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https://github.com/gnustep/libs-base.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@8174 72102866-910b-0410-8b05-ffd578937521
468 lines
11 KiB
Objective-C
468 lines
11 KiB
Objective-C
/* Control of executable units within a shared virtual memory space
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Copyright (C) 1996-2000 Free Software Foundation, Inc.
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Original Author: Scott Christley <scottc@net-community.com>
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Rewritten by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
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Created: 1996
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Rewritten by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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to add optimisations features for faster thread access.
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Modified by: Nicola Pero <n.pero@mi.flashnet.it>
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to add GNUstep extensions allowing to interact with threads created
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by external libraries/code (eg, a Java Virtual Machine).
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This file is part of the GNUstep Objective-C Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
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*/
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#include <config.h>
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#include <base/preface.h>
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#include <unistd.h>
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#include <Foundation/NSThread.h>
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#include <Foundation/NSLock.h>
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#include <Foundation/NSString.h>
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#include <Foundation/NSNotificationQueue.h>
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#ifndef NO_GNUSTEP
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/* We need to access these private vars in the objc runtime - because
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the objc runtime's API is not enough powerful for the GNUstep
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extensions we want to add. */
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extern int __objc_is_multi_threaded;
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extern objc_mutex_t __objc_runtime_mutex;
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extern int __objc_runtime_threads_alive;
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/* TODO: Submit patches to the objc runtime to add the following
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two functions */
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inline static void objc_thread_add ()
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{
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objc_mutex_lock(__objc_runtime_mutex);
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__objc_is_multi_threaded = 1;
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__objc_runtime_threads_alive++;
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objc_mutex_unlock(__objc_runtime_mutex);
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}
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inline static void objc_thread_remove ()
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{
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objc_mutex_lock(__objc_runtime_mutex);
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__objc_runtime_threads_alive--;
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objc_mutex_unlock(__objc_runtime_mutex);
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}
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#endif
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@interface NSThread (Private)
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- (id) _initWithSelector: (SEL)s toTarget: (id)t withObject: (id)o;
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- (void) _sendThreadMethod;
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@end
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/*
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* Flag indicating whether the objc runtime ever went multi-threaded.
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*/
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static BOOL entered_multi_threaded_state = NO;
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/*
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* Default thread.
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*/
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static NSThread *defaultThread = nil;
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/*
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* Fast access function to get current thread.
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*/
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inline NSThread*
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GSCurrentThread()
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{
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if (entered_multi_threaded_state == NO)
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{
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/*
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* If the NSThread class has been initialized, we will have a default
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* thread set up - otherwise we must make sure the class is initialised.
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*/
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if (defaultThread == nil)
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{
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return [NSThread currentThread];
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}
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else
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{
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return defaultThread;
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}
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}
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else
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{
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return (NSThread*)objc_thread_get_data();
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}
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}
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/*
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* Fast access function for thread dictionary of current thread.
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*/
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NSMutableDictionary*
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GSCurrentThreadDictionary()
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{
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NSThread *thread = GSCurrentThread();
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NSMutableDictionary *dict = thread->_thread_dictionary;
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if (dict == nil)
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{
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dict = [thread threadDictionary];
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}
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return dict;
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}
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/*
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* Callback function so send notifications on becoming multi-threaded.
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*/
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static void
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gnustep_base_thread_callback()
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{
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/*
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* Post a notification if this is the first new thread to be created.
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* Won't work properly if threads are not all created by this class,
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* but it's better than nothing.
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*/
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if (entered_multi_threaded_state == NO)
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{
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NSNotification *n;
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entered_multi_threaded_state = YES;
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n = [NSNotification alloc];
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n = [n initWithName: NSWillBecomeMultiThreadedNotification
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object: nil
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userInfo: nil];
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[[NSNotificationCenter defaultCenter] postNotification: n];
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RELEASE(n);
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}
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}
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@implementation NSThread
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/*
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* Return the current thread
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*/
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+ (NSThread*) currentThread
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{
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if (entered_multi_threaded_state == NO)
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{
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/*
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* The NSThread class has been initialized - so we will have a default
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* thread set up.
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*/
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return defaultThread;
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}
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else
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{
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return (NSThread*)objc_thread_get_data();
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}
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}
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/*
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* Create a new thread - use this method rather than alloc-init
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*/
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+ (void) detachNewThreadSelector: (SEL)aSelector
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toTarget: (id)aTarget
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withObject: (id)anArgument
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{
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NSThread *thread;
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/*
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* Make sure the notification is posted BEFORE the new thread starts.
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*/
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gnustep_base_thread_callback();
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/*
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* Create the new thread.
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*/
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thread = (NSThread*)NSAllocateObject(self, 0, NSDefaultMallocZone());
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thread = [thread _initWithSelector: aSelector
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toTarget: aTarget
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withObject: anArgument];
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/*
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* Have the runtime detach the thread
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*/
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if (objc_thread_detach(@selector(_sendThreadMethod), thread, nil) == NULL)
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{
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/* This should probably be an exception */
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NSLog(@"Unable to detach thread (unknown error)");
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}
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}
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/*
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* Terminating a thread
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* What happens if the thread doesn't call +exit - it doesn't terminate!
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*/
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+ (void) exit
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{
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NSThread *t;
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t = GSCurrentThread();
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if (t->_active == YES)
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{
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NSNotification *n;
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/*
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* Set the thread to be inactive to avoid any possibility of recursion.
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*/
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t->_active = NO;
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/*
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* Let observers know this thread is exiting.
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*/
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n = [NSNotification alloc];
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n = [n initWithName: NSThreadWillExitNotification
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object: t
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userInfo: nil];
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[[NSNotificationCenter defaultCenter] postNotification: n];
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RELEASE(n);
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/*
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* destroy the thread object.
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*/
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DESTROY(t);
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objc_thread_set_data (NULL);
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/*
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* Tell the runtime to exit the thread
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*/
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objc_thread_exit();
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}
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}
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/*
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* Class initialization
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*/
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+ (void) initialize
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{
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if (self == [NSThread class])
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{
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/*
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* The objc runtime calls this callback AFTER creating a new thread -
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* which is not correct for us, but does at least mean that we can tell
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* if we have become multi-threaded due to a call to the runtime directly
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* rather than via the NSThread class.
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*/
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objc_set_thread_callback(gnustep_base_thread_callback);
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/*
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* Ensure that the default thread exists.
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*/
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defaultThread
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= (NSThread*)NSAllocateObject(self, 0, NSDefaultMallocZone());
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defaultThread = [defaultThread _initWithSelector: (SEL)0
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toTarget: nil
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withObject: nil];
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defaultThread->_active = YES;
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objc_thread_set_data(defaultThread);
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}
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}
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+ (BOOL) isMultiThreaded
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{
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return entered_multi_threaded_state;
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}
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/*
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* Delaying a thread
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*/
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+ (void) sleepUntilDate: (NSDate*)date
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{
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NSTimeInterval delay;
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// delay is always the number of seconds we still need to wait
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delay = [date timeIntervalSinceNow];
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// Avoid integer overflow by breaking up long sleeps
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// We assume usleep can accept a value at least 31 bits in length
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while (delay > 30.0*60.0)
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{
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// sleep 30 minutes
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#ifdef HAVE_USLEEP
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usleep (30*60*1000000);
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#else
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#if defined(__MINGW__)
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Sleep (30*60*1000);
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#else
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sleep (30*60);
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#endif
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#endif
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delay = [date timeIntervalSinceNow];
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}
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// usleep may return early because of signals
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while (delay > 0)
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{
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#ifdef HAVE_USLEEP
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usleep ((int)(delay*1000000));
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#else
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#if defined(__MINGW__)
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Sleep (delay*1000);
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#else
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sleep ((int)delay);
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#endif
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#endif
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delay = [date timeIntervalSinceNow];
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}
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}
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/*
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* Thread instance methods.
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*/
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- (void) dealloc
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{
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if (_active == YES)
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"Deallocating an active thread without [+exit]!"];
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}
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_deallocating = YES;
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DESTROY(_thread_dictionary);
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DESTROY(_target);
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DESTROY(_arg);
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[NSAutoreleasePool _endThread: self];
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NSDeallocateObject(self);
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}
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- (id) init
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{
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RELEASE(self);
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return [NSThread currentThread];
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}
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- (id) _initWithSelector: (SEL)s toTarget: (id)t withObject: (id)o
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{
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/* initialize our ivars. */
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_selector = s;
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_target = RETAIN(t);
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_arg = RETAIN(o);
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_thread_dictionary = nil; // Initialize this later only when needed
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_exception_handler = NULL;
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_active = NO;
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init_autorelease_thread_vars(&_autorelease_vars);
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return self;
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}
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- (void) _sendThreadMethod
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{
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#ifndef NO_GNUSTEP
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NSNotification *n;
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#endif
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/*
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* We are running in the new thread - so we store ourself in the thread
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* dictionary and release ourself - thus, when the thread exits, we will
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* be deallocated cleanly.
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*/
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objc_thread_set_data(self);
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_active = YES;
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#ifndef NO_GNUSTEP
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/*
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* Let observers know a new thread is starting.
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*/
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n = [NSNotification alloc];
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n = [n initWithName: NSThreadDidStartNotification
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object: self
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userInfo: nil];
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[[NSNotificationCenter defaultCenter] postNotification: n];
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RELEASE(n);
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#endif
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[_target performSelector: _selector withObject: _arg];
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[NSThread exit];
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}
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/*
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* Thread dictionary
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* NB. This cannot be autoreleased, since we cannot be sure that the
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* autorelease pool for the thread will continue to exist for the entire
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* life of the thread!
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*/
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- (NSMutableDictionary*) threadDictionary
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{
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if (_thread_dictionary == nil && _deallocating == NO)
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{
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_thread_dictionary = [NSMutableDictionary new];
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}
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return _thread_dictionary;
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}
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@end
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@implementation NSThread (GNUstepRegister)
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+ (BOOL) registerCurrentThread
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{
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NSThread *thread;
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/*
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* Do nothing and return NO if the thread is known to us.
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*/
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if ((NSThread*)objc_thread_get_data() != nil)
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{
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return NO;
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}
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/*
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* Create the new thread object.
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*/
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thread = (NSThread*)NSAllocateObject (self, 0, NSDefaultMallocZone ());
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thread = [thread _initWithSelector: NULL toTarget: nil withObject: nil];
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objc_thread_set_data (thread);
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((NSThread *)thread)->_active = YES;
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/*
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* Make sure the Objective-C runtime knows there is an additional thread.
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*/
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objc_thread_add ();
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/*
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* We post the notification after we register the thread.
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*/
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gnustep_base_thread_callback();
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return YES;
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}
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+ (void) unregisterCurrentThread
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{
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NSThread *thread;
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thread = GSCurrentThread();
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if (thread->_active == YES)
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{
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/*
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* Set the thread to be inactive to avoid any possibility of recursion.
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*/
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thread->_active = NO;
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/*
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* destroy the thread object.
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*/
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DESTROY (thread);
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objc_thread_set_data (NULL);
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/*
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* Make sure Objc runtime knows there is a thread less to manage
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*/
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objc_thread_remove ();
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}
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}
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@end
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