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100 lines
3.9 KiB
Objective-C
100 lines
3.9 KiB
Objective-C
/* Protocol for GNU Objective-C objects that can keep a retain count.
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Copyright (C) 1993,1994 Free Software Foundation, Inc.
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Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
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Date: July 1994
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This file is part of the GNU Objective C Class Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __Retaining_h_OBJECTS_INCLUDE
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#define __Retaining_h_OBJECTS_INCLUDE
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#include <objects/stdobjects.h>
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@protocol Retaining
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- retain;
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/* Use this message when the sender did not allocate the receiving
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object, but the sender wants to keep a reference to the receiving
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object. It increments a reference count for the object. The
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object will not be deallocated until after a matching release
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message is sent to this object.
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IMPORTANT PROGRAMMING CONVENTION: There is no need to send this
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message to objects that the sender allocated---allocating an object
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already implies that the object will not be deallocated until the
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sender releases it. Just as "retain" and "release" messages cancel
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each other, one "release" message is needed to cancel the original
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allocation. */
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- (oneway void) release;
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/* Use this message when the sender is done with the receiving object.
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If the sender had the last reference to the object, the object will
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be deallocated by sending "dealloc" to it.
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IMPORTANT PROGRAMMING CONVENTION: The sender should only send this
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to objects that it has allocated or has retain'ed. */
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- (void) dealloc;
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/* This method deallocates the memory for this object. You should not
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send this message yourself; it is sent for you by the release
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method, which properly manages retain counts. Do, however,
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override this method to deallocate any memory allocated by this
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object during initialization; the overriding method should call
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[super dealloc] at the end. */
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- (unsigned) retainCount;
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/* This method returns the retain count to this object. It does
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not, however, include the decrements due to stackRelease's. Note
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that the returned number is not quite a "reference count" in the
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traditional sense; it is less by one in that it is actually a count
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of the number of unreleased retain messages sent. A retainCount of
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zero implies that there is still one more release necessary to
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deallocate the receiver. For example, after an object is created,
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its retainCount is zero, but another "release" message is still
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required before the object will be deallocated. */
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- autorelease;
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/* Use this message when the sender is done with this object, but the
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sender doesn't want the object to be deallocated immediately
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because the function that sends this message will use this object
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as its return value. The object will be queued to receive the
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actual "release" message later.
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Due to this delayed release, the function that receives the object
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as a return value will have the opportunity to retain the object
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before the "release" instigated by the "autorelease" actually
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takes place.
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For the object to be autoreleased, you must have previously created
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a AutoreleasePool or an AutoreleaseStack. If you don't, however,
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your program won't crash, the release corresponding to the
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autorelease will just never happen. */
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@end
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#endif /* __Retaining_h_OBJECTS_INCLUDE */
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