libs-base/Source/NSGArray.m
Adam Fedor 38bdebb9a8 Patches from Kienenberger, Yamato, Frith-MacDonald.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@2719 72102866-910b-0410-8b05-ffd578937521
1998-02-03 14:20:00 +00:00

152 lines
3.9 KiB
Objective-C

/* Concrete implementation of NSArray based on GNU Array class
Copyright (C) 1995, 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Date: March 1995
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <config.h>
#include <gnustep/base/preface.h>
#include <Foundation/NSGArray.h>
#include <Foundation/NSArray.h>
#include <gnustep/base/NSArray.h>
#include <gnustep/base/behavior.h>
#include <gnustep/base/Array.h>
#include <gnustep/base/ArrayPrivate.h>
#include <Foundation/NSException.h>
@class NSArrayNonCore;
@implementation NSGArray
+ (void) initialize
{
if (self == [NSGArray class])
{
behavior_class_add_class (self, [NSArrayNonCore class]);
behavior_class_add_class (self, [Array class]);
}
}
/* #define self ((Array*)self) */
#if 0
/* This is the designated initializer for NSArray. */
- initWithObjects: (id*)objects count: (unsigned)count
{
int i;
for (i = 0; i < count; i++)
if (objects[i] == nil)
[NSException raise:NSInvalidArgumentException
format:@"Tried to add nil"];
[self initWithCapacity: count];
while (count--)
[self addObject: [objects[count] retain]];
return self;
}
/* Force message to go to super class rather than the behavior class */
- (unsigned) indexOfObject: anObject
{
return [super indexOfObject: anObject];
}
- objectAtIndex: (unsigned)index
{
if (index >= self->_count)
[NSException raise: NSRangeException
format: @"Index out of bounds"];
return self->_contents_array[index];
}
#endif
- (void) getObjects: (id*)aBuffer
{
unsigned i;
for (i = 0; i < _count; i++)
aBuffer[i] = _contents_array[i];
}
- (void) getObjects: (id*)aBuffer range: (IndexRange)aRange
{
unsigned i, j = 0, e = aRange.location + aRange.length;
if (_count < e)
e = _count;
for (i = aRange.location; i < _count; i++)
aBuffer[j++] = _contents_array[i];
}
@end
@class NSMutableArrayNonCore;
@implementation NSGMutableArray
+ (void) initialize
{
if (self == [NSGMutableArray class])
{
behavior_class_add_class (self, [NSMutableArrayNonCore class]);
behavior_class_add_class (self, [NSGArray class]);
behavior_class_add_class (self, [Array class]);
}
}
- (void) sortUsingFunction: (int(*)(id,id,void*))compare
context: (void*)context
{
/* Shell sort algorithm taken from SortingInAction - a NeXT example */
#define STRIDE_FACTOR 3 // good value for stride factor is not well-understood
// 3 is a fairly good choice (Sedgewick)
unsigned c,d, stride;
BOOL found;
int count = _count;
stride = 1;
while (stride <= count)
stride = stride * STRIDE_FACTOR + 1;
while(stride > (STRIDE_FACTOR - 1)) {
// loop to sort for each value of stride
stride = stride / STRIDE_FACTOR;
for (c = stride; c < count; c++) {
found = NO;
if (stride > c)
break;
d = c - stride;
while (!found) {
// move to left until correct place
id a = _contents_array[d + stride];
id b = _contents_array[d];
if ((*compare)(a, b, context) == NSOrderedAscending) {
_contents_array[d+stride] = b;
_contents_array[d] = a;
if (stride > d)
break;
d -= stride; // jump by stride factor
}
else found = YES;
}
}
}
}
@end