libs-base/Headers/Additions/GNUstepBase/GNUstep.h
rfm 9b2f7473bd Tiny performance optimisation for most cases.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@27657 72102866-910b-0410-8b05-ffd578937521
2009-01-23 06:04:25 +00:00

315 lines
8.1 KiB
C

/* GNUstep.h - macros to make easier to port gnustep apps to macos-x
Copyright (C) 2001 Free Software Foundation, Inc.
Written by: Nicola Pero <n.pero@mi.flashnet.it>
Date: March, October 2001
This file is part of GNUstep.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __GNUSTEP_GNUSTEP_H_INCLUDED_
#define __GNUSTEP_GNUSTEP_H_INCLUDED_
/* The contents of this file are designed to be usable with either
* GNUstep-base or MacOS-X Foundation.
*/
#if GS_WITH_GC
#ifndef RETAIN
#define RETAIN(object) ((id)object)
#endif
#ifndef RELEASE
#define RELEASE(object)
#endif
#ifndef AUTORELEASE
#define AUTORELEASE(object) ((id)object)
#endif
#ifndef TEST_RETAIN
#define TEST_RETAIN(object) ((id)object)
#endif
#ifndef TEST_RELEASE
#define TEST_RELEASE(object)
#endif
#ifndef TEST_AUTORELEASE
#define TEST_AUTORELEASE(object) ((id)object)
#endif
#ifndef ASSIGN
#define ASSIGN(object,value) (object = value)
#endif
#ifndef ASSIGNCOPY
#define ASSIGNCOPY(object,value) (object = [value copy])
#endif
#ifndef DESTROY
#define DESTROY(object) (object = nil)
#endif
#ifndef CREATE_AUTORELEASE_POOL
#define CREATE_AUTORELEASE_POOL(X)
#endif
#ifndef RECREATE_AUTORELEASE_POOL
#define RECREATE_AUTORELEASE_POOL(X)
#endif
#define IF_NO_GC(X)
#else
#ifndef RETAIN
/**
* Basic retain operation ... calls [NSObject-retain]
*/
#define RETAIN(object) [object retain]
#endif
#ifndef RELEASE
/**
* Basic release operation ... calls [NSObject-release]
*/
#define RELEASE(object) [object release]
#endif
#ifndef AUTORELEASE
/**
* Basic autorelease operation ... calls [NSObject-autorelease]
*/
#define AUTORELEASE(object) [object autorelease]
#endif
#ifndef TEST_RETAIN
/**
* Tested retain - only invoke the
* objective-c method if the receiver is not nil.
*/
#define TEST_RETAIN(object) ({\
id __object = (id)(object); (__object != nil) ? [__object retain] : nil; })
#endif
#ifndef TEST_RELEASE
/**
* Tested release - only invoke the
* objective-c method if the receiver is not nil.
*/
#define TEST_RELEASE(object) ({\
id __object = (id)(object); if (__object != nil) [__object release]; })
#endif
#ifndef TEST_AUTORELEASE
/**
* Tested autorelease - only invoke the
* objective-c method if the receiver is not nil.
*/
#define TEST_AUTORELEASE(object) ({\
id __object = (id)(object); (__object != nil) ? [__object autorelease] : nil; })
#endif
#ifndef ASSIGN
/**
* ASSIGN(object,value) assigns the value to the object with
* appropriate retain and release operations.
*/
#define ASSIGN(object,value) ({\
id __object = (id)(object); \
object = [((id)value) retain]; \
[__object release]; \
})
#endif
#ifndef ASSIGNCOPY
/**
* ASSIGNCOPY(object,value) assigns a copy of the value to the object
* with release of the original.
*/
#define ASSIGNCOPY(object,value) ({\
id __object = (id)(object); \
object = [((id)value) copy];\
[__object release]; \
})
#endif
#ifndef DESTROY
/**
* DESTROY() is a release operation which also sets the variable to be
* a nil pointer for tidiness - we can't accidentally use a DESTROYED
* object later. It also makes sure to set the variable to nil before
* releasing the object - to avoid side-effects of the release trying
* to reference the object being released through the variable.
*/
#define DESTROY(object) ({ \
id __o = object; \
object = nil; \
[__o release]; \
})
#endif
#ifndef CREATE_AUTORELEASE_POOL
/**
* Declares an autorelease pool variable and creates and initialises
* an autorelease pool object.
*/
#define CREATE_AUTORELEASE_POOL(X) \
NSAutoreleasePool *(X) = [NSAutoreleasePool new]
#endif
#ifndef RECREATE_AUTORELEASE_POOL
/**
* Similar, but allows reuse of variables. This destroys the old pool before
* creating the new one.
*/
#define RECREATE_AUTORELEASE_POOL(X) \
DESTROY(X);\
(X) = [NSAutoreleasePool new]
#endif
#define IF_NO_GC(X) X
#endif
/**
* <p>
* This function (macro) is a GNUstep extension.
* </p>
* <p>
* <code>_(@"My string to translate")</code>
* </p>
* <p>
* is exactly the same as
* </p>
* <p>
* <code>NSLocalizedString (@"My string to translate", @"")</code>
* </p>
* <p>
* It is useful when you need to translate an application
* very quickly, as you just need to enclose all strings
* inside <code>_()</code>. But please note that when you
* use this macro, you are not taking advantage of comments
* for the translator, so consider using
* <code>NSLocalizedString</code> instead when you need a
* comment.
* </p>
*/
#define _(X) NSLocalizedString (X, @"")
/* The quickest possible way to localize a static string:
static NSString *string = __(@"New Game");
NSLog (_(string)); */
/**
* <p>
* This function (macro) is a GNUstep extension.
* </p>
* <p>
* <code>__(@"My string to translate")</code>
* </p>
* <p>
* is exactly the same as
* </p>
* <p>
* <code>GSLocalizedStaticString (@"My string to translate", @"")</code>
* </p>
* <p>
* It is useful when you need to translate an application very
* quickly. You would use it as follows for static strings:
* </p>
* <p>
* <code>
* NSString *message = __(@"Hello there");
* ... more code ...
* NSLog (_(messages));
* </code>
* </p>
* <p>
* But please note that when you use this macro, you are not
* taking advantage of comments for the translator, so
* consider using <code>GSLocalizedStaticString</code>
* instead when you need a comment.
* </p>
*/
#define __(X) X
/* The better way for a static string, with a comment - use as follows -
static NSString *string = GSLocalizedStaticString (@"New Game",
@"Menu Option");
NSLog (_(string));
If you need anything more complicated than this, please initialize
the static strings manually.
*/
/**
* <p>
* This function (macro) is a GNUstep extensions, and it is used
* to localize static strings. Here is an example of a static
* string:
* </p>
* <p>
* <code>
* NSString *message = @"Hi there";
* ... some code ...
* NSLog (message);
* </code>
* </p>
* <p>
* This string can not be localized using the standard
* openstep functions/macros. By using this gnustep extension,
* you can localize it as follows:
* </p>
* <p>
* <code>
* NSString *message = GSLocalizedStaticString (@"Hi there",
* @"Greeting");
*
* ... some code ...
*
* NSLog (NSLocalizedString (message, @""));
* </code>
* </p>
* <p>
* When the tools generate the
* <code>Localizable.strings</code> file from the source
* code, they will ignore the <code>NSLocalizedString</code>
* call while they will extract the string (and the comment)
* to localize from the <code>GSLocalizedStaticString</code>
* call.
* </p>
* <p>
* When the code is compiled, instead, the
* <code>GSLocalizedStaticString</code> call is ignored (discarded,
* it is a macro which simply expands to <code>key</code>), while
* the <code>NSLocalizedString</code> will actually look up the
* string for translation in the <code>Localizable.strings</code>
* file.
* </p>
* <p>
* Please note that there is currently no macro/function to
* localize static strings using different tables. If you
* need that functionality, you have either to prepare the
* localization tables by hand, or to rewrite your code in
* such a way as not to use static strings.
* </p>
*/
#define GSLocalizedStaticString(key, comment) key
#endif /* __GNUSTEP_GNUSTEP_H_INCLUDED_ */