libs-base/Source/TcpPort.m
mccallum f1c58719fa Patch from Scott Christley.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@1551 72102866-910b-0410-8b05-ffd578937521
1996-05-27 14:26:41 +00:00

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/* Implementation of network port object based on TCP sockets
Copyright (C) 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: February 1996
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* A strange attempt to make SOCK_STREAM sockets look like ports. The
two concepts don't fit together easily. Be prepared for a little
weirdness. */
/* TODO:
Make the sockets non-blocking.
Change so we don't wait on incoming packet prefix.
All the abort()'s should be Exceptions.
*/
#include <gnustep/base/preface.h>
#include <gnustep/base/TcpPort.h>
#include <gnustep/base/Array.h>
#include <gnustep/base/Notification.h>
#include <gnustep/base/RunLoop.h>
#include <gnustep/base/Invocation.h>
#include <Foundation/NSDate.h>
#include <stdio.h>
#include <stdlib.h>
#ifndef WIN32
#include <unistd.h> /* for gethostname() */
#include <sys/param.h> /* for MAXHOSTNAMELEN */
#include <arpa/inet.h> /* for inet_ntoa() */
#endif /* !WIN32 */
#include <string.h> /* for memset() */
#ifndef WIN32
#include <sys/time.h>
#include <sys/resource.h>
#endif
/* On some systems FD_ZERO is a macro that uses bzero().
Just define it to use GCC's builtin memset(). */
#define bzero(PTR, LEN) memset (PTR, 0, LEN)
static int debug_tcp_port = 0;
/* Private interfaces */
@interface TcpInPort (Private)
- (int) _socket;
- (struct sockaddr_in*) _listeningSockaddr;
- (void) _addClientOutPort: p;
- (void) _connectedOutPortInvalidated: p;
- _tryToGetPacketFromReadableFD: (int)fd_index;
@end
@interface TcpOutPort (Private)
- (int) _socket;
- _initWithSocket: (int)s inPort: ip;
+ _newWithAcceptedSocket: (int)s peeraddr: (struct sockaddr_in*)addr inPort: p;
- (struct sockaddr_in*) _remoteInPortSockaddr;
@end
@interface TcpInPacket (Private)
- (int) _fillFromSocket: (int)s;
+ (void) _getPacketSize: (int*)size
andReplyPort: (id*)rp
fromSocket: (int)s
inPort: ip;
@end
@interface TcpOutPacket (Private)
- (void) _writeToSocket: (int)s
withReplySockaddr: (struct sockaddr_in*)addr;
@end
#if 0
/* Not currently being used; but see the comment in -sendPacket: */
/* TcpInStream - an object that represents an accept()'ed socket
that's being polled by a TcpInPort's select(). This object cannot
be the same as a TcpOutPort because we cannot be sure that someone
is polling the socket on the other end---unfortunately this means
that the socket's used by Tcp*Port objects are only used for sending
data in one direction. */
@interface TcpInStream : NSObject
{
int _socket;
id _listening_in_port;
}
- initWithAcceptedSocket: (int)s inPort: p;
@end
#endif /* 0 */
/* Our current, sad excuse for a name server. */
static unsigned short
name_2_port_number (const char *name)
{
unsigned int ret = 0;
unsigned int ctr = 0;
while (*name)
{
ret ^= *name++ << ctr;
ctr = (ctr + 1) % sizeof (void *);
}
return (ret % (65535 - IPPORT_USERRESERVED - 1)) + IPPORT_USERRESERVED;
/* return strlen (name) + IPPORT_USERRESERVED; */
}
/* Both TcpInPort's and TcpOutPort's are entered in this maptable. */
static NSMapTable *socket_2_port = NULL;
static void
init_socket_2_port ()
{
if (!socket_2_port)
socket_2_port =
NSCreateMapTable (NSIntMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
}
/* TcpInPort class - An object that represents a listen()'ing socket,
and a collection of socket's which the RunLoop will poll using
select(). Each of the socket's that is polled is actually held by
a TcpOutPort object. See the comments by TcpOutPort below. */
@implementation TcpInPort
/* This map table is used to make sure we don't create more than one
TcpInPort listening to the same port number. */
static NSMapTable* port_number_2_port;
+ (void) initialize
{
if (self == [TcpInPort class])
port_number_2_port =
NSCreateMapTable (NSIntMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
init_socket_2_port ();
}
/* This is the designated initializer.
If N is zero, it will choose a port number for you. */
+ newForReceivingFromPortNumber: (unsigned short)n
{
TcpInPort *p;
/* If there already is a TcpInPort listening to this port number,
don't create a new one, just return the old one. */
if ((p = (id) NSMapGet (port_number_2_port, (void*)((int)n))))
{
assert (p->is_valid);
return p;
}
/* There isn't already a TcpInPort for this port number, so create
a new one. */
/* Create the port object. */
p = [[TcpInPort alloc] init];
/* Create the socket. */
p->_socket = socket (AF_INET, SOCK_STREAM, 0);
if (p->_socket < 0)
{
perror ("[TcpInPort +newForReceivingFromPortNumber:] socket()");
abort ();
}
/* Register the port object according to its socket. */
assert (!NSMapGet (socket_2_port, (void*)p->_socket));
NSMapInsert (socket_2_port, (void*)p->_socket, p);
/* Give the socket a name using bind() and INADDR_ANY for the
machine address in _LISTENING_ADDRESS; then put the network
address of this machine in _LISTENING_ADDRESS.SIN_ADDR, so
that when we encode the address, another machine can find us. */
{
struct hostent *hp;
char hostname[MAXHOSTNAMELEN];
int len = MAXHOSTNAMELEN;
/* Fill in the _LISTENING_ADDRESS with the address this in port on
which will listen for connections. Use INADDR_ANY so that we
will accept connection on any of the machine network addresses;
most machine will have both an Internet address, and the
"localhost" address (i.e. 127.0.0.1) */
p->_listening_address.sin_addr.s_addr = htonl (INADDR_ANY);
p->_listening_address.sin_family = AF_INET;
p->_listening_address.sin_port = htons (n);
/* N may be zero, in which case bind() will choose a port number
for us. */
if (bind (p->_socket,
(struct sockaddr*) &(p->_listening_address),
sizeof (p->_listening_address))
< 0)
{
perror ("[TcpInPort +newForReceivingFromPortNumber] bind()");
abort ();
}
/* Now change INADDR_ANY to the specific network address of this
machine so that, when we encoded our _LISTENING_ADDRESS for a
Distributed Objects connection to another machine, they get our
unique host address that can identify us across the network. */
if (gethostname (hostname, len) < 0)
{
perror ("[TcpInPort +newForReceivingFromPortNumber:] gethostname()");
abort ();
}
hp = gethostbyname (hostname);
if (!hp)
/* xxx This won't work with port connections on a network, though.
Fix this. Perhaps there is a better way of getting the address
of the local host. */
hp = gethostbyname ("localhost");
assert (hp);
memcpy (&(p->_listening_address.sin_addr), hp->h_addr, hp->h_length);
}
/* If the caller didn't specify a port number, it was chosen for us.
Here, find out what number was chosen. */
if (!n)
/* xxx Perhaps I should do this unconditionally? */
{
int size = sizeof (p->_listening_address);
if (getsockname (p->_socket,
(struct sockaddr*)&(p->_listening_address),
&size)
< 0)
{
perror ("[TcpInPort +newForReceivingFromPortNumber] getsockname()");
abort ();
}
assert (p->_listening_address.sin_port);
}
/* Set it up to accept connections, let 10 pending connections queue */
/* xxx Make this "10" a class variable? */
if (listen (p->_socket, 10) < 0)
{
perror ("[TcpInPort +newForReceivingFromPortNumber] listen()");
abort ();
}
/* Initialize the tables for matching socket's to out ports and packets. */
p->_client_sock_2_out_port =
NSCreateMapTable (NSIntMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
p->_client_sock_2_packet =
NSCreateMapTable (NSIntMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
/* Record the new port in TcpInPort's class table. */
NSMapInsert (port_number_2_port, (void*)(int)n, p);
return p;
}
+ newForReceivingFromRegisteredName: (id <String>)name
{
return [self newForReceivingFromPortNumber:
name_2_port_number ([name cStringNoCopy])];
}
+ newForReceiving
{
return [self newForReceivingFromPortNumber: 0];
}
- (id <Collecting>) connectedOutPorts
{
NSMapEnumerator me = NSEnumerateMapTable (_client_sock_2_out_port);
int count = NSCountMapTable (_client_sock_2_out_port);
int sock;
id out_port;
id out_ports[count];
int i;
for (i = 0;
NSNextMapEnumeratorPair (&me, (void*)&sock, (void*)&out_port);
i++)
out_ports[i] = out_port;
return [[[Array alloc] initWithObjects: out_ports count: count]
autorelease];
}
- (unsigned) numberOfConnectedOutPorts
{
return NSCountMapTable (_client_sock_2_out_port);
}
- (struct sockaddr_in*) _listeningSockaddr
{
assert (is_valid);
return &_listening_address;
}
/* Usually, you would run the run loop to get packets, but if you
want to wait for one directly from a port, you can use this method. */
- newPacketReceivedBeforeDate: date
{
id saved_packet_invocation;
id packet = nil;
id handle_packet (id p)
{
packet = p;
return nil;
}
/* Swap in our own temporary handler. */
saved_packet_invocation = _packet_invocation;
_packet_invocation = [[ObjectFunctionInvocation alloc]
initWithObjectFunction: handle_packet];
/* Make sure we're in the run loop, and run it, waiting for the
incoming packet. */
[[RunLoop currentInstance] addPort: self
forMode: [RunLoop currentMode]];
while ([RunLoop runOnceBeforeDate: date]
&& !packet)
;
/* Clean up, getting ready to return. Swap back in the old packet
handler, and decrement the number of times we've been added to
this run loop. */
_packet_invocation = saved_packet_invocation;
[[RunLoop currentInstance] removePort: self
forMode: [RunLoop currentMode]];
return packet;
}
/* Read some data from FD; if we read enough to complete a packet,
return the packet. Otherwise, keep the partially read packet in
_CLIENT_SOCK_2_PACKET. */
- _tryToGetPacketFromReadableFD: (int)fd_index
{
if (fd_index == _socket)
{
/* This is a connection request on the original listen()'ing socket. */
int new;
int size;
volatile id op;
struct sockaddr_in clientname;
size = sizeof (clientname);
new = accept (_socket, (struct sockaddr*)&clientname, &size);
if (new < 0)
{
perror ("[TcpInPort receivePacketWithTimeout:] accept()");
abort ();
}
op = [TcpOutPort _newWithAcceptedSocket: new
peeraddr: &clientname
inPort: self];
[self _addClientOutPort: op];
if (debug_tcp_port)
fprintf (stderr,
"%s: Accepted connection from\n %s.\n",
object_get_class_name (self),
[[op description] cStringNoCopy]);
[NotificationDispatcher
postNotificationName: InPortAcceptedClientNotification
object: self
userInfo: op];
}
else
{
/* Data has arrived on an already-connected socket. */
TcpInPacket *packet;
int remaining;
/* See if there is already a InPacket object waiting for
more data from this socket. */
if (!(packet = NSMapGet (_client_sock_2_packet,
(void*)fd_index)))
{
/* This is the beginning of a new packet on this socket.
Create a new InPacket object for gathering the data. */
/* First, get the packet size and reply port, (which is
encoded in the first few bytes of the stream). */
int packet_size;
id reply_port;
[TcpInPacket _getPacketSize: &packet_size
andReplyPort: &reply_port
fromSocket: fd_index
inPort: self];
/* If we got an EOF when trying to read the packet prefix,
invalidate the port, and keep on waiting for incoming
data on other sockets. */
if (packet_size == EOF)
{
[(id) NSMapGet (_client_sock_2_out_port,
(void*)fd_index)
invalidate];
return nil;
}
else
{
packet = [[TcpInPacket alloc]
initForReceivingWithCapacity: packet_size
receivingInPort: self
replyOutPort: reply_port];
}
/* The packet has now been created with correct capacity */
}
/* Suck bytes from the socket into the packet; find out
how many more bytes are needed before packet will be
complete. */
remaining = [packet _fillFromSocket: (int)fd_index];
if (remaining == EOF)
{
/* We got an EOF when trying to read packet data;
release the packet and invalidate the corresponding
port, and keep on waiting for incoming data on
other sockets. */
[packet release];
[(id) NSMapGet (_client_sock_2_out_port, (void*)fd_index)
invalidate];
return nil;
}
else if (remaining == 0)
{
/* No bytes are remaining to be read for this packet;
the packet is complete; return it. */
assert (packet && [packet class]);
return packet;
}
}
return nil;
}
/* Dealing with the relationship to a RunLoop. */
/* The RunLoop will send us this message just before it's about to call
select(). It is asking us to fill fds[] in with the sockets on which
it should listen. *count should be set to the number of sockets we
put in the array. */
- (void) getFds: (int*)fds count: (int*)count
{
NSMapEnumerator me;
int sock;
id out_port;
/* Make sure there is enough room in the provided array. */
assert (*count > NSCountMapTable (_client_sock_2_out_port));
/* Put in our listening socket. */
*count = 0;
fds[(*count)++] = _socket;
/* Enumerate all our client sockets, and put them in. */
me = NSEnumerateMapTable (_client_sock_2_out_port);
while (NSNextMapEnumeratorPair (&me, (void*)&sock, (void*)&out_port))
fds[(*count)++] = sock;
}
/* This is called by the RunLoop when select() says the FD is ready
for reading. */
- (void) readyForReadingOnFileDescriptor: (int)fd;
{
id packet = [self _tryToGetPacketFromReadableFD: fd];
if (packet)
[_packet_invocation invokeWithObject: packet];
}
/* Adding an removing client sockets (ports). */
/* Add and removing out port's from the collection of connections we handle. */
- (void) _addClientOutPort: p
{
int s = [p _socket];
assert (is_valid);
/* Make sure it hasn't already been added. */
assert (!NSMapGet (_client_sock_2_out_port, (void*)s));
/* Add it, and put its socket in the set of file descriptors we poll. */
NSMapInsert (_client_sock_2_out_port, (void*)s, p);
}
/* Called by an OutPort in its -invalidate method. */
- (void) _connectedOutPortInvalidated: p
{
id packet;
int s = [p _socket];
assert (is_valid);
if (debug_tcp_port)
fprintf (stderr,
"%s: Closed connection from\n %s\n",
object_get_class_name (self),
[[p description] cStringNoCopy]);
packet = NSMapGet (_client_sock_2_packet, (void*)s);
if (packet)
{
NSMapRemove (_client_sock_2_packet, (void*)s);
[packet release];
}
NSMapRemove (_client_sock_2_out_port, (void*)s);
/* xxx Should this be earlier, so that the notification recievers
can still use _client_sock_2_out_port before the out port P is removed? */
[NotificationDispatcher
postNotificationName: InPortClientBecameInvalidNotification
object: self
userInfo: p];
}
- (int) _socket
{
return _socket;
}
- (int) portNumber
{
return (int) ntohs (_listening_address.sin_port);
}
- (void) invalidate
{
if (is_valid)
{
NSMapEnumerator me = NSEnumerateMapTable (_client_sock_2_out_port);
int count = NSCountMapTable (_client_sock_2_out_port);
id out_port;
int sock;
id out_ports[count];
int i;
for (i = 0;
NSNextMapEnumeratorPair (&me, (void*)&sock, (void*)&out_port);
i++)
out_ports[i] = out_port;
for (i = 0; i < count; i++)
{
/* This will call [self _invalidateConnectedOutPort: for each. */
[out_ports[i] invalidate];
}
assert (!NSCountMapTable (_client_sock_2_out_port));
/* xxx Perhaps should delay this close() to keep another port from
getting it. This may help Connection invalidation confusion.
However, then the process might run out of FD's if the close()
was delayed too long. */
close (_socket);
/* These are here, and not in -dealloc, to prevent
+newForReceivingFromPortNumber: from returning invalid sockets. */
NSMapRemove (socket_2_port, (void*)_socket);
NSMapRemove (port_number_2_port,
(void*)(int) ntohs(_listening_address.sin_port));
/* This also posts a PortBecameInvalidNotification. */
[super invalidate];
}
}
- (void) dealloc
{
[self invalidate];
/* assert that these are empty? */
NSFreeMapTable (_client_sock_2_out_port);
NSFreeMapTable (_client_sock_2_packet);
[super dealloc];
}
- (void) checkConnection
{
[self notImplemented: _cmd];
}
+ (Class) outPacketClass
{
return [TcpOutPacket class];
}
- (Class) outPacketClass
{
return [TcpOutPacket class];
}
- description
{
return [NSString
stringWithFormat: @"%s%c0x%x port %hd socket %d",
object_get_class_name (self),
is_valid ? ' ' : '-',
(unsigned)self,
ntohs (_listening_address.sin_port),
_socket];
}
- (Class) classForConnectedCoder: aRmc
{
/* Make sure that Connection's always send us bycopy, not a Proxy class.
Also, encode a "send right" (ala Mach), not the "receive right". */
return [TcpOutPort class];
}
- (void) encodeWithCoder: aCoder
{
assert (is_valid);
/* We are actually encoding a "send right" (ala Mach),
not a receive right.
These values must match those expected by [TcpOutPort +newWithCoder] */
[super encodeWithCoder: aCoder];
/* Encode these at bytes, not as C-variables, because they are
already in "network byte-order". */
[aCoder encodeBytes: &_listening_address.sin_port
count: sizeof (_listening_address.sin_port)
withName: @"socket number"];
[aCoder encodeBytes: &_listening_address.sin_addr.s_addr
count: sizeof (_listening_address.sin_addr.s_addr)
withName: @"inet address"];
}
+ newWithCoder: aCoder
{
/* An InPort cannot be created by decoding, only OutPort's. */
[self shouldNotImplement: _cmd];
return nil;
}
@end
/* TcpOutPort - An object that represents a connection to a remote
host. Although it is officially an "Out" Port, we actually receive
data on the socket that is this object's `_socket' ivar; TcpInPort
takes care of this. */
@implementation TcpOutPort
/* A collection of all the all the TcpOutPort's, keyed by their id. */
/* xxx This would be more efficient as a void* array instead of a map table. */
static NSMapTable *out_port_bag = NULL;
+ (void) initialize
{
if (self == [TcpOutPort class])
{
init_socket_2_port ();
out_port_bag = NSCreateMapTable (NSNonOwnedPointerMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
}
}
#if 0
/* Not needed unless we use TcpInStream objects. */
+ (void) checkForInvalidatedPorts {}
#endif
/* This is the designated creator.
If SOCK is 0, then SOCKADDR must be non-NULL. It is the address of
the socket on which the remote TcpInPort is listen()'ing. Note
that it is *not* the address of the TcpOutPort's
getsockname(_socket,...), and it is not the address of the
TcpOutPort's getpeername(_socket,...).
SOCK can be either an already-created socket, or 0, in which case a
socket will be created.
If SOCK is non-zero, and SOCKADDR is non-zero, then this is a request
to set the _remote_in_port_address ivar of a pre-existing TcpOutPort
instance. In this case the IP argument must match the _polling_in_port
of the instance.
IP can be either an already-created InPort object, or nil. */
+ newForSendingToSockaddr: (struct sockaddr_in*)sockaddr
withAcceptedSocket: (int)sock
pollingInPort: ip
{
TcpOutPort *p;
/* See if there already exists a port for this sockaddr;
if so, just return it. However, there is no need to do this
if SOCK already holds an accept()'ed socket---in that case we
should always create a new OutPort object. */
if (!sock)
{
NSMapEnumerator me = NSEnumerateMapTable (out_port_bag);
void *k;
assert (sockaddr);
while (NSNextMapEnumeratorPair (&me, &k, (void**)&p))
{
/* xxx Do I need to make sure connectedInPort is the same too? */
/* xxx Come up with a way to do this with a hash key, not a list. */
if ((sockaddr->sin_port
== p->_remote_in_port_address.sin_port)
&& (sockaddr->sin_addr.s_addr
== p->_remote_in_port_address.sin_addr.s_addr))
/* Assume that sin_family is equal. Using memcmp() doesn't
work because sin_zero's may differ. */
{
assert (p->is_valid);
return p;
}
}
}
/* xxx When the AcceptedSocket-style OutPort gets its
_remote_in_port_address set, we should make sure that there isn't
already an OutPort with that address. */
/* See if there already exists a TcpOutPort object with ivar _socket
equal to SOCK. If there is, and if sockaddr is non-null, this
call may be a request to set the TcpOutPort's _remote_in_port_address
ivar. */
if (sock && (p = NSMapGet (socket_2_port, (void*)sock)))
{
assert ([p isKindOfClass: [TcpOutPort class]]);
if (sockaddr)
{
/* Make sure the address we're setting it to is non-zero. */
assert (sockaddr->sin_port);
/* See if the _remote_in_port_address is already set */
if (p->_remote_in_port_address.sin_family)
{
/* It is set; make sure no one is trying to change it---that
isn't allowed. */
if ((p->_remote_in_port_address.sin_port
!= sockaddr->sin_port)
|| (p->_remote_in_port_address.sin_addr.s_addr
!= sockaddr->sin_addr.s_addr))
[self error:"Can't change reply port of an out port once set"];
}
else
{
/* It wasn't set before; set it by copying it in. */
memcpy (&(p->_remote_in_port_address),
sockaddr,
sizeof (p->_remote_in_port_address));
if (debug_tcp_port)
printf ("TcpOutPort setting remote address\n%s\n",
[[self description] cStringNoCopy]);
}
}
assert (p->is_valid);
return p;
}
/* There isn't already an in port for this sockaddr or sock,
so create a new port. */
p = [[self alloc] init];
/* Set its socket. */
if (sock)
p->_socket = sock;
else
{
p->_socket = socket (AF_INET, SOCK_STREAM, 0);
if (p->_socket < 0)
{
perror ("[TcpOutPort newForSendingToSockaddr:...] socket()");
abort ();
}
}
/* Register which InPort object will listen to replies from our messages.
This may be nil, in which case it can get set later in -sendPacket... */
p->_polling_in_port = [ip retain];
/* Set the port's address. */
if (sockaddr)
{
assert (sockaddr->sin_port);
memcpy (&(p->_remote_in_port_address), sockaddr, sizeof(*sockaddr));
}
else
{
/* Else, _remote_in_port_address will remain as zero's for the
time being, and may get set later by calling
+newForSendingToSockaddr.. with a non-zero socket, and a
non-NULL sockaddr. */
p->_remote_in_port_address.sin_family = 0;
p->_remote_in_port_address.sin_port = 0;
p->_remote_in_port_address.sin_addr.s_addr = 0;
}
/* xxx Do I need to bind(_socket) to this address? I don't think so. */
/* Connect the socket to its destination, (if it hasn't been done
already by a previous accept() call. */
if (!sock)
{
assert (p->_remote_in_port_address.sin_family);
if (connect (p->_socket,
(struct sockaddr*)&(p->_remote_in_port_address),
sizeof(p->_remote_in_port_address))
< 0)
{
perror ("[TcpOutPort newForSendingToSockaddr:...] connect()");
abort ();
}
}
/* Put it in the shared socket->port map table. */
assert (!NSMapGet (socket_2_port, (void*)p->_socket));
NSMapInsert (socket_2_port, (void*)p->_socket, p);
/* Put it in TcpOutPort's registry. */
NSMapInsert (out_port_bag, (void*)p, (void*)p);
return p;
}
+ newForSendingToPortNumber: (unsigned short)n
onHost: (id <String>)hostname
{
struct hostent *hp;
const char *host_cstring;
struct sockaddr_in addr;
/* Look up the hostname. */
if (!hostname || ![hostname length])
host_cstring = "localhost";
else
host_cstring = [hostname cStringNoCopy];
hp = gethostbyname ((char*)host_cstring);
if (!hp)
[self error: "unknown host: \"%s\"", host_cstring];
/* Get the sockaddr_in address. */
memcpy (&addr.sin_addr, hp->h_addr, hp->h_length);
addr.sin_family = AF_INET;
addr.sin_port = htons (n);
return [self newForSendingToSockaddr: &addr
withAcceptedSocket: 0
pollingInPort: nil];
}
+ newForSendingToRegisteredName: (id <String>)name
onHost: (id <String>)hostname
{
return [self newForSendingToPortNumber:
name_2_port_number ([name cStringNoCopy])
onHost: hostname];;
}
+ _newWithAcceptedSocket: (int)s
peeraddr: (struct sockaddr_in*)peeraddr
inPort: p
{
#if 0
struct sockaddr_in addr;
int size = sizeof (struct sockaddr_in);
/* Get the sockaddr. */
if (getpeername (s, (struct sockaddr*)&addr, &size) < 0)
{
perror ("[TcpPort +newWithAcceptedSocket:] getsockname()");
abort ();
}
assert (size == sizeof (struct sockaddr_in));
/* xxx Perhaps I have to get peer name here!! */
assert (ntohs (addr.sin_port) != [p portNumber]);
#elif 0
struct sockaddr_in in_port_address;
c = read (s, &in_port_address, sizeof(struct sockaddr_in));
#endif
return [self newForSendingToSockaddr: NULL
withAcceptedSocket: s
pollingInPort: p];
}
- (struct sockaddr_in*) _remoteInPortSockaddr
{
return &_remote_in_port_address;
}
- (BOOL) sendPacket: packet
{
id reply_port = [packet replyInPort];
assert (is_valid);
/* If the socket of this TcpOutPort isn't already being polled
for incoming data by a TcpInPort, and if the packet's REPLY_PORT
is non-nil, then set up this TcpOutPort's socket to be polled by
the REPLY_PORT. Once a TcpOutPort is associated with a particular
TcpInPort, it is permanantly associated with that InPort; it cannot
be re-associated with another TcpInPort later.
The creation and use of TcpInStream objects could avoid this
restriction; see the note about them at the top of this file. */
if (_polling_in_port == nil && reply_port != nil)
{
_polling_in_port = [reply_port retain];
[_polling_in_port _addClientOutPort: self];
}
else if (_polling_in_port != reply_port)
[self error: "Instances of %s can't change their reply port once set.",
object_get_class_name (self)];
/* Creating TcpInStream objects, and separating them from
TcpOutPort's would fix this restriction. However, it would
also have the disadvantage of using all socket's only for
sending data one-way, and creating twice as many socket's for
two-way exchanges. */
/* Ask the packet to write it's bytes to the socket.
The TcpPacket will also write a prefix, indicating the packet size
and the reply port address. If REPLY_PORT is nil, the second argument
to this call with be NULL, and __writeToSocket:withReplySockaddr: will
know that there is no reply port. */
[packet _writeToSocket: _socket
withReplySockaddr: [reply_port _listeningSockaddr]];
return YES;
}
- (int) _socket
{
return _socket;
}
- (int) portNumber
{
return (int) ntohs (_remote_in_port_address.sin_port);
}
- (void) close
{
[self invalidate];
}
- (void) invalidate
{
assert (is_valid);
/* xxx Perhaps should delay this close() to keep another port from
getting it. This may help Connection invalidation confusion. */
if (close (_socket) < 0)
{
perror ("[TcpOutPort -invalidate] close()");
abort ();
}
[_polling_in_port _connectedOutPortInvalidated: self];
[_polling_in_port release];
_polling_in_port = nil;
/* This is here, and not in -dealloc, because invalidated
but not dealloc'ed ports should not be returned from
the out_port_bag in +newForSendingToSockaddr:... */
NSMapRemove (out_port_bag, (void*)self);
/* This is here, and not in -dealloc, because invalidated
but not dealloc'ed ports should not be returned from
the socket_2_port in +newForSendingToSockaddr:... */
NSMapRemove (socket_2_port, (void*)_socket);
/* This also posts a PortBecameInvalidNotification. */
[super invalidate];
}
- (void) dealloc
{
if (is_valid)
[self invalidate];
[super dealloc];
}
- classForConnectedCoder: aRmc
{
/* Make sure that Connection's always send us bycopy,
i.e. as our own class, not a Proxy class. */
return [self class];
}
- (Class) outPacketClass
{
return [TcpOutPacket class];
}
+ (Class) outPacketClass
{
return [TcpOutPacket class];
}
- description
{
return [NSString
stringWithFormat: @"%s%c0x%x host %s port %hd socket %d",
object_get_class_name (self),
is_valid ? ' ' : '-',
(unsigned)self,
inet_ntoa (_remote_in_port_address.sin_addr),
ntohs (_remote_in_port_address.sin_port),
_socket];
}
- (void) encodeWithCoder: aCoder
{
assert (is_valid);
[super encodeWithCoder: aCoder];
assert (!_polling_in_port
|| (ntohs (_remote_in_port_address.sin_port)
!= [_polling_in_port portNumber]));
/* Encode these at bytes, not as C-variables, because they are
already in "network byte-order". */
[aCoder encodeBytes: &_remote_in_port_address.sin_port
count: sizeof (_remote_in_port_address.sin_port)
withName: @"socket number"];
[aCoder encodeBytes: &_remote_in_port_address.sin_addr.s_addr
count: sizeof (_remote_in_port_address.sin_addr.s_addr)
withName: @"inet address"];
if (debug_tcp_port)
printf ("TcpOutPort encoded port %hd host %s\n",
ntohs (_remote_in_port_address.sin_port),
inet_ntoa (_remote_in_port_address.sin_addr));
}
+ newWithCoder: aCoder
{
struct sockaddr_in addr;
addr.sin_family = AF_INET;
[aCoder decodeBytes: &addr.sin_port
count: sizeof (addr.sin_port)
withName: NULL];
[aCoder decodeBytes: &addr.sin_addr.s_addr
count: sizeof (addr.sin_addr.s_addr)
withName: NULL];
if (debug_tcp_port)
printf ("TcpOutPort decoded port %hd host %s\n",
ntohs (addr.sin_port),
inet_ntoa (addr.sin_addr));
return [TcpOutPort newForSendingToSockaddr: &addr
withAcceptedSocket: 0
pollingInPort: nil];
}
@end
/* In and Out Packet classes. */
/* If you change this "unsigned short", you must change the use
of ntohs() and htons() below. */
#define PREFIX_LENGTH_TYPE unsigned short
#define PREFIX_LENGTH_SIZE sizeof (PREFIX_LENGTH_TYPE)
#define PREFIX_ADDRESS_TYPE struct sockaddr_in
#define PREFIX_ADDRESS_SIZE sizeof (PREFIX_ADDRESS_TYPE)
#define PREFIX_SIZE (PREFIX_LENGTH_SIZE + PREFIX_ADDRESS_SIZE)
@implementation TcpInPacket
+ (void) _getPacketSize: (int*)packet_size
andReplyPort: (id*)rp
fromSocket: (int)s
inPort: ip
{
char prefix_buffer[PREFIX_SIZE];
int c;
struct sockaddr_in *addr;
c = read (s, prefix_buffer, PREFIX_SIZE);
if (c == 0)
{
*packet_size = EOF; *rp = nil;
return;
}
if (c != PREFIX_SIZE)
{
/* Was: [self error: "Failed to get packet prefix from socket."]; */
/* xxx Currently treating this the same as EOF, but perhaps
we should treat it differently. */
fprintf (stderr, "[%s %s]: Got %d chars instead of full prefix\n",
class_get_class_name (self), sel_get_name (_cmd), c);
*packet_size = EOF; *rp = nil;
return;
}
/* *size is the number of bytes in the packet, not including
the PREFIX_SIZE-byte header. */
*packet_size = ntohs (*(PREFIX_LENGTH_TYPE*) prefix_buffer);
assert (packet_size);
/* If the reply address is non-zero, and the TcpOutPort for this socket
doesn't already have its _address ivar set, then set it now. */
{
addr = (struct sockaddr_in*) (prefix_buffer + PREFIX_LENGTH_SIZE);
if (addr->sin_family)
{
*rp = [TcpOutPort newForSendingToSockaddr: addr
withAcceptedSocket: s
pollingInPort: ip];
}
else
*rp = nil;
}
}
- (int) _fillFromSocket: (int)s
{
int c;
int remaining;
remaining = size - eofPosition;
/* xxx We need to make sure this read() is non-blocking. */
c = read (s, buffer + prefix + eofPosition, remaining);
if (c == 0)
return EOF;
eofPosition += c;
return remaining - c;
}
@end
@implementation TcpOutPacket
+ (unsigned) prefixSize
{
return PREFIX_SIZE;
}
- (void) _writeToSocket: (int)s
withReplySockaddr: (struct sockaddr_in*)addr
{
int c;
/* Put the packet size in the first two bytes of the packet. */
assert (prefix == PREFIX_SIZE);
*(PREFIX_LENGTH_TYPE*)buffer = htons (eofPosition);
/* Put the sockaddr_in for replies in the next bytes of the prefix
region. If there is no reply address specified, fill it with zeros. */
if (addr)
*(PREFIX_ADDRESS_TYPE*)(buffer + PREFIX_LENGTH_SIZE) = *addr;
else
memset (buffer + PREFIX_LENGTH_SIZE, 0, PREFIX_ADDRESS_SIZE);
/* Write the packet on the socket. */
c = write (s, buffer, prefix + eofPosition);
if (c < 0)
{
perror ("[TcpOutPort -_writeToSocket:] write()");
abort ();
}
/* Did we sucessfully write it all? */
if (c != prefix + eofPosition)
[self error: "socket write failed"];
}
@end
/* Notification Strings. */
NSString *
InPortClientBecameInvalidNotification =
@"InPortClientBecameInvalidNotification";
NSString *
InPortAcceptedClientNotification =
@"InPortAcceptedClientNotification";