libs-base/Headers/Foundation/NSPort.h
fedor 376e495dad * Update FSF Address.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@21245 72102866-910b-0410-8b05-ffd578937521
2005-05-22 03:32:16 +00:00

362 lines
9.7 KiB
Objective-C

/** Interface for abstract superclass NSPort for use with NSConnection
Copyright (C) 1997,2002 Free Software Foundation, Inc.
Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Created: August 1997
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
AutogsdocSource: NSPort.m
AutogsdocSource: NSSocketPort.m
AutogsdocSource: NSMessagePort.m
*/
#ifndef __NSPort_h_GNUSTEP_BASE_INCLUDE
#define __NSPort_h_GNUSTEP_BASE_INCLUDE
#include <Foundation/NSObject.h>
#include <Foundation/NSMapTable.h>
#ifdef __MINGW__
#include <winsock2.h>
#include <wininet.h>
#else
#include <sys/socket.h>
#define SOCKET int
#endif
@class NSMutableArray;
@class NSConnection;
@class NSDate;
@class NSRunLoop;
@class NSString;
@class NSPortMessage;
@class NSHost;
/**
* Exception raised by [NSPort], [NSConnection], and friends if sufficient
* time elapses while waiting for a response, or if the receiving port is
* invalidated before a request can be received. See
* [NSConnection-setReplyTimeout:].
*/
GS_EXPORT NSString * const NSPortTimeoutException; /* OPENSTEP */
/**
* <p><code>NSPort</code> is an abstract class defining interfaces underlying
* communications in the distributed objects framework. Each side of a
* connection will have an <code>NSPort</code> object, responsible for sending
* and receiving [NSPortMessage]s, which are then passed to delegates when
* received. The <code>NSPort</code> must be added to the [NSRunLoop] as an
* input source.</p>
*
* <p>This class also implements the functionality of the
* <code><em>NSMachPort</em></code> class on OS X.</p>
*/
@interface NSPort : NSObject <NSCoding, NSCopying>
{
BOOL _is_valid;
id _delegate;
}
/**
* Basic constructor returns object capable of send and receive.
*/
+ (NSPort*) port;
/**
* NSMachPort compatibility method.
*/
+ (NSPort*) portWithMachPort: (int)machPort;
/**
* Returns the object that received messages will be passed off to.
*/
- (id) delegate;
/**
* Sets the object that received messages will be passed off to.
*/
- (void) setDelegate: (id)anObject;
/**
* Basic initializer sets up object capable of send and receive.
*/
- (id) init;
/**
* NSMachPort compatibility method.
*/
- (id) initWithMachPort: (int)machPort;
/**
* NSMachPort compatibility.
*/
- (int) machPort;
/**
* Mark port as invalid, deregister with listeners and cease further network
* operations. Subclasses should override and call super.
*/
- (void) invalidate;
/**
* Returns whether port has been marked invalid.
*/
- (BOOL) isValid;
#ifndef STRICT_OPENSTEP
/**
* Adds to run loop as input source to be notified for input in given mode.
* This method is for use by subclasses.
*/
- (void) addConnection: (NSConnection*)aConnection
toRunLoop: (NSRunLoop*)aLoop
forMode: (NSString*)aMode;
/**
* Removes from run loop as input source to be notified for input in given mode.
* This method is for use by subclasses.
*/
- (void) removeConnection: (NSConnection*)aConnection
fromRunLoop: (NSRunLoop*)aLoop
forMode: (NSString*)aMode;
/**
* Returns amount of space used for header info at beginning of messages.
* Subclasses should override (this implementation returns 0).
*/
- (unsigned) reservedSpaceLength;
/**
* Internal method for sending message, for use by subclasses.
*/
- (BOOL) sendBeforeDate: (NSDate*)when
msgid: (int)msgid
components: (NSMutableArray*)components
from: (NSPort*)receivingPort
reserved: (unsigned)length;
/**
* Internal method for sending message, for use by subclasses.
*/
- (BOOL) sendBeforeDate: (NSDate*)when
components: (NSMutableArray*)components
from: (NSPort*)receivingPort
reserved: (unsigned)length;
#endif
@end
/**
* Notification posted when an instance of [NSPort] or a subclass becomes
* invalid.
*/
GS_EXPORT NSString* const NSPortDidBecomeInvalidNotification;
#define PortBecameInvalidNotification NSPortDidBecomeInvalidNotification
#ifndef STRICT_OPENSTEP
/**
* Native socket type.
*/
typedef SOCKET NSSocketNativeHandle;
@class GSTcpHandle;
/**
* <p>An [NSPort] implementation for network object communications based on
* BSD sockets. Can be used for interthread/interprocess
* communications between same or different hosts (though on same host
* [NSMessagePort] will be more efficient).</p>
*
* <p>Note that this class is incompatible with the latest OS X version.</p>
*/
@interface NSSocketPort : NSPort <GCFinalization>
{
NSRecursiveLock *myLock;
NSHost *host; /* OpenStep host for this port. */
NSString *address; /* Forced internet address. */
gsu16 portNum; /* TCP port in host byte order. */
SOCKET listener;
NSMapTable *handles; /* Handles indexed by socket. */
#ifdef __MINGW32__
WSAEVENT eventListener;
NSMapTable *events;
#endif
}
/**
* Look up and return an existing <code>NSSocketPort</code> given a host and
* number, or return nil if one has not been created.
*/
+ (NSSocketPort*) existingPortWithNumber: (gsu16)number
onHost: (NSHost*)aHost;
/**
* This is the preferred initialisation method for <code>NSSocketPort</code>.
* <br/>
* number should be a TCP/IP port number or may be zero for a port on
* the local host.<br/>
* aHost should be the host for the port or may be nil for the local
* host.<br/>
* addr is the IP address that MUST be used for this port - if it is nil
* then, for the local host, the port uses ALL IP addresses, and for a
* remote host, the port will use the first address that works.<br/>
* shouldListen specifies whether to listen on the port initially.
*/
+ (NSSocketPort*) portWithNumber: (gsu16)number
onHost: (NSHost*)aHost
forceAddress: (NSString*)addr
listener: (BOOL)shouldListen;
/**
* Setup method: add new send or receive connection handle.
*/
- (void) addHandle: (GSTcpHandle*)handle forSend: (BOOL)send;
/**
* Returns IP address of underlying socket.
*/
- (NSString*) address;
/**
* This is a callback method used by the NSRunLoop class to determine which
* descriptors to watch for the port.
*/
- (void) getFds: (int*)fds count: (int*)count;
/**
*
*/
- (GSTcpHandle*) handleForPort: (NSSocketPort*)recvPort
beforeDate: (NSDate*)when;
/**
* Delegates processing of a message.
*/
- (void) handlePortMessage: (NSPortMessage*)m;
/**
* Returns host that the underlying socket is connected to.
*/
- (NSHost*) host;
/**
* Returns port number of underlying socket.
*/
- (gsu16) portNumber;
/**
* This is called when a TCP/IP socket connection is broken. We remove the
* connection handle from this port and, if this was the last handle to a
* remote port, we invalidate the port.
*/
- (void) removeHandle: (GSTcpHandle*)handle;
// This is the OS X interface
/*
{
NSSocketNativeHandle _socket;
int _protocolFamily;
int _socketType;
int _protocol;
NSData *_remoteAddrData;
}
- (id) init;
- (id) initWithTCPPort: (unsigned short)portNumber;
- (id) initWithProtocolFamily: (int)family
socketType: (int)type
protocol: (int)protocol
address: (NSData *)addrData;
- (id) initWithProtocolFamily: (int)family
socketType: (int)type
protocol: (int)protocol
socket: (NSSocketNativeHandle)socket;
- (id) initRemoteWithTCPPort: (unsigned short)portNumber
host: (NSString *)hostname;
- (id) initRemoteWithProtocolFamily: (int)family
socketType: (int)type
protocol: (int)protocol
address: (NSData *)addrData;
- (NSData *) address;
- (int) protocol;
- (int) protocolFamily;
- (NSSocketNativeHandle) socket;
- (int) socketType;
*/
@end
@class GSMessageHandle;
/**
* An [NSPort] implementation for network object communications based on
* Unix domain sockets. Can be used for interthread/interprocess
* communications on the same host, but not between different hosts.
*/
@interface NSMessagePort : NSPort <GCFinalization>
{
NSData *name;
NSRecursiveLock *myLock;
NSMapTable *handles; /* Handles indexed by socket. */
int listener; /* Descriptor to listen on. */
#ifdef __MINGW32__
WSAEVENT eventListener;
NSMapTable *events;
#endif
}
- (int) _listener;
- (const unsigned char *) _name;
/**
* <init/>
* This is the preferred initialisation method for <code>NSMessagePort</code>.
*
* socketName is the name of the socket in the port directory
*/
+ (NSMessagePort*) _portWithName: (const unsigned char *)socketName
listener: (BOOL)shouldListen;
/**
* Setup method: add new send or receive connection handle.
*/
- (void) addHandle: (GSMessageHandle*)handle forSend: (BOOL)send;
/**
* This is called when a socket connection is broken. We remove the
* connection handle from this port and, if this was the last handle to a
* remote port, we invalidate the port.
*/
- (void) removeHandle: (GSMessageHandle*)handle;
/**
* Delegates processing of a message.
*/
- (void) handlePortMessage: (NSPortMessage*)m;
@end
#endif
#endif /* __NSPort_h_GNUSTEP_BASE_INCLUDE */