libs-base/Source/NSThread.m
Andrew McCallum 52441fecef Changes made in Rochester. See ChangeLog
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@1650 72102866-910b-0410-8b05-ffd578937521
1996-07-15 18:41:44 +00:00

191 lines
5.2 KiB
Objective-C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Control of executable units within a shared virtual memory space
Copyright (C) 1996 Free Software Foundation, Inc.
Original Author: Scott Christley <scottc@net-community.com>
Rewritten by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: 1996
This file is part of the GNUstep Objective-C Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <Foundation/NSThread.h>
#include <Foundation/NSLock.h>
#include <Foundation/NSString.h>
#include <gnustep/base/o_map.h>
#include <gnustep/base/Notification.h>
// Notifications
NSString *NSBecomingMultiThreaded = @"NSBecomingMultiThreadedNotification";
NSString *NSThreadExiting = @"NSThreadExitingNotification";
// Class variables
#define USING_THREAD_COLLECTION 0
#if USING_THREAD_COLLECTION
/* For managing the collection of all NSThread objects. Note, however,
threads that have not yet called +currentThread will not be in the
collection.
xxx Do we really need this collection anyway?
How about getting rid of it? */
static NSRecursiveLock *thread_lock;
static o_map_t thread_id_2_nsthread;
#endif
/* Flag indicating whether the objc runtime ever went multi-threaded. */
static BOOL entered_multi_threaded_state;
@implementation NSThread
// Class initialization
+ (void) initialize
{
if (self == [NSThread class])
{
#if USING_THREAD_COLLECTION
thread_id_2_nsthread = o_map_of_non_owned_void_p ();
thread_lock = [[[NSRecursiveLock alloc] init]
autorelease];
#endif
entered_multi_threaded_state = NO;
}
}
// Initialization
- init
{
[super init];
/* initialize our ivars. */
_thread_dictionary = nil; // Initialize this later only when needed
init_autorelease_thread_vars (&_autorelease_vars);
/* Make it easy and fast to get this NSThread object from the thread. */
objc_thread_set_data (self);
#if USING_THREAD_COLLECTION
/* Register ourselves in the maptable of all threads. */
// Lock the thread list so it doesn't change on us
[thread_lock lock];
// Save the thread in our thread map; NOTE: this will not retain it
o_map_at_key_put_value_known_absent (thread_id_2_nsthread, tid, t);
[thread_lock unlock];
#endif
return self;
}
// Creating an NSThread
+ (NSThread*) currentThread
{
id t = (id) objc_thread_get_data ();
/* If an NSThread object for this thread has already been created
and stashed away, return it. This depends on the objc runtime
initializing objc_thread_get_data() to 0 for newly-created
threads. */
if (t)
return t;
/* We haven't yet created an NSThread object for this thread; create
it. (Doing this here instead of in +detachNewThread.. not only
avoids the race condition, it also nicely provides an NSThread on
request for the single thread that exists at application
start-up, and for thread's created by calling
objc_thread_detach() directly.) */
t = [[NSThread alloc] init];
return t;
}
+ (void) detachNewThreadSelector:(SEL)aSelector
toTarget:(id)aTarget
withObject:(id)anArgument
{
// Have the runtime detach the thread
objc_thread_detach (aSelector, aTarget, anArgument);
/* NOTE we can't create the new NSThread object for this thread here
because there would be a race condition. The newly created
thread might ask for its NSThread object before we got to create
it. */
}
// Querying a thread
+ (BOOL) isMultiThreaded
{
return entered_multi_threaded_state;
}
- (NSMutableDictionary*) threadDictionary
{
if (!_thread_dictionary)
_thread_dictionary = [NSMutableDictionary dictionary];
return _thread_dictionary;
}
// Delaying a thread
+ (void) sleepUntilDate: (NSDate*)date
{
// xxx Do we need some runtime/OS support for this?
[self notImplemented: _cmd];
}
// Terminating a thread
// What happens if the thread doesn't call +exit?
+ (void) exit
{
NSThread *t;
// the the current NSThread
t = objc_thread_get_data ();
assert (t);
// Post the notification
[NotificationDispatcher
postNotificationName: NSThreadExiting
object: t];
#if USING_THREAD_COLLECTION
{
_objc_thread_t tid;
// Get current thread id from runtime
tid = objc_thread_id();
// Lock the thread list so it doesn't change on us
[thread_lock lock];
// Remove the thread from the map
o_map_remove_key (thread_id_2_nsthread, tid);
// Unlock the thread list
[thread_lock unlock];
}
#endif
// Release the thread object
[t release];
// xxx Clean up any outstanding NSAutoreleasePools here.
// Tell the runtime to exit the thread
objc_thread_exit ();
}
@end