libs-base/Source/behavior.m
mccallum aaf5d23cf9 (behavior_debug): Fix typo in variable name use.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@221 72102866-910b-0410-8b05-ffd578937521
1995-04-01 18:01:15 +00:00

351 lines
9.9 KiB
Objective-C

/* Behaviors for Objective-C, "for Protocols with implementations".
Copyright (C) 1995 Free Software Foundation, Inc.
Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
Date: March 1995
This file is part of the GNU Objective C Class Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* A Behavior can be seen as a "Protocol with an implementation" or a
"Class without any instance variables". A key feature of behaviors
is that they give a degree of multiple inheritance.
xxx not necessarily on the "no instance vars". The behavior just has
to have the same layout as the class.
The following function is a sneaky hack way that provides Behaviors
without adding any new syntax to the Objective C language. Simply
define a class with the methods you want in the behavior, then call
this function with that class as the BEHAVIOR argument.
This function should be called in CLASS's +initialize method.
If you add several behaviors to a class, be aware that the order of
the additions is significant.
*/
#include <objc/objc.h>
#include <objc/objc-api.h>
#include <objc/sarray.h>
#include <objects/objc-malloc.h>
#include <assert.h>
static int behavior_debug = 0;
static Method_t search_for_method_in_list (MethodList_t list, SEL op);
static void __objc_send_initialize(Class class);
#if 0
static void __objc_init_protocols (struct objc_protocol_list* protos);
static void __objc_class_add_protocols (Class class,
struct objc_protocol_list* protos);
#endif
static BOOL class_is_kind_of(Class self, Class class);
void class_add_methods_if_not_there(Class class, MethodList_t mlist);
/* xxx consider using sendmsg.c:__objc_update_dispatch_table_for_class,
but, I think it will be slower than the current method. */
void
set_behavior_debug(int i)
{
behavior_debug = i;
}
void
class_add_behavior (Class class, Class behavior)
{
Class behavior_super_class = class_get_super_class(behavior);
assert(CLS_ISCLASS(class));
assert(CLS_ISCLASS(behavior));
__objc_send_initialize(class);
__objc_send_initialize(behavior);
#if 0
/* xxx Do protocols */
if (behavior->protocols)
{
/* xxx Make sure they are not already there before adding. */
__objc_init_protocols (behavior->protocols);
__objc_class_add_protocols (class, behavior->protocols);
}
#endif
/* Add instance methods */
class_add_methods_if_not_there(class,
behavior->methods);
/* Add class methods */
class_add_methods_if_not_there(class->class_pointer,
behavior->class_pointer->methods);
/* Add behavior's superclass, if not already there. */
{
if (!class_is_kind_of(class, behavior_super_class))
class_add_behavior(class, behavior_super_class);
}
return;
}
void
class_add_methods_if_not_there(Class class, MethodList_t mlist)
{
static SEL initialize_sel = 0;
if (!initialize_sel)
initialize_sel = sel_register_name ("initialize");
/* Add methods to class->dtable and class->methods */
for ( ; mlist; mlist = mlist->method_next)
{
int counter;
MethodList_t new_list;
counter = mlist->method_count - 1;
/* xxx This is a little wasteful of memory, since not necessarily
all methods will go in here. */
new_list = (MethodList_t)
(*objc_malloc)
(sizeof(MethodList) + sizeof(struct objc_method[counter]));
new_list->method_count = 0;
while (counter >= 0)
{
Method_t method = &(mlist->method_list[counter]);
if (behavior_debug)
fprintf(stderr, "processing method %s\n",
sel_get_name(method->method_name));
if (!search_for_method_in_list(class->methods, method->method_name)
&& method->method_name->sel_id != initialize_sel->sel_id)
{
/* As long as the method isn't defined in the CLASS,
put the BEHAVIOR method in there. Thus, behavior
methods override the superclasses' methods. */
sarray_at_put_safe (class->dtable,
(sidx) method->method_name->sel_id,
method->method_imp);
new_list->method_list[new_list->method_count] = *method;
(new_list->method_count)++;
if (behavior_debug)
fprintf(stderr, "added method %s\n",
sel_get_name(method->method_name));
}
counter -= 1;
}
new_list->method_next = class->methods;
class->methods = new_list;
}
}
#if 0
/* This is like class_add_method_list(), except is doesn't balk at
duplicates; it simply ignores them. Thus, a method implemented
in CLASS overrides a method implemented in BEHAVIOR. */
void
class_add_behavior_method_list (Class class, MethodList_t list)
{
int i;
static SEL initialize_sel = 0;
if (!initialize_sel)
initialize_sel = sel_register_name ("initialize");
/* Passing of a linked list is not allowed. Do multiple calls. */
assert (!list->method_next);
/* Check for duplicates. */
for (i = 0; i < list->method_count; ++i)
{
Method_t method = &list->method_list[i];
if (method->method_name) /* Sometimes these are NULL */
{
if (search_for_method_in_list (class->methods, method->method_name)
&& method->method_name->sel_id != initialize_sel->sel_id)
{
/* Duplication. Print a error message an change the method name
to NULL. */
fprintf (stderr, "attempt to add a existing method: %s\n",
sel_get_name(method->method_name));
method->method_name = 0;
}
else
{
/* Behavior method not implemented in class. Add it. */
sarray_at_put_safe (class->dtable,
(sidx) method->method_name->sel_id,
method->method_imp);
}
}
}
/* Add the methods to the class's method list. */
list->method_next = class->methods;
class->methods = list;
}
#endif
/* Given a linked list of method and a method's name. Search for the named
method's method structure. Return a pointer to the method's method
structure if found. NULL otherwise. */
static Method_t
search_for_method_in_list (MethodList_t list, SEL op)
{
MethodList_t method_list = list;
if (! sel_is_mapped (op))
return NULL;
/* If not found then we'll search the list. */
while (method_list)
{
int i;
/* Search the method list. */
for (i = 0; i < method_list->method_count; ++i)
{
Method_t method = &method_list->method_list[i];
if (method->method_name)
if (method->method_name->sel_id == op->sel_id)
return method;
}
/* The method wasn't found. Follow the link to the next list of
methods. */
method_list = method_list->method_next;
}
return NULL;
}
/* Send +initialize to class if not already done */
static void __objc_send_initialize(Class class)
{
/* This *must* be a class object */
assert(CLS_ISCLASS(class));
assert(!CLS_ISMETA(class));
if (!CLS_ISINITIALIZED(class))
{
CLS_SETINITIALIZED(class);
CLS_SETINITIALIZED(class->class_pointer);
if(class->super_class)
__objc_send_initialize(class->super_class);
{
MethodList_t method_list = class->class_pointer->methods;
SEL op = sel_register_name ("initialize");
/* If not found then we'll search the list. */
while (method_list)
{
int i;
/* Search the method list. */
for (i = 0; i < method_list->method_count; ++i)
{
Method_t method = &method_list->method_list[i];
if (method->method_name->sel_id == op->sel_id)
(*method->method_imp)((id) class, op);
}
/* The method wasn't found. Follow the link to the next list of
methods. */
method_list = method_list->method_next;
}
}
}
}
#if 0
static void
__objc_init_protocols (struct objc_protocol_list* protos)
{
int i;
static Class proto_class = 0;
if (! protos)
return;
if (!proto_class)
proto_class = objc_lookup_class("Protocol");
if (!proto_class)
{
unclaimed_proto_list = list_cons (protos, unclaimed_proto_list);
return;
}
#if 0
assert (protos->next == 0); /* only single ones allowed */
#endif
for(i = 0; i < protos->count; i++)
{
struct objc_protocol* aProto = protos->list[i];
if (((size_t)aProto->class_pointer) == PROTOCOL_VERSION)
{
/* assign class pointer */
aProto->class_pointer = proto_class;
/* init super protocols */
__objc_init_protocols (aProto->protocol_list);
}
else if (protos->list[i]->class_pointer != proto_class)
{
fprintf (stderr,
"Version %d doesn't match runtime protocol version %d\n",
(int)((char*)protos->list[i]->class_pointer-(char*)0),
PROTOCOL_VERSION);
abort ();
}
}
}
static void __objc_class_add_protocols (Class class,
struct objc_protocol_list* protos)
{
/* Well... */
if (! protos)
return;
/* Add it... */
protos->next = class->protocols;
class->protocols = protos;
}
#endif /* 0 */
static BOOL class_is_kind_of(Class self, Class aClassObject)
{
Class class;
for (class = self; class!=Nil; class = class_get_super_class(class))
if (class==aClassObject)
return YES;
return NO;
}