mirror of
https://github.com/gnustep/libs-base.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@34290 72102866-910b-0410-8b05-ffd578937521
1346 lines
31 KiB
Objective-C
1346 lines
31 KiB
Objective-C
/** Control of executable units within a shared virtual memory space
|
||
Copyright (C) 1996-2000 Free Software Foundation, Inc.
|
||
|
||
Original Author: Scott Christley <scottc@net-community.com>
|
||
Rewritten by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
|
||
Created: 1996
|
||
Rewritten by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
|
||
to add optimisations features for faster thread access.
|
||
Modified by: Nicola Pero <n.pero@mi.flashnet.it>
|
||
to add GNUstep extensions allowing to interact with threads created
|
||
by external libraries/code (eg, a Java Virtual Machine).
|
||
|
||
This file is part of the GNUstep Objective-C Library.
|
||
|
||
This library is free software; you can redistribute it and/or
|
||
modify it under the terms of the GNU Lesser General Public
|
||
License as published by the Free Software Foundation; either
|
||
version 2 of the License, or (at your option) any later version.
|
||
|
||
This library is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
Library General Public License for more details.
|
||
|
||
You should have received a copy of the GNU Lesser General Public
|
||
License along with this library; if not, write to the Free
|
||
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
||
Boston, MA 02111 USA.
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||
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||
<title>NSThread class reference</title>
|
||
$Date$ $Revision$
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||
*/
|
||
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||
#import "common.h"
|
||
#define EXPOSE_NSThread_IVARS 1
|
||
#ifdef HAVE_NANOSLEEP
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||
#include <time.h>
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||
#endif
|
||
#ifdef HAVE_SYS_TIME_H
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||
#include <sys/time.h>
|
||
#endif
|
||
#ifdef HAVE_SYS_RESOURCE_H
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||
#include <sys/resource.h>
|
||
#endif
|
||
#ifdef HAVE_PTHREAD_H
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||
#include <pthread.h>
|
||
#endif
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||
|
||
#if defined(HAVE_SYS_FILE_H)
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||
# include <sys/file.h>
|
||
#endif
|
||
|
||
#if defined(HAVE_SYS_FCNTL_H)
|
||
# include <sys/fcntl.h>
|
||
#elif defined(HAVE_FCNTL_H)
|
||
# include <fcntl.h>
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||
#endif
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||
|
||
#ifdef __POSIX_SOURCE
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||
#define NBLK_OPT O_NONBLOCK
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#else
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||
#define NBLK_OPT FNDELAY
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||
#endif
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||
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||
#import "Foundation/NSException.h"
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||
#import "Foundation/NSThread.h"
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||
#import "Foundation/NSLock.h"
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||
#import "Foundation/NSNotification.h"
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||
#import "Foundation/NSNotificationQueue.h"
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||
#import "Foundation/NSRunLoop.h"
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||
#import "Foundation/NSConnection.h"
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||
#import "Foundation/NSInvocation.h"
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||
#import "Foundation/NSUserDefaults.h"
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||
#import "Foundation/NSGarbageCollector.h"
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||
|
||
#import "GSPrivate.h"
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||
#import "GSRunLoopCtxt.h"
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||
|
||
#if GS_WITH_GC
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||
#include <gc/gc.h>
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#endif
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||
#if __OBJC_GC__
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||
#include <objc/objc-auto.h>
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#endif
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||
|
||
#if defined(__FreeBSD__) || defined(__OpenBSD__)
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||
# include <pthread_np.h>
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||
# define IS_MAIN_PTHREAD (pthread_main_np() == 1)
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||
#else
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||
# define IS_MAIN_PTHREAD (1)
|
||
#endif
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||
|
||
|
||
// Some older BSD systems used a non-standard range of thread priorities.
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||
// Use these if they exist, otherwise define standard ones.
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#ifndef PTHREAD_MAX_PRIORITY
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#define PTHREAD_MAX_PRIORITY 31
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||
#endif
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#ifndef PTHREAD_MIN_PRIORITY
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#define PTHREAD_MIN_PRIORITY 0
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||
#endif
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||
|
||
|
||
@interface NSAutoreleasePool (NSThread)
|
||
+ (void) _endThread: (NSThread*)thread;
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||
@end
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||
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||
static Class threadClass = Nil;
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||
static NSNotificationCenter *nc = nil;
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||
|
||
/**
|
||
* This class performs a dual function ...
|
||
* <p>
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||
* As a class, it is responsible for handling incoming events from
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* the main runloop on a special inputFd. This consumes any bytes
|
||
* written to wake the main runloop.<br />
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||
* During initialisation, the default runloop is set up to watch
|
||
* for data arriving on inputFd.
|
||
* </p>
|
||
* <p>
|
||
* As instances, each instance retains perform receiver and argument
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||
* values as long as they are needed, and handles locking to support
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||
* methods which want to block until an action has been performed.
|
||
* </p>
|
||
* <p>
|
||
* The initialize method of this class is called before any new threads
|
||
* run.
|
||
* </p>
|
||
*/
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||
@interface GSPerformHolder : NSObject
|
||
{
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||
id receiver;
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||
id argument;
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||
SEL selector;
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||
NSConditionLock *lock; // Not retained.
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||
NSArray *modes;
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||
BOOL invalidated;
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||
}
|
||
+ (GSPerformHolder*) newForReceiver: (id)r
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argument: (id)a
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selector: (SEL)s
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||
modes: (NSArray*)m
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||
lock: (NSConditionLock*)l;
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||
- (void) fire;
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||
- (void) invalidate;
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||
- (BOOL) isInvalidated;
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||
- (NSArray*) modes;
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||
@end
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||
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||
/**
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||
* Sleep until the current date/time is the specified time interval
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* past the reference date/time.<br />
|
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* Implemented as a function taking an NSTimeInterval argument in order
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* to avoid objc messaging and object allocation/deallocation (NSDate)
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* overheads.<br />
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* Used to implement [NSThread+sleepUntilDate:]
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* If the date is in the past, this function simply allows other threads
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* (if any) to run.
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||
*/
|
||
void
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||
GSSleepUntilIntervalSinceReferenceDate(NSTimeInterval when)
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||
{
|
||
NSTimeInterval delay;
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||
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||
// delay is always the number of seconds we still need to wait
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delay = when - GSPrivateTimeNow();
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if (delay <= 0.0)
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{
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sched_yield();
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return;
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}
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#ifdef HAVE_NANOSLEEP
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// Avoid any possibility of overflow by sleeping in chunks.
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while (delay > 32768)
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{
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struct timespec request;
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request.tv_sec = (time_t)32768;
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||
request.tv_nsec = (long)0;
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nanosleep(&request, 0);
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delay = when - GSPrivateTimeNow();
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||
}
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if (delay > 0)
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{
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struct timespec request;
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struct timespec remainder;
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||
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request.tv_sec = (time_t)delay;
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request.tv_nsec = (long)((delay - request.tv_sec) * 1000000000);
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remainder.tv_sec = 0;
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remainder.tv_nsec = 0;
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/*
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* With nanosleep, we can restart the sleep after a signal by using
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* the remainder information ... so we can be sure to sleep to the
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* desired limit without having to re-generate the delay needed.
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*/
|
||
while (nanosleep(&request, &remainder) < 0
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&& (remainder.tv_sec > 0 || remainder.tv_nsec > 0))
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{
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request.tv_sec = remainder.tv_sec;
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request.tv_nsec = remainder.tv_nsec;
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remainder.tv_sec = 0;
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remainder.tv_nsec = 0;
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}
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}
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#else
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||
|
||
/*
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||
* Avoid integer overflow by breaking up long sleeps.
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||
*/
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||
while (delay > 30.0*60.0)
|
||
{
|
||
// sleep 30 minutes
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#if defined(__MINGW__)
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Sleep (30*60*1000);
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||
#else
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sleep (30*60);
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#endif
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delay = when - GSPrivateTimeNow();
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}
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/*
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* sleeping may return early because of signals, so we need to re-calculate
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* the required delay and check to see if we need to sleep again.
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*/
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while (delay > 0)
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{
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#if defined(__MINGW__)
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||
#if defined(HAVE_USLEEP)
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||
/* On windows usleep() seems to perform a busy wait ... so we only
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* use it for short delays ... otherwise use the less accurate Sleep()
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*/
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||
if (delay > 0.1)
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||
{
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Sleep ((NSInteger)(delay*1000));
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||
}
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||
else
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||
{
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usleep ((NSInteger)(delay*1000000));
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}
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#else
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Sleep ((NSInteger)(delay*1000));
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#endif /* HAVE_USLEEP */
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#else
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#if defined(HAVE_USLEEP)
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usleep ((NSInteger)(delay*1000000));
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#else
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sleep ((NSInteger)delay);
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||
#endif /* HAVE_USLEEP */
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#endif /* __MINGW__ */
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||
delay = when - GSPrivateTimeNow();
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||
}
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||
#endif /* HAVE_NANOSLEEP */
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||
}
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||
|
||
static NSArray *
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commonModes(void)
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{
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||
static NSArray *modes = nil;
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||
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||
if (modes == nil)
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||
{
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[gnustep_global_lock lock];
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if (modes == nil)
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||
{
|
||
Class c = NSClassFromString(@"NSApplication");
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||
SEL s = @selector(allRunLoopModes);
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||
|
||
if (c != 0 && [c respondsToSelector: s])
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||
{
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||
modes = RETAIN([c performSelector: s]);
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||
}
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||
else
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||
{
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||
modes = [[NSArray alloc] initWithObjects:
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NSDefaultRunLoopMode, NSConnectionReplyMode, nil];
|
||
}
|
||
}
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||
[gnustep_global_lock unlock];
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||
}
|
||
return modes;
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||
}
|
||
|
||
/*
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||
* Flag indicating whether the objc runtime ever went multi-threaded.
|
||
*/
|
||
static BOOL entered_multi_threaded_state = NO;
|
||
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||
static NSThread *defaultThread;
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||
|
||
static pthread_key_t thread_object_key;
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||
|
||
/**
|
||
* Pthread cleanup call.
|
||
*
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||
* We should normally not get here ... because threads should exit properly
|
||
* and clean up, so that this function doesn't get called. However if a
|
||
* thread terminates for some reason without calling the exit method, we
|
||
* can at least log it.
|
||
*
|
||
* We can't do anything more than that since at the point
|
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* when this function is called, the thread specific data is no longer
|
||
* available, so the currentThread method will always fail and the
|
||
* repercussions of that would well be a crash.
|
||
*
|
||
* As a special case, we ignore the exit of the default thread ... that one
|
||
* will usually terminate without calling the exit method as it ends the
|
||
* whole process by returning from the 'main' function.
|
||
*/
|
||
static void exitedThread(void *thread)
|
||
{
|
||
if (thread != defaultThread)
|
||
{
|
||
fprintf(stderr, "WARNING thread %p terminated without calling +exit!\n",
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||
thread);
|
||
}
|
||
}
|
||
|
||
/**
|
||
* These functions needed because sending messages to classes is a seriously
|
||
* slow process with gcc and the gnu runtime.
|
||
*/
|
||
inline NSThread*
|
||
GSCurrentThread(void)
|
||
{
|
||
NSThread *thr = pthread_getspecific(thread_object_key);
|
||
if (nil == thr)
|
||
{
|
||
GSRegisterCurrentThread();
|
||
thr = pthread_getspecific(thread_object_key);
|
||
if ((nil == defaultThread) && IS_MAIN_PTHREAD)
|
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{
|
||
defaultThread = [thr retain];
|
||
}
|
||
}
|
||
assert(nil != thr && "No main thread");
|
||
return thr;
|
||
}
|
||
|
||
NSMutableDictionary*
|
||
GSDictionaryForThread(NSThread *t)
|
||
{
|
||
if (nil == t)
|
||
{
|
||
t = GSCurrentThread();
|
||
}
|
||
return [t threadDictionary];
|
||
}
|
||
|
||
/**
|
||
* Fast access function for thread dictionary of current thread.
|
||
*/
|
||
NSMutableDictionary*
|
||
GSCurrentThreadDictionary(void)
|
||
{
|
||
return GSDictionaryForThread(nil);
|
||
}
|
||
|
||
/*
|
||
* Callback function so send notifications on becoming multi-threaded.
|
||
*/
|
||
static void
|
||
gnustep_base_thread_callback(void)
|
||
{
|
||
/*
|
||
* Protect this function with locking ... to avoid any possibility
|
||
* of multiple threads registering with the system simultaneously,
|
||
* and so that all NSWillBecomeMultiThreadedNotifications are sent
|
||
* out before any second thread can interfere with anything.
|
||
*/
|
||
if (entered_multi_threaded_state == NO)
|
||
{
|
||
[gnustep_global_lock lock];
|
||
if (entered_multi_threaded_state == NO)
|
||
{
|
||
/*
|
||
* For apple compatibility ... and to make things easier for
|
||
* code called indirectly within a will-become-multi-threaded
|
||
* notification handler, we set the flag to say we are multi
|
||
* threaded BEFORE sending the notifications.
|
||
*/
|
||
entered_multi_threaded_state = YES;
|
||
#if GS_WITH_GC && defined(HAVE_GC_ALLOW_REGISTER_THREADS)
|
||
/* This function needs to be called before going multi-threaded
|
||
* so that the garbage collection library knows to support
|
||
* registration of new threads.
|
||
*/
|
||
GS_allow_register_threads();
|
||
#endif
|
||
NS_DURING
|
||
{
|
||
[GSPerformHolder class]; // Force initialization
|
||
|
||
/*
|
||
* Post a notification if this is the first new thread
|
||
* to be created.
|
||
* Won't work properly if threads are not all created
|
||
* by this class, but it's better than nothing.
|
||
*/
|
||
if (nc == nil)
|
||
{
|
||
nc = RETAIN([NSNotificationCenter defaultCenter]);
|
||
}
|
||
#if !defined(HAVE_INITIALIZE)
|
||
if (NO == [[NSUserDefaults standardUserDefaults]
|
||
boolForKey: @"GSSilenceInitializeWarning"])
|
||
{
|
||
NSLog(@"WARNING your program is becoming multi-threaded, but you are using an ObjectiveC runtime library which does not have a thread-safe implementation of the +initialize method. Please see README.initialize for more information.");
|
||
}
|
||
#endif
|
||
[nc postNotificationName: NSWillBecomeMultiThreadedNotification
|
||
object: nil
|
||
userInfo: nil];
|
||
}
|
||
NS_HANDLER
|
||
{
|
||
fprintf(stderr,
|
||
"ALERT ... exception while becoming multi-threaded ... system may not be\n"
|
||
"properly initialised.\n");
|
||
fflush(stderr);
|
||
}
|
||
NS_ENDHANDLER
|
||
}
|
||
[gnustep_global_lock unlock];
|
||
}
|
||
}
|
||
|
||
|
||
@implementation NSThread
|
||
|
||
static void
|
||
setThreadForCurrentThread(NSThread *t)
|
||
{
|
||
[[NSGarbageCollector defaultCollector] disableCollectorForPointer: t];
|
||
pthread_setspecific(thread_object_key, t);
|
||
gnustep_base_thread_callback();
|
||
}
|
||
|
||
static void
|
||
unregisterActiveThread(NSThread *thread)
|
||
{
|
||
if (thread->_active == YES)
|
||
{
|
||
/*
|
||
* Set the thread to be inactive to avoid any possibility of recursion.
|
||
*/
|
||
thread->_active = NO;
|
||
thread->_finished = YES;
|
||
|
||
/*
|
||
* Let observers know this thread is exiting.
|
||
*/
|
||
if (nc == nil)
|
||
{
|
||
nc = RETAIN([NSNotificationCenter defaultCenter]);
|
||
}
|
||
[nc postNotificationName: NSThreadWillExitNotification
|
||
object: thread
|
||
userInfo: nil];
|
||
|
||
[(GSRunLoopThreadInfo*)thread->_runLoopInfo invalidate];
|
||
[thread release];
|
||
|
||
[[NSGarbageCollector defaultCollector] enableCollectorForPointer: thread];
|
||
pthread_setspecific(thread_object_key, nil);
|
||
}
|
||
}
|
||
|
||
+ (NSArray*) callStackReturnAddresses
|
||
{
|
||
NSMutableArray *stack = GSPrivateStackAddresses();
|
||
|
||
return stack;
|
||
}
|
||
|
||
+ (BOOL) _createThreadForCurrentPthread
|
||
{
|
||
NSThread *t = pthread_getspecific(thread_object_key);
|
||
|
||
if (t == nil)
|
||
{
|
||
t = [self new];
|
||
t->_active = YES;
|
||
[[NSGarbageCollector defaultCollector] disableCollectorForPointer: t];
|
||
pthread_setspecific(thread_object_key, t);
|
||
GS_CONSUMED(t);
|
||
return YES;
|
||
}
|
||
return NO;
|
||
}
|
||
|
||
+ (NSThread*) currentThread
|
||
{
|
||
return GSCurrentThread();
|
||
}
|
||
|
||
+ (void) detachNewThreadSelector: (SEL)aSelector
|
||
toTarget: (id)aTarget
|
||
withObject: (id)anArgument
|
||
{
|
||
NSThread *thread;
|
||
|
||
/*
|
||
* Create the new thread.
|
||
*/
|
||
thread = [[NSThread alloc] initWithTarget: aTarget
|
||
selector: aSelector
|
||
object: anArgument];
|
||
|
||
[thread start];
|
||
RELEASE(thread);
|
||
}
|
||
|
||
+ (void) exit
|
||
{
|
||
NSThread *t;
|
||
|
||
t = GSCurrentThread();
|
||
if (t->_active == YES)
|
||
{
|
||
unregisterActiveThread (t);
|
||
|
||
if (t == defaultThread || defaultThread == nil)
|
||
{
|
||
/* For the default thread, we exit the process.
|
||
*/
|
||
exit(0);
|
||
}
|
||
else
|
||
{
|
||
pthread_exit(NULL);
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Class initialization
|
||
*/
|
||
+ (void) initialize
|
||
{
|
||
if (self == [NSThread class])
|
||
{
|
||
if (pthread_key_create(&thread_object_key, exitedThread))
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Unable to create thread key!"];
|
||
}
|
||
/*
|
||
* Ensure that the default thread exists.
|
||
*/
|
||
threadClass = self;
|
||
|
||
GSCurrentThread();
|
||
}
|
||
}
|
||
|
||
+ (BOOL) isMainThread
|
||
{
|
||
return (GSCurrentThread() == defaultThread ? YES : NO);
|
||
}
|
||
|
||
+ (BOOL) isMultiThreaded
|
||
{
|
||
return entered_multi_threaded_state;
|
||
}
|
||
|
||
+ (NSThread*) mainThread
|
||
{
|
||
return defaultThread;
|
||
}
|
||
|
||
/**
|
||
* Set the priority of the current thread. This is a value in the
|
||
* range 0.0 (lowest) to 1.0 (highest) which is mapped to the underlying
|
||
* system priorities.
|
||
*/
|
||
+ (void) setThreadPriority: (double)pri
|
||
{
|
||
#ifdef _POSIX_THREAD_PRIORITY_SCHEDULING
|
||
int policy;
|
||
struct sched_param param;
|
||
|
||
// Clamp pri into the required range.
|
||
if (pri > 1) { pri = 1; }
|
||
if (pri < 0) { pri = 0; }
|
||
|
||
// Scale pri based on the range of the host system.
|
||
pri *= (PTHREAD_MAX_PRIORITY - PTHREAD_MIN_PRIORITY);
|
||
pri += PTHREAD_MIN_PRIORITY;
|
||
|
||
pthread_getschedparam(pthread_self(), &policy, ¶m);
|
||
param.sched_priority = pri;
|
||
pthread_setschedparam(pthread_self(), policy, ¶m);
|
||
#endif
|
||
}
|
||
|
||
+ (void) sleepForTimeInterval: (NSTimeInterval)ti
|
||
{
|
||
GSSleepUntilIntervalSinceReferenceDate(GSPrivateTimeNow() + ti);
|
||
}
|
||
|
||
/**
|
||
* Delaying a thread ... pause until the specified date.
|
||
*/
|
||
+ (void) sleepUntilDate: (NSDate*)date
|
||
{
|
||
GSSleepUntilIntervalSinceReferenceDate([date timeIntervalSinceReferenceDate]);
|
||
}
|
||
|
||
|
||
/**
|
||
* Return the priority of the current thread.
|
||
*/
|
||
+ (double) threadPriority
|
||
{
|
||
double pri = 0;
|
||
#ifdef _POSIX_THREAD_PRIORITY_SCHEDULING
|
||
int policy;
|
||
struct sched_param param;
|
||
|
||
pthread_getschedparam(pthread_self(), &policy, ¶m);
|
||
pri = param.sched_priority;
|
||
// Scale pri based on the range of the host system.
|
||
pri -= PTHREAD_MIN_PRIORITY;
|
||
pri /= (PTHREAD_MAX_PRIORITY - PTHREAD_MIN_PRIORITY);
|
||
|
||
#else
|
||
#warning Your pthread implementation does not support thread priorities
|
||
#endif
|
||
return pri;
|
||
|
||
}
|
||
|
||
|
||
|
||
/*
|
||
* Thread instance methods.
|
||
*/
|
||
|
||
- (void) cancel
|
||
{
|
||
_cancelled = YES;
|
||
}
|
||
|
||
- (void) dealloc
|
||
{
|
||
if (_active == YES)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Deallocating an active thread without [+exit]!"];
|
||
}
|
||
if (_runLoopInfo != 0)
|
||
{
|
||
GSRunLoopThreadInfo *info = (GSRunLoopThreadInfo*)_runLoopInfo;
|
||
|
||
_runLoopInfo = 0;
|
||
[info release];
|
||
}
|
||
DESTROY(_thread_dictionary);
|
||
DESTROY(_target);
|
||
DESTROY(_arg);
|
||
DESTROY(_name);
|
||
if (_autorelease_vars.pool_cache != 0)
|
||
{
|
||
[NSAutoreleasePool _endThread: self];
|
||
}
|
||
|
||
if (_thread_dictionary != nil)
|
||
{
|
||
/*
|
||
* Try again to get rid of thread dictionary.
|
||
*/
|
||
DESTROY(_thread_dictionary);
|
||
if (_autorelease_vars.pool_cache != 0)
|
||
{
|
||
[NSAutoreleasePool _endThread: self];
|
||
}
|
||
if (_thread_dictionary != nil)
|
||
{
|
||
NSLog(@"Oops - leak - thread dictionary is %@", _thread_dictionary);
|
||
if (_autorelease_vars.pool_cache != 0)
|
||
{
|
||
[NSAutoreleasePool _endThread: self];
|
||
}
|
||
}
|
||
}
|
||
DESTROY(_gcontext);
|
||
[super dealloc];
|
||
}
|
||
|
||
- (id) init
|
||
{
|
||
init_autorelease_thread_vars(&_autorelease_vars);
|
||
return self;
|
||
}
|
||
|
||
- (id) initWithTarget: (id)aTarget
|
||
selector: (SEL)aSelector
|
||
object: (id)anArgument
|
||
{
|
||
/* initialize our ivars. */
|
||
_selector = aSelector;
|
||
_target = RETAIN(aTarget);
|
||
_arg = RETAIN(anArgument);
|
||
init_autorelease_thread_vars(&_autorelease_vars);
|
||
return self;
|
||
}
|
||
|
||
- (BOOL) isCancelled
|
||
{
|
||
return _cancelled;
|
||
}
|
||
|
||
- (BOOL) isExecuting
|
||
{
|
||
return _active;
|
||
}
|
||
|
||
- (BOOL) isFinished
|
||
{
|
||
return _finished;
|
||
}
|
||
|
||
- (BOOL) isMainThread
|
||
{
|
||
return (self == defaultThread ? YES : NO);
|
||
}
|
||
|
||
- (void) main
|
||
{
|
||
if (_active == NO)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"[%@-$@] called on inactive thread",
|
||
NSStringFromClass([self class]),
|
||
NSStringFromSelector(_cmd)];
|
||
}
|
||
|
||
[_target performSelector: _selector withObject: _arg];
|
||
|
||
}
|
||
|
||
- (NSString*) name
|
||
{
|
||
return _name;
|
||
}
|
||
|
||
- (void) setName: (NSString*)aName
|
||
{
|
||
ASSIGN(_name, aName);
|
||
}
|
||
|
||
- (void) setStackSize: (NSUInteger)stackSize
|
||
{
|
||
_stackSize = stackSize;
|
||
}
|
||
|
||
- (NSUInteger) stackSize
|
||
{
|
||
return _stackSize;
|
||
}
|
||
|
||
/**
|
||
* Trampoline function called to launch the thread
|
||
*/
|
||
static void *nsthreadLauncher(void* thread)
|
||
{
|
||
NSThread *t = (NSThread*)thread;
|
||
setThreadForCurrentThread(t);
|
||
#if __OBJC_GC__
|
||
objc_registerThreadWithCollector();
|
||
#endif
|
||
#if GS_WITH_GC && defined(HAVE_GC_REGISTER_MY_THREAD)
|
||
{
|
||
struct GC_stack_base base;
|
||
|
||
if (GC_get_stack_base(&base) == GC_SUCCESS)
|
||
{
|
||
int result;
|
||
|
||
result = GC_register_my_thread(&base);
|
||
if (result != GC_SUCCESS && result != GC_DUPLICATE)
|
||
{
|
||
fprintf(stderr, "Argh ... no thread support in garbage collection library\n");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
fprintf(stderr, "Unable to determine stack base to register new thread for garbage collection\n");
|
||
}
|
||
}
|
||
#endif
|
||
|
||
/*
|
||
* Let observers know a new thread is starting.
|
||
*/
|
||
if (nc == nil)
|
||
{
|
||
nc = RETAIN([NSNotificationCenter defaultCenter]);
|
||
}
|
||
[nc postNotificationName: NSThreadDidStartNotification
|
||
object: t
|
||
userInfo: nil];
|
||
|
||
[t main];
|
||
|
||
[NSThread exit];
|
||
// Not reached
|
||
return NULL;
|
||
}
|
||
|
||
- (void) start
|
||
{
|
||
pthread_attr_t attr;
|
||
pthread_t thr;
|
||
|
||
if (_active == YES)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"[%@-$@] called on active thread",
|
||
NSStringFromClass([self class]),
|
||
NSStringFromSelector(_cmd)];
|
||
}
|
||
if (_cancelled == YES)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"[%@-$@] called on cancelled thread",
|
||
NSStringFromClass([self class]),
|
||
NSStringFromSelector(_cmd)];
|
||
}
|
||
if (_finished == YES)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"[%@-$@] called on finished thread",
|
||
NSStringFromClass([self class]),
|
||
NSStringFromSelector(_cmd)];
|
||
}
|
||
|
||
/* Make sure the notification is posted BEFORE the new thread starts.
|
||
*/
|
||
gnustep_base_thread_callback();
|
||
|
||
/* The thread must persist until it finishes executing.
|
||
*/
|
||
[self retain];
|
||
|
||
/* Mark the thread as active whiul it's running.
|
||
*/
|
||
_active = YES;
|
||
|
||
errno = 0;
|
||
pthread_attr_init(&attr);
|
||
/* Create this thread detached, because we never use the return state from
|
||
* threads.
|
||
*/
|
||
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
||
/* Set the stack size when the thread is created. Unlike the old setrlimit
|
||
* code, this actually works.
|
||
*/
|
||
if (_stackSize > 0)
|
||
{
|
||
pthread_attr_setstacksize(&attr, _stackSize);
|
||
}
|
||
if (pthread_create(&thr, &attr, nsthreadLauncher, self))
|
||
{
|
||
DESTROY(self);
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Unable to detach thread (last error %@)",
|
||
[NSError _last]];
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Return the thread dictionary. This dictionary can be used to store
|
||
* arbitrary thread specific data.<br />
|
||
* NB. This cannot be autoreleased, since we cannot be sure that the
|
||
* autorelease pool for the thread will continue to exist for the entire
|
||
* life of the thread!
|
||
*/
|
||
- (NSMutableDictionary*) threadDictionary
|
||
{
|
||
if (_thread_dictionary == nil)
|
||
{
|
||
_thread_dictionary = [NSMutableDictionary new];
|
||
}
|
||
return _thread_dictionary;
|
||
}
|
||
|
||
@end
|
||
|
||
|
||
|
||
@implementation GSRunLoopThreadInfo
|
||
- (void) addPerformer: (id)performer
|
||
{
|
||
[lock lock];
|
||
[performers addObject: performer];
|
||
#if defined(__MINGW__)
|
||
if (SetEvent(event) == 0)
|
||
{
|
||
NSLog(@"Set event failed - %@", [NSError _last]);
|
||
}
|
||
#else
|
||
/* The write could concievably fail if the pipe is full.
|
||
* In that case we need to release the lock teporarily to allow the other
|
||
* thread to consume data from the pipe. It's possible that the thread
|
||
* and its runloop might stop during that ... so we need to check that
|
||
* outputFd is still valid.
|
||
*/
|
||
while (outputFd >= 0 && write(outputFd, "0", 1) != 1)
|
||
{
|
||
[lock unlock];
|
||
[lock lock];
|
||
}
|
||
#endif
|
||
[lock unlock];
|
||
}
|
||
|
||
- (void) dealloc
|
||
{
|
||
[self invalidate];
|
||
DESTROY(performers);
|
||
DESTROY(lock);
|
||
DESTROY(loop);
|
||
[super dealloc];
|
||
}
|
||
|
||
- (id) init
|
||
{
|
||
#ifdef __MINGW__
|
||
if ((event = CreateEvent(NULL, TRUE, FALSE, NULL)) == INVALID_HANDLE_VALUE)
|
||
{
|
||
DESTROY(self);
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Failed to create event to handle perform in thread"];
|
||
}
|
||
#else
|
||
int fd[2];
|
||
|
||
if (pipe(fd) == 0)
|
||
{
|
||
int e;
|
||
|
||
inputFd = fd[0];
|
||
outputFd = fd[1];
|
||
if ((e = fcntl(inputFd, F_GETFL, 0)) >= 0)
|
||
{
|
||
e |= NBLK_OPT;
|
||
if (fcntl(inputFd, F_SETFL, e) < 0)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Failed to set non block flag for perform in thread"];
|
||
}
|
||
}
|
||
else
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Failed to get non block flag for perform in thread"];
|
||
}
|
||
if ((e = fcntl(outputFd, F_GETFL, 0)) >= 0)
|
||
{
|
||
e |= NBLK_OPT;
|
||
if (fcntl(outputFd, F_SETFL, e) < 0)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Failed to set non block flag for perform in thread"];
|
||
}
|
||
}
|
||
else
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Failed to get non block flag for perform in thread"];
|
||
}
|
||
}
|
||
else
|
||
{
|
||
DESTROY(self);
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"Failed to create pipe to handle perform in thread"];
|
||
}
|
||
#endif
|
||
lock = [NSLock new];
|
||
performers = [NSMutableArray new];
|
||
return self;
|
||
}
|
||
|
||
- (void) invalidate
|
||
{
|
||
[lock lock];
|
||
[performers makeObjectsPerformSelector: @selector(invalidate)];
|
||
[performers removeAllObjects];
|
||
#ifdef __MINGW__
|
||
if (event != INVALID_HANDLE_VALUE)
|
||
{
|
||
CloseHandle(event);
|
||
event = INVALID_HANDLE_VALUE;
|
||
}
|
||
#else
|
||
if (inputFd >= 0)
|
||
{
|
||
close(inputFd);
|
||
inputFd = -1;
|
||
}
|
||
if (outputFd >= 0)
|
||
{
|
||
close(outputFd);
|
||
outputFd = -1;
|
||
}
|
||
#endif
|
||
[lock unlock];
|
||
}
|
||
|
||
- (void) fire
|
||
{
|
||
NSArray *toDo;
|
||
unsigned int i;
|
||
unsigned int c;
|
||
|
||
[lock lock];
|
||
#if defined(__MINGW__)
|
||
if (event != INVALID_HANDLE_VALUE)
|
||
{
|
||
if (ResetEvent(event) == 0)
|
||
{
|
||
NSLog(@"Reset event failed - %@", [NSError _last]);
|
||
}
|
||
}
|
||
#else
|
||
if (inputFd >= 0)
|
||
{
|
||
char buf[BUFSIZ];
|
||
|
||
/* We don't care how much we read. If there have been multiple
|
||
* performers queued then there will be multiple bytes available,
|
||
* but we always handle all available performers, so we can also
|
||
* read all available bytes.
|
||
* The descriptor is non-blocking ... so it's safe to ask for more
|
||
* bytes than are available.
|
||
*/
|
||
while (read(inputFd, buf, sizeof(buf)) > 0)
|
||
;
|
||
}
|
||
#endif
|
||
|
||
c = [performers count];
|
||
if (0 == c)
|
||
{
|
||
/* We deal with all available performers each time we fire, so
|
||
* it's likely that we will fire when we have no performers left.
|
||
* In that case we can skip the copying and emptying of the array.
|
||
*/
|
||
[lock unlock];
|
||
return;
|
||
}
|
||
toDo = [NSArray arrayWithArray: performers];
|
||
[performers removeAllObjects];
|
||
[lock unlock];
|
||
|
||
for (i = 0; i < c; i++)
|
||
{
|
||
GSPerformHolder *h = [toDo objectAtIndex: i];
|
||
|
||
[loop performSelector: @selector(fire)
|
||
target: h
|
||
argument: nil
|
||
order: 0
|
||
modes: [h modes]];
|
||
}
|
||
}
|
||
@end
|
||
|
||
GSRunLoopThreadInfo *
|
||
GSRunLoopInfoForThread(NSThread *aThread)
|
||
{
|
||
GSRunLoopThreadInfo *info;
|
||
|
||
if (aThread == nil)
|
||
{
|
||
aThread = GSCurrentThread();
|
||
}
|
||
if (aThread->_runLoopInfo == nil)
|
||
{
|
||
[gnustep_global_lock lock];
|
||
if (aThread->_runLoopInfo == nil)
|
||
{
|
||
aThread->_runLoopInfo = [GSRunLoopThreadInfo new];
|
||
}
|
||
[gnustep_global_lock unlock];
|
||
}
|
||
info = aThread->_runLoopInfo;
|
||
return info;
|
||
}
|
||
|
||
@implementation GSPerformHolder
|
||
|
||
+ (GSPerformHolder*) newForReceiver: (id)r
|
||
argument: (id)a
|
||
selector: (SEL)s
|
||
modes: (NSArray*)m
|
||
lock: (NSConditionLock*)l
|
||
{
|
||
GSPerformHolder *h;
|
||
|
||
h = (GSPerformHolder*)NSAllocateObject(self, 0, NSDefaultMallocZone());
|
||
h->receiver = RETAIN(r);
|
||
h->argument = RETAIN(a);
|
||
h->selector = s;
|
||
h->modes = RETAIN(m);
|
||
h->lock = l;
|
||
|
||
return h;
|
||
}
|
||
|
||
- (void) dealloc
|
||
{
|
||
DESTROY(receiver);
|
||
DESTROY(argument);
|
||
DESTROY(modes);
|
||
if (lock != nil)
|
||
{
|
||
[lock lock];
|
||
[lock unlockWithCondition: 1];
|
||
lock = nil;
|
||
}
|
||
NSDeallocateObject(self);
|
||
GSNOSUPERDEALLOC;
|
||
}
|
||
|
||
- (void) fire
|
||
{
|
||
GSRunLoopThreadInfo *threadInfo;
|
||
|
||
if (receiver == nil)
|
||
{
|
||
return; // Already fired!
|
||
}
|
||
threadInfo = GSRunLoopInfoForThread(GSCurrentThread());
|
||
[threadInfo->loop cancelPerformSelectorsWithTarget: self];
|
||
[receiver performSelector: selector withObject: argument];
|
||
DESTROY(receiver);
|
||
DESTROY(argument);
|
||
DESTROY(modes);
|
||
if (lock != nil)
|
||
{
|
||
NSConditionLock *l = lock;
|
||
|
||
[lock lock];
|
||
lock = nil;
|
||
[l unlockWithCondition: 1];
|
||
}
|
||
}
|
||
|
||
- (void) invalidate
|
||
{
|
||
if (invalidated == NO)
|
||
{
|
||
invalidated = YES;
|
||
DESTROY(receiver);
|
||
if (lock != nil)
|
||
{
|
||
NSConditionLock *l = lock;
|
||
|
||
[lock lock];
|
||
lock = nil;
|
||
[l unlockWithCondition: 1];
|
||
}
|
||
}
|
||
}
|
||
|
||
- (BOOL) isInvalidated
|
||
{
|
||
return invalidated;
|
||
}
|
||
|
||
- (NSArray*) modes
|
||
{
|
||
return modes;
|
||
}
|
||
@end
|
||
|
||
@implementation NSObject (NSThreadPerformAdditions)
|
||
|
||
- (void) performSelectorOnMainThread: (SEL)aSelector
|
||
withObject: (id)anObject
|
||
waitUntilDone: (BOOL)aFlag
|
||
modes: (NSArray*)anArray
|
||
{
|
||
/* It's possible that this method could be called before the NSThread
|
||
* class is initialised, so we check and make sure it's initiailised
|
||
* if necessary.
|
||
*/
|
||
if (defaultThread == nil)
|
||
{
|
||
[NSThread currentThread];
|
||
}
|
||
[self performSelector: aSelector
|
||
onThread: defaultThread
|
||
withObject: anObject
|
||
waitUntilDone: aFlag
|
||
modes: anArray];
|
||
}
|
||
|
||
- (void) performSelectorOnMainThread: (SEL)aSelector
|
||
withObject: (id)anObject
|
||
waitUntilDone: (BOOL)aFlag
|
||
{
|
||
[self performSelectorOnMainThread: aSelector
|
||
withObject: anObject
|
||
waitUntilDone: aFlag
|
||
modes: commonModes()];
|
||
}
|
||
|
||
- (void) performSelector: (SEL)aSelector
|
||
onThread: (NSThread*)aThread
|
||
withObject: (id)anObject
|
||
waitUntilDone: (BOOL)aFlag
|
||
modes: (NSArray*)anArray
|
||
{
|
||
GSRunLoopThreadInfo *info;
|
||
NSThread *t;
|
||
|
||
if ([anArray count] == 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
t = GSCurrentThread();
|
||
if (aThread == nil)
|
||
{
|
||
aThread = t;
|
||
}
|
||
info = GSRunLoopInfoForThread(aThread);
|
||
if (t == aThread)
|
||
{
|
||
/* Perform in current thread.
|
||
*/
|
||
if (aFlag == YES || info->loop == nil)
|
||
{
|
||
/* Wait until done or no run loop.
|
||
*/
|
||
[self performSelector: aSelector withObject: anObject];
|
||
}
|
||
else
|
||
{
|
||
/* Don't wait ... schedule operation in run loop.
|
||
*/
|
||
[info->loop performSelector: aSelector
|
||
target: self
|
||
argument: anObject
|
||
order: 0
|
||
modes: anArray];
|
||
}
|
||
}
|
||
else
|
||
{
|
||
GSPerformHolder *h;
|
||
NSConditionLock *l = nil;
|
||
|
||
if ([t isFinished] == YES)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"perform on finished thread"];
|
||
}
|
||
if (aFlag == YES)
|
||
{
|
||
l = [[NSConditionLock alloc] init];
|
||
}
|
||
|
||
h = [GSPerformHolder newForReceiver: self
|
||
argument: anObject
|
||
selector: aSelector
|
||
modes: anArray
|
||
lock: l];
|
||
[info addPerformer: h];
|
||
if (l != nil)
|
||
{
|
||
[l lockWhenCondition: 1];
|
||
[l unlock];
|
||
RELEASE(l);
|
||
if ([h isInvalidated] == YES)
|
||
{
|
||
[NSException raise: NSInternalInconsistencyException
|
||
format: @"perform on finished thread"];
|
||
RELEASE(h);
|
||
}
|
||
}
|
||
RELEASE(h);
|
||
}
|
||
}
|
||
|
||
- (void) performSelector: (SEL)aSelector
|
||
onThread: (NSThread*)aThread
|
||
withObject: (id)anObject
|
||
waitUntilDone: (BOOL)aFlag
|
||
{
|
||
[self performSelector: aSelector
|
||
onThread: aThread
|
||
withObject: anObject
|
||
waitUntilDone: aFlag
|
||
modes: commonModes()];
|
||
}
|
||
@end
|
||
|
||
/**
|
||
* <p>
|
||
* This function is provided to let threads started by some other
|
||
* software library register themselves to be used with the
|
||
* GNUstep system. All such threads should call this function
|
||
* before attempting to use any GNUstep objects.
|
||
* </p>
|
||
* <p>
|
||
* Returns <code>YES</code> if the thread can be registered,
|
||
* <code>NO</code> if it is already registered.
|
||
* </p>
|
||
* <p>
|
||
* Sends out a <code>NSWillBecomeMultiThreadedNotification</code>
|
||
* if the process was not already multithreaded.
|
||
* </p>
|
||
*/
|
||
BOOL
|
||
GSRegisterCurrentThread (void)
|
||
{
|
||
return [NSThread _createThreadForCurrentPthread];
|
||
}
|
||
|
||
/**
|
||
* <p>
|
||
* This function is provided to let threads started by some other
|
||
* software library unregister themselves from the GNUstep threading
|
||
* system.
|
||
* </p>
|
||
* <p>
|
||
* Calling this function causes a
|
||
* <code>NSThreadWillExitNotification</code>
|
||
* to be sent out, and destroys the GNUstep NSThread object
|
||
* associated with the thread (like [NSThread+exit]) but does
|
||
* not exit the underlying thread.
|
||
* </p>
|
||
*/
|
||
void
|
||
GSUnregisterCurrentThread (void)
|
||
{
|
||
unregisterActiveThread(GSCurrentThread());
|
||
}
|