libs-base/Source/NSDebug.m
Scott Christley 369c38280a Remove dependency upon config.h by headers files and include
directly in source files because the config.h file is system
dependent, used just for compiling the source, and should
not be installed.
Some minor bug fixes.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@2619 72102866-910b-0410-8b05-ffd578937521
1997-11-06 00:51:23 +00:00

190 lines
3.9 KiB
Objective-C

/* Debugging utilities for GNUStep and OpenStep
Copyright (C) 1997 Free Software Foundation, Inc.
Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Date: August 1997
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <config.h>
#include <Foundation/NSDebug.h>
#ifndef HAVE_STRERROR
const char*
strerror(int eno)
{
extern char* sys_errlist[];
extern int sys_nerr;
if (eno < 0 || eno >= sys_nerr) {
return("unknown error number");
}
return(sys_errlist[eno]);
}
#endif
typedef struct {
Class class;
int count;
int lastc;
} table_entry;
static int num_classes = 0;
static int table_size = 0;
static table_entry* the_table = 0;
static BOOL debug_allocation = NO;
BOOL
GSDebugAllocationActive(BOOL active)
{
BOOL old = debug_allocation;
debug_allocation = active;
return old;
}
void
GSDebugAllocationAdd(Class c)
{
if (debug_allocation) {
int i;
for (i = 0; i < num_classes; i++) {
if (the_table[i].class == c) {
the_table[i].count++;
return;
}
}
if (num_classes >= table_size) {
int more = table_size + 128;
table_entry* tmp = objc_malloc(more * sizeof(table_entry));
if (tmp == 0) {
return; /* Argh */
}
if (the_table) {
memcpy(tmp, the_table, num_classes * sizeof(table_entry));
objc_free(the_table);
}
the_table = tmp;
}
the_table[num_classes].class = c;
the_table[num_classes].count = 1;
the_table[num_classes].lastc = 0;
num_classes++;
}
}
int
GSDebugAllocationCount(Class c)
{
int i;
for (i = 0; i < num_classes; i++) {
if (the_table[i].class == c) {
return the_table[i].count;
}
}
return 0;
}
/*
* This function returns a string listing all those classes for which
* either objects are currently allocated (difference == 0), or there
* has been a change in the number of objects allocated since the last
* call (difference != 0).
*/
const char*
GSDebugAllocationList(BOOL difference)
{
int pos = 0;
int i;
static int siz = 0;
static char* buf = 0;
if (debug_allocation == NO) {
return "Debug allocation system is not active!\n";
}
for (i = 0; i < num_classes; i++) {
int val = the_table[i].count;
if (difference) {
val -= the_table[i].lastc;
}
if (val != 0) {
pos += 11 + strlen(the_table[i].class->name);
}
}
if (pos == 0) {
if (difference) {
return "There are NO newly allocated or deallocated object!\n";
}
else {
return "I can find NO allocated object!\n";
}
}
pos++;
if (pos > siz) {
if (pos & 0xff) {
pos = ((pos >> 8) + 1) << 8;
}
siz = pos;
if (buf) {
objc_free(buf);
}
buf = objc_malloc(siz);
}
if (buf) {
pos = 0;
for (i = 0; i < num_classes; i++) {
int val = the_table[i].count;
if (difference) {
val -= the_table[i].lastc;
}
the_table[i].lastc = the_table[i].count;
if (val != 0) {
sprintf(&buf[pos], "%s\t%d\n", the_table[i].class->name, val);
pos += strlen(&buf[pos]);
}
}
}
return buf;
}
void
GSDebugAllocationRemove(Class c)
{
if (debug_allocation) {
int i;
for (i = 0; i < num_classes; i++) {
if (the_table[i].class == c) {
the_table[i].count--;
return;
}
}
}
}