libs-base/Source/NSBundle.m
CaS e7b980cdda iPerformance and GC improvements
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@13726 72102866-910b-0410-8b05-ffd578937521
2002-05-28 05:23:36 +00:00

1434 lines
38 KiB
Objective-C

/** Implementation of NSBundle class
Copyright (C) 1993-2002 Free Software Foundation, Inc.
Written by: Adam Fedor <fedor@boulder.colorado.edu>
Date: May 1993
Author: Mirko Viviani <mirko.viviani@rccr.cremona.it>
Date: October 2000 Added frameworks support
Author: Nicola Pero <nicola@brainstorm.co.uk>
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
<title>NSBundle class reference</title>
$Date$ $Revision$
*/
#include <config.h>
#include <base/preface.h>
#include <Foundation/objc-load.h>
#include <Foundation/NSBundle.h>
#include <Foundation/NSException.h>
#include <Foundation/NSString.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSDebug.h>
#include <Foundation/NSDictionary.h>
#include <Foundation/NSProcessInfo.h>
#include <Foundation/NSObjCRuntime.h>
#include <Foundation/NSUserDefaults.h>
#include <Foundation/NSNotification.h>
#include <Foundation/NSLock.h>
#include <Foundation/NSMapTable.h>
#include <Foundation/NSAutoreleasePool.h>
#include <Foundation/NSFileManager.h>
#include <Foundation/NSPathUtilities.h>
#include <Foundation/NSValue.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <string.h>
@interface NSObject (PrivateFrameworks)
+ (NSString*) frameworkEnv;
+ (NSString*) frameworkPath;
+ (NSString*) frameworkVersion;
+ (NSString**) frameworkClasses;
@end
typedef enum {
NSBUNDLE_BUNDLE = 1, NSBUNDLE_APPLICATION, NSBUNDLE_FRAMEWORK
} bundle_t;
/* Class variables - We keep track of all the bundles */
static NSBundle *_mainBundle = nil;
static NSMapTable *_bundles = NULL;
/* Keep the path to the executable file for finding the main bundle. */
static NSString *_executable_path;
/*
* An empty strings file table for use when localization files can't be found.
*/
static NSDictionary *_emptyTable = nil;
/* When we are linking in an object file, objc_load_modules calls our
callback routine for every Class and Category loaded. The following
variable stores the bundle that is currently doing the loading so we know
where to store the class names.
*/
static NSBundle *_loadingBundle = nil;
static NSBundle *_gnustep_bundle = nil;
static NSRecursiveLock *load_lock = nil;
static BOOL _strip_after_loading = NO;
static NSString *gnustep_target_dir =
#ifdef GNUSTEP_TARGET_DIR
@GNUSTEP_TARGET_DIR;
#else
nil;
#endif
static NSString *gnustep_target_cpu =
#ifdef GNUSTEP_TARGET_CPU
@GNUSTEP_TARGET_CPU;
#else
nil;
#endif
static NSString *gnustep_target_os =
#ifdef GNUSTEP_TARGET_OS
@GNUSTEP_TARGET_OS;
#else
nil;
#endif
static NSString *library_combo =
#ifdef LIBRARY_COMBO
@LIBRARY_COMBO;
#else
nil;
#endif
/* This function is provided for objc-load.c, although I'm not sure it
really needs it (So far only needed if using GNU dld library) */
const char *
objc_executable_location (void)
{
return [[_executable_path stringByDeletingLastPathComponent]
fileSystemRepresentation];
}
static BOOL
bundle_directory_readable(NSString *path)
{
NSFileManager *mgr = [NSFileManager defaultManager];
BOOL directory;
if ([mgr fileExistsAtPath: path isDirectory: &directory] == NO
|| !directory)
return NO;
return [mgr isReadableFileAtPath: path];
}
static BOOL
bundle_file_readable(NSString *path)
{
NSFileManager *mgr = [NSFileManager defaultManager];
return [mgr isReadableFileAtPath: path];
}
/* Get the object file that should be located in the bundle of the same name */
static NSString *
bundle_object_name(NSString *path, NSString* executable)
{
NSFileManager *mgr = [NSFileManager defaultManager];
NSString *name, *path0, *path1, *path2;
if (executable)
{
NSString *exepath;
name = [executable lastPathComponent];
exepath = [executable stringByDeletingLastPathComponent];
if ([exepath isEqualToString: @""] == NO)
{
if ([exepath isAbsolutePath] == YES)
path = exepath;
else
path = [path stringByAppendingPathComponent: exepath];
}
}
else
{
name = [[path lastPathComponent] stringByDeletingPathExtension];
path = [path stringByDeletingLastPathComponent];
}
path0 = [path stringByAppendingPathComponent: name];
path = [path stringByAppendingPathComponent: gnustep_target_dir];
path1 = [path stringByAppendingPathComponent: name];
path = [path stringByAppendingPathComponent: library_combo];
path2 = [path stringByAppendingPathComponent: executable];
if ([mgr isReadableFileAtPath: path2] == YES)
return path2;
else if ([mgr isReadableFileAtPath: path1] == YES)
return path1;
else if ([mgr isReadableFileAtPath: path0] == YES)
return path0;
return path2;
}
/* Construct a path from components */
static NSString *
_bundle_resource_path(NSString *primary, NSString* bundlePath, NSString *lang)
{
if (bundlePath)
primary = [primary stringByAppendingPathComponent: bundlePath];
if (lang)
primary = [primary stringByAppendingPathComponent:
[NSString stringWithFormat: @"%@.lproj", lang]];
return primary;
}
/* Find the first directory entry with a given name (with any extension) */
static NSString *
_bundle_name_first_match(NSString* directory, NSString* name)
{
NSFileManager *mgr = [NSFileManager defaultManager];
NSEnumerator *filelist;
NSString *path;
NSString *match;
NSString *cleanname;
/* name might have a directory in it also, so account for this */
path = [[directory stringByAppendingPathComponent: name]
stringByDeletingLastPathComponent];
cleanname = [name lastPathComponent];
filelist = [[mgr directoryContentsAtPath: path] objectEnumerator];
while ((match = [filelist nextObject]))
{
if ([cleanname isEqual: [match stringByDeletingPathExtension]])
return [path stringByAppendingPathComponent: match];
}
return nil;
}
@interface NSBundle (Private)
+ (void) _addFrameworkFromClass:(Class)frameworkClass;
- (NSArray *) _bundleClasses;
@end
@implementation NSBundle (Private)
/* Nicola:
Frameworks can be used in an application in two different ways:
() the framework is dynamically/manually loaded, as if it were a
bundle. This is the easier case, because we already have the
bundle setup with the correct path (it's the programmer's
responsibility to find the framework bundle on disk); we get all
information from the bundle dictionary, such as the version; we
also create the class list when loading the bundle, as for any
other bundle.
() the framework was linked into the application. This is much
more difficult, because without using tricks, we have no way of
knowing where the framework bundle (needed eg for resources) is on
disk, and we have no way of knowing what the class list is, or the
version. So the trick we use in this case to work around those
problems is that gnustep-make generates a 'NSFramework_xxx' class
and compiles it into each framework. By asking the class, we can
get the version information, the list of classes which were
compiled into the framework, and the path were the framework bundle
was supposed to be installed (this is not completely reliable as
the programmer might change it later on by specifying a different
GNUSTEP_INSTALLATION_DIR when installing ... (TODO - modify
gnustep-make so that it issues a warning if you do that, suggesting
you to recompile before installing!)). (FIXME/TODO: If the linker
supports it, we should be asking the path on disk to the shared
object containing the NSFramework_xxx class ... and we can very
reliably guess the framework path from that path!!!!).
So at startup, we scan all classes which were compiled into the
application. For each NSFramework_ class, we call the following
function, which records the name of the framework, the version,
the classes belonging to it, and tries to determine the path
on disk to the framework bundle.
*/
+ (void) _addFrameworkFromClass:(Class)frameworkClass
{
NSBundle *bundle;
NSString **fmClasses;
NSString *bundlePath = nil;
int len;
if (frameworkClass == Nil)
{
return;
}
/* FIXME NICOLA :-) Hmmm ... consider the case that the framework
was linked (using xxx_LIBRARIES_DEPEND_UPON) into a bundle. */
if (_loadingBundle != nil)
{
return;
}
len = strlen (frameworkClass->name);
if (len > 12 * sizeof(char)
&& !strncmp("NSFramework_", frameworkClass->name, 12))
{
NSString *varEnv, *path, *name;
/* The name of the framework. */
name = [NSString stringWithCString: &frameworkClass->name[12]];
/* Create the framework bundle if the bundle was linked into the
application. */
/* NICOLA: I think if we could get the path to the NSFramework_
class from the linker, then we could build the framework path
reliably. I consider the following only a hack. */
/* varEnv is something like GNUSTEP_LOCAL_ROOT. */
varEnv = [frameworkClass frameworkEnv];
if (varEnv != nil && [varEnv length] > 0)
{
/* FIXME - I don't think we should be reading it from
the environment directly! */
bundlePath = [[[NSProcessInfo processInfo] environment]
objectForKey: varEnv];
}
/* FIXME - path is something like ?. */
path = [frameworkClass frameworkPath];
if (path && [path length])
{
if (bundlePath)
{
bundlePath = [bundlePath stringByAppendingPathComponent: path];
}
else
{
bundlePath = path;
}
}
else
{
bundlePath = [bundlePath stringByAppendingPathComponent:
@"Library/Frameworks"];
}
bundlePath = [bundlePath stringByAppendingPathComponent:
[NSString stringWithFormat:
@"%@.framework",
name]];
/* Try creating the bundle. */
bundle = [[self alloc] initWithPath: bundlePath];
if (bundle == nil)
{
/* TODO: We couldn't locate the framework in the expected
location. NICOLA: We should be trying to locate it in
some other obvious location, iterating over
user/network/local/system dirs ... TODO. */
NSLog (@"Problem locating framework locating for framework %@",
name);
return;
}
bundle->_bundleType = NSBUNDLE_FRAMEWORK;
bundle->_codeLoaded = YES;
/* frameworkVersion is something like 'A'. */
bundle->_frameworkVersion = RETAIN([frameworkClass frameworkVersion]);
bundle->_bundleClasses = RETAIN([NSMutableArray arrayWithCapacity: 2]);
/* A NULL terminated list of class names - the classes contained
in the framework. */
fmClasses = [frameworkClass frameworkClasses];
while (*fmClasses != NULL)
{
NSValue *value;
Class class = NSClassFromString(*fmClasses);
value = [NSValue valueWithNonretainedObject: class];
[(NSMutableArray *)[bundle _bundleClasses] addObject: value];
fmClasses++;
}
}
}
- (NSArray *) _bundleClasses
{
return _bundleClasses;
}
@end
void
_bundle_load_callback(Class theClass, struct objc_category *theCategory)
{
NSCAssert(_loadingBundle, NSInternalInconsistencyException);
/* We never record categories - if this is a category, just do nothing. */
if (theCategory != 0)
{
return;
}
/* Don't store the internal NSFramework_xxx class into the list of
bundle classes. */
if (strlen (theClass->name) > 12 && !strncmp ("NSFramework_",
theClass->name, 12))
{
return;
}
/* Store classes (but don't store categories) */
[(NSMutableArray *)[_loadingBundle _bundleClasses] addObject:
[NSValue valueWithNonretainedObject: (id)theClass]];
}
@implementation NSBundle
+ (void)initialize
{
if (self == [NSBundle class])
{
NSDictionary *env;
void *state = NULL;
Class class;
_emptyTable = RETAIN([NSDictionary dictionary]);
/* Need to make this recursive since both mainBundle and initWithPath:
want to lock the thread */
load_lock = [NSRecursiveLock new];
env = [[NSProcessInfo processInfo] environment];
if (env)
{
NSArray *paths;
NSMutableString *system = nil;
NSString *str;
if ((str = [env objectForKey: @"GNUSTEP_TARGET_CPU"]) != nil)
gnustep_target_cpu = RETAIN(str);
else if ((str = [env objectForKey: @"GNUSTEP_HOST_CPU"]) != nil)
gnustep_target_cpu = RETAIN(str);
if ((str = [env objectForKey: @"GNUSTEP_TARGET_OS"]) != nil)
gnustep_target_os = RETAIN(str);
else if ((str = [env objectForKey: @"GNUSTEP_HOST_OS"]) != nil)
gnustep_target_os = RETAIN(str);
if ((str = [env objectForKey: @"GNUSTEP_TARGET_DIR"]) != nil)
gnustep_target_dir = RETAIN(str);
else if ((str = [env objectForKey: @"GNUSTEP_HOST_DIR"]) != nil)
gnustep_target_dir = RETAIN(str);
if ((str = [env objectForKey: @"LIBRARY_COMBO"]) != nil)
library_combo = RETAIN(str);
paths = NSSearchPathForDirectoriesInDomains(GSLibrariesDirectory,
NSSystemDomainMask, YES);
if ((paths != nil) && ([paths count] > 0))
system = RETAIN([paths objectAtIndex: 0]);
_executable_path = nil;
#ifdef PROCFS_EXE_LINK
_executable_path = [[NSFileManager defaultManager]
pathContentOfSymbolicLinkAtPath:
[NSString stringWithCString: PROCFS_EXE_LINK]];
#endif
if (_executable_path == nil || [_executable_path length] == 0)
{
_executable_path =
[[[NSProcessInfo processInfo] arguments] objectAtIndex: 0];
_executable_path =
[self _absolutePathOfExecutable: _executable_path];
NSAssert(_executable_path, NSInternalInconsistencyException);
}
RETAIN(_executable_path);
_gnustep_bundle = RETAIN([self bundleWithPath: system]);
#if 0
_loadingBundle = [self mainBundle];
handle = objc_open_main_module(stderr);
printf("%08x\n", handle);
#endif
#if NeXT_RUNTIME
{
int i, numClasses = 0, newNumClasses = objc_getClassList(NULL, 0);
Class *classes = NULL;
while (numClasses < newNumClasses) {
numClasses = newNumClasses;
classes = realloc(classes, sizeof(Class) * numClasses);
newNumClasses = objc_getClassList(classes, numClasses);
}
for (i = 0; i < numClasses; i++)
{
[self _addFrameworkFromClass: classes[i]];
}
free(classes);
}
#else
while ((class = objc_next_class(&state)))
{
[self _addFrameworkFromClass: class];
}
#endif
#if 0
// _bundle_load_callback(class, NULL);
// bundle = (NSBundle *)NSMapGet(_bundles, bundlePath);
objc_close_main_module(handle);
_loadingBundle = nil;
#endif
}
}
}
+ (NSArray *) allBundles
{
NSMutableArray *array = [NSMutableArray arrayWithCapacity: 2];
[load_lock lock];
if (_bundles != 0)
{
NSMapEnumerator enumerate;
void *key;
NSBundle *bundle;
enumerate = NSEnumerateMapTable(_bundles);
while (NSNextMapEnumeratorPair(&enumerate, &key, (void **)&bundle))
{
if (bundle->_bundleType == NSBUNDLE_FRAMEWORK)
{
continue;
}
if ([array indexOfObjectIdenticalTo: bundle] == NSNotFound)
{
[array addObject: bundle];
}
}
NSEndMapTableEnumeration(&enumerate);
}
[load_lock unlock];
return array;
}
+ (NSArray *) allFrameworks
{
NSMapEnumerator enumerate;
NSMutableArray *array = [NSMutableArray arrayWithCapacity: 2];
void *key;
NSBundle *bundle;
[load_lock lock];
enumerate = NSEnumerateMapTable(_bundles);
while (NSNextMapEnumeratorPair(&enumerate, &key, (void **)&bundle))
{
if (bundle->_bundleType == NSBUNDLE_FRAMEWORK
&& [array indexOfObjectIdenticalTo: bundle] == NSNotFound)
{
[array addObject: bundle];
}
}
NSEndMapTableEnumeration(&enumerate);
[load_lock unlock];
return array;
}
/* For an application, returns the main bundle of the application.
For a tool, returns the main bundle associated with the tool (this
is experimental and not yet supported by gnustep-make, but will
soon be).
For an application, the structure is as follows -
The executable is Gomoku.app/ix86/linux-gnu/gnu-gnu-gnu/Gomoku
and the main bundle directory is Gomoku.app/.
For a tool, the structure is as follows -
The executable is xxx/Tools/ix86/linux-gnu/gnu-gnu-gnu/Control
and the main bundle directory is xxx/Tools/Resources/Control.
(when the tool has not yet been installed, it's similar -
xxx/shared_obj/ix86/linux-gnu/gnu-gnu-gnu/Control
and the main bundle directory is xxx/Resources/Control).
(For a flattened structure, the structure is the same without the
ix86/linux-gnu/gnu-gnu-gnu directories). */
+ (NSBundle *)mainBundle
{
[load_lock lock];
if (!_mainBundle)
{
/* We figure out the main bundle directory by examining the location
of the executable on disk. */
NSString *path, *s;
/* We don't know at the beginning if it's a tool or an application. */
BOOL isApplication = YES;
/* If it's a tool, we will need the tool name. Since we don't
know yet if it's a tool or an application, we always store
the executable name here - just in case it turns out it's a
tool. */
NSString *toolName = [_executable_path lastPathComponent];
/* Strip off the name of the program */
path = [_executable_path stringByDeletingLastPathComponent];
/* We now need to chop off the extra subdirectories, the library
combo and the target cpu/os if they exist. The executable
and this library should match so that is why we can use the
compiled-in settings. */
/* library combo */
s = [path lastPathComponent];
if ([s isEqual: library_combo])
{
path = [path stringByDeletingLastPathComponent];
}
/* target os */
s = [path lastPathComponent];
if ([s isEqual: gnustep_target_os])
{
path = [path stringByDeletingLastPathComponent];
}
/* target cpu */
s = [path lastPathComponent];
if ([s isEqual: gnustep_target_cpu])
{
path = [path stringByDeletingLastPathComponent];
}
/* object dir */
s = [path lastPathComponent];
if ([s hasSuffix: @"_obj"])
{
path = [path stringByDeletingLastPathComponent];
/* if it has an object dir it can only be a
non-yet-installed tool. */
isApplication = NO;
}
if (isApplication == YES)
{
s = [path lastPathComponent];
if ((([s hasSuffix: @".app"] == NO)
&& ([s hasSuffix: @".debug"] == NO)
&& ([s hasSuffix: @".profile"] == NO))
// GNUstep Web
&& (([s hasSuffix: @".gswa"] == NO) && ([s hasSuffix: @".woa"] == NO)))
{
isApplication = NO;
}
}
if (isApplication == NO)
{
path = [path stringByAppendingPathComponent: @"Resources"];
path = [path stringByAppendingPathComponent: toolName];
}
NSDebugMLLog(@"NSBundle", @"Found main in %@\n", path);
/* We do alloc and init separately so initWithPath: knows we are
the _mainBundle. Please note that we do *not* autorelease
mainBundle, because we don't want it to be ever released. */
_mainBundle = [self alloc];
/* Please note that _mainBundle can perfectly well be nil. */
_mainBundle = [_mainBundle initWithPath:path];
}
[load_lock unlock];
return _mainBundle;
}
/* NB: We will not find a class if the bundle has not been loaded yet! */
+ (NSBundle *) bundleForClass: (Class)aClass
{
void* key;
NSBundle* bundle;
NSMapEnumerator enumerate;
if (!aClass)
return nil;
[load_lock lock];
bundle = nil;
enumerate = NSEnumerateMapTable(_bundles);
while (NSNextMapEnumeratorPair(&enumerate, &key, (void **)&bundle))
{
int i, j;
NSArray *bundleClasses = [bundle _bundleClasses];
BOOL found = NO;
j = [bundleClasses count];
for (i = 0; i < j && found == NO; i++)
{
if ([[bundleClasses objectAtIndex: i]
nonretainedObjectValue] == aClass)
found = YES;
}
if (found == YES)
break;
bundle = nil;
}
[load_lock unlock];
if (!bundle)
{
/* Is it in the main bundle? */
if (class_is_class(aClass))
bundle = [self mainBundle];
}
return bundle;
}
+ (NSBundle*) bundleWithPath: (NSString*)path
{
return AUTORELEASE([[self alloc] initWithPath: path]);
}
- (id) initWithPath: (NSString*)path
{
[super init];
if (!path || [path length] == 0)
{
NSLog(@"No path specified for bundle");
[self dealloc];
return nil;
}
if ([path isAbsolutePath] == NO)
{
NSLog(@"WARNING: NSBundle -initWithPath: requires absolute path names!");
path = [[[NSFileManager defaultManager] currentDirectoryPath]
stringByAppendingPathComponent: path];
}
/* Check if we were already initialized for this directory */
[load_lock lock];
if (_bundles)
{
NSBundle* bundle = (NSBundle *)NSMapGet(_bundles, path);
if (bundle)
{
RETAIN(bundle); /* retain - look as if we were alloc'ed */
[load_lock unlock];
[self dealloc];
return bundle;
}
}
[load_lock unlock];
if (bundle_directory_readable(path) == NO)
{
NSDebugMLLog(@"NSBundle", @"Could not access path %@ for bundle", path);
[self dealloc];
return nil;
}
_path = [path copy];
if ([[[_path lastPathComponent] pathExtension] isEqual: @"framework"] == YES)
{
_bundleType = (unsigned int)NSBUNDLE_FRAMEWORK;
}
else
{
if (self == _mainBundle)
_bundleType = (unsigned int)NSBUNDLE_APPLICATION;
else
_bundleType = (unsigned int)NSBUNDLE_BUNDLE;
}
[load_lock lock];
if (!_bundles)
{
_bundles = NSCreateMapTable(NSObjectMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
}
NSMapInsert(_bundles, _path, self);
[load_lock unlock];
return self;
}
- (void) dealloc
{
if (_path != nil)
{
[load_lock lock];
NSMapRemove(_bundles, _path);
[load_lock unlock];
RELEASE(_path);
}
TEST_RELEASE(_frameworkVersion);
TEST_RELEASE(_bundleClasses);
TEST_RELEASE(_infoDict);
TEST_RELEASE(_localizations);
[super dealloc];
}
- (NSString *) bundlePath
{
return _path;
}
- (Class) classNamed: (NSString *)className
{
int i, j;
Class theClass = Nil;
if (!_codeLoaded)
{
if (self != _mainBundle && ![self load])
{
NSLog(@"No classes in bundle");
return Nil;
}
}
if (self == _mainBundle || self == _gnustep_bundle)
{
theClass = NSClassFromString(className);
if (theClass && [[self class] bundleForClass:theClass] != _mainBundle)
theClass = Nil;
}
else
{
BOOL found = NO;
theClass = NSClassFromString(className);
j = [_bundleClasses count];
for (i = 0; i < j && found == NO; i++)
{
Class c = [[_bundleClasses objectAtIndex: i] nonretainedObjectValue];
if (c == theClass)
{
found = YES;
}
}
if (found == NO)
{
theClass = Nil;
}
}
return theClass;
}
- (Class) principalClass
{
NSString* class_name;
if (_principalClass)
{
return _principalClass;
}
class_name = [[self infoDictionary] objectForKey: @"NSPrincipalClass"];
if (self == _mainBundle || self == _gnustep_bundle)
{
_codeLoaded = YES;
if (class_name)
{
_principalClass = NSClassFromString(class_name);
}
return _principalClass;
}
if ([self load] == NO)
{
return Nil;
}
if (class_name)
{
_principalClass = NSClassFromString(class_name);
}
else if ([_bundleClasses count])
{
_principalClass = [[_bundleClasses objectAtIndex: 0]
nonretainedObjectValue];
}
return _principalClass;
}
- (BOOL) load
{
if (self == _mainBundle || self == _gnustep_bundle)
{
_codeLoaded = YES;
return YES;
}
[load_lock lock];
if (!_codeLoaded)
{
NSString *object, *path;
NSEnumerator *classEnumerator;
NSMutableArray *classNames;
NSValue *class;
object = [[self infoDictionary] objectForKey: @"NSExecutable"];
if (object == nil || [object length] == 0)
{
[load_lock unlock];
return NO;
}
if (_bundleType == NSBUNDLE_FRAMEWORK)
{
path = [_path stringByAppendingPathComponent:@"Versions/Current"];
}
else
{
path = _path;
}
object = bundle_object_name(path, object);
_loadingBundle = self;
_bundleClasses = RETAIN([NSMutableArray arrayWithCapacity: 2]);
if (objc_load_module([object fileSystemRepresentation],
stderr, _bundle_load_callback, NULL, NULL))
{
[load_lock unlock];
return NO;
}
_codeLoaded = YES;
/* After we load code from a bundle, we retain the bundle until
we unload it (because we never unload bundles, that is
forever). The reason why we retain it is that we need it!
We need it to answer calls like bundleForClass:; also, users
normally want all loaded bundles to appear when they call
+allBundles. */
RETAIN (self);
_loadingBundle = nil;
classNames = [NSMutableArray arrayWithCapacity: [_bundleClasses count]];
classEnumerator = [_bundleClasses objectEnumerator];
while ((class = [classEnumerator nextObject]) != nil)
{
[classNames addObject: NSStringFromClass([class
nonretainedObjectValue])];
}
[load_lock unlock];
[[NSNotificationCenter defaultCenter]
postNotificationName: NSBundleDidLoadNotification
object: self
userInfo: [NSDictionary dictionaryWithObject: classNames
forKey: NSLoadedClasses]];
return YES;
}
[load_lock unlock];
return YES;
}
/* This method is the backbone of the resource searching for NSBundle. It
constructs an array of paths, where each path is a possible location
for a resource in the bundle. The current algorithm for searching goes:
<main bundle>/Resources/<bundlePath>
<main bundle>/Resources/<bundlePath>/<language.lproj>
<main bundle>/<bundlePath>
<main bundle>/<bundlePath>/<language.lproj>
*/
+ (NSArray *) _bundleResourcePathsWithRootPath: (NSString *)rootPath
subPath: (NSString *)bundlePath
{
NSString* primary;
NSString* language;
NSArray* languages;
NSMutableArray* array;
NSEnumerator* enumerate;
array = [NSMutableArray arrayWithCapacity: 8];
languages = [NSUserDefaults userLanguages];
primary = [rootPath stringByAppendingPathComponent: @"Resources"];
[array addObject: _bundle_resource_path(primary, bundlePath, nil)];
enumerate = [languages objectEnumerator];
while ((language = [enumerate nextObject]))
[array addObject: _bundle_resource_path(primary, bundlePath, language)];
primary = rootPath;
[array addObject: _bundle_resource_path(primary, bundlePath, nil)];
enumerate = [languages objectEnumerator];
while ((language = [enumerate nextObject]))
[array addObject: _bundle_resource_path(primary, bundlePath, language)];
return array;
}
+ (NSString *) pathForResource: (NSString *)name
ofType: (NSString *)ext
inRootPath: (NSString *)rootPath
inDirectory: (NSString *)bundlePath
withVersion: (int)version
{
NSString *path, *fullpath;
NSEnumerator* pathlist;
if (!name || [name length] == 0)
{
[NSException raise: NSInvalidArgumentException
format: @"No resource name specified."];
/* NOT REACHED */
}
pathlist = [[self _bundleResourcePathsWithRootPath: rootPath
subPath: bundlePath] objectEnumerator];
fullpath = nil;
while ((path = [pathlist nextObject]))
{
if (!bundle_directory_readable(path))
continue;
if (ext && [ext length] != 0)
{
fullpath = [path stringByAppendingPathComponent:
[NSString stringWithFormat: @"%@.%@", name, ext]];
if ( bundle_file_readable(fullpath) )
{
if (gnustep_target_os)
{
NSString* platpath;
platpath = [path stringByAppendingPathComponent:
[NSString stringWithFormat: @"%@-%@.%@",
name, gnustep_target_os, ext]];
if (bundle_file_readable(platpath))
fullpath = platpath;
}
}
else
fullpath = nil;
}
else
{
fullpath = _bundle_name_first_match(path, name);
if (fullpath && gnustep_target_os)
{
NSString *platpath;
platpath = _bundle_name_first_match(path,
[NSString stringWithFormat: @"%@-%@",
name, gnustep_target_os]);
if (platpath != nil)
fullpath = platpath;
}
}
if (fullpath != nil)
break;
}
return fullpath;
}
+ (NSString *) pathForResource: (NSString *)name
ofType: (NSString *)ext
inDirectory: (NSString *)bundlePath
withVersion: (int) version
{
return [self pathForResource: name
ofType: ext
inRootPath: bundlePath
inDirectory: nil
withVersion: version];
}
+ (NSString *) pathForResource: (NSString *)name
ofType: (NSString *)ext
inDirectory: (NSString *)bundlePath
{
return [self pathForResource: name
ofType: ext
inRootPath: bundlePath
inDirectory: nil
withVersion: 0];
}
- (NSString *) pathForResource: (NSString *)name
ofType: (NSString *)ext
{
return [self pathForResource: name
ofType: ext
inDirectory: nil];
}
- (NSString *) pathForResource: (NSString *)name
ofType: (NSString *)ext
inDirectory: (NSString *)bundlePath
{
NSString *rootPath;
if (_frameworkVersion)
rootPath = [NSString stringWithFormat:@"%@/Versions/%@", [self bundlePath],
_frameworkVersion];
else
rootPath = [self bundlePath];
return [NSBundle pathForResource: name
ofType: ext
inRootPath: rootPath
inDirectory: bundlePath
withVersion: _version];
}
- (NSArray *) pathsForResourcesOfType: (NSString *)extension
inDirectory: (NSString *)bundlePath
{
BOOL allfiles;
NSString *path;
NSMutableArray *resources;
NSEnumerator *pathlist;
NSFileManager *mgr = [NSFileManager defaultManager];
pathlist = [[NSBundle _bundleResourcePathsWithRootPath: [self bundlePath]
subPath: bundlePath] objectEnumerator];
resources = [NSMutableArray arrayWithCapacity: 2];
allfiles = (extension == nil || [extension length] == 0);
while((path = [pathlist nextObject]))
{
NSEnumerator *filelist;
NSString *match;
filelist = [[mgr directoryContentsAtPath: path] objectEnumerator];
while ((match = [filelist nextObject]))
{
if (allfiles || [extension isEqual: [match pathExtension]])
[resources addObject: [path stringByAppendingPathComponent: match]];
}
}
return resources;
}
- (NSString *) localizedStringForKey: (NSString *)key
value: (NSString *)value
table: (NSString *)tableName
{
NSDictionary *table;
NSString *newString = nil;
if (_localizations == nil)
_localizations = [[NSMutableDictionary alloc] initWithCapacity: 1];
if (tableName == nil || [tableName isEqualToString: @""] == YES)
{
tableName = @"Localizable";
table = [_localizations objectForKey: tableName];
}
else if ((table = [_localizations objectForKey: tableName]) == nil
&& [@"strings" isEqual: [tableName pathExtension]] == YES)
{
tableName = [tableName stringByDeletingPathExtension];
table = [_localizations objectForKey: tableName];
}
if (table == nil)
{
NSString *tablePath;
/*
* Make sure we have an empty table in place in case anything
* we do somehow causes recursion. The recusive call will look
* up the string in the empty table.
*/
[_localizations setObject: _emptyTable forKey: tableName];
tablePath = [self pathForResource: tableName ofType: @"strings"];
if (tablePath)
{
NSString *tableContent;
tableContent = [NSString stringWithContentsOfFile: tablePath];
NS_DURING
{
table = [tableContent propertyListFromStringsFileFormat];
}
NS_HANDLER
{
NSLog(@"Failed to parse strings file %@ - %@",
tablePath, localException);
table = nil;
}
NS_ENDHANDLER
}
else
NSLog(@"Failed to locate strings file %@", tableName);
/*
* If we couldn't found and parsed the strings table, we put it in
* the cache of strings tables in this bundle, otherwise we will just
* be keeping the empty table in the cache so we don't keep retrying.
*/
if (table != nil)
[_localizations setObject: table forKey: tableName];
}
if (key == nil || (newString = [table objectForKey: key]) == nil)
{
NSString *show = [[NSUserDefaults standardUserDefaults]
objectForKey: NSShowNonLocalizedStrings];
if (show && [show isEqual: @"YES"])
{
/* It would be bad to localize this string! */
NSLog(@"Non-localized string: %@\n", newString);
newString = [key uppercaseString];
}
else
{
newString = value;
if (newString == nil || [newString isEqualToString: @""] == YES)
newString = key;
}
if (newString == nil)
newString = @"";
}
return newString;
}
+ (void) stripAfterLoading: (BOOL)flag
{
_strip_after_loading = flag;
}
- (NSString *) resourcePath
{
NSString *version = _frameworkVersion;
if (!version)
version = @"Current";
if (_bundleType == NSBUNDLE_FRAMEWORK)
{
return [_path stringByAppendingPathComponent:
[NSString stringWithFormat:@"Versions/%@/Resources",
version]];
}
else
{
return [_path stringByAppendingPathComponent: @"Resources"];
}
}
- (NSDictionary *) infoDictionary
{
NSString* path;
if (_infoDict)
return _infoDict;
path = [self pathForResource: @"Info-gnustep" ofType: @"plist"];
if (path)
_infoDict = [[NSDictionary alloc] initWithContentsOfFile: path];
else
{
path = [self pathForResource: @"Info" ofType: @"plist"];
if (path)
_infoDict = [[NSDictionary alloc] initWithContentsOfFile: path];
else
_infoDict = RETAIN([NSDictionary dictionary]);
}
return _infoDict;
}
- (unsigned)bundleVersion
{
return _version;
}
/* Since I don't know how version numbers should behave - the version
number is not used. (FIXME)
*/
- (void)setBundleVersion:(unsigned)version
{
_version = version;
}
@end
@implementation NSBundle (GNUstep)
/** Return a bundle which accesses the first existing directory from the list
GNUSTEP_USER_ROOT/Libraries/Resources/libraryName/
GNUSTEP_NETWORK_ROOT/Libraries/Resources/libraryName/
GNUSTEP_LOCAL_ROOT/Libraries/Resources/libraryName/
GNUSTEP_SYSTEM_ROOT/Libraries/Resources/libraryName/
*/
+ (NSBundle *) bundleForLibrary: (NSString *)libraryName
{
NSArray *paths;
NSEnumerator *enumerator;
NSString *path;
NSString *tail;
NSFileManager *fm = [NSFileManager defaultManager];
if (libraryName == nil)
{
return nil;
}
tail = [@"Resources" stringByAppendingPathComponent: libraryName];
paths = NSSearchPathForDirectoriesInDomains (GSLibrariesDirectory,
NSAllDomainsMask, YES);
enumerator = [paths objectEnumerator];
while ((path = [enumerator nextObject]))
{
BOOL isDir;
path = [path stringByAppendingPathComponent: tail];
if ([fm fileExistsAtPath: path isDirectory: &isDir] && isDir)
{
return [self bundleWithPath: path];
}
}
return nil;
}
+ (NSString *) _absolutePathOfExecutable: (NSString *)path
{
NSFileManager *mgr;
NSDictionary *env;
NSString *pathlist, *prefix;
id patharr;
path = [path stringByStandardizingPath];
if ([path isAbsolutePath])
return path;
mgr = [NSFileManager defaultManager];
env = [[NSProcessInfo processInfo] environment];
pathlist = [env objectForKey:@"PATH"];
/* Windows 2000 and perhaps others have "Path" not "PATH" */
if (pathlist == nil)
{
pathlist = [env objectForKey:@"Path"];
}
#if defined(__MINGW__)
patharr = [pathlist componentsSeparatedByString:@";"];
#else
patharr = [pathlist componentsSeparatedByString:@":"];
#endif
/* Add . if not already in path */
if ([patharr indexOfObject: @"."] == NSNotFound)
{
patharr = AUTORELEASE([patharr mutableCopy]);
[patharr addObject: @"."];
}
patharr = [patharr objectEnumerator];
while ((prefix = [patharr nextObject]))
{
if ([prefix isEqual:@"."])
prefix = [mgr currentDirectoryPath];
prefix = [prefix stringByAppendingPathComponent: path];
if ([mgr isExecutableFileAtPath: prefix])
return [prefix stringByStandardizingPath];
#if defined(__WIN32__)
{
NSString *ext = [path pathExtension];
/* Also add common executable extensions on windows */
if (ext == nil || [ext length] == 0)
{
NSString *wpath;
wpath = [prefix stringByAppendingPathExtension: @"exe"];
if ([mgr isExecutableFileAtPath: wpath])
return [wpath stringByStandardizingPath];
wpath = [prefix stringByAppendingPathExtension: @"com"];
if ([mgr isExecutableFileAtPath: wpath])
return [wpath stringByStandardizingPath];
wpath = [prefix stringByAppendingPathExtension: @"cmd"];
if ([mgr isExecutableFileAtPath: wpath])
return [wpath stringByStandardizingPath];
}
}
#endif
}
return nil;
}
+ (NSBundle *) gnustepBundle
{
return _gnustep_bundle;
}
+ (NSString *) pathForGNUstepResource: (NSString *)name
ofType: (NSString *)ext
inDirectory: (NSString *)bundlePath
{
NSString *path = nil;
NSString *bundle_path = nil;
NSArray *paths;
NSBundle *bundle;
NSEnumerator *enumerator;
/* Gather up the paths */
paths = NSSearchPathForDirectoriesInDomains(GSLibrariesDirectory,
NSAllDomainsMask, YES);
enumerator = [paths objectEnumerator];
while ((path == nil) && (bundle_path = [enumerator nextObject]))
{
bundle = [self bundleWithPath: bundle_path];
path = [bundle pathForResource: name
ofType: ext
inDirectory: bundlePath];
}
return path;
}
+ (NSString*) _gnustep_target_cpu
{
return gnustep_target_cpu;
}
+ (NSString*) _gnustep_target_dir
{
return gnustep_target_dir;
}
+ (NSString*) _gnustep_target_os
{
return gnustep_target_os;
}
+ (NSString*) _library_combo
{
return library_combo;
}
@end