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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@7189 72102866-910b-0410-8b05-ffd578937521
466 lines
10 KiB
Objective-C
466 lines
10 KiB
Objective-C
/* Implementation for Objective-C IndexedCollection object
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Copyright (C) 1993,1994, 1995, 1996 Free Software Foundation, Inc.
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Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
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Created: May 1993
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
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*/
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#include <config.h>
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#include <base/IndexedCollection.h>
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#include <base/IndexedCollectionPrivate.h>
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#include <stdio.h>
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#include <base/Array.h>
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#include <base/NSString.h>
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#include <base/behavior.h>
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@implementation ReverseEnumerator
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- nextObject
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{
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return [collection prevObjectWithEnumState: &enum_state];
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}
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@end
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@implementation ConstantIndexedCollection
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// GETTING MEMBERS BY INDEX;
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- objectAtIndex: (unsigned)index
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{
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[self subclassResponsibility: _cmd];
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return nil;
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}
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- firstObject
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{
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if ([self isEmpty])
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return nil;
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return [self objectAtIndex: 0];
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}
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- lastObject
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{
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if ([self isEmpty])
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return nil;
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return [self objectAtIndex: [self count]-1];
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}
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// GETTING MEMBERS BY NEIGHBOR;
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/* Should be overriden by linked-list-type classes */
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- successorOfObject: anObject
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{
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int last = [self count] - 1;
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int index = [self indexOfObject: anObject];
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if (index == last)
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return nil;
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return [self objectAtIndex: index+1];
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}
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/* Should be overriden by linked-list-type classes */
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- predecessorOfObject: anObject
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{
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int index = [self indexOfObject: anObject];
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if (index == 0)
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return nil;
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return [self objectAtIndex: index-1];
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}
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// GETTING INDICES BY MEMBER;
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- (unsigned) indexOfObject: anObject
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{
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int i, count = [self count];
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for (i = 0; i < count; i++)
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if ([anObject isEqual: [self objectAtIndex:i]])
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return i;
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return NO_INDEX;
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}
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- (unsigned) indexOfObject: anObject inRange: (IndexRange)aRange
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{
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int i;
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/* xxx check that aRange is within count */
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for (i = aRange.location; i < aRange.location+aRange.length; i++)
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if ([anObject isEqual: [self objectAtIndex:i]])
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return i - aRange.location;
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return NO_INDEX;
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}
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// TESTING;
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- (BOOL) contentsEqualInOrder: (id <ConstantIndexedCollecting>)aColl
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{
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id o1, o2;
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void *s1, *s2;
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if ([self count] != [aColl count])
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return NO;
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s1 = [self newEnumState];
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s2 = [aColl newEnumState];
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while ((o1 = [self nextObjectWithEnumState:&s1])
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&& (o2 = [aColl nextObjectWithEnumState:&s2]))
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{
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if (![o1 isEqual: o2])
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{
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[self freeEnumState:&s1];
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[aColl freeEnumState:&s2];
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return NO;
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}
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}
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[self freeEnumState:&s1];
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[aColl freeEnumState:&s2];
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return YES;
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}
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- (int) compareInOrderContentsOf: (id <Collecting>)aCollection
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{
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void *es1 = [self newEnumState];
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void *es2 = [aCollection newEnumState];
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id o1, o2;
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int comparison;
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while ((o1 = [self nextObjectWithEnumState:&es1])
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&& (o2 = [aCollection nextObjectWithEnumState:&es2]))
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{
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if ((comparison = [o1 compare: o2]))
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{
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[self freeEnumState:&es1];
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[aCollection freeEnumState:&es2];
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return comparison;
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}
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}
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if ((comparison = ([self count] - [aCollection count])))
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return comparison;
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return 0;
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}
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- (unsigned) indexOfFirstDifference: (id <ConstantIndexedCollecting>)aColl
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{
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unsigned i = 0;
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BOOL flag = YES;
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void *enumState = [self newEnumState];
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id o1, o2;
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FOR_INDEXED_COLLECTION_WHILE_TRUE(self, o1, flag)
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{
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if ((!(o2 = [self nextObjectWithEnumState: &enumState]))
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|| [o1 isEqual: o2])
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flag = NO;
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else
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i++;
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}
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END_FOR_INDEXED_COLLECTION_WHILE_TRUE(self);
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[self freeEnumState: &enumState];
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return i;
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}
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/* Could be more efficient */
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- (unsigned) indexOfFirstIn: (id <ConstantCollecting>)aCollection
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{
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unsigned index = 0;
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BOOL flag = YES;
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id o;
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FOR_INDEXED_COLLECTION_WHILE_TRUE(self, o, flag)
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{
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if ([aCollection containsObject: o])
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flag = NO;
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else
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index++;
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}
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END_FOR_INDEXED_COLLECTION(self);
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return index;
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}
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/* Could be more efficient */
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- (unsigned) indexOfFirstNotIn: (id <ConstantCollecting>)aCollection
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{
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unsigned index = 0;
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BOOL flag = YES;
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id o;
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FOR_INDEXED_COLLECTION_WHILE_TRUE(self, o, flag)
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{
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if (![aCollection containsObject: o])
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flag = NO;
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else
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index++;
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}
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END_FOR_INDEXED_COLLECTION(self);
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return index;
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}
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// ENUMERATING;
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- (id <Enumerating>) reverseObjectEnumerator
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{
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return [[[ReverseEnumerator alloc] initWithCollection: self]
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autorelease];
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}
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- (void) withObjectsInRange: (IndexRange)aRange
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invoke: (id <Invoking>)anInvocation
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{
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int i;
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for (i = aRange.location; i < aRange.location + aRange.length; i++)
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[anInvocation invokeWithObject: [self objectAtIndex: i]];
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}
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- (void) withObjectsInReverseInvoke: (id <Invoking>)anInvocation
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{
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int i, count = [self count];
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for (i = count-1; i >= 0; i--)
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[anInvocation invokeWithObject: [self objectAtIndex: i]];
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}
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- (void) withObjectsInReverseInvoke: (id <Invoking>)anInvocation
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whileTrue:(BOOL *)flag
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{
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int i, count = [self count];
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for (i = count-1; *flag && i >= 0; i--)
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[anInvocation invokeWithObject: [self objectAtIndex: i]];
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}
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- (void) makeObjectsPerformInReverse: (SEL)aSel
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{
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id o;
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FOR_INDEXED_COLLECTION_REVERSE(self, o)
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{
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[o performSelector: aSel];
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}
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END_FOR_INDEXED_COLLECTION_REVERSE(self);
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}
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- (void) makeObjectsPerformInReverse: (SEL)aSel withObject: argObject
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{
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id o;
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FOR_INDEXED_COLLECTION_REVERSE(self, o)
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{
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[o performSelector: aSel withObject: argObject];
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}
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END_FOR_INDEXED_COLLECTION_REVERSE(self);
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}
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// LOW-LEVEL ENUMERATING;
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- prevObjectWithEnumState: (void**)enumState
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{
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/* *(int*)enumState is the index of the element that was returned
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last time -prevObjectWithEnumState: or -nextObjectWithEnumState
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was called. In -newEnumState, *(int*)enumState is initialized to
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-2; The implementation of -newEnumState can be found below. */
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/* If there are not objects in this collection, or we are being
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asked for the object before the first object, return nil. */
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if ([self isEmpty] || ((*(int*)enumState) == 0)
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|| ((*(int*)enumState) == -1))
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{
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(*(int*)enumState) = -1;
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return NO_OBJECT;
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}
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if (*(int*)enumState == -2)
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/* enumState was just initialized by -newEnumState, start
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at the end of the sequence. */
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*(int*)enumState = [self count]-1;
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else
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/* ...otherwise go the previous index. */
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(*(int*)enumState)--;
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return [self objectAtIndex:(*(unsigned*)enumState)];
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}
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// COPYING;
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- shallowCopyRange: (IndexRange)aRange
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{
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[self notImplemented: _cmd];
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return nil;
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}
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- shallowCopyInReverse
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{
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[self notImplemented: _cmd];
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return nil;
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}
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- shallowCopyInReverseRange: (IndexRange)aRange
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{
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[self notImplemented: _cmd];
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return nil;
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}
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// OVERRIDE SOME COLLECTION METHODS;
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- (void*) newEnumState
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{
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return (void*) -2;
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}
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- nextObjectWithEnumState: (void**)enumState
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{
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/* *(int*)enumState is the index of the element that was returned
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last time -prevObjectWithEnumState: or -nextObjectWithEnumState
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was called. In -newEnumState, *(int*)enumState is initialized to
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-2. */
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/* If there are not objects in this collection, or we are being
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asked for the object after the last object, return nil. */
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if ([self isEmpty] || ((*(int*)enumState) >= (int)([self count]-1)))
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{
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(*(int*)enumState) = [self count];
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return NO_OBJECT;
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}
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if (*(int*)enumState == -2)
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/* enumState was just initialized by -newEnumState, start
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at the beginning of the sequence. */
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*(int*)enumState = 0;
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else
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/* ...otherwise go the next index. */
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(*(int*)enumState)++;
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return [self objectAtIndex:(*(unsigned*)enumState)];
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}
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/* is this what we want? */
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- (BOOL) isEqual: anObject
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{
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if (self == anObject)
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return YES;
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if ([anObject class] == [self class]
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&& [self count] != [anObject count]
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&& [self contentsEqualInOrder: anObject] )
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return YES;
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else
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return NO;
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}
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@end
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@implementation IndexedCollection
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+ (void) initialize
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{
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if (self == [IndexedCollection class])
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class_add_behavior(self, [Collection class]);
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}
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// REPLACING;
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- (void) replaceObjectAtIndex: (unsigned)index withObject: newObject
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{
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[self subclassResponsibility: _cmd];
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}
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// REMOVING;
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- (void) removeObjectAtIndex: (unsigned)index
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) removeFirstObject
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{
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[self removeObjectAtIndex: 0];
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}
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- (void) removeLastObject
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{
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[self removeObjectAtIndex: [self count]-1];
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}
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- (void) removeRange: (IndexRange)aRange
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{
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int count = aRange.length;
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CHECK_INDEX_RANGE_ERROR(aRange.location, [self count]);
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CHECK_INDEX_RANGE_ERROR(aRange.location+aRange.length-1, [self count]);
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while (count--)
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[self removeObjectAtIndex: aRange.location];
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}
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// SORTING;
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- (void) sortContents
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{
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[self notImplemented: _cmd];
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}
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- (void) sortAddObject: newObject
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{
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[self notImplemented: _cmd];
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}
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// OVERRIDE SOME COLLECTION METHODS;
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- (void) removeObject: anObject
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{
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unsigned index;
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/* Retain the object. Yuck, but necessary in case the array holds
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the last reference to anObject. */
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/* xxx Is there an alternative to this expensive retain/release? */
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[anObject retain];
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for (index = [self indexOfObject: anObject];
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index != NO_INDEX;
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index = [self indexOfObject: anObject])
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[self removeObjectAtIndex: index];
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[anObject release];
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}
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- (void) replaceObject: oldObject withObject: newObject
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{
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unsigned index;
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/* Retain the object. Yuck, but necessary in case the array holds
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the last reference to anObject. */
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/* xxx Is there an alternative to this expensive retain/release? */
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[oldObject retain];
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for (index = [self indexOfObject: oldObject];
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index != NO_INDEX;
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index = [self indexOfObject: oldObject])
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[self replaceObjectAtIndex: index withObject: newObject];
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[oldObject release];
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}
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@end
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