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1213 lines
34 KiB
Objective-C
1213 lines
34 KiB
Objective-C
/** Debugging utilities for GNUStep and OpenStep
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Copyright (C) 1997,1999,2000,2001 Free Software Foundation, Inc.
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Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Date: August 1997
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Extended by: Nicola Pero <n.pero@mi.flashnet.it>
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Date: December 2000, April 2001
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02111 USA.
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<title>NSDebug utilities reference</title>
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$Date$ $Revision$
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*/
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#include "config.h"
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#include <stdio.h>
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#include "GSPrivate.h"
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#include "GNUstepBase/GSLock.h"
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#include "Foundation/NSArray.h"
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#include "Foundation/NSData.h"
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#include "Foundation/NSDebug.h"
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#include "Foundation/NSString.h"
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#include "Foundation/NSLock.h"
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#include "Foundation/NSNotification.h"
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#include "Foundation/NSNotificationQueue.h"
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#include "Foundation/NSThread.h"
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#include "Foundation/NSValue.h"
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typedef struct {
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Class class;
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/* The following are used for statistical info */
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unsigned int count;
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unsigned int lastc;
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unsigned int total;
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unsigned int peak;
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/* The following are used to record actual objects */
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BOOL is_recording;
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id *recorded_objects;
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id *recorded_tags;
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unsigned int num_recorded_objects;
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unsigned int stack_size;
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} table_entry;
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static unsigned int num_classes = 0;
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static unsigned int table_size = 0;
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static table_entry* the_table = 0;
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static BOOL debug_allocation = NO;
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static NSLock *uniqueLock = nil;
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static const char* _GSDebugAllocationList(BOOL difference);
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static const char* _GSDebugAllocationListAll(void);
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static void _GSDebugAllocationAdd(Class c, id o);
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static void _GSDebugAllocationRemove(Class c, id o);
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static void (*_GSDebugAllocationAddFunc)(Class c, id o)
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= _GSDebugAllocationAdd;
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static void (*_GSDebugAllocationRemoveFunc)(Class c, id o)
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= _GSDebugAllocationRemove;
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@interface GSDebugAlloc : NSObject
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+ (void) initialize;
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@end
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@implementation GSDebugAlloc
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+ (void) initialize
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{
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uniqueLock = [GSLazyRecursiveLock new];
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}
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@end
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/**
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* This functions allows to set own function callbacks for debugging allocation
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* of objects. Useful if you intend to write your own object allocation code.
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*/
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void
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GSSetDebugAllocationFunctions(void (*newAddObjectFunc)(Class c, id o),
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void (*newRemoveObjectFunc)(Class c, id o))
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{
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[uniqueLock lock];
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if (newAddObjectFunc && newRemoveObjectFunc)
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{
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_GSDebugAllocationAddFunc = newAddObjectFunc;
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_GSDebugAllocationRemoveFunc = newRemoveObjectFunc;
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}
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else
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{
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// Back to default
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_GSDebugAllocationAddFunc = _GSDebugAllocationAdd;
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_GSDebugAllocationRemoveFunc = _GSDebugAllocationRemove;
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}
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[uniqueLock unlock];
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}
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/**
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* This function activates or deactivates object allocation debugging.<br />
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* Returns the previous state.<br />
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* You should call this function to activate
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* allocation debugging before using any of the other allocation
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* debugging functions such as GSDebugAllocationList() or
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* GSDebugAllocationTotal().<br />
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* Object allocation debugging
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* should not affect performance too much, and is very useful
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* as it allows you to monitor how many objects of each class
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* your application has allocated.
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*/
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BOOL
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GSDebugAllocationActive(BOOL active)
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{
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BOOL old = debug_allocation;
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[GSDebugAlloc class]; /* Ensure thread support is working */
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debug_allocation = active ? YES : NO;
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return old;
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}
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/**
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* This function activates tracking all allocated instances of
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* the specified class c.<br />
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* This tracking can slow your
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* application down, so you should use it only when you are
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* into serious debugging. Usually, you will monitor your
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* application by using the functions GSDebugAllocationList()
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* and similar, which do not slow things down much and return
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* the number of allocated instances; when
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* (if) by studying the reports generated by these functions
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* you have found a leak of objects of a certain class, and
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* if you can't figure out how to fix it by looking at the
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* code, you can use this function to start tracking
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* allocated instances of that class, and the following one
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* can sometime allow you to list the leaked objects directly.
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*/
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void
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GSDebugAllocationActiveRecordingObjects(Class c)
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{
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unsigned int i;
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GSDebugAllocationActive(YES);
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for (i = 0; i < num_classes; i++)
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{
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if (the_table[i].class == c)
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{
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[uniqueLock lock];
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the_table[i].is_recording = YES;
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[uniqueLock unlock];
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return;
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}
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}
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[uniqueLock lock];
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if (num_classes >= table_size)
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{
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int more = table_size + 128;
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table_entry *tmp;
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tmp = NSZoneMalloc(NSDefaultMallocZone(), more * sizeof(table_entry));
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if (tmp == 0)
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{
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[uniqueLock unlock];
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return;
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}
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if (the_table)
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{
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memcpy(tmp, the_table, num_classes * sizeof(table_entry));
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NSZoneFree(NSDefaultMallocZone(), the_table);
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}
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the_table = tmp;
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table_size = more;
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}
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the_table[num_classes].class = c;
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the_table[num_classes].count = 0;
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the_table[num_classes].lastc = 0;
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the_table[num_classes].total = 0;
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the_table[num_classes].peak = 0;
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the_table[num_classes].is_recording = YES;
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the_table[num_classes].recorded_objects = NULL;
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the_table[num_classes].recorded_tags = NULL;
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the_table[num_classes].num_recorded_objects = 0;
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the_table[num_classes].stack_size = 0;
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num_classes++;
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[uniqueLock unlock];
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}
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void
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GSDebugAllocationAdd(Class c, id o)
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{
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(*_GSDebugAllocationAddFunc)(c,o);
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}
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void
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_GSDebugAllocationAdd(Class c, id o)
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{
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if (debug_allocation == YES)
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{
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unsigned int i;
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for (i = 0; i < num_classes; i++)
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{
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if (the_table[i].class == c)
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{
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[uniqueLock lock];
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the_table[i].count++;
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the_table[i].total++;
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if (the_table[i].count > the_table[i].peak)
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{
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the_table[i].peak = the_table[i].count;
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}
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if (the_table[i].is_recording == YES)
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{
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if (the_table[i].num_recorded_objects
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>= the_table[i].stack_size)
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{
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int more = the_table[i].stack_size + 128;
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id *tmp;
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id *tmp1;
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tmp = NSZoneMalloc(NSDefaultMallocZone(),
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more * sizeof(id));
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if (tmp == 0)
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{
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[uniqueLock unlock];
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return;
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}
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tmp1 = NSZoneMalloc(NSDefaultMallocZone(),
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more * sizeof(id));
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if (tmp1 == 0)
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{
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NSZoneFree(NSDefaultMallocZone(), tmp);
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[uniqueLock unlock];
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return;
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}
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if (the_table[i].recorded_objects != NULL)
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{
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memcpy(tmp, the_table[i].recorded_objects,
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the_table[i].num_recorded_objects
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* sizeof(id));
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NSZoneFree(NSDefaultMallocZone(),
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the_table[i].recorded_objects);
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memcpy(tmp1, the_table[i].recorded_tags,
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the_table[i].num_recorded_objects
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* sizeof(id));
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NSZoneFree(NSDefaultMallocZone(),
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the_table[i].recorded_tags);
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}
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the_table[i].recorded_objects = tmp;
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the_table[i].recorded_tags = tmp1;
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the_table[i].stack_size = more;
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}
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(the_table[i].recorded_objects)
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[the_table[i].num_recorded_objects] = o;
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(the_table[i].recorded_tags)
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[the_table[i].num_recorded_objects] = nil;
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the_table[i].num_recorded_objects++;
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}
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[uniqueLock unlock];
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return;
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}
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}
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[uniqueLock lock];
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if (num_classes >= table_size)
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{
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unsigned int more = table_size + 128;
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table_entry *tmp;
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tmp = NSZoneMalloc(NSDefaultMallocZone(), more * sizeof(table_entry));
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if (tmp == 0)
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{
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[uniqueLock unlock];
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return; /* Argh */
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}
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if (the_table)
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{
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memcpy(tmp, the_table, num_classes * sizeof(table_entry));
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NSZoneFree(NSDefaultMallocZone(), the_table);
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}
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the_table = tmp;
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table_size = more;
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}
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the_table[num_classes].class = c;
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the_table[num_classes].count = 1;
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the_table[num_classes].lastc = 0;
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the_table[num_classes].total = 1;
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the_table[num_classes].peak = 1;
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the_table[num_classes].is_recording = NO;
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the_table[num_classes].recorded_objects = NULL;
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the_table[num_classes].recorded_tags = NULL;
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the_table[num_classes].num_recorded_objects = 0;
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the_table[num_classes].stack_size = 0;
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num_classes++;
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[uniqueLock unlock];
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}
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}
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/**
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* <p>
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* Returns the number
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* of instances of the specified class which are currently
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* allocated. This number is very important to detect memory
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* leaks. If you notice that this number is constantly
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* increasing without apparent reason, it is very likely a
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* memory leak - you need to check that you are correctly
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* releasing objects of this class, otherwise when your
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* application runs for a long time, it will eventually
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* allocate so many objects as to eat up all your system's
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* memory ...
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* </p>
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* <p>
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* This function, like the ones below, returns the number of
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* objects allocated/released from the time when
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* GSDebugAllocationActive() was first called. A negative
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* number means that in total, there are less objects of this
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* class allocated now than there were when you called
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* GSDebugAllocationActive(); a positive one means there are
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* more.
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* </p>
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*/
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int
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GSDebugAllocationCount(Class c)
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{
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unsigned int i;
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for (i = 0; i < num_classes; i++)
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{
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if (the_table[i].class == c)
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{
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return the_table[i].count;
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}
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}
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return 0;
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}
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/**
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* Returns the total
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* number of instances of the specified class c which have been
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* allocated - basically the number of times you have
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* allocated an object of this class. If this number is very
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* high, it means you are creating a lot of objects of this
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* class; even if you are releasing them correctly, you must
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* not forget that allocating and deallocating objects is
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* usually one of the slowest things you can do, so you might
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* want to consider whether you can reduce the number of
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* allocations and deallocations that you are doing - for
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* example, by recycling objects of this class, uniquing
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* them, and/or using some sort of flyweight pattern. It
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* might also be possible that you are unnecessarily creating
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* too many objects of this class. Well - of course some times
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* there is nothing you can do about it.
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*/
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int
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GSDebugAllocationTotal(Class c)
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{
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unsigned int i;
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for (i = 0; i < num_classes; i++)
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{
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if (the_table[i].class == c)
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{
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return the_table[i].total;
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}
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}
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return 0;
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}
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/**
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* Returns the peak
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* number of instances of the specified class which have been
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* concurrently allocated. If this number is very high, it
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* means at some point in time you had a situation with a
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* huge number of objects of this class allocated - this is
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* an indicator that probably at some point in time your
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* application was using a lot of memory - so you might want
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* to investigate whether you can prevent this problem by
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* inserting autorelease pools in your application's
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* processing loops.
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*/
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int
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GSDebugAllocationPeak(Class c)
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{
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unsigned int i;
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for (i = 0; i < num_classes; i++)
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{
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if (the_table[i].class == c)
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{
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return the_table[i].peak;
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}
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}
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return 0;
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}
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/**
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* This function returns a NULL
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* terminated array listing all the classes for which
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* statistical information has been collected. Usually, you
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* call this function, and then loop on all the classes returned,
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* and for each one you get current, peak and total count by
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* using GSDebugAllocationCount(), GSDebugAllocationPeak() and
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* GSDebugAllocationTotal().
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*/
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Class *
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GSDebugAllocationClassList()
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{
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Class *ans;
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size_t siz;
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unsigned int i;
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[uniqueLock lock];
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siz = sizeof(Class) * (num_classes + 1);
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ans = NSZoneMalloc(NSDefaultMallocZone(), siz);
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for (i = 0; i < num_classes; i++)
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{
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ans[i] = the_table[i].class;
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}
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ans[num_classes] = NULL;
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[uniqueLock unlock];
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return ans;
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}
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|
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/**
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* This function returns a newline
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* separated list of the classes which have instances
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* allocated, and the instance counts. If the 'changeFlag'
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* argument is YES then the list gives the number of
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* instances allocated/deallocated since the function was
|
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* last called. This function only returns the current count
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* of instances (not the peak or total count), but its output
|
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* is ready to be displayed or logged.
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*/
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const char*
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GSDebugAllocationList(BOOL changeFlag)
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{
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const char *ans;
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NSData *d;
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|
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if (debug_allocation == NO)
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{
|
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return "Debug allocation system is not active!\n";
|
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}
|
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[uniqueLock lock];
|
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ans = _GSDebugAllocationList(changeFlag);
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d = [NSData dataWithBytes: ans length: strlen(ans) + 1];
|
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[uniqueLock unlock];
|
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return (const char*)[d bytes];
|
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}
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|
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static const char*
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_GSDebugAllocationList(BOOL difference)
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{
|
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unsigned int pos = 0;
|
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unsigned int i;
|
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static unsigned int siz = 0;
|
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static char *buf = 0;
|
|
|
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for (i = 0; i < num_classes; i++)
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{
|
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int val = the_table[i].count;
|
|
|
|
if (difference)
|
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{
|
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val -= the_table[i].lastc;
|
|
}
|
|
if (val != 0)
|
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{
|
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pos += 11 + strlen(the_table[i].class->name);
|
|
}
|
|
}
|
|
if (pos == 0)
|
|
{
|
|
if (difference)
|
|
{
|
|
return "There are NO newly allocated or deallocated object!\n";
|
|
}
|
|
else
|
|
{
|
|
return "I can find NO allocated object!\n";
|
|
}
|
|
}
|
|
|
|
pos++;
|
|
|
|
if (pos > siz)
|
|
{
|
|
if (pos & 0xff)
|
|
{
|
|
pos = ((pos >> 8) + 1) << 8;
|
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}
|
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siz = pos;
|
|
if (buf)
|
|
{
|
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NSZoneFree(NSDefaultMallocZone(), buf);
|
|
}
|
|
buf = NSZoneMalloc(NSDefaultMallocZone(), siz);
|
|
}
|
|
|
|
if (buf)
|
|
{
|
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pos = 0;
|
|
for (i = 0; i < num_classes; i++)
|
|
{
|
|
int val = the_table[i].count;
|
|
|
|
if (difference)
|
|
{
|
|
val -= the_table[i].lastc;
|
|
}
|
|
the_table[i].lastc = the_table[i].count;
|
|
|
|
if (val != 0)
|
|
{
|
|
sprintf(&buf[pos], "%d\t%s\n", val, the_table[i].class->name);
|
|
pos += strlen(&buf[pos]);
|
|
}
|
|
}
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
/**
|
|
* This function returns a newline
|
|
* separated list of the classes which have had instances
|
|
* allocated at any point, and the total count of the number
|
|
* of instances allocated for each class. The difference with
|
|
* GSDebugAllocationList() is that this function returns also
|
|
* classes which have no objects allocated at the moment, but
|
|
* which had in the past.
|
|
*/
|
|
const char*
|
|
GSDebugAllocationListAll()
|
|
{
|
|
const char *ans;
|
|
NSData *d;
|
|
|
|
if (debug_allocation == NO)
|
|
{
|
|
return "Debug allocation system is not active!\n";
|
|
}
|
|
[uniqueLock lock];
|
|
ans = _GSDebugAllocationListAll();
|
|
d = [NSData dataWithBytes: ans length: strlen(ans)+1];
|
|
[uniqueLock unlock];
|
|
return (const char*)[d bytes];
|
|
}
|
|
|
|
static const char*
|
|
_GSDebugAllocationListAll(void)
|
|
{
|
|
unsigned int pos = 0;
|
|
unsigned int i;
|
|
static unsigned int siz = 0;
|
|
static char *buf = 0;
|
|
|
|
for (i = 0; i < num_classes; i++)
|
|
{
|
|
int val = the_table[i].total;
|
|
|
|
if (val != 0)
|
|
{
|
|
pos += 11 + strlen(the_table[i].class->name);
|
|
}
|
|
}
|
|
if (pos == 0)
|
|
{
|
|
return "I can find NO allocated object!\n";
|
|
}
|
|
pos++;
|
|
|
|
if (pos > siz)
|
|
{
|
|
if (pos & 0xff)
|
|
{
|
|
pos = ((pos >> 8) + 1) << 8;
|
|
}
|
|
siz = pos;
|
|
if (buf)
|
|
{
|
|
NSZoneFree(NSDefaultMallocZone(), buf);
|
|
}
|
|
buf = NSZoneMalloc(NSDefaultMallocZone(), siz);
|
|
}
|
|
|
|
if (buf)
|
|
{
|
|
pos = 0;
|
|
for (i = 0; i < num_classes; i++)
|
|
{
|
|
int val = the_table[i].total;
|
|
|
|
if (val != 0)
|
|
{
|
|
sprintf(&buf[pos], "%d\t%s\n", val, the_table[i].class->name);
|
|
pos += strlen(&buf[pos]);
|
|
}
|
|
}
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
void
|
|
GSDebugAllocationRemove(Class c, id o)
|
|
{
|
|
(*_GSDebugAllocationRemoveFunc)(c,o);
|
|
}
|
|
|
|
void
|
|
_GSDebugAllocationRemove(Class c, id o)
|
|
{
|
|
if (debug_allocation == YES)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < num_classes; i++)
|
|
{
|
|
if (the_table[i].class == c)
|
|
{
|
|
id tag = nil;
|
|
|
|
[uniqueLock lock];
|
|
the_table[i].count--;
|
|
if (the_table[i].is_recording)
|
|
{
|
|
unsigned j, k;
|
|
|
|
for (j = 0; j < the_table[i].num_recorded_objects; j++)
|
|
{
|
|
if ((the_table[i].recorded_objects)[j] == o)
|
|
{
|
|
tag = (the_table[i].recorded_tags)[j];
|
|
break;
|
|
}
|
|
}
|
|
if (j < the_table[i].num_recorded_objects)
|
|
{
|
|
for (k = j;
|
|
k + 1 < the_table[i].num_recorded_objects;
|
|
k++)
|
|
{
|
|
(the_table[i].recorded_objects)[k] =
|
|
(the_table[i].recorded_objects)[k + 1];
|
|
(the_table[i].recorded_tags)[k] =
|
|
(the_table[i].recorded_tags)[k + 1];
|
|
}
|
|
the_table[i].num_recorded_objects--;
|
|
}
|
|
else
|
|
{
|
|
/* Not found - no problem - this happens if the
|
|
object was allocated before we started
|
|
recording */
|
|
;
|
|
}
|
|
}
|
|
[uniqueLock unlock];
|
|
RELEASE(tag);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function associates the supplied tag with a recorded
|
|
* object and returns the tag which was previously associated
|
|
* with it (if any).<br />
|
|
* If the object was not recorded, the method returns nil<br />
|
|
* The tag is retained while it is associated with the object.
|
|
*/
|
|
id
|
|
GSDebugAllocationTagRecordedObject(id object, id tag)
|
|
{
|
|
Class c = [object class];
|
|
id o = nil;
|
|
int i;
|
|
int j;
|
|
|
|
if (debug_allocation == NO)
|
|
{
|
|
return nil;
|
|
}
|
|
[uniqueLock lock];
|
|
|
|
for (i = 0; i < num_classes; i++)
|
|
{
|
|
if (the_table[i].class == c)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == num_classes
|
|
|| the_table[i].is_recording == NO
|
|
|| the_table[i].num_recorded_objects == 0)
|
|
{
|
|
[uniqueLock unlock];
|
|
return nil;
|
|
}
|
|
|
|
for (j = 0; j < the_table[i].num_recorded_objects; j++)
|
|
{
|
|
if (the_table[i].recorded_objects[j] == object)
|
|
{
|
|
o = the_table[i].recorded_tags[j];
|
|
the_table[i].recorded_tags[j] = RETAIN(tag);
|
|
break;
|
|
}
|
|
}
|
|
|
|
[uniqueLock unlock];
|
|
return AUTORELEASE(o);
|
|
}
|
|
|
|
/**
|
|
* This function returns an array
|
|
* containing all the allocated objects of a certain class
|
|
* which have been recorded ... to start the recording, you need
|
|
* to invoke GSDebugAllocationActiveRecordingObjects().
|
|
* Presumably, you will immediately call [NSObject-description] on them
|
|
* to find out the objects you are leaking. The objects are
|
|
* returned in an array, so until the array is autoreleased,
|
|
* the objects are not released.
|
|
*/
|
|
NSArray *
|
|
GSDebugAllocationListRecordedObjects(Class c)
|
|
{
|
|
NSArray *answer;
|
|
unsigned int i, k;
|
|
id *tmp;
|
|
|
|
if (debug_allocation == NO)
|
|
{
|
|
return nil;
|
|
}
|
|
|
|
[uniqueLock lock];
|
|
|
|
for (i = 0; i < num_classes; i++)
|
|
{
|
|
if (the_table[i].class == c)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == num_classes)
|
|
{
|
|
[uniqueLock unlock];
|
|
return nil;
|
|
}
|
|
|
|
if (the_table[i].is_recording == NO)
|
|
{
|
|
[uniqueLock unlock];
|
|
return nil;
|
|
}
|
|
|
|
if (the_table[i].num_recorded_objects == 0)
|
|
{
|
|
[uniqueLock unlock];
|
|
return [NSArray array];
|
|
}
|
|
|
|
tmp = NSZoneMalloc(NSDefaultMallocZone(),
|
|
the_table[i].num_recorded_objects * sizeof(id));
|
|
if (tmp == 0)
|
|
{
|
|
[uniqueLock unlock];
|
|
return nil;
|
|
}
|
|
|
|
/* First, we copy the objects into a temporary buffer */
|
|
memcpy(tmp, the_table[i].recorded_objects,
|
|
the_table[i].num_recorded_objects * sizeof(id));
|
|
|
|
/* Retain all the objects - NB: if retaining one of the objects as a
|
|
side effect releases another one of them , we are broken ... */
|
|
for (k = 0; k < the_table[i].num_recorded_objects; k++)
|
|
{
|
|
RETAIN (tmp[k]);
|
|
}
|
|
|
|
/* Then, we bravely unlock the lock */
|
|
[uniqueLock unlock];
|
|
|
|
/* Only then we create an array with them - this is now safe as we
|
|
have copied the objects out, unlocked, and retained them. */
|
|
answer = [NSArray arrayWithObjects: tmp
|
|
count: the_table[i].num_recorded_objects];
|
|
|
|
/* Now we release all the objects to balance the retain */
|
|
for (k = 0; k < the_table[i].num_recorded_objects; k++)
|
|
{
|
|
RELEASE (tmp[k]);
|
|
}
|
|
|
|
/* And free the space used by them */
|
|
NSZoneFree(NSDefaultMallocZone(), tmp);
|
|
|
|
return answer;
|
|
}
|
|
|
|
|
|
|
|
NSString*
|
|
GSDebugFunctionMsg(const char *func, const char *file, int line, NSString *fmt)
|
|
{
|
|
NSString *message;
|
|
|
|
message = [NSString stringWithFormat: @"File %s: %d. In %s %@",
|
|
file, line, func, fmt];
|
|
return message;
|
|
}
|
|
|
|
NSString*
|
|
GSDebugMethodMsg(id obj, SEL sel, const char *file, int line, NSString *fmt)
|
|
{
|
|
NSString *message;
|
|
Class cls = (Class)obj;
|
|
char c = '+';
|
|
|
|
if ([obj isInstance] == YES)
|
|
{
|
|
c = '-';
|
|
cls = [obj class];
|
|
}
|
|
message = [NSString stringWithFormat: @"File %s: %d. In [%@ %c%@] %@",
|
|
file, line, NSStringFromClass(cls), c, NSStringFromSelector(sel), fmt];
|
|
return message;
|
|
}
|
|
|
|
#define _NS_FRAME_HACK(a) case a: val = __builtin_frame_address(a + 1); break;
|
|
#define _NS_RETURN_HACK(a) case a: val = __builtin_return_address(a + 1); break;
|
|
|
|
/*
|
|
* The following horrible signal handling code is a workaround for the fact
|
|
* that the __builtin_frame_address() and __builtin_return_address()
|
|
* functions are not reliable (at least not on my EM64T based system) and
|
|
* will sometimes walk off the stack and access illegal memory locations.
|
|
* In order to prevent such an occurrance from crashing the application,
|
|
* we use setjmp() and longjmp() to ensure that we can recover, and
|
|
* we keep the jump buffer in thread-local memory to avoid possible thread
|
|
* safety issues.
|
|
* Of course this will fail horribly if an exception occurs in one of the
|
|
* few methods we use to manage the per-thread jump buffer.
|
|
*/
|
|
#include <signal.h>
|
|
|
|
#if defined(__MINGW32__)
|
|
#include <setjmp.h>
|
|
#endif
|
|
|
|
static jmp_buf *
|
|
jbuf()
|
|
{
|
|
NSMutableData *d;
|
|
|
|
d = [[[NSThread currentThread] threadDictionary] objectForKey: @"GSjbuf"];
|
|
if (d == nil)
|
|
{
|
|
d = [[NSMutableData alloc] initWithLength:
|
|
sizeof(jmp_buf) + sizeof(void(*)(int)) + sizeof(void*)];
|
|
[[[NSThread currentThread] threadDictionary] setObject: d
|
|
forKey: @"GSjbuf"];
|
|
RELEASE(d);
|
|
}
|
|
return (jmp_buf*)[d mutableBytes];
|
|
}
|
|
|
|
static void
|
|
recover(int sig)
|
|
{
|
|
jmp_buf *env = jbuf();
|
|
|
|
longjmp(*env, 1);
|
|
}
|
|
|
|
void *
|
|
NSFrameAddress(int offset)
|
|
{
|
|
jmp_buf *env;
|
|
void (*old)(int);
|
|
void *val;
|
|
|
|
env = jbuf();
|
|
if (setjmp(*env) == 0)
|
|
{
|
|
old = signal(SIGSEGV, recover);
|
|
val = (void*)env;
|
|
val += sizeof(jmp_buf);
|
|
memcpy(val, &old, sizeof(old));
|
|
switch (offset)
|
|
{
|
|
_NS_FRAME_HACK(0); _NS_FRAME_HACK(1); _NS_FRAME_HACK(2);
|
|
_NS_FRAME_HACK(3); _NS_FRAME_HACK(4); _NS_FRAME_HACK(5);
|
|
_NS_FRAME_HACK(6); _NS_FRAME_HACK(7); _NS_FRAME_HACK(8);
|
|
_NS_FRAME_HACK(9); _NS_FRAME_HACK(10); _NS_FRAME_HACK(11);
|
|
_NS_FRAME_HACK(12); _NS_FRAME_HACK(13); _NS_FRAME_HACK(14);
|
|
_NS_FRAME_HACK(15); _NS_FRAME_HACK(16); _NS_FRAME_HACK(17);
|
|
_NS_FRAME_HACK(18); _NS_FRAME_HACK(19); _NS_FRAME_HACK(20);
|
|
_NS_FRAME_HACK(21); _NS_FRAME_HACK(22); _NS_FRAME_HACK(23);
|
|
_NS_FRAME_HACK(24); _NS_FRAME_HACK(25); _NS_FRAME_HACK(26);
|
|
_NS_FRAME_HACK(27); _NS_FRAME_HACK(28); _NS_FRAME_HACK(29);
|
|
_NS_FRAME_HACK(30); _NS_FRAME_HACK(31); _NS_FRAME_HACK(32);
|
|
_NS_FRAME_HACK(33); _NS_FRAME_HACK(34); _NS_FRAME_HACK(35);
|
|
_NS_FRAME_HACK(36); _NS_FRAME_HACK(37); _NS_FRAME_HACK(38);
|
|
_NS_FRAME_HACK(39); _NS_FRAME_HACK(40); _NS_FRAME_HACK(41);
|
|
_NS_FRAME_HACK(42); _NS_FRAME_HACK(43); _NS_FRAME_HACK(44);
|
|
_NS_FRAME_HACK(45); _NS_FRAME_HACK(46); _NS_FRAME_HACK(47);
|
|
_NS_FRAME_HACK(48); _NS_FRAME_HACK(49); _NS_FRAME_HACK(50);
|
|
_NS_FRAME_HACK(51); _NS_FRAME_HACK(52); _NS_FRAME_HACK(53);
|
|
_NS_FRAME_HACK(54); _NS_FRAME_HACK(55); _NS_FRAME_HACK(56);
|
|
_NS_FRAME_HACK(57); _NS_FRAME_HACK(58); _NS_FRAME_HACK(59);
|
|
_NS_FRAME_HACK(60); _NS_FRAME_HACK(61); _NS_FRAME_HACK(62);
|
|
_NS_FRAME_HACK(63); _NS_FRAME_HACK(64); _NS_FRAME_HACK(65);
|
|
_NS_FRAME_HACK(66); _NS_FRAME_HACK(67); _NS_FRAME_HACK(68);
|
|
_NS_FRAME_HACK(69); _NS_FRAME_HACK(70); _NS_FRAME_HACK(71);
|
|
_NS_FRAME_HACK(72); _NS_FRAME_HACK(73); _NS_FRAME_HACK(74);
|
|
_NS_FRAME_HACK(75); _NS_FRAME_HACK(76); _NS_FRAME_HACK(77);
|
|
_NS_FRAME_HACK(78); _NS_FRAME_HACK(79); _NS_FRAME_HACK(80);
|
|
_NS_FRAME_HACK(81); _NS_FRAME_HACK(82); _NS_FRAME_HACK(83);
|
|
_NS_FRAME_HACK(84); _NS_FRAME_HACK(85); _NS_FRAME_HACK(86);
|
|
_NS_FRAME_HACK(87); _NS_FRAME_HACK(88); _NS_FRAME_HACK(89);
|
|
_NS_FRAME_HACK(90); _NS_FRAME_HACK(91); _NS_FRAME_HACK(92);
|
|
_NS_FRAME_HACK(93); _NS_FRAME_HACK(94); _NS_FRAME_HACK(95);
|
|
_NS_FRAME_HACK(96); _NS_FRAME_HACK(97); _NS_FRAME_HACK(98);
|
|
_NS_FRAME_HACK(99);
|
|
default: val = NULL; break;
|
|
}
|
|
signal(SIGSEGV, old);
|
|
}
|
|
else
|
|
{
|
|
val = jbuf();
|
|
val += sizeof(jmp_buf);
|
|
memcpy(&old, val, sizeof(old));
|
|
signal(SIGSEGV, old);
|
|
val = NULL;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
unsigned NSCountFrames(void)
|
|
{
|
|
jmp_buf *env;
|
|
void (*old)(int);
|
|
void *val;
|
|
|
|
env = jbuf();
|
|
if (setjmp(*env) == 0)
|
|
{
|
|
unsigned *loc;
|
|
|
|
old = signal(SIGSEGV, recover);
|
|
val = (void*)env;
|
|
val += sizeof(jmp_buf);
|
|
memcpy(val, &old, sizeof(old));
|
|
val += sizeof(old);
|
|
loc = (unsigned*)val;
|
|
*loc = 0;
|
|
|
|
#define _NS_COUNT_HACK(X) if (__builtin_frame_address(X + 1) == 0) \
|
|
goto done; else *loc = X + 1;
|
|
|
|
_NS_COUNT_HACK(0); _NS_COUNT_HACK(1); _NS_COUNT_HACK(2);
|
|
_NS_COUNT_HACK(3); _NS_COUNT_HACK(4); _NS_COUNT_HACK(5);
|
|
_NS_COUNT_HACK(6); _NS_COUNT_HACK(7); _NS_COUNT_HACK(8);
|
|
_NS_COUNT_HACK(9); _NS_COUNT_HACK(10); _NS_COUNT_HACK(11);
|
|
_NS_COUNT_HACK(12); _NS_COUNT_HACK(13); _NS_COUNT_HACK(14);
|
|
_NS_COUNT_HACK(15); _NS_COUNT_HACK(16); _NS_COUNT_HACK(17);
|
|
_NS_COUNT_HACK(18); _NS_COUNT_HACK(19); _NS_COUNT_HACK(20);
|
|
_NS_COUNT_HACK(21); _NS_COUNT_HACK(22); _NS_COUNT_HACK(23);
|
|
_NS_COUNT_HACK(24); _NS_COUNT_HACK(25); _NS_COUNT_HACK(26);
|
|
_NS_COUNT_HACK(27); _NS_COUNT_HACK(28); _NS_COUNT_HACK(29);
|
|
_NS_COUNT_HACK(30); _NS_COUNT_HACK(31); _NS_COUNT_HACK(32);
|
|
_NS_COUNT_HACK(33); _NS_COUNT_HACK(34); _NS_COUNT_HACK(35);
|
|
_NS_COUNT_HACK(36); _NS_COUNT_HACK(37); _NS_COUNT_HACK(38);
|
|
_NS_COUNT_HACK(39); _NS_COUNT_HACK(40); _NS_COUNT_HACK(41);
|
|
_NS_COUNT_HACK(42); _NS_COUNT_HACK(43); _NS_COUNT_HACK(44);
|
|
_NS_COUNT_HACK(45); _NS_COUNT_HACK(46); _NS_COUNT_HACK(47);
|
|
_NS_COUNT_HACK(48); _NS_COUNT_HACK(49); _NS_COUNT_HACK(50);
|
|
_NS_COUNT_HACK(51); _NS_COUNT_HACK(52); _NS_COUNT_HACK(53);
|
|
_NS_COUNT_HACK(54); _NS_COUNT_HACK(55); _NS_COUNT_HACK(56);
|
|
_NS_COUNT_HACK(57); _NS_COUNT_HACK(58); _NS_COUNT_HACK(59);
|
|
_NS_COUNT_HACK(60); _NS_COUNT_HACK(61); _NS_COUNT_HACK(62);
|
|
_NS_COUNT_HACK(63); _NS_COUNT_HACK(64); _NS_COUNT_HACK(65);
|
|
_NS_COUNT_HACK(66); _NS_COUNT_HACK(67); _NS_COUNT_HACK(68);
|
|
_NS_COUNT_HACK(69); _NS_COUNT_HACK(70); _NS_COUNT_HACK(71);
|
|
_NS_COUNT_HACK(72); _NS_COUNT_HACK(73); _NS_COUNT_HACK(74);
|
|
_NS_COUNT_HACK(75); _NS_COUNT_HACK(76); _NS_COUNT_HACK(77);
|
|
_NS_COUNT_HACK(78); _NS_COUNT_HACK(79); _NS_COUNT_HACK(80);
|
|
_NS_COUNT_HACK(81); _NS_COUNT_HACK(82); _NS_COUNT_HACK(83);
|
|
_NS_COUNT_HACK(84); _NS_COUNT_HACK(85); _NS_COUNT_HACK(86);
|
|
_NS_COUNT_HACK(87); _NS_COUNT_HACK(88); _NS_COUNT_HACK(89);
|
|
_NS_COUNT_HACK(90); _NS_COUNT_HACK(91); _NS_COUNT_HACK(92);
|
|
_NS_COUNT_HACK(93); _NS_COUNT_HACK(94); _NS_COUNT_HACK(95);
|
|
_NS_COUNT_HACK(96); _NS_COUNT_HACK(97); _NS_COUNT_HACK(98);
|
|
_NS_COUNT_HACK(99);
|
|
|
|
done:
|
|
signal(SIGSEGV, old);
|
|
}
|
|
else
|
|
{
|
|
env = jbuf();
|
|
val = (void*)env;
|
|
val += sizeof(jmp_buf);
|
|
memcpy(&old, val, sizeof(old));
|
|
signal(SIGSEGV, old);
|
|
}
|
|
|
|
val = (void*)env + sizeof(jmp_buf) + sizeof(old);
|
|
return *(unsigned*)val;
|
|
}
|
|
|
|
void *
|
|
NSReturnAddress(int offset)
|
|
{
|
|
jmp_buf *env;
|
|
void (*old)(int);
|
|
void *val;
|
|
|
|
env = jbuf();
|
|
if (setjmp(*env) == 0)
|
|
{
|
|
old = signal(SIGSEGV, recover);
|
|
val = (void*)env;
|
|
val += sizeof(jmp_buf);
|
|
memcpy(val, &old, sizeof(old));
|
|
switch (offset)
|
|
{
|
|
_NS_RETURN_HACK(0); _NS_RETURN_HACK(1); _NS_RETURN_HACK(2);
|
|
_NS_RETURN_HACK(3); _NS_RETURN_HACK(4); _NS_RETURN_HACK(5);
|
|
_NS_RETURN_HACK(6); _NS_RETURN_HACK(7); _NS_RETURN_HACK(8);
|
|
_NS_RETURN_HACK(9); _NS_RETURN_HACK(10); _NS_RETURN_HACK(11);
|
|
_NS_RETURN_HACK(12); _NS_RETURN_HACK(13); _NS_RETURN_HACK(14);
|
|
_NS_RETURN_HACK(15); _NS_RETURN_HACK(16); _NS_RETURN_HACK(17);
|
|
_NS_RETURN_HACK(18); _NS_RETURN_HACK(19); _NS_RETURN_HACK(20);
|
|
_NS_RETURN_HACK(21); _NS_RETURN_HACK(22); _NS_RETURN_HACK(23);
|
|
_NS_RETURN_HACK(24); _NS_RETURN_HACK(25); _NS_RETURN_HACK(26);
|
|
_NS_RETURN_HACK(27); _NS_RETURN_HACK(28); _NS_RETURN_HACK(29);
|
|
_NS_RETURN_HACK(30); _NS_RETURN_HACK(31); _NS_RETURN_HACK(32);
|
|
_NS_RETURN_HACK(33); _NS_RETURN_HACK(34); _NS_RETURN_HACK(35);
|
|
_NS_RETURN_HACK(36); _NS_RETURN_HACK(37); _NS_RETURN_HACK(38);
|
|
_NS_RETURN_HACK(39); _NS_RETURN_HACK(40); _NS_RETURN_HACK(41);
|
|
_NS_RETURN_HACK(42); _NS_RETURN_HACK(43); _NS_RETURN_HACK(44);
|
|
_NS_RETURN_HACK(45); _NS_RETURN_HACK(46); _NS_RETURN_HACK(47);
|
|
_NS_RETURN_HACK(48); _NS_RETURN_HACK(49); _NS_RETURN_HACK(50);
|
|
_NS_RETURN_HACK(51); _NS_RETURN_HACK(52); _NS_RETURN_HACK(53);
|
|
_NS_RETURN_HACK(54); _NS_RETURN_HACK(55); _NS_RETURN_HACK(56);
|
|
_NS_RETURN_HACK(57); _NS_RETURN_HACK(58); _NS_RETURN_HACK(59);
|
|
_NS_RETURN_HACK(60); _NS_RETURN_HACK(61); _NS_RETURN_HACK(62);
|
|
_NS_RETURN_HACK(63); _NS_RETURN_HACK(64); _NS_RETURN_HACK(65);
|
|
_NS_RETURN_HACK(66); _NS_RETURN_HACK(67); _NS_RETURN_HACK(68);
|
|
_NS_RETURN_HACK(69); _NS_RETURN_HACK(70); _NS_RETURN_HACK(71);
|
|
_NS_RETURN_HACK(72); _NS_RETURN_HACK(73); _NS_RETURN_HACK(74);
|
|
_NS_RETURN_HACK(75); _NS_RETURN_HACK(76); _NS_RETURN_HACK(77);
|
|
_NS_RETURN_HACK(78); _NS_RETURN_HACK(79); _NS_RETURN_HACK(80);
|
|
_NS_RETURN_HACK(81); _NS_RETURN_HACK(82); _NS_RETURN_HACK(83);
|
|
_NS_RETURN_HACK(84); _NS_RETURN_HACK(85); _NS_RETURN_HACK(86);
|
|
_NS_RETURN_HACK(87); _NS_RETURN_HACK(88); _NS_RETURN_HACK(89);
|
|
_NS_RETURN_HACK(90); _NS_RETURN_HACK(91); _NS_RETURN_HACK(92);
|
|
_NS_RETURN_HACK(93); _NS_RETURN_HACK(94); _NS_RETURN_HACK(95);
|
|
_NS_RETURN_HACK(96); _NS_RETURN_HACK(97); _NS_RETURN_HACK(98);
|
|
_NS_RETURN_HACK(99);
|
|
default: val = NULL; break;
|
|
}
|
|
signal(SIGSEGV, old);
|
|
}
|
|
else
|
|
{
|
|
val = jbuf();
|
|
val += sizeof(jmp_buf);
|
|
memcpy(&old, val, sizeof(old));
|
|
signal(SIGSEGV, old);
|
|
val = NULL;
|
|
}
|
|
|
|
return val;
|
|
}
|
|
|
|
NSMutableArray *
|
|
GSPrivateStackAddresses(void)
|
|
{
|
|
unsigned n = NSCountFrames();
|
|
NSMutableArray *stack = [NSMutableArray arrayWithCapacity: n];
|
|
CREATE_AUTORELEASE_POOL(pool);
|
|
unsigned i;
|
|
jmp_buf *env;
|
|
void (*old)(int);
|
|
void *val;
|
|
|
|
/* There should be more frame addresses than return addresses.
|
|
*/
|
|
if (n > 0)
|
|
{
|
|
n--;
|
|
}
|
|
if (n > 0)
|
|
{
|
|
n--;
|
|
}
|
|
|
|
env = jbuf();
|
|
if (setjmp(*env) == 0)
|
|
{
|
|
old = signal(SIGSEGV, recover);
|
|
val = (void*)env;
|
|
val += sizeof(jmp_buf);
|
|
memcpy(val, &old, sizeof(old));
|
|
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
_NS_RETURN_HACK(0); _NS_RETURN_HACK(1); _NS_RETURN_HACK(2);
|
|
_NS_RETURN_HACK(3); _NS_RETURN_HACK(4); _NS_RETURN_HACK(5);
|
|
_NS_RETURN_HACK(6); _NS_RETURN_HACK(7); _NS_RETURN_HACK(8);
|
|
_NS_RETURN_HACK(9); _NS_RETURN_HACK(10); _NS_RETURN_HACK(11);
|
|
_NS_RETURN_HACK(12); _NS_RETURN_HACK(13); _NS_RETURN_HACK(14);
|
|
_NS_RETURN_HACK(15); _NS_RETURN_HACK(16); _NS_RETURN_HACK(17);
|
|
_NS_RETURN_HACK(18); _NS_RETURN_HACK(19); _NS_RETURN_HACK(20);
|
|
_NS_RETURN_HACK(21); _NS_RETURN_HACK(22); _NS_RETURN_HACK(23);
|
|
_NS_RETURN_HACK(24); _NS_RETURN_HACK(25); _NS_RETURN_HACK(26);
|
|
_NS_RETURN_HACK(27); _NS_RETURN_HACK(28); _NS_RETURN_HACK(29);
|
|
_NS_RETURN_HACK(30); _NS_RETURN_HACK(31); _NS_RETURN_HACK(32);
|
|
_NS_RETURN_HACK(33); _NS_RETURN_HACK(34); _NS_RETURN_HACK(35);
|
|
_NS_RETURN_HACK(36); _NS_RETURN_HACK(37); _NS_RETURN_HACK(38);
|
|
_NS_RETURN_HACK(39); _NS_RETURN_HACK(40); _NS_RETURN_HACK(41);
|
|
_NS_RETURN_HACK(42); _NS_RETURN_HACK(43); _NS_RETURN_HACK(44);
|
|
_NS_RETURN_HACK(45); _NS_RETURN_HACK(46); _NS_RETURN_HACK(47);
|
|
_NS_RETURN_HACK(48); _NS_RETURN_HACK(49); _NS_RETURN_HACK(50);
|
|
_NS_RETURN_HACK(51); _NS_RETURN_HACK(52); _NS_RETURN_HACK(53);
|
|
_NS_RETURN_HACK(54); _NS_RETURN_HACK(55); _NS_RETURN_HACK(56);
|
|
_NS_RETURN_HACK(57); _NS_RETURN_HACK(58); _NS_RETURN_HACK(59);
|
|
_NS_RETURN_HACK(60); _NS_RETURN_HACK(61); _NS_RETURN_HACK(62);
|
|
_NS_RETURN_HACK(63); _NS_RETURN_HACK(64); _NS_RETURN_HACK(65);
|
|
_NS_RETURN_HACK(66); _NS_RETURN_HACK(67); _NS_RETURN_HACK(68);
|
|
_NS_RETURN_HACK(69); _NS_RETURN_HACK(70); _NS_RETURN_HACK(71);
|
|
_NS_RETURN_HACK(72); _NS_RETURN_HACK(73); _NS_RETURN_HACK(74);
|
|
_NS_RETURN_HACK(75); _NS_RETURN_HACK(76); _NS_RETURN_HACK(77);
|
|
_NS_RETURN_HACK(78); _NS_RETURN_HACK(79); _NS_RETURN_HACK(80);
|
|
_NS_RETURN_HACK(81); _NS_RETURN_HACK(82); _NS_RETURN_HACK(83);
|
|
_NS_RETURN_HACK(84); _NS_RETURN_HACK(85); _NS_RETURN_HACK(86);
|
|
_NS_RETURN_HACK(87); _NS_RETURN_HACK(88); _NS_RETURN_HACK(89);
|
|
_NS_RETURN_HACK(90); _NS_RETURN_HACK(91); _NS_RETURN_HACK(92);
|
|
_NS_RETURN_HACK(93); _NS_RETURN_HACK(94); _NS_RETURN_HACK(95);
|
|
_NS_RETURN_HACK(96); _NS_RETURN_HACK(97); _NS_RETURN_HACK(98);
|
|
_NS_RETURN_HACK(99);
|
|
default: val = 0; break;
|
|
}
|
|
if (val == 0)
|
|
{
|
|
break;
|
|
}
|
|
[stack addObject: [NSValue valueWithPointer: val]];
|
|
}
|
|
signal(SIGSEGV, old);
|
|
}
|
|
else
|
|
{
|
|
env = jbuf();
|
|
val = (void*)env;
|
|
val += sizeof(jmp_buf);
|
|
memcpy(&old, val, sizeof(old));
|
|
signal(SIGSEGV, old);
|
|
}
|
|
RELEASE(pool);
|
|
return stack;
|
|
}
|
|
|
|
|
|
const char *_NSPrintForDebugger(id object)
|
|
{
|
|
if (object && [object respondsToSelector: @selector(description)])
|
|
return [[object description] cString];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
NSString *_NSNewStringFromCString(const char *cstring)
|
|
{
|
|
return [NSString stringWithCString: cstring
|
|
encoding: [NSString defaultCStringEncoding]];
|
|
}
|
|
|