libs-base/Headers/Foundation/NSDebug.h
rfm 47810e15de move a bit more stuff into additions
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@29666 72102866-910b-0410-8b05-ffd578937521
2010-02-18 16:18:54 +00:00

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/* Interface to debugging utilities for GNUStep and OpenStep
Copyright (C) 1997,1999 Free Software Foundation, Inc.
Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Date: August 1997
Extended by: Nicola Pero <n.pero@mi.flashnet.it>
Date: December 2000, April 2001
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
*/
#ifndef __NSDebug_h_GNUSTEP_BASE_INCLUDE
#define __NSDebug_h_GNUSTEP_BASE_INCLUDE
#import <GNUstepBase/GSVersionMacros.h>
#include <errno.h>
#if !defined(NO_GNUSTEP)
# if defined(GNUSTEP_BASE_INTERNAL)
# import "Foundation/NSObject.h"
# import "GNUstepBase/NSDebug+GNUstepBase.h"
# else
# import <Foundation/NSObject.h>
# import <GNUstepBase/NSDebug+GNUstepBase.h>
# endif
#endif
#if defined(__cplusplus)
extern "C" {
#endif
/*
* Functions for debugging object allocation/deallocation
*
* Internal functions:
* GSDebugAllocationAdd() is used by NSAllocateObject()
* GSDebugAllocationRemove() is used by NSDeallocateObject()
*
* Public functions:
* GSDebugAllocationActive()
* GSDebugAllocationCount()
* GSDebugAllocationTotal()
* GSDebugAllocationPeak()
* GSDebugAllocationClassList()
* GSDebugAllocationList()
* GSDebugAllocationListAll()
* GSSetDebugAllocationFunctions()
*
* When the previous functions have allowed you to find a memory leak,
* and you know that you are leaking objects of class XXX, but you are
* hopeless about actually finding out where the leak is, the
* following functions could come handy as they allow you to find
* exactly *what* objects you are leaking (warning! these functions
* could slow down your system appreciably - use them only temporarily
* and only in debugging systems):
*
* GSDebugAllocationActiveRecordingObjects()
* GSDebugAllocationListRecordedObjects()
*/
#ifndef NDEBUG
/**
* Used internally by NSAllocateObject() ... you probably don't need this.
*/
GS_EXPORT void GSDebugAllocationAdd(Class c, id o);
/**
* Used internally by NSDeallocateObject() ... you probably don't need this.
*/
GS_EXPORT void GSDebugAllocationRemove(Class c, id o);
/**
* Activates or deactivates object allocation debugging.
* Returns previous state.
*/
GS_EXPORT BOOL GSDebugAllocationActive(BOOL active);
/**
* Returns the number of instances of the specified class
* which are currently allocated.
*/
GS_EXPORT int GSDebugAllocationCount(Class c);
/**
* Returns the peak number of instances of the specified class
* which have been concurrently allocated.
*/
GS_EXPORT int GSDebugAllocationPeak(Class c);
/**
* Returns the total number of instances of the specified class
* which have been allocated.
*/
GS_EXPORT int GSDebugAllocationTotal(Class c);
/**
* Returns a NULL terminated array listing all the classes
* for which statistical information has been collected.
*/
GS_EXPORT Class* GSDebugAllocationClassList(void);
/**
* Returns a newline separated list of the classes which
* have instances allocated, and the instance counts.
* If 'changeFlag' is YES then the list gives the number
* of instances allocated/deallocated since the function
* was last called.
*/
GS_EXPORT const char* GSDebugAllocationList(BOOL changeFlag);
/**
* Returns a newline separated list of the classes which
* have had instances allocated at any point, and the total
* count of the number of instances allocated for each class.
*/
GS_EXPORT const char* GSDebugAllocationListAll(void);
/**
* Starts recording all allocated objects of a certain class.<br />
* Use with extreme care ... this could slow down your application
* enormously.
*/
GS_EXPORT void GSDebugAllocationActiveRecordingObjects(Class c);
/**
* Returns an array containing all the allocated objects
* of a certain class which have been recorded.
* Presumably, you will immediately call [NSObject-description] on
* them to find out the objects you are leaking.
* Warning - the objects are put in an array, so until
* the array is autoreleased, the objects are not released.
*/
GS_EXPORT NSArray *GSDebugAllocationListRecordedObjects(Class c);
/**
* This function associates the supplied tag with a recorded
* object and returns the tag which was previously associated
* with it (if any).<br />
* If the object was not recorded, the method returns nil<br />
* The tag is retained while it is associated with the object.<br />
* See also the NSDebugFRLog() and NSDebugMRLog() macros.
*/
GS_EXPORT id GSDebugAllocationTagRecordedObject(id object, id tag);
/**
* This functions allows to set own function callbacks for debugging allocation
* of objects. Useful if you intend to write your own object allocation code.
*/
GS_EXPORT void GSSetDebugAllocationFunctions(
void (*newAddObjectFunc)(Class c, id o),
void (*newRemoveObjectFunc)(Class c, id o));
#endif
/**
* Enable/disable zombies.
* <p>When an object is deallocated, its isa pointer is normally modified
* to the hexadecimal value 0xdeadface, so that any attempt to send a
* message to the deallocated object will cause a crash, and examination
* of the object within the debugger will show the 0xdeadface value ...
* making it obvious why the program crashed.
* </p>
* <p>Turning on zombies changes this behavior so that the isa pointer
* is modified to be that of the NSZombie class. When messages are
* sent to the object, instead of crashing, NSZombie will use NSLog() to
* produce an error message. By default the memory used by the object
* will not really be freed, so error messages will continue to
* be generated whenever a message is sent to the object, and the object
* instance variables will remain available for examination by the debugger.
* </p>
* The default value of this boolean is NO, but this can be controlled
* by the NSZombieEnabled environment variable.
*/
GS_EXPORT BOOL NSZombieEnabled;
/**
* Enable/disable object deallocation.
* <p>If zombies are enabled, objects are by default <em>not</em>
* deallocated, and memory leaks. The NSDeallocateZombies variable
* lets you say that the the memory used by zombies should be freed.
* </p>
* <p>Doing this makes the behavior of zombies similar to that when zombies
* are not enabled ... the memory occupied by the zombie may be re-used for
* other purposes, at which time the isa pointer may be overwritten and the
* zombie behavior will cease.
* </p>
* The default value of this boolean is NO, but this can be controlled
* by the NSDeallocateZombies environment variable.
*/
GS_EXPORT BOOL NSDeallocateZombies;
/**
* Retrieve stack information. Use caution: uses built-in gcc functions
* and currently only works up to 100 frames.
*/
GS_EXPORT void *NSFrameAddress(NSUInteger offset);
/**
* Retrieve stack information. Use caution: uses built-in gcc functions
* and currently only works up to 100 frames.
*/
GS_EXPORT void *NSReturnAddress(NSUInteger offset);
/**
* Retrieve stack information. Use caution: uses built-in gcc functions
* and currently only works up to 100 frames.
*/
GS_EXPORT NSUInteger NSCountFrames(void);
#if defined(__cplusplus)
}
#endif
#endif