libs-base/Source/NSGSet.m
Andrew McCallum af9619a45c ([NSGSet -isEqual:]): Make this just compare the id's, not call [super
isEqual:].  I did this to prevent an infinite loop while running
checks/nsarchiver.m, but I have a feeling that the bug might be in
map.c, not here.  Look at this again!


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@1254 72102866-910b-0410-8b05-ffd578937521
1996-03-22 02:35:07 +00:00

138 lines
3 KiB
Objective-C

/* Concrete implementation of NSSet based on GNU Set class
Copyright (C) 1995, 1996 Free Software Foundation, Inc.
Written by: R. Andrew McCallum <mccallum@gnu.ai.mit.edu>
Created: September 1995
This file is part of the GNU Objective C Class Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <Foundation/NSGSet.h>
#include <objects/NSSet.h>
#include <objects/behavior.h>
#include <objects/Set.h>
#include <Foundation/NSUtilities.h>
#include <Foundation/NSString.h>
@interface NSGSetEnumerator : NSEnumerator
{
NSSet *set;
void *enum_state;
}
@end
@implementation NSGSetEnumerator
- initWithSet: (NSSet*)d
{
[super init];
set = d;
[set retain];
enum_state = [set newEnumState];
return self;
}
- nextObject
{
return [set nextObjectWithEnumState: &enum_state];
}
- (void) dealloc
{
[set release];
[super dealloc];
}
@end
@implementation NSGSet
+ (void) initialize
{
static int done = 0;
if (!done)
{
done = 1;
class_add_behavior([NSGSet class], [Set class]);
}
}
/* This is the designated initializer
- initWithObjects: (id*)objects
count: (unsigned)count
Implemented by behavior. */
- member: anObject
{
return ([self containsObject: anObject] ? anObject : nil);
}
- (NSEnumerator*) objectEnumerator
{
return [[[NSGSetEnumerator alloc] initWithSet:self]
autorelease];
}
/* To deal with behavior over-enthusiasm. Will be fixed later. */
- (BOOL) isEqual: other
{
/* xxx What is the correct behavior here.
If we end up calling [NSSet -isEqualToSet:] we end up in
an infinite loop, since that method enumerates the set, and
the set enumerator asks if things are equal...
[Huh? What am I saying here?] */
return (self == other);
}
@end
@implementation NSGMutableSet
+ (void) initialize
{
static int done = 0;
if (!done)
{
done = 1;
class_add_behavior([NSGMutableSet class], [NSGSet class]);
}
}
/* This is the designated initializer
- initWithCapacity: (unsigned)numItems
implemented by behavior. */
/* Implemented by behavior:
- (void) addObject: newObject;
- (void) removeObject: anObject
*/
- (void) removeAllObjects
{
[self empty];
}
/* To deal with behavior over-enthusiasm. Will be fixed later. */
- (BOOL) isEqual: other
{
return [super isEqual:other];
}
@end