libs-base/Source/NSUser.m
Scott Christley 369c38280a Remove dependency upon config.h by headers files and include
directly in source files because the config.h file is system
dependent, used just for compiling the source, and should
not be installed.
Some minor bug fixes.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@2619 72102866-910b-0410-8b05-ffd578937521
1997-11-06 00:51:23 +00:00

111 lines
3.3 KiB
Objective-C

/* Implementation of login-related functions for GNUstep
Copyright (C) 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: May 1996
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <config.h>
#include <gnustep/base/preface.h>
#include <Foundation/NSString.h>
#include <Foundation/NSPathUtilities.h>
#include <stdlib.h> // for getenv()
#if !defined(__WIN32__) && !defined(_WIN32)
#include <unistd.h> // for getlogin()
#include <pwd.h> // for getpwnam()
#endif
#include <sys/types.h>
/* Return the caller's login name as an NSString object. */
NSString *
NSUserName ()
{
#if defined(__WIN32__) || defined(_WIN32)
/* The GetUserName function returns the current user name */
char buf[1024];
DWORD n = 1024;
if (GetUserName(buf, &n))
return [NSString stringWithCString: buf];
else
return [NSString stringWithCString: ""];
#elif __SOLARIS__
int uid = geteuid(); // get the effective user id
struct passwd *pwent = getpwuid (uid);
NSString* name = [NSString stringWithCString: pwent->pw_name];
return name;
#else
const char *login_name = getlogin ();
if (!login_name)
login_name = cuserid(NULL);
if (!login_name)
login_name= getenv ("LOGNAME");
if (login_name)
return [NSString stringWithCString: login_name];
else
return nil;
#endif
}
/* Return the caller's home directory as an NSString object. */
NSString *
NSHomeDirectory ()
{
return NSHomeDirectoryForUser (NSUserName ());
/* xxx Was using this. Is there a reason to prefer it?
return [NSString stringWithCString: getenv ("HOME")]; */
}
/* Return LOGIN_NAME's home directory as an NSString object. */
NSString *
NSHomeDirectoryForUser (NSString *login_name)
{
#if !defined(__WIN32__) && !defined(_WIN32)
struct passwd *pw;
pw = getpwnam ([login_name cStringNoCopy]);
return [NSString stringWithCString: pw->pw_dir];
#else
/* Then environment variable HOMEPATH holds the home directory
for the user on Windows NT; Win95 has no concept of home. */
char buf[1024], *nb;
DWORD n;
NSString *s;
n = GetEnvironmentVariable("HOMEPATH", buf, 1024);
if (n > 1024)
{
/* Buffer not big enough, so dynamically allocate it */
nb = (char *)malloc(sizeof(char)*(n+1));
n = GetEnvironmentVariable("HOMEPATH", nb, n+1);
nb[n] = '\0';
s = [NSString stringWithCString: nb];
free(nb);
return s;
}
else
{
/* null terminate it and return the string */
buf[n] = '\0';
return [NSString stringWithCString: buf];
}
#endif
}