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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@21245 72102866-910b-0410-8b05-ffd578937521
362 lines
9.7 KiB
Objective-C
362 lines
9.7 KiB
Objective-C
/** Interface for abstract superclass NSPort for use with NSConnection
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Copyright (C) 1997,2002 Free Software Foundation, Inc.
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Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Created: August 1997
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
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AutogsdocSource: NSPort.m
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AutogsdocSource: NSSocketPort.m
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AutogsdocSource: NSMessagePort.m
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*/
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#ifndef __NSPort_h_GNUSTEP_BASE_INCLUDE
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#define __NSPort_h_GNUSTEP_BASE_INCLUDE
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#include <Foundation/NSObject.h>
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#include <Foundation/NSMapTable.h>
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#ifdef __MINGW__
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#include <winsock2.h>
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#include <wininet.h>
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#else
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#include <sys/socket.h>
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#define SOCKET int
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#endif
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@class NSMutableArray;
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@class NSConnection;
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@class NSDate;
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@class NSRunLoop;
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@class NSString;
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@class NSPortMessage;
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@class NSHost;
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/**
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* Exception raised by [NSPort], [NSConnection], and friends if sufficient
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* time elapses while waiting for a response, or if the receiving port is
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* invalidated before a request can be received. See
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* [NSConnection-setReplyTimeout:].
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*/
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GS_EXPORT NSString * const NSPortTimeoutException; /* OPENSTEP */
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/**
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* <p><code>NSPort</code> is an abstract class defining interfaces underlying
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* communications in the distributed objects framework. Each side of a
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* connection will have an <code>NSPort</code> object, responsible for sending
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* and receiving [NSPortMessage]s, which are then passed to delegates when
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* received. The <code>NSPort</code> must be added to the [NSRunLoop] as an
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* input source.</p>
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*
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* <p>This class also implements the functionality of the
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* <code><em>NSMachPort</em></code> class on OS X.</p>
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*/
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@interface NSPort : NSObject <NSCoding, NSCopying>
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{
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BOOL _is_valid;
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id _delegate;
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}
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/**
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* Basic constructor returns object capable of send and receive.
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*/
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+ (NSPort*) port;
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/**
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* NSMachPort compatibility method.
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*/
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+ (NSPort*) portWithMachPort: (int)machPort;
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/**
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* Returns the object that received messages will be passed off to.
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*/
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- (id) delegate;
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/**
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* Sets the object that received messages will be passed off to.
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*/
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- (void) setDelegate: (id)anObject;
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/**
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* Basic initializer sets up object capable of send and receive.
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*/
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- (id) init;
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/**
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* NSMachPort compatibility method.
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*/
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- (id) initWithMachPort: (int)machPort;
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/**
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* NSMachPort compatibility.
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*/
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- (int) machPort;
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/**
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* Mark port as invalid, deregister with listeners and cease further network
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* operations. Subclasses should override and call super.
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*/
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- (void) invalidate;
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/**
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* Returns whether port has been marked invalid.
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*/
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- (BOOL) isValid;
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#ifndef STRICT_OPENSTEP
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/**
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* Adds to run loop as input source to be notified for input in given mode.
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* This method is for use by subclasses.
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*/
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- (void) addConnection: (NSConnection*)aConnection
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toRunLoop: (NSRunLoop*)aLoop
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forMode: (NSString*)aMode;
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/**
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* Removes from run loop as input source to be notified for input in given mode.
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* This method is for use by subclasses.
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*/
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- (void) removeConnection: (NSConnection*)aConnection
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fromRunLoop: (NSRunLoop*)aLoop
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forMode: (NSString*)aMode;
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/**
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* Returns amount of space used for header info at beginning of messages.
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* Subclasses should override (this implementation returns 0).
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*/
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- (unsigned) reservedSpaceLength;
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/**
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* Internal method for sending message, for use by subclasses.
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*/
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- (BOOL) sendBeforeDate: (NSDate*)when
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msgid: (int)msgid
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components: (NSMutableArray*)components
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from: (NSPort*)receivingPort
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reserved: (unsigned)length;
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/**
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* Internal method for sending message, for use by subclasses.
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*/
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- (BOOL) sendBeforeDate: (NSDate*)when
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components: (NSMutableArray*)components
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from: (NSPort*)receivingPort
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reserved: (unsigned)length;
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#endif
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@end
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/**
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* Notification posted when an instance of [NSPort] or a subclass becomes
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* invalid.
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*/
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GS_EXPORT NSString* const NSPortDidBecomeInvalidNotification;
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#define PortBecameInvalidNotification NSPortDidBecomeInvalidNotification
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#ifndef STRICT_OPENSTEP
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/**
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* Native socket type.
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*/
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typedef SOCKET NSSocketNativeHandle;
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@class GSTcpHandle;
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/**
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* <p>An [NSPort] implementation for network object communications based on
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* BSD sockets. Can be used for interthread/interprocess
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* communications between same or different hosts (though on same host
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* [NSMessagePort] will be more efficient).</p>
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*
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* <p>Note that this class is incompatible with the latest OS X version.</p>
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*/
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@interface NSSocketPort : NSPort <GCFinalization>
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{
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NSRecursiveLock *myLock;
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NSHost *host; /* OpenStep host for this port. */
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NSString *address; /* Forced internet address. */
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gsu16 portNum; /* TCP port in host byte order. */
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SOCKET listener;
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NSMapTable *handles; /* Handles indexed by socket. */
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#ifdef __MINGW32__
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WSAEVENT eventListener;
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NSMapTable *events;
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#endif
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}
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/**
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* Look up and return an existing <code>NSSocketPort</code> given a host and
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* number, or return nil if one has not been created.
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*/
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+ (NSSocketPort*) existingPortWithNumber: (gsu16)number
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onHost: (NSHost*)aHost;
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/**
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* This is the preferred initialisation method for <code>NSSocketPort</code>.
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* <br/>
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* number should be a TCP/IP port number or may be zero for a port on
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* the local host.<br/>
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* aHost should be the host for the port or may be nil for the local
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* host.<br/>
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* addr is the IP address that MUST be used for this port - if it is nil
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* then, for the local host, the port uses ALL IP addresses, and for a
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* remote host, the port will use the first address that works.<br/>
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* shouldListen specifies whether to listen on the port initially.
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*/
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+ (NSSocketPort*) portWithNumber: (gsu16)number
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onHost: (NSHost*)aHost
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forceAddress: (NSString*)addr
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listener: (BOOL)shouldListen;
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/**
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* Setup method: add new send or receive connection handle.
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*/
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- (void) addHandle: (GSTcpHandle*)handle forSend: (BOOL)send;
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/**
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* Returns IP address of underlying socket.
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*/
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- (NSString*) address;
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/**
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* This is a callback method used by the NSRunLoop class to determine which
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* descriptors to watch for the port.
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*/
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- (void) getFds: (int*)fds count: (int*)count;
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/**
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*
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*/
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- (GSTcpHandle*) handleForPort: (NSSocketPort*)recvPort
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beforeDate: (NSDate*)when;
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/**
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* Delegates processing of a message.
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*/
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- (void) handlePortMessage: (NSPortMessage*)m;
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/**
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* Returns host that the underlying socket is connected to.
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*/
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- (NSHost*) host;
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/**
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* Returns port number of underlying socket.
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*/
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- (gsu16) portNumber;
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/**
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* This is called when a TCP/IP socket connection is broken. We remove the
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* connection handle from this port and, if this was the last handle to a
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* remote port, we invalidate the port.
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*/
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- (void) removeHandle: (GSTcpHandle*)handle;
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// This is the OS X interface
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/*
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{
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NSSocketNativeHandle _socket;
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int _protocolFamily;
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int _socketType;
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int _protocol;
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NSData *_remoteAddrData;
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}
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- (id) init;
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- (id) initWithTCPPort: (unsigned short)portNumber;
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- (id) initWithProtocolFamily: (int)family
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socketType: (int)type
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protocol: (int)protocol
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address: (NSData *)addrData;
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- (id) initWithProtocolFamily: (int)family
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socketType: (int)type
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protocol: (int)protocol
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socket: (NSSocketNativeHandle)socket;
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- (id) initRemoteWithTCPPort: (unsigned short)portNumber
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host: (NSString *)hostname;
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- (id) initRemoteWithProtocolFamily: (int)family
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socketType: (int)type
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protocol: (int)protocol
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address: (NSData *)addrData;
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- (NSData *) address;
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- (int) protocol;
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- (int) protocolFamily;
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- (NSSocketNativeHandle) socket;
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- (int) socketType;
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*/
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@end
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@class GSMessageHandle;
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/**
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* An [NSPort] implementation for network object communications based on
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* Unix domain sockets. Can be used for interthread/interprocess
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* communications on the same host, but not between different hosts.
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*/
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@interface NSMessagePort : NSPort <GCFinalization>
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{
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NSData *name;
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NSRecursiveLock *myLock;
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NSMapTable *handles; /* Handles indexed by socket. */
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int listener; /* Descriptor to listen on. */
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#ifdef __MINGW32__
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WSAEVENT eventListener;
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NSMapTable *events;
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#endif
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}
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- (int) _listener;
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- (const unsigned char *) _name;
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/**
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* <init/>
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* This is the preferred initialisation method for <code>NSMessagePort</code>.
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*
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* socketName is the name of the socket in the port directory
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*/
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+ (NSMessagePort*) _portWithName: (const unsigned char *)socketName
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listener: (BOOL)shouldListen;
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/**
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* Setup method: add new send or receive connection handle.
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*/
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- (void) addHandle: (GSMessageHandle*)handle forSend: (BOOL)send;
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/**
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* This is called when a socket connection is broken. We remove the
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* connection handle from this port and, if this was the last handle to a
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* remote port, we invalidate the port.
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*/
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- (void) removeHandle: (GSMessageHandle*)handle;
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/**
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* Delegates processing of a message.
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*/
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- (void) handlePortMessage: (NSPortMessage*)m;
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@end
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#endif
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#endif /* __NSPort_h_GNUSTEP_BASE_INCLUDE */
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