libs-base/Source/NSUser.m
richard a1aa99475c Tidied win32 stuff
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@4237 72102866-910b-0410-8b05-ffd578937521
1999-05-11 09:21:38 +00:00

213 lines
5.5 KiB
Objective-C

/* Implementation of login-related functions for GNUstep
Copyright (C) 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: May 1996
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <config.h>
#include <objc/objc-api.h>
#include <base/preface.h>
#include <Foundation/NSString.h>
#include <Foundation/NSPathUtilities.h>
#include <Foundation/NSException.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSDictionary.h>
#include <Foundation/NSFileManager.h>
#include <Foundation/NSProcessInfo.h>
#include <Foundation/NSValue.h>
#include <Foundation/NSUserDefaults.h>
#include <stdlib.h> // for getenv()
#if !defined(__WIN32__)
#include <unistd.h> // for getlogin()
#endif
#if HAVE_PWD_H
#include <pwd.h> // for getpwnam()
#endif
#include <sys/types.h>
static NSString *theUserName = nil;
void
GSSetUserName(NSString* name)
{
if (theUserName == nil)
theUserName = RETAIN(name);
else if ([theUserName isEqualToString: name] == NO)
{
ASSIGN(theUserName, name);
[NSUserDefaults resetUserDefaults];
}
}
/*
* Return the caller's login name as an NSString object.
* The 'LOGNAME' environment variable is our primary source, but we use
* other system-dependent sources if LOGNAME is not set.
*/
NSString *
NSUserName ()
{
if (theUserName == nil)
{
const char *login_name = 0;
#if defined(__WIN32__)
/* The GetUserName function returns the current user name */
char buf[1024];
DWORD n = 1024;
if (GetEnvironmentVariable("LOGNAME", buf, 1024))
login_name = buf;
else if (GetUserName(buf, &n))
login_name = buf;
#else
login_name = getenv("LOGNAME");
if (login_name == 0 || getpwnam(login_name) == 0)
{
# if __SOLARIS__ || defined(BSD)
int uid = geteuid(); // get the effective user id
struct passwd *pwent = getpwuid (uid);
login_name = pwent->pw_name;
# else
login_name = getlogin();
if (!login_name)
login_name = cuserid(NULL);
# endif
}
#endif
if (login_name)
GSSetUserName([NSString stringWithCString: login_name]);
else
[NSException raise: NSInternalInconsistencyException
format: @"Unable to determine curren user name"];
}
return theUserName;
}
/* Return the caller's home directory as an NSString object. */
NSString *
NSHomeDirectory ()
{
return NSHomeDirectoryForUser (NSUserName ());
}
/* Return LOGIN_NAME's home directory as an NSString object. */
NSString *
NSHomeDirectoryForUser (NSString *login_name)
{
#if !defined(__WIN32__)
struct passwd *pw;
pw = getpwnam ([login_name cString]);
return [NSString stringWithCString: pw->pw_dir];
#else
/* Then environment variable HOMEPATH holds the home directory
for the user on Windows NT; Win95 has no concept of home. */
char buf[1024], *nb;
DWORD n;
NSString *s;
n = GetEnvironmentVariable("HOMEPATH", buf, 1024);
if (n > 1024)
{
/* Buffer not big enough, so dynamically allocate it */
nb = (char *)objc_malloc(sizeof(char)*(n+1));
n = GetEnvironmentVariable("HOMEPATH", nb, n+1);
nb[n] = '\0';
s = [NSString stringWithCString: nb];
free(nb);
return s;
}
else
{
/* null terminate it and return the string */
buf[n] = '\0';
return [NSString stringWithCString: buf];
}
#endif
}
NSString *NSFullUserName(void)
{
#if HAVE_PWD_H
struct passwd *pw;
pw = getpwnam([NSUserName() cString]);
return [NSString stringWithCString: pw->pw_gecos];
#else
NSLog(@"Warning: NSFullUserName not implemented\n");
return NSUserName();
#endif
}
NSArray *NSStandardApplicationPaths(void)
{
NSLog(@"Warning: NSStandardApplicationPaths not implemented\n");
return [NSArray array];
}
NSArray *NSStandardLibraryPaths(void)
{
NSLog(@"Warning: NSStandardLibraryPaths not implemented\n");
return [NSArray array];
}
NSString *NSTemporaryDirectory(void)
{
NSFileManager *manager;
NSString *tempDirName, *baseTempDirName;
#if defined(__WIN32__)
char buffer[1024];
if (GetTempPath(1024, buffer))
baseTempDirName = [NSString stringWithCString: buffer];
else
baseTempDirName = @"C:\\";
#else
baseTempDirName = @"/tmp";
#endif
tempDirName = [baseTempDirName stringByAppendingPathComponent: NSUserName()];
manager = [NSFileManager defaultManager];
if ([manager fileExistsAtPath: tempDirName] == NO)
{
NSDictionary *attr;
attr = [NSDictionary dictionaryWithObject: [NSNumber numberWithInt: 0700]
forKey: NSFilePosixPermissions];
if ([manager createDirectoryAtPath: tempDirName attributes: attr] == NO)
tempDirName = baseTempDirName;
}
return tempDirName;
}
NSString *NSOpenStepRootDirectory(void)
{
NSString* root = [[[NSProcessInfo processInfo] environment]
objectForKey:@"GNUSTEP_SYSTEM_ROOT"];
if (!root)
#if defined(__WIN32__)
root = @"C:\\";
#else
root = @"/";
#endif
return root;
}