libs-base/Headers/Foundation/NSPort.h
rfm d12e49f2c9 tweaks
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@32465 72102866-910b-0410-8b05-ffd578937521
2011-03-05 18:12:55 +00:00

299 lines
8 KiB
Objective-C

/** Interface for abstract superclass NSPort for use with NSConnection
Copyright (C) 1997,2002 Free Software Foundation, Inc.
Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Created: August 1997
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
AutogsdocSource: NSPort.m
AutogsdocSource: NSSocketPort.m
AutogsdocSource: NSMessagePort.m
*/
#ifndef __NSPort_h_GNUSTEP_BASE_INCLUDE
#define __NSPort_h_GNUSTEP_BASE_INCLUDE
#import <GNUstepBase/GSVersionMacros.h>
#import <Foundation/NSObject.h>
#import <Foundation/NSMapTable.h>
#if defined(__MINGW__)
#include <winsock2.h>
#include <wininet.h>
#else
#include <sys/socket.h>
#define SOCKET int
#endif
#if defined(__cplusplus)
extern "C" {
#endif
@class NSMutableArray;
@class NSConnection;
@class NSDate;
@class NSRunLoop;
@class NSString;
@class NSPortMessage;
@class NSHost;
@interface NSObject(NSPortDelegateMethods)
/** <override-dummy />
* Subclasses of NSPort send this message to their delegate on receipt
* of a port message.
*/
- (void) handlePortMessage: (NSPortMessage*)aMessage;
@end
/**
* <p><code>NSPort</code> is an abstract class defining interfaces underlying
* communications in the distributed objects framework. Each side of a
* connection will have an <code>NSPort</code> object, responsible for sending
* and receiving [NSPortMessage]s, which are then passed to delegates when
* received. The <code>NSPort</code> must be added to the [NSRunLoop] as an
* input source.</p>
*
* <p>This class also implements the functionality of the
* <code><em>NSMachPort</em></code> class on OS X.</p>
*/
@interface NSPort : NSObject <NSCoding, NSCopying>
{
#if GS_EXPOSE(NSPort)
BOOL _is_valid;
id _delegate;
#endif
}
/**
* Basic constructor returns object capable of send and receive.<br />
* By default, the port returned is an instance of [NSMessagePort]
* capable only of host-local communication. However, the
* <code>NSPortIsMessagePort</code> user default may be set to NO to
* change the behavior so that the returned value is an instance of
* the [NSSocketPort] class.
*/
+ (NSPort*) port;
/**
* NSMachPort compatibility method.
*/
+ (NSPort*) portWithMachPort: (NSInteger)machPort;
/**
* Returns the object that received messages will be passed off to.
*/
- (id) delegate;
/**
* Sets the object that received messages will be passed off to.
*/
- (void) setDelegate: (id)anObject;
/**
* Basic initializer sets up object capable of send and receive.
* See +port for more details.
*/
- (id) init;
/**
* NSMachPort compatibility method.
*/
- (id) initWithMachPort: (NSInteger)machPort;
/**
* NSMachPort compatibility.
*/
- (NSInteger) machPort;
/**
* Mark port as invalid, deregister with listeners and cease further network
* operations. Subclasses should override and call super.
*/
- (void) invalidate;
/**
* Returns whether port has been marked invalid.
*/
- (BOOL) isValid;
#if OS_API_VERSION(GS_API_MACOSX, GS_API_LATEST)
/**
* Adds to run loop as input source to be notified for input in given mode.
* This method is for use by subclasses.
*/
- (void) addConnection: (NSConnection*)aConnection
toRunLoop: (NSRunLoop*)aLoop
forMode: (NSString*)aMode;
/**
* Removes from run loop as input source to be notified for input in given mode.
* This method is for use by subclasses.
*/
- (void) removeConnection: (NSConnection*)aConnection
fromRunLoop: (NSRunLoop*)aLoop
forMode: (NSString*)aMode;
/**
* Returns amount of space used for header info at beginning of messages.
* Subclasses should override (this implementation returns 0).
*/
- (NSUInteger) reservedSpaceLength;
/**
* Internal method for sending message, for use by subclasses.
*/
- (BOOL) sendBeforeDate: (NSDate*)when
msgid: (NSInteger)msgid
components: (NSMutableArray*)components
from: (NSPort*)receivingPort
reserved: (NSUInteger)length;
/**
* Internal method for sending message, for use by subclasses.
*/
- (BOOL) sendBeforeDate: (NSDate*)when
components: (NSMutableArray*)components
from: (NSPort*)receivingPort
reserved: (NSUInteger)length;
#endif
@end
/**
* Notification posted when an instance of [NSPort] or a subclass becomes
* invalid.
*/
GS_EXPORT NSString* const NSPortDidBecomeInvalidNotification;
#define PortBecameInvalidNotification NSPortDidBecomeInvalidNotification
#if OS_API_VERSION(GS_API_MACOSX, GS_API_LATEST)
/**
* Native socket type.
*/
typedef SOCKET NSSocketNativeHandle;
/**
* <p>An [NSPort] implementation for network object communications based on
* BSD sockets. Can be used for interthread/interprocess
* communications between same or different hosts (though on same host
* [NSMessagePort] will be more efficient).</p>
*
* <p>Note that this class is incompatible with the latest OS X version.</p>
*/
@interface NSSocketPort : NSPort
{
#if GS_EXPOSE(NSSocketPort)
NSRecursiveLock *myLock;
NSHost *host; /* OpenStep host for this port. */
NSString *address; /* Forced internet address. */
uint16_t portNum; /* TCP port in host byte order. */
SOCKET listener;
NSMapTable *handles; /* Handles indexed by socket. */
#if defined(__MINGW__)
WSAEVENT eventListener;
NSMapTable *events;
#endif
#endif
#if GS_NONFRAGILE
#else
/* Pointer to private additional data used to avoid breaking ABI
* when we don't have the non-fragile ABI available.
* Use this mechanism rather than changing the instance variable
* layout (see Source/GSInternal.h for details).
*/
@private id _internal GS_UNUSED_IVAR;
#endif
}
/**
* Look up and return an existing <code>NSSocketPort</code> given a host and
* number, or return nil if one has not been created.
*/
+ (NSSocketPort*) existingPortWithNumber: (uint16_t)number
onHost: (NSHost*)aHost;
/**
* This is the preferred initialisation method for <code>NSSocketPort</code>.
* <br/>
* number should be a TCP/IP port number or may be zero for a port on
* the local host.<br/>
* aHost should be the host for the port or may be nil for the local
* host.<br/>
* addr is the IP address that MUST be used for this port - if it is nil
* then, for the local host, the port uses ALL IP addresses, and for a
* remote host, the port will use the first address that works.<br/>
* shouldListen specifies whether to listen on the port initially.
*/
+ (NSSocketPort*) portWithNumber: (uint16_t)number
onHost: (NSHost*)aHost
forceAddress: (NSString*)addr
listener: (BOOL)shouldListen;
/**
* Returns IP address of underlying socket.
*/
- (NSString*) address;
/**
* This is a callback method used by the NSRunLoop class to determine which
* descriptors to watch for the port.
*/
- (void) getFds: (NSInteger*)fds count: (NSInteger*)count;
/**
* Delegates processing of a message.
*/
- (void) handlePortMessage: (NSPortMessage*)m;
/**
* Returns host that the underlying socket is connected to.
*/
- (NSHost*) host;
/**
* Returns port number of underlying socket.
*/
- (uint16_t) portNumber;
@end
/**
* An [NSPort] implementation for network object communications
* which can be used for interthread/interprocess communications
* on the same host, but not between different hosts.
*/
@interface NSMessagePort : NSPort
{
#if GS_EXPOSE(NSMessagePort)
void *_internal;
#endif
}
@end
#endif
#if defined(__cplusplus)
}
#endif
#endif /* __NSPort_h_GNUSTEP_BASE_INCLUDE */