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directly in source files because the config.h file is system dependent, used just for compiling the source, and should not be installed. Some minor bug fixes. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@2619 72102866-910b-0410-8b05-ffd578937521
379 lines
9.9 KiB
Objective-C
379 lines
9.9 KiB
Objective-C
/* Implementation of auto release pool for delayed disposal
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Copyright (C) 1995, 1996, 1997 Free Software Foundation, Inc.
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Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
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Date: January 1995
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <config.h>
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#include <gnustep/base/preface.h>
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#include <Foundation/NSAutoreleasePool.h>
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#include <Foundation/NSException.h>
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#include <Foundation/NSThread.h>
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#include <Foundation/NSZone.h>
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#include <limits.h>
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/* TODO:
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Doesn't work multi-threaded.
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*/
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/* When this is `NO', autoreleased objects are never actually recorded
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in an NSAutoreleasePool, and are not sent a `release' message.
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Thus memory for objects use grows, and grows, and... */
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static BOOL autorelease_enabled = YES;
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/* When the _released_count of a pool gets over this value, we raise
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an exception. This can be adjusted with -setPoolCountThreshhold */
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static unsigned pool_count_warning_threshhold = UINT_MAX;
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/* The size of the first _released array. */
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#define BEGINNING_POOL_SIZE 32
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/* Easy access to the thread variables belonging to NSAutoreleasePool. */
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#define ARP_THREAD_VARS (&([NSThread currentThread]->_autorelease_vars))
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@interface NSAutoreleasePool (Private)
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- _parentAutoreleasePool;
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- (unsigned) autoreleaseCount;
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- (unsigned) autoreleaseCountForObject: anObject;
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+ (unsigned) autoreleaseCountForObject: anObject;
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+ currentPool;
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- (void) _setChildPool: pool;
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@end
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/* Functions for managing a per-thread cache of NSAutoreleasedPool's
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already alloc'ed. The cache is kept in the autorelease_thread_var
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structure, which is an ivar of NSThread. */
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static inline void
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init_pool_cache (struct autorelease_thread_vars *tv)
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{
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tv->pool_cache_size = 32;
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tv->pool_cache_count = 0;
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OBJC_MALLOC (tv->pool_cache, id, tv->pool_cache_size);
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}
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static void
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push_pool_to_cache (struct autorelease_thread_vars *tv, id p)
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{
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if (!tv->pool_cache)
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init_pool_cache (tv);
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else if (tv->pool_cache_count == tv->pool_cache_size)
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{
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tv->pool_cache_size *= 2;
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OBJC_REALLOC (tv->pool_cache, id, tv->pool_cache_size);
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}
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tv->pool_cache[tv->pool_cache_count++] = p;
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}
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static id
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pop_pool_from_cache (struct autorelease_thread_vars *tv)
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{
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assert (tv->pool_cache_count);
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return tv->pool_cache[--(tv->pool_cache_count)];
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}
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@implementation NSAutoreleasePool
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+ (void) initialize
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{
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if (self == [NSAutoreleasePool class])
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; // Anything to put here?
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}
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+ allocWithZone: (NSZone*)zone
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{
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/* If there is an already-allocated NSAutoreleasePool available,
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save time by just returning that, rather than allocating a new one. */
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struct autorelease_thread_vars *tv = ARP_THREAD_VARS;
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if (tv->pool_cache_count)
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return pop_pool_from_cache (tv);
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return NSAllocateObject (self, 0, zone);
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}
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- init
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{
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if (!_released_head)
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{
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/* Allocate the array that will be the new head of the list of arrays. */
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_released = (struct autorelease_array_list*)
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objc_malloc (sizeof(struct autorelease_array_list) +
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(BEGINNING_POOL_SIZE * sizeof(id)));
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/* Currently no NEXT array in the list, so NEXT == NULL. */
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_released->next = NULL;
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_released->size = BEGINNING_POOL_SIZE;
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_released->count = 0;
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_released_head = _released;
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}
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else
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/* Already initialized; (it came from autorelease_pool_cache);
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we don't have to allocate new array list memory. */
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{
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_released = _released_head;
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_released->count = 0;
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}
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/* This NSAutoreleasePool contains no objects yet. */
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_released_count = 0;
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/* Install ourselves as the current pool. */
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{
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struct autorelease_thread_vars *tv = ARP_THREAD_VARS;
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_parent = tv->current_pool;
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_child = nil;
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[tv->current_pool _setChildPool: self];
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tv->current_pool = self;
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}
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return self;
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}
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- (void) _setChildPool: pool
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{
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assert (!_child);
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_child = pool;
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}
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/* This method not in OpenStep */
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- _parentAutoreleasePool
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{
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return _parent;
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}
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/* This method not in OpenStep */
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- (unsigned) autoreleaseCount
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{
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unsigned count = 0;
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struct autorelease_array_list *released = _released_head;
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while (released && released->count)
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{
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count += released->count;
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released = released->next;
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}
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return count;
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}
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/* This method not in OpenStep */
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- (unsigned) autoreleaseCountForObject: anObject
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{
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unsigned count = 0;
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struct autorelease_array_list *released = _released_head;
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int i;
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while (released && released->count)
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{
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for (i = 0; i < released->count; i++)
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if (released->objects[i] == anObject)
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count++;
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released = released->next;
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}
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return count;
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}
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/* This method not in OpenStep */
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/* xxx This count should be made for *all* threads, but currently is
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only madefor the current thread! */
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+ (unsigned) autoreleaseCountForObject: anObject
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{
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unsigned count = 0;
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id pool = ARP_THREAD_VARS->current_pool;
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while (pool)
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{
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count += [pool autoreleaseCountForObject: anObject];
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pool = [pool _parentAutoreleasePool];
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}
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return count;
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}
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+ currentPool
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{
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return ARP_THREAD_VARS->current_pool;
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}
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+ (void) addObject: anObj
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{
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[ARP_THREAD_VARS->current_pool addObject: anObj];
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}
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- (void) addObject: anObj
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{
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/* If the global, static variable AUTORELEASE_ENABLED is not set,
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do nothing, just return. */
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if (!autorelease_enabled)
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return;
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if (_released_count >= pool_count_warning_threshhold)
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[NSException raise: NSGenericException
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format: @"AutoreleasePool count threshhold exceeded."];
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/* Get a new array for the list, if the current one is full. */
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if (_released->count == _released->size)
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{
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if (_released->next)
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{
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/* There is an already-allocated one in the chain; use it. */
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_released = _released->next;
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_released->count = 0;
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}
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else
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{
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/* We are at the end of the chain, and need to allocate a new one. */
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struct autorelease_array_list *new_released;
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unsigned new_size = _released->size * 2;
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new_released = (struct autorelease_array_list*)
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objc_malloc (sizeof(struct autorelease_array_list) +
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(new_size * sizeof(id)));
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new_released->next = NULL;
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new_released->size = new_size;
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new_released->count = 0;
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_released->next = new_released;
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_released = new_released;
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}
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}
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/* Put the object at the end of the list. */
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_released->objects[_released->count] = anObj;
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(_released->count)++;
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/* Keep track of the total number of objects autoreleased across all
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pools. */
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ARP_THREAD_VARS->total_objects_count++;
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/* Keep track of the total number of objects autoreleased in this pool */
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_released_count++;
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}
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- (id) retain
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{
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[NSException raise: NSGenericException
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format: @"Don't call `-retain' on a NSAutoreleasePool"];
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return self;
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}
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- (oneway void) release
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{
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[self dealloc];
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}
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- (void) dealloc
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{
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/* If there are NSAutoreleasePool below us in the stack of
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NSAutoreleasePools, then deallocate them also. The (only) way we
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could get in this situation (in correctly written programs, that
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don't release NSAutoreleasePools in weird ways), is if an
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exception threw us up the stack. */
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if (_child)
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[_child dealloc];
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/* Make debugging easier by checking to see if the user already
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dealloced the object before trying to release it. Also, take the
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object out of the released list just before releasing it, so if
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we are doing "double_release_check"ing, then
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autoreleaseCountForObject: won't find the object we are currently
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releasing. */
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{
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struct autorelease_array_list *released = _released_head;
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int i;
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while (released)
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{
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for (i = 0; i < released->count; i++)
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{
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id anObject = released->objects[i];
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#if 0
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/* There is no general method to find out whether a memory
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chunk has been deallocated or not, especially when
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custom zone functions might be used. So we #if this
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out. */
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if (!NSZoneMemInUse(anObject))
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[NSException
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raise: NSGenericException
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format: @"Autoreleasing deallocated object.\n"
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@"Suggest you debug after setting [NSObject "
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@"enableDoubleReleaseCheck:YES]\n"
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@"to check for release errors."];
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#endif
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released->objects[i] = nil;
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[anObject release];
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}
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released = released->next;
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}
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}
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{
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struct autorelease_thread_vars *tv;
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NSAutoreleasePool **cp;
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/* Uninstall ourselves as the current pool; install our parent pool. */
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tv = ARP_THREAD_VARS;
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cp = &(tv->current_pool);
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*cp = _parent;
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if (*cp)
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(*cp)->_child = nil;
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/* Don't deallocate ourself, just save us for later use. */
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push_pool_to_cache (tv, self);
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}
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}
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- (void) reallyDealloc
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{
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struct autorelease_array_list *a;
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for (a = _released_head; a; )
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{
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void *n = a->next;
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(*objc_free) (a);
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a = n;
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}
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[super dealloc];
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}
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- autorelease
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{
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[NSException raise: NSGenericException
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format: @"Don't call `-autorelease' on a NSAutoreleasePool"];
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return self;
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}
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+ (void) resetTotalAutoreleasedObjects
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{
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ARP_THREAD_VARS->total_objects_count = 0;
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}
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+ (unsigned) totalAutoreleasedObjects
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{
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return ARP_THREAD_VARS->total_objects_count;
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}
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+ (void) enableRelease: (BOOL)enable
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{
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autorelease_enabled = enable;
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}
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+ (void) setPoolCountThreshhold: (unsigned)c
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{
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pool_count_warning_threshhold = c;
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}
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@end
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