libs-base/Headers/Foundation/NSThread.h
theraven 31e5eb9c38 Add a GS_PADDING_IVAR macro. This defines the void *gs_unused; instance variable with __attribute__((unused)) on clang so that the static analyser only reports unused ivars that we expect to be used. This also makes it slightly easier to add the padding ivar to new classes.
Note: The padding ivar has been added to NSRegularExpression.  This will break the ABI for anyone subclassing NSRegularExpression, but hopefully that's no one (done before the next release, to make sure that we don't break the ABI between releases, only for people following -trunk).



git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@32033 72102866-910b-0410-8b05-ffd578937521
2011-02-10 11:02:50 +00:00

394 lines
14 KiB
Objective-C

/* Control of executable units within a shared virtual memory space
Copyright (C) 1996 Free Software Foundation, Inc.
Original Author: Scott Christley <scottc@net-community.com>
Rewritten by: Andrew McCallum <mccallum@gnu.ai.mit.edu>
Created: 1996
This file is part of the GNUstep Objective-C Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
*/
#ifndef __NSThread_h_GNUSTEP_BASE_INCLUDE
#define __NSThread_h_GNUSTEP_BASE_INCLUDE
#import <GNUstepBase/GSVersionMacros.h>
#if defined(GNUSTEP_BASE_INTERNAL)
#import "Foundation/NSAutoreleasePool.h" // for struct autorelease_thread_vars
#import "Foundation/NSException.h" // for NSHandler
#else
#import <Foundation/NSAutoreleasePool.h>
#import <Foundation/NSException.h>
#endif
@class NSArray;
@class NSDate;
@class NSMutableDictionary;
#if defined(__cplusplus)
extern "C" {
#endif
/**
* This class encapsulates OpenStep threading. See [NSLock] and its
* subclasses for handling synchronisation between threads.<br />
* Each process begins with a main thread and additional threads can
* be created using NSThread. The GNUstep implementation of OpenStep
* has been carefully designed so that the internals of the base
* library do not use threading (except for methods which explicitly
* deal with threads of course) so that you can write applications
* without threading. Non-threaded applications are more efficient
* (no locking is required) and are easier to debug during development.
*/
@interface NSThread : NSObject
{
#if GS_EXPOSE(NSThread)
@public
id _target;
id _arg;
SEL _selector;
NSString *_name;
NSUInteger _stackSize;
BOOL _cancelled;
BOOL _active;
BOOL _finished;
NSHandler *_exception_handler; // Not retained.
NSMutableDictionary *_thread_dictionary;
struct autorelease_thread_vars _autorelease_vars;
id _gcontext;
void *_runLoopInfo; // Per-thread runloop related info.
#endif
GS_PADDING_IVAR;
}
/**
* <p>
* Returns the NSThread object corresponding to the current thread.
* </p>
* <p>
* NB. In GNUstep the library internals use the GSCurrentThread()
* function as a more efficient mechanism for doing this job - so
* you cannot use a category to override this method and expect
* the library internals to use your implementation.
* </p>
*/
+ (NSThread*) currentThread;
/**
* <p>Create a new thread - use this method rather than alloc-init. The new
* thread will begin executing the message given by aSelector, aTarget, and
* anArgument. This should have no return value, and must set up an
* autorelease pool if retain/release memory management is used. It should
* free this pool before it finishes execution.</p>
*/
+ (void) detachNewThreadSelector: (SEL)aSelector
toTarget: (id)aTarget
withObject: (id)anArgument;
/**
* Terminates the current thread.<br />
* Normally you don't need to call this method explicitly,
* since exiting the method with which the thread was detached
* causes this method to be called automatically.
*/
+ (void) exit;
/**
* Returns a flag to say whether the application is multi-threaded or not.<br />
* An application is considered to be multi-threaded if any thread other
* than the main thread has been started, irrespective of whether that
* thread has since terminated.<br />
* NB. This method returns YES if called within a handler processing
* <code>NSWillBecomeMultiThreadedNotification</code>
*/
+ (BOOL) isMultiThreaded;
+ (void) sleepUntilDate: (NSDate*)date;
- (NSMutableDictionary*) threadDictionary;
#if OS_API_VERSION(MAC_OS_X_VERSION_10_2,GS_API_LATEST) \
&& GS_API_VERSION( 10200,GS_API_LATEST)
+ (void) setThreadPriority: (double)pri;
+ (double) threadPriority;
#endif
#if OS_API_VERSION(MAC_OS_X_VERSION_10_5,GS_API_LATEST) \
&& GS_API_VERSION( 11501,GS_API_LATEST)
/** Returns an array of the call stack return addresses.
*/
+ (NSArray*) callStackReturnAddresses;
/** Returns a boolean indicating whether this thread is the main thread of
* the process.
*/
+ (BOOL) isMainThread;
/** Returns the main thread of the process.
*/
+ (NSThread*) mainThread;
/** Suspends execution of the process for the specified period.
*/
+ (void) sleepForTimeInterval: (NSTimeInterval)ti;
/** Cancels the receiving thread.
*/
- (void) cancel;
/** <init/>
*/
- (id) init;
/** Initialises the receiver to send the message aSelector to the object aTarget
* with the argument anArgument (which may be nil).<br />
* The arguments aTarget and aSelector are retained while the thread is
* running.
*/
- (id) initWithTarget: (id)aTarget
selector: (SEL)aSelector
object: (id)anArgument;
/** Returns a boolean indicating whether the receiving
* thread has been cancelled.
*/
- (BOOL) isCancelled;
/** Returns a boolean indicating whether the receiving
* thread has been started (and has not yet finished or been cancelled).
*/
- (BOOL) isExecuting;
/** Returns a boolean indicating whether the receiving
* thread has completed executing.
*/
- (BOOL) isFinished;
/** Returns a boolean indicating whether this thread is the main thread of
* the process.
*/
- (BOOL) isMainThread;
/** FIXME ... what does this do?
*/
- (void) main;
/** Returns the name of the receiver.
*/
- (NSString*) name;
/** Sets the name of the receiver.
*/
- (void) setName: (NSString*)aName;
/** Sets the size of the receiver's stack.
*/
- (void) setStackSize: (NSUInteger)stackSize;
/** Returns the size of the receiver's stack.
*/
- (NSUInteger) stackSize;
/** Starts the receiver executing.
*/
- (void) start;
#endif
@end
/**
* Extra methods to permit messages to be sent to an object such that they
* are executed in <em>another</em> thread.<br />
* The main thread is the thread in which the GNUstep system is started,
* and where the GNUstep gui is used, it is the thread in which gui
* drawing operations <strong>must</strong> be performed.
*/
@interface NSObject(NSThreadPerformAdditions)
#if GS_API_VERSION(MAC_OS_X_VERSION_10_2, GS_API_LATEST)
/**
* <p>This method performs aSelector on the receiver, passing anObject as
* an argument, but does so in the main thread of the program. The receiver
* and anObject are both retained until the method is performed.
* </p>
* <p>The selector is performed when the runloop of the main thread next
* runs in one of the modes specified in anArray.<br />
* Where this method has been called more than once before the runloop
* of the main thread runs in the required mode, the order in which the
* operations in the main thread is done is the same as that in which
* they were added using this method.
* </p>
* <p>If there are no modes in anArray,
* the method has no effect and simply returns immediately.
* </p>
* <p>The argument aFlag specifies whether the method should wait until
* the selector has been performed before returning.<br />
* <strong>NB.</strong> This method does <em>not</em> cause the runloop of
* the main thread to be run ... so if the runloop is not executed by some
* code in the main thread, the thread waiting for the perform to complete
* will block forever.
* </p>
* <p>As a special case, if aFlag == YES and the current thread is the main
* thread, the modes array is ignored and the selector is performed immediately.
* This behavior is necessary to avoid the main thread being blocked by
* waiting for a perform which will never happen because the runloop is
* not executing.
* </p>
*/
- (void) performSelectorOnMainThread: (SEL)aSelector
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag
modes: (NSArray*)anArray;
/**
* Invokes -performSelectorOnMainThread:withObject:waitUntilDone:modes:
* using the supplied arguments and an array containing common modes.<br />
* These modes consist of NSRunLoopMode, NSConnectionreplyMode, and if
* in an application, the NSApplication modes.
*/
- (void) performSelectorOnMainThread: (SEL)aSelector
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag;
#endif
#if GS_API_VERSION(MAC_OS_X_VERSION_10_5, GS_API_LATEST)
/**
* <p>This method performs aSelector on the receiver, passing anObject as
* an argument, but does so in the specified thread. The receiver
* and anObject are both retained until the method is performed.
* </p>
* <p>The selector is performed when the runloop of aThread next
* runs in one of the modes specified in anArray.<br />
* Where this method has been called more than once before the runloop
* of the thread runs in the required mode, the order in which the
* operations in the thread is done is the same as that in which
* they were added using this method.
* </p>
* <p>If there are no modes in anArray,
* the method has no effect and simply returns immediately.
* </p>
* <p>The argument aFlag specifies whether the method should wait until
* the selector has been performed before returning.<br />
* <strong>NB.</strong> This method does <em>not</em> cause the runloop of
* aThread to be run ... so if the runloop is not executed by some
* code in aThread, the thread waiting for the perform to complete
* will block forever.
* </p>
* <p>As a special case, if aFlag == YES and the current thread is aThread,
* the modes array is ignored and the selector is performed immediately.
* This behavior is necessary to avoid the current thread being blocked by
* waiting for a perform which will never happen because the runloop is
* not executing.
* </p>
*/
- (void) performSelector: (SEL)aSelector
onThread: (NSThread*)aThread
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag
modes: (NSArray*)anArray;
/**
* Invokes -performSelector:onThread:withObject:waitUntilDone:modes:
* using the supplied arguments and an array containing common modes.<br />
* These modes consist of NSRunLoopMode, NSConnectionreplyMode, and if
* in an application, the NSApplication modes.
*/
- (void) performSelector: (SEL)aSelector
onThread: (NSThread*)aThread
withObject: (id)anObject
waitUntilDone: (BOOL)aFlag;
#endif
@end
#if GS_API_VERSION(GS_API_NONE, GS_API_NONE)
/*
* Don't use the following functions unless you really know what you are
* doing !
* The following functions are low-levelish and special.
* They are meant to make it possible to run GNUstep code in threads
* created in completely different environment, eg inside a JVM.
*
* If you use them, make sure you initialize the NSThread class inside
* (what you consider to be your) main thread, before registering any
* other thread. To initialize NSThread, simply call GSCurrentThread
* (). The main thread will not need to be registered.
*/
/*
* Register an external thread (created using your OS thread interface
* directly) to GNUstep. This means that it creates a NSThread object
* corresponding to the current thread, and sets things up so that you
* can run GNUstep code inside the thread. If the thread was not
* known to GNUstep, this function registers it, and returns YES. If
* the thread was already known to GNUstep, this function does nothing
* and returns NO. */
GS_EXPORT BOOL GSRegisterCurrentThread (void);
/*
* Unregister the current thread from GNUstep. You must only
* unregister threads which have been register using
* registerCurrentThread (). This method is basically the same as
* `+exit', but does not exit the thread - just destroys all objects
* associated with the thread. Warning: using any GNUstep code after
* this method call is not safe. Posts an NSThreadWillExit
* notification. */
GS_EXPORT void GSUnregisterCurrentThread (void);
#endif
/*
* Notification Strings.
* NSBecomingMultiThreaded and NSThreadExiting are defined for strict
* OpenStep compatibility, the actual notification names are the more
* modern OPENSTEP/MacOS versions.
*/
/**
* Notification posted the first time a new [NSThread] is created or a
* separate thread from another library is registered in an application.
* (The initial thread that a program starts with does <em>not</em>
* post this notification.) Before such a notification has been posted you
* can assume the application is in single-threaded mode and locks are not
* necessary. Afterwards multiple threads <em>may</em> be running.
*/
GS_EXPORT NSString* const NSWillBecomeMultiThreadedNotification;
#define NSBecomingMultiThreaded NSWillBecomeMultiThreadedNotification
/**
* Notification posted when an [NSThread] instance receives an exit message,
* or an external thread has been deregistered.
*/
GS_EXPORT NSString* const NSThreadWillExitNotification;
#define NSThreadExiting NSThreadWillExitNotification
#if GS_API_VERSION(GS_API_NONE, GS_API_NONE)
/**
* Notification posted whenever a new thread is started up. This is a
* GNUstep extension.
*/
GS_EXPORT NSString* const NSThreadDidStartNotification;
#endif
#if !NO_GNUSTEP
# if defined(GNUSTEP_BASE_INTERNAL)
# import "GNUstepBase/NSThread+GNUstepBase.h"
# else
# import <GNUstepBase/NSThread+GNUstepBase.h>
# endif
#endif
#if defined(__cplusplus)
}
#endif
#endif /* __NSThread_h_GNUSTEP_BASE_INCLUDE */