libs-gui/Source/NSCursor.m

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/** <title>NSCursor</title>
<abstract>Holds an image to use as a cursor</abstract>
Copyright (C) 1996,1999,2001 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Date: 1996
Author: Adam Fedor <fedor@gnu.org>
Date: Dec 2001
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; see the file COPYING.LIB.
If not, see <http://www.gnu.org/licenses/> or write to the
Free Software Foundation, 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#import <Foundation/NSArray.h>
#import <Foundation/NSDebug.h>
#import <Foundation/NSDictionary.h>
#import <Foundation/NSKeyedArchiver.h>
#import "AppKit/NSColor.h"
#import "AppKit/NSCursor.h"
#import "AppKit/NSGraphics.h"
#import "AppKit/NSImage.h"
#import "AppKit/NSBitmapImageRep.h"
#import "GNUstepGUI/GSDisplayServer.h"
// Class variables
static NSMutableArray *gnustep_gui_cursor_stack;
static NSCursor *gnustep_gui_current_cursor;
static BOOL gnustep_gui_hidden_until_move;
static Class NSCursor_class;
static NSMutableDictionary *cursorDict = nil;
@implementation NSCursor
/*
* Class methods
*/
+ (void) initialize
{
if (self == [NSCursor class])
{
// Initial version
[self setVersion: 1];
// Initialize class variables
NSCursor_class = self;
gnustep_gui_cursor_stack = [[NSMutableArray alloc] initWithCapacity: 1];
gnustep_gui_hidden_until_move = NO;
cursorDict = [NSMutableDictionary new];
[[self arrowCursor] set];
}
}
#ifdef WIN32
+ (NSUInteger) count
{
return [gnustep_gui_cursor_stack count];
}
#endif
- (void *) _cid
{
return _cid;
}
- (void) _setCid: (void *)val
{
_cid = val;
}
- (void) _computeCid
{
void *c;
if (_cursor_image == nil)
{
_cid = NULL;
return;
}
[GSCurrentServer() imagecursor: _hot_spot : _cursor_image : &c];
_cid = c;
}
/**<p>Hides the current cursor.</p>
*/
+ (void) hide
{
[GSCurrentServer() hidecursor];
}
/**<p>Pops the cursor off the top of the stack and makes the previous one
as the current cursor.</p>
*/
+ (void) pop
{
/*
* The object we pop is the current cursor
*/
if ([gnustep_gui_cursor_stack count] > 0)
{
NSCursor *c = RETAIN([gnustep_gui_cursor_stack lastObject]);
[gnustep_gui_cursor_stack removeLastObject];
NSDebugLLog(@"NSCursor", @"Cursor pop");
[c set];
RELEASE(c);
}
}
/**<p>Hides the cursor if <var>flag</var> is YES. Unhides it if NO</p>
*/
+ (void) setHiddenUntilMouseMoves: (BOOL)flag
{
if (flag)
{
[self hide];
}
else
{
[self unhide];
}
gnustep_gui_hidden_until_move = flag;
}
/**<p>Returns whther the cursor is hidden until mouse moves</p>
*/
+ (BOOL) isHiddenUntilMouseMoves
{
return gnustep_gui_hidden_until_move;
}
/**<p>Shows the NSCursor.</p>
<p>See Also: +hide</p>
*/
+ (void) unhide
{
[GSCurrentServer() showcursor];
}
/*
* Getting the Cursor
*/
static
NSCursor *getStandardCursor(NSString *name, int style)
{
NSCursor *cursor = [cursorDict objectForKey: name];
if (cursor == nil)
{
void *c = NULL;
cursor = [[NSCursor_class alloc] initWithImage: nil
hotSpot: NSZeroPoint];
if (nil != cursor)
{
[GSCurrentServer() standardcursor: style : &c];
if (c == NULL)
{
/*
There is no standard cursor with this name defined in the
backend, so try an image with this name.
*/
[cursor setImage: [NSImage imageNamed: name]];
}
else
{
[cursor _setCid: c];
}
cursor->_cursor_flags.type = style;
[cursorDict setObject: cursor forKey: name];
RELEASE(cursor);
}
}
return cursor;
}
/**<p>Returns an arrow cursor.</p>
*/
+ (NSCursor*) arrowCursor
{
return getStandardCursor(@"GSArrowCursor", GSArrowCursor);
}
/**<p>Returns an I-beam cursor.</p>
*/
+ (NSCursor*) IBeamCursor
{
return getStandardCursor(@"GSIBeamCursor", GSIBeamCursor);
}
+ (NSCursor*) closedHandCursor
{
return getStandardCursor(@"GSClosedHandCursor", GSClosedHandCursor);
}
+ (NSCursor*) contextualMenuCursor
{
return getStandardCursor(@"GSContextualMenuCursor", GSContextualMenuCursor);
}
+ (NSCursor*) crosshairCursor
{
return getStandardCursor(@"GSCrosshairCursor", GSCrosshairCursor);
}
+ (NSCursor*) dragCopyCursor
{
return getStandardCursor(@"GSDragCopyCursor", GSDragCopyCursor);
}
+ (NSCursor*) dragLinkCursor
{
return getStandardCursor(@"GSDragLinkCursor", GSDragLinkCursor);
}
+ (NSCursor*) disappearingItemCursor
{
return getStandardCursor(@"GSDisappearingItemCursor", GSDisappearingItemCursor);
}
+ (NSCursor*) openHandCursor
{
return getStandardCursor(@"GSOpenHandCursor", GSOpenHandCursor);
}
+ (NSCursor*) operationNotAllowedCursor
{
return getStandardCursor(@"GSOperationNotAllowedCursor",
GSOperationNotAllowedCursor);
}
+ (NSCursor*) pointingHandCursor
{
return getStandardCursor(@"GSPointingHandCursor", GSPointingHandCursor);
}
+ (NSCursor*) resizeDownCursor
{
return getStandardCursor(@"GSResizeDownCursor", GSResizeDownCursor);
}
+ (NSCursor*) resizeLeftCursor
{
return getStandardCursor(@"GSResizeLeftCursor", GSResizeLeftCursor);
}
+ (NSCursor*) resizeLeftRightCursor
{
return getStandardCursor(@"GSResizeLeftRightCursor", GSResizeLeftRightCursor);
}
+ (NSCursor*) resizeRightCursor
{
return getStandardCursor(@"GSResizeRightCursor", GSResizeRightCursor);
}
+ (NSCursor*) resizeUpCursor
{
return getStandardCursor(@"GSResizeUpCursor", GSResizeUpCursor);
}
+ (NSCursor*) resizeUpDownCursor
{
return getStandardCursor(@"GSResizeUpDownCursor", GSResizeUpDownCursor);
}
/**<p>Returns the current cursor.</p>
*/
+ (NSCursor*) currentCursor
{
return gnustep_gui_current_cursor;
}
+ (NSCursor*) currentSystemCursor
{
// FIXME
return nil;
}
+ (NSCursor*) greenArrowCursor
{
return getStandardCursor(@"GSGreenArrowCursor", GSGreenArrowCursor);
}
/*
* Initializing a New NSCursor Object
*/
- (id) init
{
return [self initWithImage: nil hotSpot: NSZeroPoint];
}
/**<p>Initializes and returns a new NSCursor with a NSImage <var>newImage</var>
and a hot spot point with x=0 and y=0 (top left corner).</p>
<p>See Also: -initWithImage:hotSpot:</p>
*/
- (id) initWithImage: (NSImage *)newImage
{
return [self initWithImage: newImage
hotSpot: NSZeroPoint];
}
/**<p>Initializes and returns a new NSCursor with a NSImage <var>newImage</var>
and the hot spot to <var>hotSpot</var>.</p>
<p>NB. The coordinate system of an NSCursor is flipped, so a hotSpot at
0,0 is in the top left corner of the cursor.</p>
<p>See Also: -initWithImage: -setImage:</p>
*/
- (id) initWithImage: (NSImage *)newImage hotSpot: (NSPoint)hotSpot
{
//_cursor_flags.is_set_on_mouse_entered = NO;
//_cursor_flags.is_set_on_mouse_exited = NO;
_hot_spot = hotSpot;
[self setImage: newImage];
return self;
}
- (id)initWithImage:(NSImage *)newImage
foregroundColorHint:(NSColor *)fg
backgroundColorHint:(NSColor *)bg
hotSpot:(NSPoint)hotSpot
{
self = [self initWithImage: newImage hotSpot: hotSpot];
if (self == nil)
return nil;
if (fg || bg)
{
if (bg == nil)
bg = [NSColor whiteColor];
if (fg == nil)
fg = [NSColor blackColor];
bg = [bg colorUsingColorSpaceName: NSDeviceRGBColorSpace];
fg = [fg colorUsingColorSpaceName: NSDeviceRGBColorSpace];
[GSCurrentServer() recolorcursor: fg : bg : _cid];
}
return self;
}
- (void) dealloc
{
RELEASE(_cursor_image);
if (_cid)
{
[GSCurrentServer() freecursor: _cid];
}
[super dealloc];
}
/**<p>Returns the hot spot point of the NSCursor. This is in the
* cursor's coordinate system which is a flipped on (origin at the
* top left of the cursor).</p>
*/
- (NSPoint) hotSpot
{
// FIXME: This wont work for the standard cursor
return _hot_spot;
}
/**<p>Returns the image of the NSCursor</p>
*/
- (NSImage*) image
{
// FIXME: This wont work for the standard cursor
return _cursor_image;
}
/**<p>Sets the hot spot point of the NSCursor to <var>spot</var></p>
*/
- (void) setHotSpot: (NSPoint)spot
{
_hot_spot = spot;
[self _computeCid];
}
/**<p>Sets <var>newImage</var> the image of the NSCursor</p>
*/
- (void) setImage: (NSImage *)newImage
{
ASSIGN(_cursor_image, newImage);
[self _computeCid];
}
/** <p>Returns whether if the cursor is set on -mouseEntered:.
</p><p>See Also: -setOnMouseEntered: -mouseEntered: -set
-isSetOnMouseExited</p>
*/
- (BOOL) isSetOnMouseEntered
{
return _cursor_flags.is_set_on_mouse_entered;
}
/** <p>Returns whether if the cursor is push on -mouseExited:.
</p><p>See Also: -setOnMouseEntered: -mouseExited: -set
-isSetOnMouseEntered</p>
*/
- (BOOL) isSetOnMouseExited
{
return _cursor_flags.is_set_on_mouse_exited;
}
/**<p>Sets the cursor if -isSetOnMouseEntered is YES or pushs the cursor
if -isSetOnMouseExited is NO</p>
<p>See Also: -isSetOnMouseEntered -isSetOnMouseExited</p>
*/
- (void) mouseEntered: (NSEvent*)theEvent
{
NSDebugLLog(@"NSCursor", @"Cursor mouseEntered:enter %d exit %d",
_cursor_flags.is_set_on_mouse_entered, _cursor_flags.is_set_on_mouse_exited);
if (_cursor_flags.is_set_on_mouse_entered == YES)
{
[self set];
}
else if (_cursor_flags.is_set_on_mouse_exited == NO)
{
/*
* Undocumented behavior - if a cursor is not set on exit or entry,
* we assume a push-pop situation instead.
*/
[self push];
}
}
/**<p>Sets the cursor if -isSetOnMouseExited is YES or pops the cursor
if -isSetOnMouseEntered is NO</p>
<p>See Also: -isSetOnMouseExited -isSetOnMouseEntered </p>
*/
- (void) mouseExited: (NSEvent*)theEvent
{
NSDebugLLog(@"NSCursor", @"Cursor mouseExited: enter %d exit %d",
_cursor_flags.is_set_on_mouse_entered, _cursor_flags.is_set_on_mouse_exited);
if (_cursor_flags.is_set_on_mouse_exited == YES)
{
[self set];
}
else if (_cursor_flags.is_set_on_mouse_entered == NO)
{
/*
* Undocumented behavior - if a cursor is not set on exit or entry,
* we assume a push-pop situation instead.
*/
[self pop];
}
else
{
/*
* The cursor was set on entry, we reset it to the default cursor on exit.
* Using push and pop all the time would seem to be a clearer way.
*/
[[NSCursor arrowCursor] set];
}
}
/**<p>Pops the cursor off the top of the stack and makes the previous
the current cursor.</p>
*/
- (void) pop
{
[NSCursor_class pop];
}
/**<p>Adds the NSCursor into the cursor stack and makes it the current
cursor.</p><p>See Also: -pop -set</p>
*/
- (void) push
{
[gnustep_gui_cursor_stack addObject: gnustep_gui_current_cursor];
[self set];
NSDebugLLog(@"NSCursor", @"Cursor push %p", _cid);
}
/**<p>Sets the NSCursor as the current cursor.</p>
*/
- (void) set
{
ASSIGN(gnustep_gui_current_cursor, self);
if (_cid)
{
[GSCurrentServer() setcursor: _cid];
}
else
{
/*
* No image? This is odd, so we set an standard
* cursor image (GSArrowCursor).
*/
void *c = NULL;
[GSCurrentServer() standardcursor: GSArrowCursor : &c];
if (c != NULL)
{
[self _setCid: c];
[GSCurrentServer() setcursor: _cid];
}
}
}
/** <p>Sets whether if the cursor is set on -mouseEntered:.
</p><p>See Also: -isSetOnMouseEntered -mouseEntered: -set</p>
*/
- (void) setOnMouseEntered: (BOOL)flag
{
_cursor_flags.is_set_on_mouse_entered = flag;
}
/** <p>Sets whether if the cursor is push on -mouseExited:.
</p><p>See Also: -isSetOnMouseExited -mouseExited: -set</p>
*/
- (void) setOnMouseExited: (BOOL)flag
{
_cursor_flags.is_set_on_mouse_exited = flag;
}
/*
* NSCoding protocol
*/
- (void) encodeWithCoder: (NSCoder*)aCoder
{
if ([aCoder allowsKeyedCoding])
{
if (nil != _cursor_image)
{
[aCoder encodeObject: _cursor_image forKey: @"NSImage"];
}
else
{
int type = _cursor_flags.type;
[aCoder encodeInt: type forKey: @"NSCursorType"];
}
[aCoder encodePoint: _hot_spot forKey: @"NSHotSpot"];
}
else
{
BOOL flag;
// FIXME: This wont work for the standard cursor
flag = _cursor_flags.is_set_on_mouse_entered;
[aCoder encodeValueOfObjCType: @encode(BOOL) at: &flag];
flag = _cursor_flags.is_set_on_mouse_exited;
[aCoder encodeValueOfObjCType: @encode(BOOL) at: &flag];
[aCoder encodeObject: _cursor_image];
[aCoder encodePoint: _hot_spot];
}
}
- (id) initWithCoder: (NSCoder*)aDecoder
{
if ([aDecoder allowsKeyedCoding])
{
DESTROY(self);
if ([aDecoder containsValueForKey: @"NSCursorType"])
{
int type = [aDecoder decodeIntForKey: @"NSCursorType"];
switch (type)
{
case 0:
self = [NSCursor arrowCursor];
break;
case 1:
self = [NSCursor IBeamCursor];
break;
case 2:
self = [NSCursor dragLinkCursor];
break;
case 3:
self = [NSCursor operationNotAllowedCursor];
break;
case 5:
self = [NSCursor dragCopyCursor];
break;
case 11:
self = [NSCursor closedHandCursor];
break;
case 12:
self = [NSCursor openHandCursor];
break;
case 13:
self = [NSCursor pointingHandCursor];
break;
case 17:
self = [NSCursor resizeLeftCursor];
break;
case 18:
self = [NSCursor resizeRightCursor];
break;
case 19:
self = [NSCursor resizeLeftRightCursor];
break;
case 20:
self = [NSCursor crosshairCursor];
break;
case 21:
self = [NSCursor resizeUpCursor];
break;
case 22:
self = [NSCursor resizeDownCursor];
break;
case 24:
self = [NSCursor contextualMenuCursor];
break;
case 25:
self = [NSCursor disappearingItemCursor];
break;
default:
// FIXME
self = [NSCursor arrowCursor];
break;
}
RETAIN(self);
}
else
{
NSPoint hotSpot = NSMakePoint(0, 0);
NSImage *image = nil;
if ([aDecoder containsValueForKey: @"NSHotSpot"])
{
hotSpot = [aDecoder decodePointForKey: @"NSHotSpot"];
}
if ([aDecoder containsValueForKey: @"NSImage"])
{
image = [aDecoder decodeObjectForKey: @"NSImage"];
}
self = [[NSCursor alloc] initWithImage: image
hotSpot: hotSpot];
}
}
else
{
BOOL flag;
[aDecoder decodeValueOfObjCType: @encode(BOOL)
at: &flag];
_cursor_flags.is_set_on_mouse_entered = flag;
[aDecoder decodeValueOfObjCType: @encode(BOOL)
at: &flag];
_cursor_flags.is_set_on_mouse_exited = flag;
_cursor_image = [aDecoder decodeObject];
_hot_spot = [aDecoder decodePoint];
[self _computeCid];
}
return self;
}
@end