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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@1521 72102866-910b-0410-8b05-ffd578937521
342 lines
8.4 KiB
Objective-C
342 lines
8.4 KiB
Objective-C
/* Implementation of coder object for remote messaging
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Copyright (C) 1994, 1995, 1996 Free Software Foundation, Inc.
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Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
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Created: July 1994
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <gnustep/base/preface.h>
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#include <gnustep/base/ConnectedCoder.h>
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#include <gnustep/base/CStream.h>
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#include <gnustep/base/Port.h>
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#include <gnustep/base/MemoryStream.h>
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#include <gnustep/base/Connection.h>
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#include <gnustep/base/Proxy.h>
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#include <assert.h>
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#define PTR2LONG(P) (((char*)(P))-(char*)0)
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#define LONG2PTR(L) (((char*)0)+(L))
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#define DEFAULT_SIZE 256
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#define CONNECTED_CODER_FORMAT_VERSION 0
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static BOOL debug_connected_coder = NO;
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@implementation ConnectedEncoder
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- (void) writeSignature
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{
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return;
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}
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- _initForWritingWithConnection: (Connection*)c
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sequenceNumber: (int)n
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identifier: (int)i
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{
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OutPacket* packet = [[[[c outPort] outPacketClass] alloc]
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initForSendingWithCapacity: DEFAULT_SIZE
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replyInPort: [c inPort]];
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[super initForWritingToStream: packet];
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connection = c;
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sequence_number = n;
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identifier = i;
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[self encodeValueOfCType: @encode(typeof(sequence_number))
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at: &sequence_number
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withName: @"ConnectedCoder sequence number"];
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[self encodeValueOfCType: @encode(typeof(identifier))
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at: &identifier
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withName: @"ConnectedCoder sequence number"];
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return self;
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}
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+ newForWritingWithConnection: (Connection*)c
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sequenceNumber: (int)n
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identifier: (int)i
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{
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/* Export this method and not the -init... method because eventually
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we may do some caching of old ConnectedEncoder's to speed things up. */
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return [[self alloc] _initForWritingWithConnection: c
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sequenceNumber: n
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identifier: i];
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}
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- (void) dismiss
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{
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id packet = [cstream stream];
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[[connection outPort] sendPacket: packet];
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if (debug_connected_coder)
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fprintf(stderr, "dismiss 0x%x: #=%d i=%d %d\n",
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(unsigned)self, sequence_number, identifier,
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[packet streamEofPosition]);
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[self release];
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}
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/* Access to ivars. */
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- (int) identifier
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{
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return identifier;
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}
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- connection
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{
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return connection;
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}
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- (unsigned) sequenceNumber
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{
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return sequence_number;
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}
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/* Cache the const ptr's in the Connection, not separately for each
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created ConnectedCoder. */
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- (unsigned) _coderReferenceForConstPtr: (const void*)ptr
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{
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return [connection _encoderReferenceForConstPtr: ptr];
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}
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- (unsigned) _coderCreateReferenceForConstPtr: (const void*)ptr
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{
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return [connection _encoderCreateReferenceForConstPtr: ptr];
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}
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/* This is called by Coder's designated object encoder */
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- (void) _doEncodeObject: anObj
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{
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id c = [anObj classForConnectedCoder: self];
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/* xxx Should I also do classname substition here? */
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[self encodeClass: c];
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[c encodeObject: anObj withConnectedCoder: self];
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}
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@end
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@implementation ConnectedDecoder
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+ (void) readSignatureFromCStream: (id <CStreaming>) cs
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getClassname: (char *) name
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formatVersion: (int*) version
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{
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const char *classname = class_get_class_name (self);
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strcpy (name, classname);
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*version = CONNECTED_CODER_FORMAT_VERSION;
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}
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+ newDecodingWithConnection: (Connection*)c
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timeout: (int) timeout
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{
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ConnectedDecoder *cd;
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id in_port;
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id packet;
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id reply_port;
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/* Try to get a packet. */
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in_port = [c inPort];
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packet = [in_port receivePacketWithTimeout: timeout];
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if (!packet)
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return nil; /* timeout */
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/* Create the new ConnectedDecoder */
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cd = [self newReadingFromStream: packet];
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reply_port = [packet replyPort];
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cd->connection = [Connection newForInPort: in_port
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outPort: reply_port
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ancestorConnection: c];
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/* Decode the ConnectedDecoder's ivars. */
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[cd decodeValueOfCType: @encode(typeof(cd->sequence_number))
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at: &(cd->sequence_number)
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withName: NULL];
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[cd decodeValueOfCType: @encode(typeof(cd->identifier))
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at: &(cd->identifier)
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withName: NULL];
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if (debug_connected_coder)
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fprintf(stderr, "newDecoding #=%d id=%d\n",
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cd->sequence_number, cd->identifier);
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return cd;
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}
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+ newDecodingWithPacket: (InPacket*)packet
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connection: (Connection*)c
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{
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ConnectedDecoder *cd;
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id in_port;
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id reply_port;
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in_port = [c inPort];
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/* Create the new ConnectedDecoder */
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cd = [self newReadingFromStream: packet];
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reply_port = [packet replyOutPort];
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cd->connection = [Connection newForInPort: in_port
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outPort: reply_port
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ancestorConnection: c];
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/* Decode the ConnectedDecoder's ivars. */
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[cd decodeValueOfCType: @encode(typeof(cd->sequence_number))
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at: &(cd->sequence_number)
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withName: NULL];
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[cd decodeValueOfCType: @encode(typeof(cd->identifier))
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at: &(cd->identifier)
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withName: NULL];
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if (debug_connected_coder)
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fprintf(stderr, "newDecoding #=%d id=%d\n",
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cd->sequence_number, cd->identifier);
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return cd;
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}
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/* Cache the const ptr's in the Connection, not separately for each
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created ConnectedCoder. */
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- (unsigned) _coderCreateReferenceForConstPtr: (const void*)ptr
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{
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return [connection _decoderCreateReferenceForConstPtr: ptr];
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}
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- (const void*) _coderConstPtrAtReference: (unsigned)xref
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{
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return [connection _decoderConstPtrAtReference: xref];
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}
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#if CONNECTION_WIDE_OBJECT_REFERENCES
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/* xxx We need to think carefully about reference counts, bycopy and
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remote objects before we do this. */
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/* Some notes:
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Is it really more efficient to send "retain" messages across the
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wire than to resend the object?
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How is this related to bycopy objects? Yipes.
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Never let a Proxy be free'd completely until the connection does
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down? The other connection is assuming we'll keep track of it and
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be able to access it simply by the reference number.
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Even if this is unacceptable, and we always have to sent enough info
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to be able to recreate the proxy, we still win with the choice of
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+encodeObject:withConnectedCoder because we avoid having
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to keep around the local proxies. */
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#warning These names need to be updated for the new xref scheme.
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- (BOOL) _coderReferenceForObject: xref
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{
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if (is_decoding)
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return [connection includesProxyForTarget:xref];
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else
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return [connection includesLocalObject:(id)LONG2PTR(xref)];
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}
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- _coderObjectAtReference: (unsigned)xref;
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{
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if (is_decoding)
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return [connection proxyForTarget:xref];
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else
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return (id)LONG2PTR(xref);
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}
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- (void) _coderPutObject: anObj atReference: (unsigned)xref
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{
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/* xxx But we need to deal with bycopy's too!!! Not all of the
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"anObj"s are Proxies! */
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if (is_decoding)
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{
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assert([anObj isProxy]);
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assert([anObj targetForProxy] == xref);
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/* This gets done in Proxy +newForRemote:connection:
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[connection addProxy:anObj]; */
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}
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else
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{
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assert(PTR2LONG(anObj) == xref);
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[connection addLocalObject:anObj];
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}
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}
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#endif /* CONNECTION_WIDE_REFERENCES */
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/* Access to ivars. */
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- (int) identifier
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{
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return identifier;
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}
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- connection
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{
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return connection;
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}
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- replyPort
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{
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return [(id)[cstream stream] replyPort];
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}
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- (unsigned) sequenceNumber
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{
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return sequence_number;
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}
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- (void) resetConnectedCoder /* xxx rename resetCoder */
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{
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[self notImplemented:_cmd];
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/* prepare the receiver to do it's stuff again,
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save time by doing this instead of free/malloc for each message */
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}
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- (void) dismiss
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{
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[self release];
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}
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@end
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@implementation NSObject (ConnectedCoderCallbacks)
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/* By default, Object's encode themselves as proxies across Connection's */
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- classForConnectedCoder: aRmc
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{
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return [[aRmc connection] proxyClass];
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}
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/* But if any object overrides the above method to return [Object class]
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instead, the Object implementation of the coding method will actually
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encode the object itself, not a proxy */
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+ (void) encodeObject: anObject withConnectedCoder: aRmc
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{
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[anObject encodeWithCoder: aRmc];
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}
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@end
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