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324 lines
9.9 KiB
Objective-C
324 lines
9.9 KiB
Objective-C
/* Interface for NSAutoreleasePool for GNUStep
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Copyright (C) 1995, 1996, 1997 Free Software Foundation, Inc.
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Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
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Date: 1995
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02111 USA.
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*/
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#ifndef __NSAutoreleasePool_h_GNUSTEP_BASE_INCLUDE
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#define __NSAutoreleasePool_h_GNUSTEP_BASE_INCLUDE
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#import <GNUstepBase/GSVersionMacros.h>
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#import <Foundation/NSObject.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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@class NSAutoreleasePool;
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@class NSThread;
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/**
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* Each thread has its own copy of these variables.
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<example>
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{
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NSAutoreleasePool *current_pool; // current pool for thread
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unsigned total_objects_count; // total #/autoreleased objects over thread's lifetime
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id *pool_cache; // cache of previously-allocated pools,
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int pool_cache_size; // used internally for recycling
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int pool_cache_count;
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}
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</example>
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*/
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typedef struct autorelease_thread_vars
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{
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/* The current, default NSAutoreleasePool for the calling thread;
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the one that will hold objects that are arguments to
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[NSAutoreleasePool +addObject:]. */
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NSAutoreleasePool *current_pool;
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/* The total number of objects autoreleased since the thread was
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started, or since -resetTotalAutoreleasedObjects was called
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in this thread. (if compiled in) */
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unsigned total_objects_count;
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/* A cache of NSAutoreleasePool's already alloc'ed. Caching old pools
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instead of deallocating and re-allocating them will save time. */
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id *pool_cache;
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int pool_cache_size;
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int pool_cache_count;
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} thread_vars_struct;
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/* Initialize an autorelease_thread_vars structure for a new thread.
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This function is called in NSThread each time an NSThread is created.
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TV should be of type `struct autorelease_thread_vars *' */
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#define init_autorelease_thread_vars(TV) \
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memset (TV, 0, sizeof (__typeof__ (*TV)))
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/**
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* Each pool holds its objects-to-be-released in a linked-list of
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these structures.
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<example>
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{
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struct autorelease_array_list *next;
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unsigned size;
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unsigned count;
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id objects[0];
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}
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</example>
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*/
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typedef struct autorelease_array_list
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{
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struct autorelease_array_list *next;
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unsigned size;
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unsigned count;
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id objects[0];
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} array_list_struct;
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/**
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* <p>
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* The standard OpenStep system of memory management employs retain counts.
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* When an object is created, it has a retain count of 1. When an object
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* is retained, the retain count is incremented. When it is released the
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* retain count is decremented, and when the retain count goes to zero the
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* object gets deallocated.
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* </p>
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* <p>
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* A simple retain/release mechanism has problems with passing objects
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* from one scope to another,
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* so it's augmented with autorelease pools. You can use the
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* AUTORELEASE() macro to call the [NSObject-autorelease]
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* method, which adds an object to the current autorelease pool by
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* calling [NSAutoreleasePool+addObject:].<br />
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* An autorelease pool simply maintains a reference to each object
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* added to it, and for each addition, the autorelease pool will
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* call the [NSObject-release] method of the object when the pool
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* is released. So doing an AUTORELEASE() is just the same as
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* doing a RELEASE(), but deferred until the current autorelease
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* pool is deallocated.
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* </p>
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* <p>
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* The NSAutoreleasePool class maintains a separate stack of
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* autorelease pools objects in each thread.
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* </p>
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* <p>
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* When an autorelease pool is created, it is automatically
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* added to the stack of pools in the thread.
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* </p>
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* <p>
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* When a pool is destroyed, it (and any pool later in
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* the stack) is removed from the stack.
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* </p>
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* <p>
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* This mechanism provides a simple but controllable and reasonably
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* efficient way of managing temporary objects. An object can be
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* autoreleased and then passed around and used until the topmost
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* pool in the stack is destroyed.
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* </p>
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* <p>
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* Most methods return objects which are either owned by autorelease
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* pools or by the receiver of the method, so the lifetime of the
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* returned object can be assumed to be the shorter of the lifetime
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* of the current autorelease pool, or that of the receiver on which
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* the method was called.<br />
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* The exceptions to this are those object returned by -
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* </p>
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* <deflist>
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* <term>[NSObject+alloc], [NSObject+allocWithZone:]</term>
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* <desc>
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* Methods whose names begin with alloc return an uninitialised
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* object, owned by the caller.
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* </desc>
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* <term>[NSObject-init]</term>
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* <desc>
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* Methods whose names begin with init return an initialised
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* version of the receiving object, owned by the caller.<br />
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* NB. The returned object may not actually be the same as the
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* receiver ... sometimes an init method releases the original
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* receiver and returns an alternative.
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* </desc>
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* <term>[NSObject+new]</term>
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* <desc>
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* Methods whose names begin with new combine the effects of
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* allocation and initialisation.
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* </desc>
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* <term>[NSObject-copy], [(NSCopying)-copyWithZone:]</term>
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* <desc>
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* Methods whose names begin with copy create a copy of the receiver
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* which is owned by the caller.
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* </desc>
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* <term>
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* [NSObject-mutableCopy], [(NSMutableCopying)-mutableCopyWithZone:]
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* </term>
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* <desc>
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* Methods whose names begin with mutableCopy create a copy of the receiver
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* which is owned by the caller.
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* </desc>
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* </deflist>
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*/
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@interface NSAutoreleasePool : NSObject
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{
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#if GS_EXPOSE(NSAutoreleasePool)
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/* For re-setting the current pool when we are dealloc'ed. */
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NSAutoreleasePool *_parent;
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/* This pointer to our child pool is necessary for co-existing
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with exceptions. */
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NSAutoreleasePool *_child;
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/* A collection of the objects to be released. */
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struct autorelease_array_list *_released;
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struct autorelease_array_list *_released_head;
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/* The total number of objects autoreleased in this pool. */
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unsigned _released_count;
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/* The method to add an object to this pool */
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void (*_addImp)(id, SEL, id);
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void *_unused;
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#endif
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}
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/**
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* Adds anObj to the current autorelease pool.<br />
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* If there is no autorelease pool in the thread,
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* a warning is logged and the object is leaked (ie it will not be released).
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*/
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+ (void) addObject: (id)anObj;
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/**
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* Allocate and return an autorelease pool instance.<br />
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* If there is an already-allocated NSAutoreleasePool available,
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* save time by just returning that, rather than allocating a new one.<br />
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* The pool instance becomes the current autorelease pool for this thread.
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*/
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+ (id) allocWithZone: (NSZone*)zone;
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/**
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* Adds anObj to this autorelease pool.
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*/
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- (void) addObject: (id)anObj;
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/**
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* Raises an exception - pools should not be autoreleased.
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*/
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- (id) autorelease;
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#if OS_API_VERSION(100400, GS_API_LATEST)
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/**
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* Intended to trigger a garbage collection run (if needed) when called in
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* a garbage collected environment.<br />
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* In a non-garbage collected environment, this method implements the
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* undocumented MacOS-X behavior, and releases the receiver.
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*/
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- (void) drain;
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#endif
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/**
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* Destroys the receiver (calls -dealloc).
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*/
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- (oneway void) release;
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/**
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* Raises an exception ... pools should not be retained.
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*/
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- (id) retain;
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#if OS_API_VERSION(GS_API_NONE, GS_API_NONE)
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/**
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* <p>
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* Counts the number of times that the specified object occurs
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* in autorelease pools in the current thread.
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* </p>
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* <p>
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* This method is <em>slow</em> and should probably only be
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* used for debugging purposes.
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* </p>
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*/
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+ (unsigned) autoreleaseCountForObject: (id)anObject;
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/**
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* Return the currently active autorelease pool.
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*/
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+ (id) currentPool;
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/**
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* <p>
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* Specifies whether objects contained in autorelease pools are to
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* be released when the pools are deallocated (by default YES).
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* </p>
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* <p>
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* You can set this to NO for debugging purposes.
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* </p>
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*/
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+ (void) enableRelease: (BOOL)enable;
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/**
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* <p>
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* When autorelease pools are deallocated, the memory they used
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* is retained in a cache for re-use so that new polls can be
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* created very quickly.
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* </p>
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* <p>
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* This method may be used to empty that cache, ensuring that
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* the minimum memory is used by the application.
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* </p>
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*/
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+ (void) freeCache;
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/**
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* <p>
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* Specifies a limit to the number of objects that may be added to
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* an autorelease pool. When this limit is reached an exception is
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* raised.
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* </p>
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* <p>
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* You can set this to a smallish value to catch problems with code
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* that autoreleases too many objects to operate efficiently.
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* </p>
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* <p>
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* Default value is maxint.
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* </p>
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*/
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+ (void) setPoolCountThreshhold: (unsigned)c;
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/**
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* Return the number of objects in this pool.
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*/
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- (unsigned) autoreleaseCount;
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/**
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* Empties the current pool by releasing all the autoreleased objects
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* in it. Also destroys any child pools (ones created after
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* the receiver in the same thread) causing any objects in those pools
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* to be released.<br />
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* This is a low cost (efficient) method which may be used to get rid of
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* autoreleased objects in the pool, but carry on using the pool.
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*/
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- (void) emptyPool;
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#endif
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@end
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#if defined(__cplusplus)
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}
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#endif
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#endif /* __NSAutoreleasePool_h_GNUSTEP_BASE_INCLUDE */
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