libs-base/Source/FastMap.x
Richard Frith-MacDonald 6e76e54340 Tidied typing
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@3124 72102866-910b-0410-8b05-ffd578937521
1998-10-27 08:14:06 +00:00

616 lines
15 KiB
Text

/* A fast map/hash table implementation for NSObjects
* Copyright (C) 1998 Free Software Foundation, Inc.
*
* Author: Richard Frith-Macdonald <richard@brainstorm.co.uk>
* Created: Thu Oct 1 09:30:00 GMT 1998
*
* Based on original o_map code by Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
*
* This file is part of the GNUstep Base Library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
#include <config.h>
#include <Foundation/NSObject.h>
#include <Foundation/NSZone.h>
/* To easily un-inline functions for debugging */
#ifndef INLINE
#define INLINE inline
#endif
/*
* This file should be INCLUDED in files wanting to use the FastMap
* functions - these are all declared inline for maximum performance.
*
* The file including this one may predefine some macros to alter
* the behaviour (default macros assume the items are NSObjects
* that are to be retained in the table) ...
*
* FAST_MAP_HAS_VALUE
* If defined as 0, then this becomes a hash table rather than
* a map table.
*
* FAST_MAP_RETAIN_KEY()
* Macro to retain the key item in a map or hash table.
*
* FAST_MAP_RETAIN_VAL()
* Macro to retain the value item in a map table.
*
* FAST_MAP_RELEASE_KEY()
* Macro to release the key item in a map or hash table.
*
* FAST_MAP_RELEASE_VAL()
* Macro to release the value item in a map table.
*
* FAST_MAP_HASH()
* Macro to get the hash of a key item.
*
* FAST_MAP_EQUAL()
* Macro to compare two key items for equality - produces zero
* if the items are not equal.
*/
#ifndef FAST_MAP_HAS_VALUE
#define FAST_MAP_HAS_VALUE 1
#endif
#ifndef FAST_MAP_RETAIN_KEY
#define FAST_MAP_RETAIN_KEY(X) [(X).o retain]
#endif
#ifndef FAST_MAP_RELEASE_KEY
#define FAST_MAP_RELEASE_KEY(X) [(X).o release]
#endif
#ifndef FAST_MAP_RETAIN_VAL
#define FAST_MAP_RETAIN_VAL(X) [(X).o retain]
#endif
#ifndef FAST_MAP_RELEASE_VAL
#define FAST_MAP_RELEASE_VAL(X) [(X).o release]
#endif
#ifndef FAST_MAP_HASH
#define FAST_MAP_HASH(X) [(X).o hash]
#endif
#ifndef FAST_MAP_EQUAL
#define FAST_MAP_EQUAL(X,Y) [(X).o isEqual: (Y).o]
#endif
typedef union {
id o;
Class c;
int i;
unsigned I;
long l;
unsigned long L;
void *p;
const void *P;
char *s;
const char *S;
} FastMapItem;
typedef struct _FastMapTable FastMapTable_t;
typedef struct _FastMapBucket FastMapBucket_t;
typedef struct _FastMapNode FastMapNode_t;
typedef struct _FastMapEnumerator FastMapEnumerator_t;
typedef FastMapTable_t *FastMapTable;
typedef FastMapBucket_t *FastMapBucket;
typedef FastMapNode_t *FastMapNode;
typedef FastMapEnumerator_t *FastMapEnumerator;
struct _FastMapNode {
FastMapNode nextInBucket; /* Linked list of bucket. */
FastMapNode nextInMap; /* For enumerating. */
FastMapItem key;
#if FAST_MAP_HAS_VALUE
FastMapItem value;
#endif
};
struct _FastMapBucket {
size_t nodeCount; /* Number of nodes in bucket. */
FastMapNode firstNode; /* The linked list of nodes. */
};
struct _FastMapTable {
NSZone *zone;
size_t nodeCount; /* Number of nodes in map. */
FastMapNode firstNode; /* List for enumerating. */
size_t bucketCount; /* Number of buckets in map. */
FastMapBucket buckets; /* Array of buckets. */
FastMapNode freeNodes; /* List of unused nodes. */
size_t chunkCount; /* Number of chunks in array. */
FastMapNode *nodeChunks; /* Chunks of allocated memory. */
};
struct _FastMapEnumerator {
FastMapTable map; /* the map being enumerated. */
FastMapNode node; /* The next node to use. */
};
static INLINE FastMapBucket
FastMapPickBucket(FastMapItem key, FastMapBucket buckets, size_t bucketCount)
{
return buckets + FAST_MAP_HASH(key) % bucketCount;
}
static INLINE FastMapBucket
FastMapBucketForKey(FastMapTable map, FastMapItem key)
{
return FastMapPickBucket(key, map->buckets, map->bucketCount);
}
static INLINE void
FastMapLinkNodeIntoBucket(FastMapBucket bucket, FastMapNode node)
{
node->nextInBucket = bucket->firstNode;
bucket->firstNode = node;
}
static INLINE void
FastMapUnlinkNodeFromBucket(FastMapBucket bucket, FastMapNode node)
{
if (node == bucket->firstNode) {
bucket->firstNode = node->nextInBucket;
}
else {
FastMapNode tmp = bucket->firstNode;
while (tmp->nextInBucket != node) {
tmp = tmp->nextInBucket;
}
tmp->nextInBucket = node->nextInBucket;
}
node->nextInBucket = 0;
}
static INLINE void
FastMapLinkNodeIntoMap(FastMapTable map, FastMapNode node)
{
node->nextInMap = map->firstNode;
map->firstNode = node;
}
static INLINE void
FastMapUnlinkNodeFromMap(FastMapTable map, FastMapNode node)
{
if (node == map->firstNode) {
map->firstNode = node->nextInMap;
}
else {
FastMapNode tmp = map->firstNode;
while (tmp->nextInMap != node) {
tmp = tmp->nextInMap;
}
tmp->nextInMap = node->nextInMap;
}
node->nextInMap = 0;
}
static INLINE void
FastMapAddNodeToBucket(FastMapBucket bucket, FastMapNode node)
{
FastMapLinkNodeIntoBucket(bucket, node);
bucket->nodeCount += 1;
}
static INLINE void
FastMapAddNodeToMap(FastMapTable map, FastMapNode node)
{
FastMapBucket bucket;
bucket = FastMapBucketForKey(map, node->key);
FastMapAddNodeToBucket(bucket, node);
FastMapLinkNodeIntoMap(map, node);
map->nodeCount++;
}
static INLINE void
FastMapRemoveNodeFromBucket(FastMapBucket bucket, FastMapNode node)
{
bucket->nodeCount--;
FastMapUnlinkNodeFromBucket(bucket, node);
}
static INLINE void
FastMapRemoveNodeFromMap(FastMapTable map, FastMapBucket bkt, FastMapNode node)
{
map->nodeCount--;
FastMapUnlinkNodeFromMap(map, node);
FastMapRemoveNodeFromBucket(bkt, node);
}
static INLINE void
FastMapRemangleBuckets(FastMapTable map,
FastMapBucket old_buckets,
size_t old_bucketCount,
FastMapBucket new_buckets,
size_t new_bucketCount)
{
while (old_bucketCount-- > 0) {
FastMapNode node;
while ((node = old_buckets->firstNode) != 0) {
FastMapBucket bkt;
FastMapRemoveNodeFromBucket(old_buckets, node);
bkt = FastMapPickBucket(node->key, new_buckets, new_bucketCount);
FastMapAddNodeToBucket(bkt, node);
}
old_buckets++;
}
}
static INLINE void
FastMapMoreNodes(FastMapTable map)
{
FastMapNode *newArray;
size_t arraySize = (map->chunkCount+1)*sizeof(FastMapNode);
newArray = (FastMapNode*)NSZoneMalloc(map->zone, arraySize);
if (newArray) {
FastMapNode newNodes;
size_t chunkCount;
size_t chunkSize;
memcpy(newArray,map->nodeChunks,(map->chunkCount)*sizeof(FastMapNode));
if (map->nodeChunks != 0)
NSZoneFree(map->zone, map->nodeChunks);
map->nodeChunks = newArray;
if (map->chunkCount == 0) {
chunkCount = map->bucketCount > 1 ? map->bucketCount : 2;
}
else {
chunkCount = ((map->nodeCount>>2)+1)<<1;
}
chunkSize = chunkCount * sizeof(FastMapNode_t);
newNodes = (FastMapNode)NSZoneMalloc(map->zone, chunkSize);
if (newNodes) {
map->nodeChunks[map->chunkCount++] = newNodes;
newNodes[--chunkCount].nextInMap = map->freeNodes;
while (chunkCount--) {
newNodes[chunkCount].nextInMap = &newNodes[chunkCount+1];
}
map->freeNodes = newNodes;
}
}
}
#if FAST_MAP_HAS_VALUE
static INLINE FastMapNode
FastMapNewNode(FastMapTable map, FastMapItem key, FastMapItem value)
{
FastMapNode node = map->freeNodes;
if (node == 0) {
FastMapMoreNodes(map);
node = map->freeNodes;
if (node == 0) {
return 0;
}
}
map->freeNodes = node->nextInMap;
node->key = key;
node->value = value;
node->nextInBucket = 0;
node->nextInMap = 0;
return node;
}
#else
static INLINE FastMapNode
FastMapNewNode(FastMapTable map, FastMapItem key)
{
FastMapNode node = map->freeNodes;
if (node == 0) {
FastMapMoreNodes(map);
node = map->freeNodes;
if (node == 0) {
return 0;
}
}
map->freeNodes = node->nextInMap;
node->key = key;
node->nextInBucket = 0;
node->nextInMap = 0;
return node;
}
#endif
static INLINE void
FastMapFreeNode(FastMapTable map, FastMapNode node)
{
FAST_MAP_RELEASE_KEY(node->key);
#if FAST_MAP_HAS_VALUE
FAST_MAP_RELEASE_VAL(node->value);
#endif
node->nextInMap = map->freeNodes;
map->freeNodes = node;
}
static INLINE FastMapNode
FastMapNodeForKeyInBucket(FastMapBucket bucket, FastMapItem key)
{
FastMapNode node = bucket->firstNode;
while ((node != 0) && FAST_MAP_EQUAL(node->key, key) == NO) {
node = node->nextInBucket;
}
return node;
}
static INLINE FastMapNode
FastMapNodeForKey(FastMapTable map, FastMapItem key)
{
FastMapBucket bucket;
FastMapNode node;
bucket = FastMapBucketForKey(map, key);
node = FastMapNodeForKeyInBucket(bucket, key);
return node;
}
static INLINE void
FastMapResize(FastMapTable map, size_t new_capacity)
{
FastMapBucket new_buckets;
size_t size = 1;
size_t old = 1;
/*
* Find next size up in the fibonacci series
*/
while (size < new_capacity) {
size_t tmp = old;
old = size;
size += tmp;
}
/*
* Avoid 8 - since hash functions frequently generate uneven distributions
* around powers of two - we don't want lots of keys falling into a single
* bucket.
*/
if (size == 8) size++;
/*
* Make a new set of buckets for this map
*/
new_buckets = (FastMapBucket)NSZoneCalloc(map->zone, size,
sizeof(FastMapBucket_t));
if (new_buckets != 0) {
FastMapRemangleBuckets(map,
map->buckets,
map->bucketCount,
new_buckets,
size);
if (map->buckets != 0) {
NSZoneFree(map->zone, map->buckets);
}
map->buckets = new_buckets;
map->bucketCount = size;
}
}
static INLINE void
FastMapRightSizeMap(FastMapTable map, size_t capacity)
{
/* FIXME: Now, this is a guess, based solely on my intuition. If anyone
* knows of a better ratio (or other test, for that matter) and can
* provide evidence of its goodness, please get in touch with me, Albin
* L. Jones <Albin.L.Jones@Dartmouth.EDU>. */
if (3 * capacity >= 4 * map->bucketCount) {
FastMapResize(map, (3 * capacity)/4 + 1);
}
}
/** Enumerating **/
/* WARNING: You should not alter a map while an enumeration is
* in progress. The results of doing so are reasonably unpremapable.
* With that in mind, read the following warnings carefully. But
* remember, DON'T MESS WITH A MAP WHILE YOU'RE ENUMERATING IT. */
/* IMPORTANT WARNING: Map enumerators, as I have map them up, have a
* wonderous property. Namely, that, while enumerating, one may add
* new elements (i.e., new nodes) to the map while an enumeration is
* in progress (i.e., after `o_map_enumerator_for_map()' has been
* called), and the enumeration remains the same. */
/* WARNING: The above warning should not, in any way, be taken as
* assurance that this property of map enumerators will be preserved
* in future editions of the library. I'm still thinking about
* this. */
/* IMPORTANT WARNING: Enumerators have yet another wonderous property.
* Once a node has been returned by `FastMapEnumeratorNextNode()', it may be
* removed from the map without effecting the rest of the current
* enumeration. */
/* EXTREMELY IMPORTANT WARNING: The purpose of this warning is point
* out that, at this time, various (i.e., many) functions depend on
* the behaviours outlined above. So be prepared for some serious
* breakage when you go fudging around with these things. */
static INLINE FastMapEnumerator_t
FastMapEnumeratorForMap(FastMapTable map)
{
FastMapEnumerator_t enumerator;
enumerator.map = map;
enumerator.node = map->firstNode;
return enumerator;
}
static INLINE FastMapNode
FastMapEnumeratorNextNode(FastMapEnumerator enumerator)
{
FastMapNode node;
node = enumerator->node;
if (node != 0)
enumerator->node = node->nextInMap;
/* Send back NODE. */
return node;
}
#if FAST_MAP_HAS_VALUE
static INLINE FastMapNode
FastMapAddPairNoRetain(FastMapTable map, FastMapItem key, FastMapItem value)
{
FastMapNode node;
node = FastMapNewNode(map, key, value);
if (node != 0) {
FastMapRightSizeMap(map, map->nodeCount);
FastMapAddNodeToMap(map, node);
}
return node;
}
static INLINE FastMapNode
FastMapAddPair(FastMapTable map, FastMapItem key, FastMapItem value)
{
FastMapNode node;
FAST_MAP_RETAIN_KEY(key);
FAST_MAP_RETAIN_VAL(value);
node = FastMapNewNode(map, key, value);
if (node != 0) {
FastMapRightSizeMap(map, map->nodeCount);
FastMapAddNodeToMap(map, node);
}
return node;
}
#else
static INLINE FastMapNode
FastMapAddKeyNoRetain(FastMapTable map, FastMapItem key)
{
FastMapNode node;
node = FastMapNewNode(map, key);
if (node != 0) {
FastMapRightSizeMap(map, map->nodeCount);
FastMapAddNodeToMap(map, node);
}
return node;
}
static INLINE FastMapNode
FastMapAddKey(FastMapTable map, FastMapItem key)
{
FastMapNode node;
FAST_MAP_RETAIN_KEY(key);
node = FastMapNewNode(map, key);
if (node != 0) {
FastMapRightSizeMap(map, map->nodeCount);
FastMapAddNodeToMap(map, node);
}
return node;
}
#endif
static INLINE void
FastMapRemoveKey(FastMapTable map, FastMapItem key)
{
FastMapBucket bucket = FastMapBucketForKey(map, key);
if (bucket != 0) {
FastMapNode node = FastMapNodeForKeyInBucket(bucket, key);
if (node != 0) {
FastMapRemoveNodeFromMap(map, bucket, node);
FastMapFreeNode(map, node);
}
}
}
static INLINE void
FastMapCleanMap(FastMapTable map)
{
FastMapBucket bucket = map->buckets;
int i;
for (i = 0; i < map->bucketCount; i++) {
while (bucket->nodeCount != 0) {
FastMapNode node = bucket->firstNode;
FastMapRemoveNodeFromBucket(bucket, node);
FastMapFreeNode(map, node);
}
bucket++;
}
map->firstNode = 0;
map->nodeCount = 0;
}
static INLINE void
FastMapEmptyMap(FastMapTable map)
{
int i;
FastMapCleanMap(map);
if (map->buckets != 0) {
NSZoneFree(map->zone, map->buckets);
map->buckets = 0;
map->bucketCount = 0;
}
if (map->nodeChunks != 0) {
for (i = 0; i < map->chunkCount; i++) {
NSZoneFree(map->zone, map->nodeChunks[i]);
}
map->chunkCount = 0;
NSZoneFree(map->zone, map->nodeChunks);
map->nodeChunks = 0;
}
map->freeNodes = 0;
map->zone = 0;
}
static INLINE FastMapTable
FastMapInitWithZoneAndCapacity(FastMapTable map, NSZone *zone, size_t capacity)
{
map->zone = zone;
map->nodeCount = 0;
map->bucketCount = 0;
map->firstNode = 0;
map->buckets = 0;
map->nodeChunks = 0;
map->freeNodes = 0;
map->chunkCount = 0;
FastMapRightSizeMap(map, capacity);
FastMapMoreNodes(map);
}