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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@909 72102866-910b-0410-8b05-ffd578937521
904 lines
22 KiB
C
904 lines
22 KiB
C
/* A (pretty good) implementation of a sparse array.
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* Copyright (C) 1994, 1995, 1996 Free Software Foundation, Inc.
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*
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* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
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* Created: Thu Mar 2 02:28:50 EST 1994
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* Updated: Sat Feb 10 16:16:12 EST 1996
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* Serial: 96.02.10.02
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*
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* This file is part of the GNU Objective C Class Library.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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/**** Included Headers *******************************************************/
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#include <objects/allocs.h>
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#include <objects/callbacks.h>
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#include <objects/abort.h>
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#include <objects/array.h>
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#include <objects/hash.h>
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/**** Function Implementations ***********************************************/
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/** Background functions **/
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size_t
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_objects_array_fold_index (size_t index, size_t slot_count)
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{
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return (slot_count ? (index % slot_count) : 0);
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}
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size_t
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_objects_array_internal_index (objects_array_t * array, size_t index)
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{
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return _objects_array_fold_index (index, array->slot_count);
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}
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objects_array_slot_t *
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_objects_array_slot_for_index (objects_array_t * array, size_t index)
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{
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return (array->slots + _objects_array_internal_index (array, index));
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}
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objects_array_bucket_t *
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_objects_array_bucket_for_index (objects_array_t * array, size_t index)
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{
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objects_array_slot_t *slot;
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objects_array_bucket_t *bucket;
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/* First, we translate the index into a bucket index to find our
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* candidate for the bucket. */
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slot = _objects_array_slot_for_index (array, index);
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bucket = *slot;
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/* But we need to check to see whether this is really the bucket we
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* wanted. */
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if (bucket != NULL && bucket->index == index)
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/* Bucket `index' exists, and we've got it, so... */
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return bucket;
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else
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/* Either no bucket or some other bucket is where bucket `index'
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* would be, if it existed. So... */
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return NULL;
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}
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objects_array_bucket_t *
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_objects_array_new_bucket (objects_array_t * array, size_t index, void *element)
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{
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objects_array_bucket_t *bucket;
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bucket = (objects_array_bucket_t *) objects_malloc (objects_array_allocs (array),
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sizeof (objects_array_bucket_t));
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if (bucket != NULL)
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{
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objects_retain (objects_array_element_callbacks (array), element, array);
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bucket->index = index;
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bucket->element = element;
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}
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return bucket;
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}
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void
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_objects_array_free_bucket (objects_array_t * array, objects_array_bucket_t * bucket)
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{
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if (bucket != NULL)
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{
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objects_release (objects_array_element_callbacks (array), bucket->element, array);
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objects_free (objects_array_allocs (array), bucket);
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}
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return;
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}
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objects_array_slot_t *
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_objects_array_new_slots (objects_array_t * array, size_t slot_count)
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{
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return (objects_array_slot_t *) objects_calloc (objects_array_allocs (array),
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slot_count,
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sizeof (objects_array_slot_t));
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}
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void
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_objects_array_free_slots (objects_array_t * array, objects_array_slot_t * slots)
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{
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if (slots != NULL)
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objects_free (objects_array_allocs (array), slots);
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return;
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}
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void
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_objects_array_empty_slot (objects_array_t * array, objects_array_slot_t * slot)
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{
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if (*slot != NULL)
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{
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/* Get rid of the bucket. */
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_objects_array_free_bucket (array, *slot);
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/* Mark the slot as empty. */
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*slot = NULL;
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/* Keep the element count accurate */
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--(array->element_count);
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}
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/* And return. */
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return;
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}
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void
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_objects_array_insert_bucket (objects_array_t * array, objects_array_bucket_t * bucket)
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{
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objects_array_slot_t *slot;
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slot = _objects_array_slot_for_index (array, bucket->index);
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/* We're adding a bucket, so the current set of sorted slots is now
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* invalidated. */
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if (array->sorted_slots != NULL)
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{
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_objects_array_free_slots (array, array->sorted_slots);
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array->sorted_slots = NULL;
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}
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if ((*slot) == NULL)
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{
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/* There's nothing there, so we can put `bucket' there. */
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*slot = bucket;
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/* Increment the array's bucket counter. */
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++(array->element_count);
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return;
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}
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if ((*slot)->index == bucket->index)
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{
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/* There's a bucket there, and it has the same index as `bucket'.
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* So we get rid of the old one, and put the new one in its
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* place. */
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_objects_array_free_bucket (array, *slot);
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*slot = bucket;
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return;
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}
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else
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{
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/* Now we get to fiddle around with things to make the world a
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* better place... */
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size_t new_slot_count;
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objects_array_slot_t *new_slots; /* This guy holds the buckets while we
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* muck about with them. */
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size_t d; /* Just a counter */
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/* FIXME: I *really* wish I had a way of generating
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* statistically better initial values for this variable. So
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* I'll run a few tests and see... And is there a better
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* algorithm, e.g., a better collection of sizes in the sense
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* that the likelyhood of fitting everything in earlier is
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* high? Well, enough mumbling. */
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/* At any rate, we're guaranteed to need at least this many. */
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new_slot_count = array->element_count + 1;
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do
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{
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/* First we make a new pile of slots for the buckets. */
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new_slots = _objects_array_new_slots (array, new_slot_count);
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if (new_slots == NULL)
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objects_abort ();
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/* Then we put the new bucket in the pile. */
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new_slots[_objects_array_fold_index (bucket->index,
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new_slot_count)] = bucket;
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/* Now loop and try to place the others. Upon collision
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* with a previously inserted bucket, try again with more
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* `new_slots'. */
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for (d = 0; d < array->slot_count; ++d)
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{
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if (array->slots[d] != NULL)
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{
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size_t i;
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i = _objects_array_fold_index (array->slots[d]->index,
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new_slot_count);
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if (new_slots[i] == NULL)
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{
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new_slots[i] = array->slots[d];
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}
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else
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{
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/* A collision. Clean up and try again. */
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/* Free the current set of new buckets. */
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_objects_array_free_slots (array, new_slots);
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/* Bump up the number of new buckets. */
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++new_slot_count;
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/* Break out of the `for' loop. */
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break;
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}
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}
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}
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}
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while (d < array->slot_count);
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if (array->slots != NULL)
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_objects_array_free_slots (array, array->slots);
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array->slots = new_slots;
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array->slot_count = new_slot_count;
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++(array->element_count);
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return;
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}
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}
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int
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_objects_array_compare_slots (const objects_array_slot_t * slot1,
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const objects_array_slot_t * slot2)
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{
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if (slot1 == slot2)
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return 0;
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if (*slot1 == NULL)
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return 1;
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if (*slot2 == NULL)
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return -1;
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if ((*slot1)->index < (*slot2)->index)
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return -1;
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else if ((*slot1)->index > (*slot2)->index)
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return 1;
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else
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return 0;
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}
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typedef int (*qsort_compare_func_t) (const void *, const void *);
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void
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_objects_array_make_sorted_slots (objects_array_t * array)
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{
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objects_array_slot_t *new_slots;
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/* If there're already some sorted slots, then they're valid, and
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* we're done. */
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if (array->sorted_slots != NULL)
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return;
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/* Make some new slots. */
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new_slots = _objects_array_new_slots (array, array->slot_count);
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/* Copy the pointers to buckets into the new slots. */
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memcpy (new_slots, array->slots, (array->slot_count
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* sizeof (objects_array_slot_t)));
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/* Sort the new slots. */
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qsort (new_slots, array->slot_count, sizeof (objects_array_slot_t),
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(qsort_compare_func_t) _objects_array_compare_slots);
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/* Put the newly sorted slots in the `sorted_slots' element of the
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* array structure. */
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array->sorted_slots = new_slots;
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return;
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}
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objects_array_bucket_t *
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_objects_array_enumerator_next_bucket (objects_array_enumerator_t * enumerator)
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{
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if (enumerator->is_sorted)
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{
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if (enumerator->is_ascending)
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{
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if (enumerator->array->sorted_slots == NULL)
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return NULL;
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if (enumerator->index < enumerator->array->element_count)
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{
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objects_array_bucket_t *bucket;
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bucket = enumerator->array->sorted_slots[enumerator->index];
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++(enumerator->index);
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return bucket;
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}
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else
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return NULL;
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}
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else
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{
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if (enumerator->array->sorted_slots == NULL)
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return NULL;
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if (enumerator->index > 0)
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{
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objects_array_bucket_t *bucket;
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--(enumerator->index);
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bucket = enumerator->array->sorted_slots[enumerator->index];
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return bucket;
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}
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else
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return NULL;
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}
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}
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else
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{
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objects_array_bucket_t *bucket;
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if (enumerator->array->slots == NULL)
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return NULL;
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for (bucket = NULL;
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(enumerator->index < enumerator->array->slot_count
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&& bucket == NULL);
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++(enumerator->index))
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{
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bucket = enumerator->array->slots[enumerator->index];
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}
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return bucket;
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}
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}
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/** Statistics **/
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size_t
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objects_array_count (objects_array_t * array)
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{
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return array->element_count;
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}
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size_t
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objects_array_capacity (objects_array_t * array)
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{
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return array->slot_count;
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}
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int
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objects_array_check (objects_array_t * array)
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{
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return 0;
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}
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int
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objects_array_is_empty (objects_array_t * array)
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{
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return objects_array_count (array) != 0;
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}
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/** Emptying **/
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void
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objects_array_empty (objects_array_t * array)
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{
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size_t c;
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/* Just empty each slot out, one by one. */
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for (c = 0; c < array->slot_count; ++c)
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_objects_array_empty_slot (array, array->slots + c);
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return;
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}
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/** Creating **/
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objects_array_t *
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objects_array_alloc_with_allocs (objects_allocs_t allocs)
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{
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objects_array_t *array;
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/* Get a new array. */
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array = _objects_array_alloc_with_allocs (allocs);
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return array;
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}
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objects_array_t *
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objects_array_alloc (void)
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{
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return objects_array_alloc_with_allocs (objects_allocs_standard ());
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}
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objects_array_t *
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objects_array_with_allocs (objects_allocs_t allocs)
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{
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return objects_array_init (objects_array_alloc_with_allocs (allocs));
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}
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objects_array_t *
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objects_array_with_allocs_with_callbacks (objects_allocs_t allocs,
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objects_callbacks_t callbacks)
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{
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return objects_array_init_with_callbacks (objects_array_alloc_with_allocs (allocs),
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callbacks);
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}
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objects_array_t *
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objects_array_with_callbacks (objects_callbacks_t callbacks)
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{
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return objects_array_init_with_callbacks (objects_array_alloc (), callbacks);
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}
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objects_array_t *
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objects_array_of_char_p (void)
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{
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return objects_array_with_callbacks (objects_callbacks_for_char_p);
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}
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objects_array_t *
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objects_array_of_void_p (void)
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{
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return objects_array_with_callbacks (objects_callbacks_for_void_p);
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}
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objects_array_t *
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objects_array_of_owned_void_p (void)
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{
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return objects_array_with_callbacks (objects_callbacks_for_owned_void_p);
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}
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objects_array_t *
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objects_array_of_int (void)
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{
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return objects_array_with_callbacks (objects_callbacks_for_int);
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}
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objects_array_t *
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objects_array_of_id (void)
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{
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return objects_array_with_callbacks (objects_callbacks_for_id);
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}
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/** Initializing **/
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objects_array_t *
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objects_array_init_with_callbacks (objects_array_t * array, objects_callbacks_t callbacks)
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{
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if (array != NULL)
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{
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/* The default capacity is 15. */
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size_t capacity = 15;
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/* Record the element callbacks. */
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array->callbacks = objects_callbacks_standardize (callbacks);
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/* Initialize ARRAY's information. */
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array->element_count = 0;
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array->slot_count = capacity + 1;
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/* Make some new slots. */
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array->slots = _objects_array_new_slots (array, capacity + 1);
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/* Get the sorted slots ready for later use. */
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array->sorted_slots = NULL;
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}
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return array;
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}
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objects_array_t *
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objects_array_init (objects_array_t * array)
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{
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return objects_array_init_with_callbacks (array,
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objects_callbacks_standard());
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}
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objects_array_t *
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objects_array_init_from_array (objects_array_t * array, objects_array_t * old_array)
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{
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objects_array_enumerator_t enumerator;
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size_t index;
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void *element;
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/* Initialize ARRAY in the usual way. */
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objects_array_init_with_callbacks (array,
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objects_array_element_callbacks (old_array));
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/* Get an enumerator for OLD_ARRAY. */
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enumerator = objects_array_enumerator (old_array);
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/* Step through OLD_ARRAY's elements, putting them at the proper
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* index in ARRAY. */
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while (objects_array_enumerator_next_index_and_element (&enumerator,
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&index, &element))
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{
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objects_array_at_index_put_element (array, index, element);
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}
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return array;
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}
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/** Destroying **/
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void
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objects_array_dealloc (objects_array_t * array)
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{
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if (array != NULL)
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{
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/* Empty out ARRAY. */
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objects_array_empty (array);
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/* Free up its slots. */
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_objects_array_free_slots (array, array->slots);
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/* FIXME: What about ARRAY's sorted slots? */
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/* Free up ARRAY itself. */
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_objects_array_dealloc (array);
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}
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return;
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}
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/** Searching **/
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|
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void *
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objects_array_element_at_index (objects_array_t * array, size_t index)
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{
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objects_array_bucket_t *bucket = _objects_array_bucket_for_index (array, index);
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if (bucket != NULL)
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return bucket->element;
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else
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/* If `bucket' is NULL, then the requested index is unused. */
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/* There's no bucket, so... */
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return objects_array_not_an_element_marker (array);
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}
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|
|
size_t
|
|
objects_array_index_of_element (objects_array_t * array, void *element)
|
|
{
|
|
size_t i;
|
|
|
|
for (i = 0; i < array->slot_count; ++i)
|
|
{
|
|
objects_array_bucket_t *bucket = array->slots[i];
|
|
|
|
if (bucket != NULL)
|
|
if (objects_is_equal (objects_array_element_callbacks (array),
|
|
bucket->element,
|
|
element,
|
|
array))
|
|
return bucket->index;
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
int
|
|
objects_array_contains_element (objects_array_t * array, void *element)
|
|
{
|
|
/* Note that this search is quite inefficient. */
|
|
return objects_array_index_of_element (array, element) < (array->slot_count);
|
|
}
|
|
|
|
void **
|
|
objects_array_all_elements (objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
void **elements;
|
|
size_t count, i;
|
|
|
|
count = objects_array_count (array);
|
|
|
|
/* Set aside space to hold the elements. */
|
|
elements = (void **) objects_calloc (objects_array_allocs (array),
|
|
count + 1,
|
|
sizeof (void *));
|
|
|
|
enumerator = objects_array_enumerator (array);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
objects_array_enumerator_next_element (&enumerator, elements + i);
|
|
|
|
elements[i] = objects_array_not_an_element_marker (array);
|
|
|
|
/* We're done, so heave it back. */
|
|
return elements;
|
|
}
|
|
|
|
void **
|
|
objects_array_all_elements_ascending (objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
void **elements;
|
|
size_t count, i;
|
|
|
|
count = objects_array_count (array);
|
|
|
|
/* Set aside space to hold the elements. */
|
|
elements = (void **) objects_calloc (objects_array_allocs (array),
|
|
count + 1,
|
|
sizeof (void *));
|
|
|
|
enumerator = objects_array_ascending_enumerator (array);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
objects_array_enumerator_next_element (&enumerator, elements + i);
|
|
|
|
elements[i] = objects_array_not_an_element_marker (array);
|
|
|
|
/* We're done, so heave it back. */
|
|
return elements;
|
|
}
|
|
|
|
void **
|
|
objects_array_all_elements_descending (objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
void **elements;
|
|
size_t count, i;
|
|
|
|
count = objects_array_count (array);
|
|
|
|
/* Set aside space to hold the elements. */
|
|
elements = (void **) objects_calloc (objects_array_allocs (array),
|
|
count + 1,
|
|
sizeof (void *));
|
|
|
|
enumerator = objects_array_descending_enumerator (array);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
objects_array_enumerator_next_element (&enumerator, elements + i);
|
|
|
|
elements[i] = objects_array_not_an_element_marker (array);
|
|
|
|
/* We're done, so heave it back. */
|
|
return elements;
|
|
}
|
|
|
|
/** Removing **/
|
|
|
|
void
|
|
objects_array_remove_element_at_index (objects_array_t * array, size_t index)
|
|
{
|
|
objects_array_bucket_t *bucket;
|
|
|
|
/* Get the bucket that might be there. */
|
|
bucket = _objects_array_bucket_for_index (array, index);
|
|
|
|
/* If there's a bucket at the index, then we empty its slot out. */
|
|
if (bucket != NULL)
|
|
_objects_array_empty_slot (array, _objects_array_slot_for_index (array, index));
|
|
|
|
/* Finally, we return. */
|
|
return;
|
|
}
|
|
|
|
void
|
|
objects_array_remove_element_known_present (objects_array_t * array,
|
|
void *element)
|
|
{
|
|
objects_array_remove_element_at_index (array,
|
|
objects_array_index_of_element (array,
|
|
element));
|
|
return;
|
|
}
|
|
|
|
void
|
|
objects_array_remove_element (objects_array_t * array, void *element)
|
|
{
|
|
if (objects_array_contains_element (array, element))
|
|
objects_array_remove_element_known_present (array, element);
|
|
|
|
return;
|
|
}
|
|
|
|
/** Adding **/
|
|
|
|
void *
|
|
objects_array_at_index_put_element (objects_array_t * array,
|
|
size_t index,
|
|
void *element)
|
|
{
|
|
objects_array_bucket_t *bucket;
|
|
|
|
/* Clean out anything that's already there. */
|
|
objects_array_remove_element_at_index (array, index);
|
|
|
|
/* Make a bucket for our information. */
|
|
bucket = _objects_array_new_bucket (array, index, element);
|
|
|
|
/* Put our bucket in the array. */
|
|
_objects_array_insert_bucket (array, bucket);
|
|
|
|
return element;
|
|
}
|
|
|
|
/** Enumerating **/
|
|
|
|
objects_array_enumerator_t
|
|
objects_array_ascending_enumerator (objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
|
|
enumerator.array = array;
|
|
enumerator.is_sorted = 1;
|
|
enumerator.is_ascending = 1;
|
|
enumerator.index = 0;
|
|
|
|
_objects_array_make_sorted_slots (array);
|
|
|
|
return enumerator;
|
|
}
|
|
|
|
objects_array_enumerator_t
|
|
objects_array_descending_enumerator (objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
|
|
enumerator.array = array;
|
|
enumerator.is_sorted = 1;
|
|
enumerator.is_ascending = 0;
|
|
/* The `+ 1' is so that we have `0' as a known ending condition.
|
|
* See `_objects_array_enumerator_next_bucket()'. */
|
|
enumerator.index = array->element_count + 1;
|
|
|
|
_objects_array_make_sorted_slots (array);
|
|
|
|
return enumerator;
|
|
}
|
|
|
|
objects_array_enumerator_t
|
|
objects_array_enumerator (objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
|
|
enumerator.array = array;
|
|
enumerator.is_sorted = 0;
|
|
enumerator.is_ascending = 0;
|
|
enumerator.index = 0;
|
|
|
|
return enumerator;
|
|
}
|
|
|
|
int
|
|
objects_array_enumerator_next_index_and_element (objects_array_enumerator_t * enumerator,
|
|
size_t * index,
|
|
void **element)
|
|
{
|
|
objects_array_bucket_t *bucket;
|
|
|
|
bucket = _objects_array_enumerator_next_bucket (enumerator);
|
|
|
|
if (bucket != NULL)
|
|
{
|
|
if (element != NULL)
|
|
*element = bucket->element;
|
|
if (index != NULL)
|
|
*index = bucket->index;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
if (element != NULL)
|
|
*element = objects_array_not_an_element_marker (enumerator->array);
|
|
if (index != NULL)
|
|
*index = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
objects_array_enumerator_next_element (objects_array_enumerator_t * enumerator,
|
|
void **element)
|
|
{
|
|
return objects_array_enumerator_next_index_and_element (enumerator,
|
|
NULL,
|
|
element);
|
|
}
|
|
|
|
int
|
|
objects_array_enumerator_next_index (objects_array_enumerator_t * enumerator,
|
|
size_t * index)
|
|
{
|
|
return objects_array_enumerator_next_index_and_element (enumerator,
|
|
index,
|
|
NULL);
|
|
}
|
|
|
|
/** Comparing **/
|
|
|
|
int
|
|
objects_array_is_equal_to_array (objects_array_t * array1, objects_array_t * array2)
|
|
{
|
|
size_t a, b;
|
|
void *m, *n;
|
|
objects_array_enumerator_t e, f;
|
|
|
|
a = objects_array_count (array1);
|
|
b = objects_array_count (array2);
|
|
|
|
if (a < b)
|
|
return (b - a);
|
|
if (a > b)
|
|
return (a - b);
|
|
|
|
/* Get ascending enumerators for each of the two arrays. */
|
|
e = objects_array_ascending_enumerator (array1);
|
|
e = objects_array_ascending_enumerator (array1);
|
|
|
|
while (objects_array_enumerator_next_index_and_element (&e, &a, &m)
|
|
&& objects_array_enumerator_next_index_and_element (&f, &b, &n))
|
|
{
|
|
int c, d;
|
|
|
|
if (a < b)
|
|
return (b - a);
|
|
if (a > b)
|
|
return (a - b);
|
|
|
|
c = objects_compare (objects_array_element_callbacks (array1), m, n, array1);
|
|
if (c != 0)
|
|
return c;
|
|
|
|
d = objects_compare (objects_array_element_callbacks (array2), n, m, array2);
|
|
if (d != 0)
|
|
return d;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Mapping **/
|
|
|
|
objects_array_t *
|
|
objects_array_map_elements (objects_array_t * array,
|
|
void *(*fcn) (void *, void *),
|
|
void *user_data)
|
|
{
|
|
/* FIXME: Code this. */
|
|
return array;
|
|
}
|
|
|
|
/** Miscellaneous **/
|
|
|
|
objects_hash_t *
|
|
objects_hash_init_from_array (objects_hash_t * hash, objects_array_t * array)
|
|
{
|
|
objects_array_enumerator_t enumerator;
|
|
void *element;
|
|
|
|
/* NOTE: If ARRAY contains multiple elements of the same equivalence
|
|
* class, it is indeterminate which will end up in HASH. This
|
|
* shouldn't matter, though. */
|
|
enumerator = objects_array_enumerator (array);
|
|
|
|
/* Just walk through ARRAY's elements and add them to HASH. */
|
|
while (objects_array_enumerator_next_element (&enumerator, &element))
|
|
objects_hash_add_element (hash, element);
|
|
|
|
return hash;
|
|
}
|
|
|
|
// objects_chash_t *
|
|
// objects_chash_init_from_array (objects_chash_t * chash, objects_array_t * array)
|
|
// {
|
|
// objects_array_enumerator_t enumerator;
|
|
// void *element;
|
|
//
|
|
// /* NOTE: If ARRAY contains multiple elements of the same equivalence
|
|
// * class, it is indeterminate which will end up in CHASH. This
|
|
// * shouldn't matter, though. */
|
|
// enumerator = objects_array_enumerator (array);
|
|
//
|
|
// /* Just walk through ARRAY's elements and add them to CHASH. */
|
|
// while (objects_array_enumerator_next_element (&enumerator, &element))
|
|
// objects_chash_add_element (chash, element);
|
|
//
|
|
// return chash;
|
|
// }
|
|
|