foundation/NSRunLoop.h>
#include "gnustep/gui/config.h"
#include <AppKit/NSEvent.h>
#include <AppKit/NSSlider.h>
#include <AppKit/NSSliderCell.h>
#include <AppKit/NSWindow.h>
#include <AppKit/NSApplication.h>
@implementation NSSlider
static Class cellClass;
+ (void) initialize
{
if (self == [NSSlider class])
{
// Initial version
[self setVersion: 1];
// Set our cell class to NSSliderCell
[self setCellClass: [NSSliderCell class]];
}
}
+ (void) setCellClass: (Class)class
{
cellClass = class;
}
+ (Class) cellClass
{
return cellClass;
}
- (id) initWithFrame: (NSRect)frameRect
{
NSSliderCell* theCell = [[[isa cellClass] new] autorelease];
[super initWithFrame: frameRect];
// set our cell
[self setCell: theCell];
[theCell setState: 1];
return self;
}
- (NSImage *) image
{
return [[self cell] image];
}
- (int) isVertical
{
return [[self cell] isVertical];
}
- (float) knobThickness
{
return [[self cell] knobThickness];
}
- (void) setImage: (NSImage *)backgroundImage
{
[[self cell] setImage: backgroundImage];
}
- (void) setKnobThickness: (float)aFloat
{
[[self cell] setKnobThickness: aFloat];
}
- (void) setTitle: (NSString *)aString
{
[[self cell] setTitle: aString];
}
- (void) setTitleCell: (NSCell *)aCell
{
[[self cell] setTitleCell: aCell];
}
- (void) setTitleColor: (NSColor *)aColor
{
[[self cell] setTitleColor: aColor];
}
- (void) setTitleFont: (NSFont *)fontObject
{
[[self cell] setTitleFont: fontObject];
}
- (NSString *) title
{
return [[self cell] title];
}
- (id) titleCell
{
return [[self cell] titleCell];
}
- (NSColor *) titleColor
{
return [[self cell] titleColor];
}
- (NSFont *) titleFont
{
return [[self cell] titleFont];
}
- (double) maxValue
{
return [[self cell] maxValue];
}
- (double) minValue
{
return [[self cell] minValue];
}
- (void) setMaxValue: (double)aDouble
{
[[self cell] setMaxValue: aDouble];
}
- (void) setMinValue: (double)aDouble
{
[[self cell] setMinValue: aDouble];
}
- (BOOL) acceptsFirstMouse: (NSEvent *)theEvent
{
return YES;
}
- (void) drawRect: (NSRect)rect
{
[[self cell] drawWithFrame: rect inView: self];
}
- (float)_floatValueForMousePoint: (NSPoint)point knobRect: (NSRect)knobRect
{
NSSliderCell* theCell = [self cell];
NSRect slotRect = [theCell trackRect];
BOOL isVertical = [theCell isVertical];
float minValue = [theCell minValue];
float maxValue = [theCell maxValue];
float floatValue = 0;
float position;
// Adjust the point to lie inside the knob slot. We don't
// have to worry whether the view is flipped or not.
if (isVertical)
{
if (point.y < slotRect.origin.y + knobRect.size.height / 2)
{
position = slotRect.origin.y + knobRect.size.height / 2;
}
else if (point.y > slotRect.origin.y + slotRect.size.height
- knobRect.size.height / 2)
{
position = slotRect.origin.y + slotRect.size.height
- knobRect.size.height / 2;
}
else
position = point.y;
// Compute the float value
floatValue = (position - (slotRect.origin.y + knobRect.size.height/2))
/ (slotRect.size.height - knobRect.size.height);
if (_rFlags.flipped_view)
floatValue = 1 - floatValue;
}
else
{
if (point.x < slotRect.origin.x + knobRect.size.width / 2)
{
position = slotRect.origin.x + knobRect.size.width / 2;
}
else if (point.x > slotRect.origin.x + slotRect.size.width
- knobRect.size.width / 2)
{
position = slotRect.origin.x + slotRect.size.width
- knobRect.size.width / 2;
}
else
position = point.x;
// Compute the float value given the knob size
floatValue = (position - (slotRect.origin.x + knobRect.size.width / 2))
/ (slotRect.size.width - knobRect.size.width);
}
return floatValue * (maxValue - minValue) + minValue;
}
- (void) trackKnob: (NSEvent*)theEvent knobRect: (NSRect)knobRect
{
NSApplication *app = [NSApplication sharedApplication];
unsigned int eventMask = NSLeftMouseDownMask | NSLeftMouseUpMask
| NSLeftMouseDraggedMask | NSMouseMovedMask
| NSPeriodicMask;
NSPoint point = [self convertPoint: [theEvent locationInWindow] fromView: nil];
NSEventType eventType = [theEvent type];
BOOL isContinuous = [self isContinuous];
NSSliderCell* theCell = [self cell];
float oldFloatValue = [theCell floatValue];
id target = [theCell target];
SEL action = [theCell action];
[NSEvent startPeriodicEventsAfterDelay: 0.05 withPeriod: 0.05];
[[NSRunLoop currentRunLoop] limitDateForMode: NSEventTrackingRunLoopMode];
while (eventType != NSLeftMouseUp)
{
theEvent = [app nextEventMatchingMask: eventMask
untilDate: [NSDate distantFuture]
inMode: NSEventTrackingRunLoopMode
dequeue: YES];
eventType = [theEvent type];
if (eventType != NSPeriodic)
point = [self convertPoint: [theEvent locationInWindow]
fromView: nil];
else
{
if (point.x != knobRect.origin.x || point.y != knobRect.origin.y)
{
float floatValue = [self _floatValueForMousePoint: point
knobRect: knobRect];
if (floatValue != oldFloatValue)
{
[theCell setFloatValue: floatValue];
[theCell drawWithFrame: bounds inView: self];
[window flushWindow];
if (isContinuous)
[target performSelector: action withObject: self];
oldFloatValue = floatValue;
}
knobRect.origin = point;
}
}
}
// If the control is not continuous send the action at the end of the drag
if (!isContinuous)
[target performSelector: action withObject: self];
[NSEvent stopPeriodicEvents];
}
- (void) mouseDown: (NSEvent *)theEvent
{
NSPoint location = [self convertPoint: [theEvent locationInWindow]fromView: nil];
NSSliderCell* theCell = [self cell];
NSRect rect;
[self lockFocus];
rect = [theCell knobRectFlipped: [self isFlipped]];
if (![self mouse: location inRect: rect])
{
// Mouse is not on the knob, move the knob to the mouse position
float floatValue = [self _floatValueForMousePoint: location
knobRect: rect];
[theCell setFloatValue: floatValue];
if ([self isContinuous])
[[theCell target] performSelector: [theCell action]
withObject: self];
[theCell drawWithFrame: bounds inView: self];
[window flushWindow];
}
[self trackKnob: theEvent knobRect: rect];
[self unlockFocus];
}
@end