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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@948 72102866-910b-0410-8b05-ffd578937521
1247 lines
31 KiB
C
1247 lines
31 KiB
C
/* A (pretty good) map table implementation.
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* Copyright (C) 1993, 1994, 1995, 1996 Free Software Foundation, Inc.
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*
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* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
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* Created: ??? ??? ?? ??:??:?? ??? 1993
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* Updated: Sat Feb 10 15:33:12 EST 1996
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* Serial: 96.02.10.03
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*
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* This file is part of the GNU Objective C Class Library.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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/**** Included Headers *******************************************************/
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#include <objects/allocs.h>
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#include <objects/callbacks.h>
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#include <objects/hash.h>
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#include <objects/map.h>
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/**** Function Implementations ***********************************************/
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/** Background functions **/
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objects_map_bucket_t *
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_objects_map_pick_bucket_for_key (objects_map_t *map,
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objects_map_bucket_t *buckets,
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size_t bucket_count,
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const void *key)
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{
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return buckets + (objects_hash (objects_map_key_callbacks (map),
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key, map)
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% bucket_count);
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}
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objects_map_bucket_t *
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_objects_map_pick_bucket_for_node (objects_map_t * map,
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objects_map_bucket_t * buckets,
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size_t bucket_count,
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objects_map_node_t * node)
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{
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return buckets + (objects_hash (objects_map_key_callbacks (map),
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node->key, map)
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% bucket_count);
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}
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objects_map_bucket_t *
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_objects_map_bucket_for_key (objects_map_t * map, const void *key)
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{
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return _objects_map_pick_bucket_for_key (map, map->buckets,
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map->bucket_count, key);
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}
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objects_map_bucket_t *
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_objects_map_bucket_for_node (objects_map_t * map, objects_map_node_t * node)
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{
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return _objects_map_pick_bucket_for_node (map, map->buckets,
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map->bucket_count, node);
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}
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void
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_objects_map_link_node_into_bucket (objects_map_bucket_t * bucket,
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objects_map_node_t * node)
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{
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if (bucket->first_node != NULL)
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bucket->first_node->prev_in_bucket = node;
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node->next_in_bucket = bucket->first_node;
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bucket->first_node = node;
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return;
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}
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void
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_objects_map_unlink_node_from_its_bucket (objects_map_node_t * node)
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{
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if (node == node->bucket->first_node)
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node->bucket->first_node = node->next_in_bucket;
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if (node->prev_in_bucket != NULL)
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node->prev_in_bucket->next_in_bucket = node->next_in_bucket;
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if (node->next_in_bucket != NULL)
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node->next_in_bucket->prev_in_bucket = node->prev_in_bucket;
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node->prev_in_bucket = node->next_in_bucket = NULL;
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return;
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}
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void
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_objects_map_link_node_into_map (objects_map_t * map,
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objects_map_node_t * node)
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{
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if (map->first_node != NULL)
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map->first_node->prev_in_map = node;
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node->next_in_map = map->first_node;
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map->first_node = node;
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return;
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}
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void
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_objects_map_unlink_node_from_its_map (objects_map_node_t * node)
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{
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if (node == node->map->first_node)
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node->map->first_node = node->next_in_map;
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if (node->prev_in_map != NULL)
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node->prev_in_map->next_in_map = node->next_in_map;
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if (node->next_in_map != NULL)
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node->next_in_map->prev_in_map = node->prev_in_map;
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node->prev_in_map = node->next_in_map = NULL;
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return;
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}
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void
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_objects_map_add_node_to_bucket (objects_map_bucket_t * bucket,
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objects_map_node_t * node)
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{
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if (bucket != NULL)
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{
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_objects_map_link_node_into_bucket (bucket, node);
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node->bucket = bucket;
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bucket->node_count += 1;
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bucket->element_count += 1;
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}
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return;
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}
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void
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_objects_map_add_node_to_its_bucket (objects_map_t * map,
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objects_map_node_t * node)
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{
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_objects_map_add_node_to_bucket (_objects_map_bucket_for_node (map, node),
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node);
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return;
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}
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void
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_objects_map_add_node_to_map (objects_map_t * map, objects_map_node_t * node)
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{
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if (map != NULL)
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{
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_objects_map_add_node_to_its_bucket (map, node);
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_objects_map_link_node_into_map (map, node);
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node->map = map;
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map->node_count += 1;
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map->element_count += 1;
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}
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return;
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}
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void
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_objects_map_remove_node_from_its_bucket (objects_map_node_t * node)
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{
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if (node->bucket != NULL)
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{
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node->bucket->node_count -= 1;
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node->bucket->element_count -= 1;
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_objects_map_unlink_node_from_its_bucket (node);
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}
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return;
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}
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void
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_objects_map_remove_node_from_its_map (objects_map_node_t * node)
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{
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if (node->map != NULL)
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{
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node->map->node_count -= 1;
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node->map->element_count -= 1;
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_objects_map_unlink_node_from_its_map (node);
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}
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_objects_map_remove_node_from_its_bucket (node);
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return;
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}
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objects_map_bucket_t *
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_objects_map_new_buckets (objects_map_t * map, size_t bucket_count)
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{
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return (objects_map_bucket_t *) objects_calloc (objects_map_allocs (map),
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bucket_count,
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sizeof (objects_map_bucket_t));
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}
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void
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_objects_map_free_buckets (objects_map_t * map, objects_map_bucket_t * buckets)
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{
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if (buckets != NULL)
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objects_free (objects_map_allocs (map), buckets);
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return;
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}
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void
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_objects_map_remangle_buckets (objects_map_t * map,
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objects_map_bucket_t * old_buckets,
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size_t old_bucket_count,
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objects_map_bucket_t * new_buckets,
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size_t new_bucket_count)
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{
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size_t i;
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objects_map_node_t *node;
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for (i = 0; i < old_bucket_count; i++)
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{
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while ((node = old_buckets[i].first_node) != NULL)
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{
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_objects_map_remove_node_from_its_bucket (node);
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_objects_map_add_node_to_bucket (_objects_map_pick_bucket_for_node (map,
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new_buckets,
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new_bucket_count,
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node),
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node);
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}
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}
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/* And that's that. */
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return;
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}
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objects_map_node_t *
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_objects_map_new_node (objects_map_t * map, const void *key, const void *value)
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{
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objects_map_node_t *node;
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/* Allocate the space for a new node. */
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node = (objects_map_node_t *) objects_malloc (objects_map_allocs (map),
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sizeof (objects_map_node_t));
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if (node != NULL)
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{
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/* Retain KEY and VALUE. (They're released below in
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* `_objects_map_free_node()'.) */
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objects_retain (objects_map_key_callbacks (map), key, map);
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objects_retain (objects_map_value_callbacks (map), value, map);
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/* Remember KEY and VALUE. */
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node->key = key;
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node->value = value;
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/* Zero out the various pointers. */
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node->map = NULL;
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node->bucket = NULL;
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node->next_in_bucket = NULL;
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node->next_in_map = NULL;
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node->prev_in_bucket = NULL;
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node->prev_in_map = NULL;
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}
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return node;
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}
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void
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_objects_map_free_node (objects_map_node_t * node)
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{
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if (node != NULL)
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{
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objects_map_t *map;
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/* Remember NODE's map. */
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map = node->map;
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/* Release KEY and VALUE. (They're retained above in
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* `_objects_map_new_node()'.) */
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objects_release (objects_map_key_callbacks (map),
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(void*)node->key, map);
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objects_release (objects_map_value_callbacks (map),
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(void*)node->value, map);
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/* Actually free the space map aside for NODE. */
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objects_free (objects_map_allocs (map), node);
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}
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/* And just return. */
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return;
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}
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objects_map_node_t *
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_objects_map_node_for_key (objects_map_t * map, const void *key)
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{
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objects_map_bucket_t *bucket;
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objects_map_node_t *node;
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/* Find the bucket in which the node for KEY would be. */
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bucket = _objects_map_bucket_for_key (map, key);
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/* Run through the nodes in BUCKET until we find one whose element
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* matches ELEMENT. */
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for (node = bucket->first_node;
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(node != NULL) && !objects_is_equal (objects_map_key_callbacks (map),
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key,
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node->key,
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map);
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node = node->next_in_bucket);
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/* Note that if none of the nodes' elements matches ELEMENT, then we
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* naturally return `NULL'. */
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return node;
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}
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/** Resizing **/
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size_t
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objects_map_resize (objects_map_t * map, size_t new_capacity)
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{
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objects_map_bucket_t *new_buckets;
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/* Round NEW_CAPACITY up to the next power of two. */
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new_capacity = objects_next_power_of_two (new_capacity);
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/* Make a new map of buckets. */
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new_buckets = _objects_map_new_buckets (map, new_capacity);
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if (new_buckets != NULL)
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{
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_objects_map_remangle_buckets (map,
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map->buckets,
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map->bucket_count,
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new_buckets,
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new_capacity);
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_objects_map_free_buckets (map, map->buckets);
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map->buckets = new_buckets;
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map->bucket_count = new_capacity;
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}
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/* Return the new capacity. */
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return map->bucket_count;
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}
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size_t
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objects_map_rightsize (objects_map_t * map)
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{
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/* FIXME: Now, this is a guess, based solely on my intuition. If
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* anyone knows of a better ratio (or other test, for that matter)
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* and can provide evidence of its goodness, please get in touch
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* with me, Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>. */
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if (3 * map->node_count > 4 * map->bucket_count)
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{
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return objects_map_resize (map, map->bucket_count + 1);
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}
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else
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{
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return map->bucket_count;
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}
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}
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/** Statistics **/
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size_t
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objects_map_count (objects_map_t * map)
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{
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return map->element_count;
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}
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size_t
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objects_map_capacity (objects_map_t * map)
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{
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return map->bucket_count;
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}
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int
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objects_map_check (objects_map_t * map)
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{
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return 0;
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}
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int
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objects_map_is_empty (objects_map_t * map)
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{
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return objects_map_count (map) == 0;
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}
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/** Searching **/
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/* FIXME: Note that the following function should have special
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* consideration for the case where ELEMENT is the `not an element
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* marker' for DICT. There is a problem, though; because of the union
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* nature of the `void *' type, a simple comparison cannot be
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* made. One cannot seem to be able to compare objects of union type;
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* one must compare components of a union type. Now I could just
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* check all the different components of ELEMENT versus that of the
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* `not an element marker' for DICT, but that would be a collossal
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* waste of time. Would it be enough to check, say, the `long double'
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* (or whichever is the largest) component? It is unclear to me. But
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* this should do for now. It does mean, though, that having members
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* of the `not an element marker' equivalence class could throw things
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* off if one checks the membership of DICT's `not an element marker'
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* in DICT. */
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int
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objects_map_contains_key (objects_map_t * map, const void *key)
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{
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objects_map_node_t *node;
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node = _objects_map_node_for_key (map, key);
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if (node != NULL)
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return 1;
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else
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return 0;
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}
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int
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objects_map_contains_value (objects_map_t * map, const void *value)
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{
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return 0;
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}
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int
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objects_map_key_and_value_at_key (objects_map_t * map,
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const void **old_key,
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const void **value,
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const void *key)
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{
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objects_map_node_t *node;
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/* Try and find the node for KEY. */
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node = _objects_map_node_for_key (map, key);
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if (node != NULL)
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{
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if (old_key != NULL)
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*old_key = node->key;
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if (value != NULL)
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*value = node->value;
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return 1;
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}
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else
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{
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if (old_key != NULL)
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*old_key = objects_map_not_a_key_marker (map);
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if (value != NULL)
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*value = objects_map_not_a_value_marker (map);
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return 0;
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}
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}
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const void *
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objects_map_key (objects_map_t * map, const void *key)
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{
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const void *old_key;
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objects_map_key_and_value_at_key (map, &old_key, NULL, key);
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return old_key;
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}
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const void *
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objects_map_value_at_key (objects_map_t * map, const void *key)
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{
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const void *value;
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objects_map_key_and_value_at_key (map, NULL, &value, key);
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return value;
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}
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const void **
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objects_map_all_keys_and_values (objects_map_t * map)
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{
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size_t j;
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const void **array;
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objects_map_enumerator_t enumerator;
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/* Allocate space for ARRAY. Remember that it is the programmer's
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* responsibility to free this by calling
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* `objects_free(objects_map_allocs(DICT), ARRAY)' */
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array = (const void **) objects_calloc (objects_map_allocs (map),
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2 * (map->node_count + 1),
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sizeof (void *));
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/* ENUMERATOR is an enumerator for DICT. */
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enumerator = objects_map_enumerator (map);
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/* Now we enumerate through the elements of DICT, adding them
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* one-by-one to ARRAY. Note that this automagically puts the ``not
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* a key/value markers'' at the end of ARRAY. */
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for (j = 0;
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objects_map_enumerator_next_key_and_value (&enumerator,
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array + j,
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array + j + 1);
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j += 2);
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/* And we're done. */
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return array;
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}
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const void **
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objects_map_all_keys (objects_map_t * map)
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{
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size_t j;
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const void **array;
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objects_map_enumerator_t enumerator;
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|
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/* Allocate space for ARRAY. Remember that it is the programmer's
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* responsibility to free this by calling
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* `objects_free(objects_map_allocs(DICT), ARRAY)' */
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array = (const void **) objects_calloc (objects_map_allocs (map),
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map->node_count + 1,
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sizeof (void *));
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/* ENUMERATOR is an enumerator for DICT. */
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enumerator = objects_map_enumerator (map);
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/* Now we enumerate through the elements of DICT, adding them
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* one-by-one to ARRAY. Note that this automagically puts the ``not
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* a key marker'' at the end of ARRAY. */
|
|
for (j = 0; objects_map_enumerator_next_key (&enumerator, array + j); j++);
|
|
|
|
/* And we're done. */
|
|
return array;
|
|
}
|
|
|
|
const void **
|
|
objects_map_all_values (objects_map_t * map)
|
|
{
|
|
size_t j;
|
|
const void **array;
|
|
objects_map_enumerator_t enumerator;
|
|
|
|
/* Allocate space for ARRAY. Remember that it is the programmer's
|
|
* responsibility to free this by calling
|
|
* `objects_free(objects_map_allocs(DICT), ARRAY)' */
|
|
array = (const void **) objects_calloc (objects_map_allocs (map),
|
|
map->node_count + 1,
|
|
sizeof (void *));
|
|
|
|
/* ENUMERATOR is an enumerator for DICT. */
|
|
enumerator = objects_map_enumerator (map);
|
|
|
|
/* Now we enumerate through the elements of DICT, adding them
|
|
* one-by-one to ARRAY. Note that this automagically puts the ``not
|
|
* a value marker'' at the end of ARRAY. */
|
|
for (j = 0; objects_map_enumerator_next_value (&enumerator, array + j); j++);
|
|
|
|
/* And we're done. */
|
|
return array;
|
|
}
|
|
|
|
/** Enumerating **/
|
|
|
|
/* WARNING: You should not alter a map while an enumeration is
|
|
* in progress. The results of doing so are reasonably unpremapable.
|
|
* With that in mind, read the following warnings carefully. But
|
|
* remember, DON'T MESS WITH A DICT WHILE YOU'RE ENUMERATING IT. */
|
|
|
|
/* IMPORTANT WARNING: Dict enumerators, as I have map them up, have a
|
|
* wonderous property. Namely, that, while enumerating, one may add
|
|
* new elements (i.e., new nodes) to the map while an enumeration is
|
|
* in progress (i.e., after `objects_map_enumerator()' has been called), and
|
|
* the enumeration remains the same. */
|
|
|
|
/* WARNING: The above warning should not, in any way, be taken as
|
|
* assurance that this property of map enumerators will be preserved
|
|
* in future editions of the library. I'm still thinking about
|
|
* this. */
|
|
|
|
/* IMPORTANT WARNING: Enumerators have yet another wonderous property.
|
|
* Once a node has been returned by `_map_next_node()', it may be
|
|
* removed from the map without effecting the rest of the current
|
|
* enumeration. For example, to clean all of the nodes out of a map,
|
|
* the following code would work:
|
|
*
|
|
* void
|
|
* empty_my_map(objects_map_t *map)
|
|
* {
|
|
* objects_map_enuemrator_t enumerator = objects_map_enumerator(map);
|
|
* objects_map_node_t *node;
|
|
*
|
|
* while ((node = _objects_map_next_node(&enumerator)) != NULL)
|
|
* {
|
|
* _objects_map_remove_node_from_its_map(node);
|
|
* _objects_map_free_node(node);
|
|
* }
|
|
*
|
|
* return;
|
|
* }
|
|
*
|
|
* (In fact, this is the code currently being used below in the
|
|
* function `map_delete_all_elements()'.) But again, this is not to be
|
|
* taken as an assurance that this behaviour will persist in future
|
|
* versions of the library. */
|
|
|
|
/* EXTREMELY IMPORTANT WARNING: The purpose of this warning is point
|
|
* out that, at this time, various (i.e., many) functions depend on
|
|
* the behaviours outlined above. So be prepared for some serious
|
|
* breakage when you go fudging around with these things. */
|
|
|
|
objects_map_enumerator_t
|
|
objects_map_enumerator (objects_map_t * map)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
|
|
/* Make sure ENUMERATOR knows its mapionary. */
|
|
enumerator.map = map;
|
|
|
|
/* Start ENUMERATOR at DICT's first node. */
|
|
enumerator.node = map->first_node;
|
|
|
|
return enumerator;
|
|
}
|
|
|
|
objects_map_node_t *
|
|
_objects_map_enumerator_next_node (objects_map_enumerator_t * enumerator)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
/* Remember ENUMERATOR's current node. */
|
|
node = enumerator->node;
|
|
|
|
/* If NODE is a real node, then we need to increment ENUMERATOR's
|
|
* current node to the next node in ENUMERATOR's map. */
|
|
if (node != NULL)
|
|
enumerator->node = enumerator->node->next_in_map;
|
|
|
|
/* Send back NODE. */
|
|
return node;
|
|
}
|
|
|
|
int
|
|
objects_map_enumerator_next_key_and_value (objects_map_enumerator_t * enumerator,
|
|
const void **key,
|
|
const void **value)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
/* Try and get the next node in the enumeration represented by
|
|
* ENUMERATOR. */
|
|
node = _objects_map_enumerator_next_node (enumerator);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* If NODE is real, then return the key and value it contains. */
|
|
if (key != NULL)
|
|
*key = node->key;
|
|
if (value != NULL)
|
|
*value = node->value;
|
|
|
|
/* Indicate that the enumeration continues. */
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
/* If NODE isn't real, then we return the ``bogus'' indicators. */
|
|
if (key != NULL)
|
|
*key = objects_map_not_a_key_marker (enumerator->map);
|
|
if (value != NULL)
|
|
*value = objects_map_not_a_value_marker (enumerator->map);
|
|
|
|
/* Indicate that the enumeration is over. */
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
objects_map_enumerator_next_key (objects_map_enumerator_t * enumerator,
|
|
const void **key)
|
|
{
|
|
return objects_map_enumerator_next_key_and_value (enumerator, key, NULL);
|
|
}
|
|
|
|
int
|
|
objects_map_enumerator_next_value (objects_map_enumerator_t * enumerator,
|
|
const void **value)
|
|
{
|
|
return objects_map_enumerator_next_key_and_value (enumerator, NULL, value);
|
|
}
|
|
|
|
/** Adding **/
|
|
|
|
const void *
|
|
objects_map_at_key_put_value_known_absent (objects_map_t * map,
|
|
const void *key,
|
|
const void *value)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
/* Resize MAP if needed. */
|
|
objects_map_rightsize (map);
|
|
|
|
/* Make NODE a node which holds KEY and VALUE. */
|
|
node = _objects_map_new_node (map, key, value);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* NODE is real, so stick it in MAP. */
|
|
_objects_map_add_node_to_map (map, node);
|
|
|
|
/* Return ELEMENT, just in case someone wants to look at it. */
|
|
return key;
|
|
}
|
|
else
|
|
{
|
|
/* NODE would be `NULL' only if an allocation failed, but it's
|
|
* worth checking and returning an error if appropriate, I guess.
|
|
* It just seems like the kind thing to do. */
|
|
return objects_map_not_a_key_marker (map);
|
|
}
|
|
}
|
|
|
|
const void *
|
|
objects_map_at_key_put_value (objects_map_t * map,
|
|
const void *key,
|
|
const void *value)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
/* First, we check for KEY in MAP. */
|
|
node = _objects_map_node_for_key (map, key);
|
|
|
|
if (node != NULL)
|
|
{
|
|
objects_retain (objects_map_value_callbacks (map), value, map);
|
|
objects_release (objects_map_value_callbacks (map),
|
|
(void*)node->value, map);
|
|
node->value = value;
|
|
return node->key;
|
|
}
|
|
else
|
|
{
|
|
/* KEY isn't in MAP, so we can add it with impunity. */
|
|
return objects_map_at_key_put_value_known_absent (map, key, value);
|
|
}
|
|
}
|
|
|
|
const void *
|
|
objects_map_at_key_put_value_if_absent (objects_map_t * map,
|
|
const void *key,
|
|
const void *value)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
/* Look for a node with KEY in it. */
|
|
node = _objects_map_node_for_key (map, key);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* If NODE is real, then KEY is already in MAP. So we return the
|
|
* member key of MAP which is ``equal to'' KEY. */
|
|
return node->key;
|
|
}
|
|
else
|
|
{
|
|
/* If NODE isn't real, then we may add KEY (and VALUE) to MAP
|
|
* without worrying too much. */
|
|
return objects_map_at_key_put_value_known_absent (map, key, value);
|
|
}
|
|
}
|
|
|
|
/** Removing **/
|
|
|
|
void
|
|
objects_map_remove_key (objects_map_t * map, const void *key)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
/* Look for a node with KEY in it. */
|
|
node = _objects_map_node_for_key (map, key);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* If NODE is real, then we've got something to remove. */
|
|
_objects_map_remove_node_from_its_map (node);
|
|
_objects_map_free_node (node);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/** Emptying **/
|
|
|
|
void
|
|
objects_map_empty (objects_map_t * map)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
objects_map_node_t *node;
|
|
|
|
/* Get an element enumerator for MAP. */
|
|
enumerator = objects_map_enumerator (map);
|
|
|
|
/* Just step through the nodes of MAP and wipe them out, one after
|
|
* another. Don't try this at home, kids! */
|
|
while ((node = _objects_map_enumerator_next_node (&enumerator)) != NULL)
|
|
{
|
|
_objects_map_remove_node_from_its_map (node);
|
|
_objects_map_free_node (node);
|
|
}
|
|
|
|
/* And return. */
|
|
return;
|
|
}
|
|
|
|
/** Creating **/
|
|
|
|
objects_map_t *
|
|
objects_map_alloc_with_allocs (objects_allocs_t allocs)
|
|
{
|
|
objects_map_t *map;
|
|
|
|
map = _objects_map_alloc_with_allocs (allocs);
|
|
|
|
return map;
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_alloc (void)
|
|
{
|
|
return objects_map_alloc_with_allocs (objects_allocs_standard ());
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_with_allocs (objects_allocs_t allocs)
|
|
{
|
|
return objects_map_init (objects_map_alloc_with_allocs (allocs));
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_with_allocs_with_callbacks (objects_allocs_t allocs,
|
|
objects_callbacks_t key_callbacks,
|
|
objects_callbacks_t value_callbacks)
|
|
{
|
|
return objects_map_init_with_callbacks (objects_map_alloc_with_allocs (allocs),
|
|
key_callbacks,
|
|
value_callbacks);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_with_callbacks (objects_callbacks_t key_callbacks,
|
|
objects_callbacks_t value_callbacks)
|
|
{
|
|
return objects_map_init_with_callbacks (objects_map_alloc (),
|
|
key_callbacks,
|
|
value_callbacks);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_char_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_char_p,
|
|
objects_callbacks_for_char_p);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_char_p_to_int (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_char_p,
|
|
objects_callbacks_for_int);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_char_p_to_void_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_char_p,
|
|
objects_callbacks_for_void_p);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_char_p_to_id (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_char_p,
|
|
objects_callbacks_for_id);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_void_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_void_p,
|
|
objects_callbacks_for_void_p);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_int (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_int,
|
|
objects_callbacks_for_int);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_int_to_char_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_int,
|
|
objects_callbacks_for_char_p);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_int_to_void_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_int,
|
|
objects_callbacks_for_void_p);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_int_to_id (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_int,
|
|
objects_callbacks_for_id);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_id (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_id,
|
|
objects_callbacks_for_id);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_id_to_int (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_id,
|
|
objects_callbacks_for_int);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_id_to_char_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_id,
|
|
objects_callbacks_for_char_p);
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_of_id_to_void_p (void)
|
|
{
|
|
return objects_map_with_callbacks (objects_callbacks_for_id,
|
|
objects_callbacks_for_void_p);
|
|
}
|
|
|
|
/** Initializing **/
|
|
|
|
objects_map_t *
|
|
objects_map_init_with_callbacks (objects_map_t * map,
|
|
objects_callbacks_t key_callbacks,
|
|
objects_callbacks_t value_callbacks)
|
|
{
|
|
if (map != NULL)
|
|
{
|
|
size_t capacity = 10;
|
|
|
|
/* Make a note of the callbacks and allocs for MAP. */
|
|
map->key_callbacks = objects_callbacks_standardize (key_callbacks);
|
|
map->value_callbacks = objects_callbacks_standardize (value_callbacks);
|
|
|
|
/* Zero out the various counts. */
|
|
map->node_count = 0;
|
|
map->bucket_count = 0;
|
|
map->element_count = 0;
|
|
|
|
/* Zero out the pointers. */
|
|
map->first_node = NULL;
|
|
map->buckets = NULL;
|
|
|
|
/* Resize MAP to the given CAPACITY. */
|
|
objects_map_resize (map, capacity);
|
|
}
|
|
|
|
/* Return the newly initialized MAP. */
|
|
return map;
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_init (objects_map_t * map)
|
|
{
|
|
return objects_map_init_with_callbacks (map,
|
|
objects_callbacks_standard(),
|
|
objects_callbacks_standard());
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_init_from_map (objects_map_t * map, objects_map_t * old_map)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
const void *key;
|
|
const void *value;
|
|
|
|
/* Initialize MAP. */
|
|
objects_map_init_with_callbacks (map,
|
|
objects_map_key_callbacks (old_map),
|
|
objects_map_value_callbacks (old_map));
|
|
|
|
objects_map_resize (map, objects_map_capacity (old_map));
|
|
|
|
/* Get an enumerator for OLD_MAP. */
|
|
enumerator = objects_map_enumerator (old_map);
|
|
|
|
/* Step through the pairs of OLD_MAP, adding each in turn to
|
|
* MAP. */
|
|
while (objects_map_enumerator_next_key_and_value (&enumerator, &key, &value))
|
|
objects_map_at_key_put_value (map, key, value);
|
|
|
|
/* Return the newly initialized MAP. */
|
|
return map;
|
|
}
|
|
|
|
/** Destroying **/
|
|
|
|
void
|
|
objects_map_dealloc (objects_map_t * map)
|
|
{
|
|
if (map != NULL)
|
|
{
|
|
/* Remove all of MAP's elements. */
|
|
objects_map_empty (map);
|
|
|
|
/* Free up the bucket array. */
|
|
_objects_map_free_buckets (map, map->buckets);
|
|
|
|
/* And finally, free up the space that MAP itself takes up. */
|
|
_objects_map_dealloc (map);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/** Replacing **/
|
|
|
|
void
|
|
objects_map_replace_key (objects_map_t * map,
|
|
const void *key)
|
|
{
|
|
objects_map_node_t *node;
|
|
|
|
node = _objects_map_node_for_key (map, key);
|
|
|
|
if (node != NULL)
|
|
{
|
|
objects_retain (objects_map_key_callbacks (map), key, map);
|
|
objects_release (objects_map_key_callbacks (map),
|
|
(void*)node->key, map);
|
|
node->key = key;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/** Comparing **/
|
|
|
|
int
|
|
objects_map_contains_map (objects_map_t * map1, objects_map_t * map2)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
const void *key;
|
|
|
|
enumerator = objects_map_enumerator (map2);
|
|
|
|
while (objects_map_enumerator_next_key (&enumerator, &key))
|
|
if (!objects_map_contains_key (map1, key))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int
|
|
objects_map_intersects_map (objects_map_t * map1, objects_map_t * map2)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
const void *key;
|
|
|
|
enumerator = objects_map_enumerator (map1);
|
|
|
|
while (objects_map_enumerator_next_key (&enumerator, &key))
|
|
if (objects_map_contains_key (map2, key))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
objects_map_is_equal_to_map (objects_map_t * map1, objects_map_t * map2)
|
|
{
|
|
size_t a, b;
|
|
|
|
/* Count MAP1 and MAP2. */
|
|
a = objects_map_count (map1);
|
|
b = objects_map_count (map2);
|
|
|
|
/* Check the counts. */
|
|
if (a != b)
|
|
return 0;
|
|
|
|
/* If the counts match, then we do an element by element check. */
|
|
if (!objects_map_contains_map (map1, map2)
|
|
|| !objects_map_contains_map (map2, map1))
|
|
return 0;
|
|
|
|
/* If we made it this far, MAP1 and MAP2 are the same. */
|
|
return 1;
|
|
}
|
|
|
|
/** Copying **/
|
|
|
|
objects_map_t *
|
|
objects_map_copy_with_allocs (objects_map_t * old_map, objects_allocs_t new_allocs)
|
|
{
|
|
objects_map_t *new_map;
|
|
|
|
/* Alloc the NEW_MAP. */
|
|
new_map = _objects_map_copy_with_allocs (old_map, new_allocs);
|
|
|
|
/* Initialize the NEW_MAP. */
|
|
objects_map_init_from_map (new_map, old_map);
|
|
|
|
/* And return the copy. */
|
|
return new_map;
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_copy (objects_map_t * old_map)
|
|
{
|
|
/* FIXME: Should I be using `objects_allocs_standard()', or
|
|
* `objects_map_allocs(old_map)'? */
|
|
return objects_map_copy_with_allocs (old_map, objects_map_allocs (old_map));
|
|
}
|
|
|
|
/** Mapping **/
|
|
|
|
objects_map_t *
|
|
objects_map_map_keys (objects_map_t * map,
|
|
const void *(*fcn) (const void *, const void *),
|
|
const void *user_data)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
objects_map_node_t *node;
|
|
|
|
enumerator = objects_map_enumerator (map);
|
|
|
|
while ((node = _objects_map_enumerator_next_node (&enumerator)) != NULL)
|
|
{
|
|
const void *key;
|
|
|
|
key = (*fcn) (node->key, user_data);
|
|
|
|
objects_retain (objects_map_key_callbacks (map), key, map);
|
|
objects_release (objects_map_key_callbacks (map),
|
|
(void*)node->key, map);
|
|
node->key = key;
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_map_values (objects_map_t * map,
|
|
const void *(*fcn) (const void *, const void *),
|
|
const void *user_data)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
objects_map_node_t *node;
|
|
|
|
enumerator = objects_map_enumerator (map);
|
|
|
|
while ((node = _objects_map_enumerator_next_node (&enumerator)) != NULL)
|
|
{
|
|
const void *value;
|
|
|
|
value = (fcn) (node->value, user_data);
|
|
|
|
objects_retain (objects_map_value_callbacks (map), value, map);
|
|
objects_release (objects_map_value_callbacks (map),
|
|
(void*)node->value, map);
|
|
node->value = value;
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
/** Miscellaneous **/
|
|
|
|
objects_map_t *
|
|
objects_map_intersect_map (objects_map_t * map, objects_map_t * other_map)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
const void *key;
|
|
|
|
enumerator = objects_map_enumerator (map);
|
|
|
|
while (objects_map_enumerator_next_key (&enumerator, &key))
|
|
if (!objects_map_contains_key (other_map, key))
|
|
objects_map_remove_key (map, key);
|
|
|
|
return map;
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_minus_map (objects_map_t * map, objects_map_t * other_map)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
const void *key;
|
|
|
|
enumerator = objects_map_enumerator (other_map);
|
|
|
|
while (objects_map_enumerator_next_key (&enumerator, &key))
|
|
{
|
|
objects_map_remove_key (map, key);
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|
|
objects_map_t *
|
|
objects_map_union_map (objects_map_t * map, objects_map_t * other_map)
|
|
{
|
|
objects_map_enumerator_t enumerator;
|
|
const void *key;
|
|
const void *value;
|
|
|
|
enumerator = objects_map_enumerator (other_map);
|
|
|
|
while (objects_map_enumerator_next_key_and_value (&enumerator, &key, &value))
|
|
{
|
|
objects_map_at_key_put_value_if_absent (map, key, value);
|
|
}
|
|
|
|
return map;
|
|
}
|
|
|