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versions. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@876 72102866-910b-0410-8b05-ffd578937521
78 lines
2.4 KiB
C
78 lines
2.4 KiB
C
/* Includes interfaces for all concrete objects classes
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Copyright (C) 1993,1994, 1996 Free Software Foundation, Inc.
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Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
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Date: May 1993
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This file is part of the GNU Objective C Class Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __objects_h_OBJECTS_INCLUDE
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#define __objects_h_OBJECTS_INCLUDE
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#include <objects/stdobjects.h>
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/* Collection objects */
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#include <objects/Set.h>
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#include <objects/Bag.h>
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#include <objects/Dictionary.h>
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#include <objects/Array.h>
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#include <objects/Stack.h>
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#include <objects/Queue.h>
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#include <objects/GapArray.h>
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#include <objects/CircularArray.h>
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#include <objects/DelegatePool.h>
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#include <objects/MappedCollector.h>
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#include <objects/Heap.h>
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#include <objects/LinkedList.h>
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#include <objects/LinkedListNode.h>
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#include <objects/BinaryTree.h>
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#include <objects/BinaryTreeNode.h>
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#include <objects/RBTree.h>
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#include <objects/RBTreeNode.h>
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#include <objects/SplayTree.h>
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#include <objects/EltNodeCollector.h>
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#include <objects/LinkedListEltNode.h>
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#include <objects/BinaryTreeEltNode.h>
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#include <objects/RBTreeEltNode.h>
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/* Magnitude objects */
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#include <objects/Magnitude.h>
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#include <objects/Random.h>
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#include <objects/Time.h>
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/* Stream objects */
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#include <objects/Stream.h>
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#include <objects/StdioStream.h>
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#include <objects/MemoryStream.h>
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/* Coder objects */
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#include <objects/Coder.h>
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#include <objects/BinaryCStream.h>
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#include <objects/TextCStream.h>
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/* Port objects */
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#include <objects/Port.h>
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#include <objects/SocketPort.h>
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/* Remote messaging support objects */
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#include <objects/Connection.h>
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#include <objects/Proxy.h>
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#include <objects/ConnectedCoder.h>
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#endif /* __objects_h_OBJECTS_INCLUDE */
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