libs-base/Source/NSUser.m
richard 0806cb068b Removed references to cStringNoCopy.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@2990 72102866-910b-0410-8b05-ffd578937521
1998-09-30 07:42:38 +00:00

112 lines
3.3 KiB
Objective-C

/* Implementation of login-related functions for GNUstep
Copyright (C) 1996 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Created: May 1996
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <config.h>
#include <objc/objc-api.h>
#include <gnustep/base/preface.h>
#include <Foundation/NSString.h>
#include <Foundation/NSPathUtilities.h>
#include <stdlib.h> // for getenv()
#if !defined(__WIN32__) && !defined(_WIN32)
#include <unistd.h> // for getlogin()
#include <pwd.h> // for getpwnam()
#endif
#include <sys/types.h>
/* Return the caller's login name as an NSString object. */
NSString *
NSUserName ()
{
#if defined(__WIN32__) || defined(_WIN32)
/* The GetUserName function returns the current user name */
char buf[1024];
DWORD n = 1024;
if (GetUserName(buf, &n))
return [NSString stringWithCString: buf];
else
return [NSString stringWithCString: ""];
#elif __SOLARIS__ || defined(BSD)
int uid = geteuid(); // get the effective user id
struct passwd *pwent = getpwuid (uid);
NSString* name = [NSString stringWithCString: pwent->pw_name];
return name;
#else
const char *login_name = getlogin ();
if (!login_name)
login_name = cuserid(NULL);
if (!login_name)
login_name= getenv ("LOGNAME");
if (login_name)
return [NSString stringWithCString: login_name];
else
return nil;
#endif
}
/* Return the caller's home directory as an NSString object. */
NSString *
NSHomeDirectory ()
{
return NSHomeDirectoryForUser (NSUserName ());
/* xxx Was using this. Is there a reason to prefer it?
return [NSString stringWithCString: getenv ("HOME")]; */
}
/* Return LOGIN_NAME's home directory as an NSString object. */
NSString *
NSHomeDirectoryForUser (NSString *login_name)
{
#if !defined(__WIN32__) && !defined(_WIN32)
struct passwd *pw;
pw = getpwnam ([login_name cString]);
return [NSString stringWithCString: pw->pw_dir];
#else
/* Then environment variable HOMEPATH holds the home directory
for the user on Windows NT; Win95 has no concept of home. */
char buf[1024], *nb;
DWORD n;
NSString *s;
n = GetEnvironmentVariable("HOMEPATH", buf, 1024);
if (n > 1024)
{
/* Buffer not big enough, so dynamically allocate it */
nb = (char *)objc_malloc(sizeof(char)*(n+1));
n = GetEnvironmentVariable("HOMEPATH", nb, n+1);
nb[n] = '\0';
s = [NSString stringWithCString: nb];
free(nb);
return s;
}
else
{
/* null terminate it and return the string */
buf[n] = '\0';
return [NSString stringWithCString: buf];
}
#endif
}