mirror of
https://github.com/gnustep/libs-base.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@38517 72102866-910b-0410-8b05-ffd578937521
587 lines
18 KiB
Objective-C
587 lines
18 KiB
Objective-C
/* GSPrivate
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Copyright (C) 2001,2002 Free Software Foundation, Inc.
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Written by: Richard Frith-Macdonald <rfm@gnu.org>
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02111 USA.
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*/
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#ifndef _GSPrivate_h_
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#define _GSPrivate_h_
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#include <errno.h>
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#import "Foundation/NSBundle.h"
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#import "Foundation/NSError.h"
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@class _GSInsensitiveDictionary;
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@class _GSMutableInsensitiveDictionary;
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@class NSNotification;
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#if ( (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3) ) && HAVE_VISIBILITY_ATTRIBUTE )
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#define GS_ATTRIB_PRIVATE __attribute__ ((visibility("internal")))
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#else
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#define GS_ATTRIB_PRIVATE
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#endif
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/* Absolute Gregorian date for NSDate reference date Jan 01 2001
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*
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* N = 1; // day of month
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* N = N + 0; // days in prior months for year
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* N = N + // days this year
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* + 365 * (year - 1) // days in previous years ignoring leap days
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* + (year - 1)/4 // Julian leap days before this year...
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* - (year - 1)/100 // ...minus prior century years...
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* + (year - 1)/400 // ...plus prior years divisible by 400
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*/
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#define GREGORIAN_REFERENCE 730486
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NSTimeInterval GSPrivateTimeNow() GS_ATTRIB_PRIVATE;
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#include "GNUstepBase/GSObjCRuntime.h"
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#include "Foundation/NSArray.h"
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#ifdef __GNUSTEP_RUNTIME__
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struct objc_category;
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typedef struct objc_category* Category;
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#endif
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@interface GSArray : NSArray
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{
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@public
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id *_contents_array;
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unsigned _count;
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}
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@end
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@interface GSMutableArray : NSMutableArray
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{
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@public
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id *_contents_array;
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unsigned _count;
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unsigned _capacity;
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int _grow_factor;
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unsigned long _version;
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}
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@end
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@interface GSPlaceholderArray : NSArray
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{
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}
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@end
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#include "Foundation/NSString.h"
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/**
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* Macro to manage memory for chunks of code that need to work with
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* arrays of items. Use this to start the block of code using
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* the array and GS_ENDITEMBUF() to end it. The idea is to ensure that small
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* arrays are allocated on the stack (for speed), but large arrays are
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* allocated from the heap (to avoid stack overflow).
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*/
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#if __GNUC__ > 3 && !defined(__clang__)
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__attribute__((unused)) static void GSFreeTempBuffer(void **b)
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{
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if (NULL != *b) free(*b);
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}
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# define GS_BEGINITEMBUF(P, S, T) { \
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T _ibuf[GS_MAX_OBJECTS_FROM_STACK];\
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T *P = _ibuf;\
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__attribute__((cleanup(GSFreeTempBuffer))) void *_base = 0;\
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if (S > GS_MAX_OBJECTS_FROM_STACK)\
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{\
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_base = malloc((S) * sizeof(T));\
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P = _base;\
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}
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# define GS_BEGINITEMBUF2(P, S, T) { \
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T _ibuf2[GS_MAX_OBJECTS_FROM_STACK];\
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T *P = _ibuf2;\
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__attribute__((cleanup(GSFreeTempBuffer))) void *_base2 = 0;\
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if (S > GS_MAX_OBJECTS_FROM_STACK)\
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{\
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_base2 = malloc((S) * sizeof(T));\
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P = _base2;\
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}
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#else
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/* Make minimum size of _ibuf 1 to avoid compiler warnings.
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*/
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# define GS_BEGINITEMBUF(P, S, T) { \
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T _ibuf[(S) > 0 && (S) <= GS_MAX_OBJECTS_FROM_STACK ? (S) : 1]; \
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T *_base = ((S) <= GS_MAX_OBJECTS_FROM_STACK) ? _ibuf \
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: (T*)malloc((S) * sizeof(T)); \
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T *(P) = _base;
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# define GS_BEGINITEMBUF2(P, S, T) { \
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T _ibuf2[(S) > 0 && (S) <= GS_MAX_OBJECTS_FROM_STACK ? (S) : 1]; \
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T *_base2 = ((S) <= GS_MAX_OBJECTS_FROM_STACK) ? _ibuf2 \
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: (T*)malloc((S) * sizeof(T)); \
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T *(P) = _base2;
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#endif
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/**
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* Macro to manage memory for chunks of code that need to work with
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* arrays of items. Use GS_BEGINITEMBUF() to start the block of code using
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* the array and this macro to end it.
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*/
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#if __GNUC__ > 3 && !defined(__clang__)
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# define GS_ENDITEMBUF() }
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# define GS_ENDITEMBUF2() }
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#else
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# define GS_ENDITEMBUF() \
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if (_base != _ibuf) \
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free(_base); \
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}
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# define GS_ENDITEMBUF2() \
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if (_base2 != _ibuf2) \
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free(_base2); \
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}
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#endif
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/**
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* Macro to manage memory for chunks of code that need to work with
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* arrays of objects. Use this to start the block of code using
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* the array and GS_ENDIDBUF() to end it. The idea is to ensure that small
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* arrays are allocated on the stack (for speed), but large arrays are
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* allocated from the heap (to avoid stack overflow).
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*/
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#define GS_BEGINIDBUF(P, S) GS_BEGINITEMBUF(P, S, id)
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/**
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* Macro to manage memory for chunks of code that need to work with
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* arrays of objects. Use GS_BEGINIDBUF() to start the block of code using
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* the array and this macro to end it.
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*/
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#define GS_ENDIDBUF() GS_ENDITEMBUF()
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/**
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* Macro to consistently replace public accessable
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* constant strings with dynamically allocated versions.
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* This method assumes an initialized NSStringClass symbol
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* which contains the Class object of NSString. <br>
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* Most public accessible strings are used in collection classes
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* like NSDictionary, and therefore tend to receive -isEqual:
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* messages (and therefore -hash) rather often. Statically
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* allocated strings must calculate their hash values while
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* dynamically allocated strings can store them. This optimization
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* is by far more effective than using NSString * const.
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* The drawback is that the memory management cannot enforce these values
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* to remain unaltered as it would for variables declared NSString * const.
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* Yet the optimization of the stored hash value is currently deemed
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* more important.
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*/
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#define GS_REPLACE_CONSTANT_STRING(ID) [(ID = [NSObject \
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leak: [[NSString alloc] initWithUTF8String: [ID UTF8String]]]) release]
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/* Using cString here is OK here
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because NXConstantString returns a pointer
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to it's internal pointer. */
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/*
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* Type to hold either UTF-16 (unichar) or 8-bit encodings,
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* while satisfying alignment constraints.
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*/
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typedef union {
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unichar *u; // 16-bit unicode characters.
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unsigned char *c; // 8-bit characters.
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} GSCharPtr;
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/*
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* Private concrete string classes.
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* NB. All these concrete string classes MUST have the same initial ivar
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* layout so that we can swap between them as necessary.
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* The initial layout must also match that of NXConstantString (which is
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* determined by the compiler) - an initial pointer to the string data
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* followed by the string length (number of characters).
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*/
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@interface GSString : NSString
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{
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@public
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GSCharPtr _contents;
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unsigned int _count;
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struct {
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unsigned int wide: 1; // 16-bit characters in string?
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unsigned int owned: 1; // Set if the instance owns the
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// _contents buffer
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unsigned int unused: 2;
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unsigned int hash: 28;
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} _flags;
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}
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@end
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/*
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* GSMutableString - concrete mutable string, capable of changing its storage
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* from holding 8-bit to 16-bit character set.
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*/
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@interface GSMutableString : NSMutableString
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{
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@public
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GSCharPtr _contents;
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unsigned int _count;
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struct {
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unsigned int wide: 1;
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unsigned int owned: 1;
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unsigned int unused: 2;
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unsigned int hash: 28;
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} _flags;
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unsigned int _capacity;
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NSZone *_zone;
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}
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@end
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typedef GSMutableString *GSStr;
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/*
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* Enumeration for MacOS-X compatibility user defaults settings.
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* For efficiency, we save defaults information which is used by the
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* base library.
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*/
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typedef enum {
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GSMacOSXCompatible, // General behavior flag.
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GSOldStyleGeometry, // Control geometry string output.
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GSLogSyslog, // Force logging to go to syslog.
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GSLogThread, // Include thread name in log message.
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GSLogOffset, // Include time zone offset in message.
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NSWriteOldStylePropertyLists, // Control PList output.
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GSUserDefaultMaxFlag // End marker.
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} GSUserDefaultFlagType;
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@interface NSBundle (Private)
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+ (NSString *) _absolutePathOfExecutable: (NSString *)path;
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+ (NSBundle*) _addFrameworkFromClass: (Class)frameworkClass;
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+ (NSMutableArray*) _addFrameworks;
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+ (NSString*) _gnustep_target_cpu;
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+ (NSString*) _gnustep_target_dir;
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+ (NSString*) _gnustep_target_os;
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+ (NSString*) _library_combo;
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@end
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/**
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* This class exists simply as a mechanism for encapsulating arrays
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* encoded using [NSKeyedArchiver-encodeArrayOfObjCType:count:at:]
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*/
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@interface _NSKeyedCoderOldStyleArray : NSObject <NSCoding>
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{
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char _t[2];
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unsigned _c;
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unsigned _s;
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const void *_a;
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NSData *_d; // Only valid after initWithCoder:
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}
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- (const void*) bytes;
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- (NSUInteger) count;
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- (void) encodeWithCoder: (NSCoder*)aCoder;
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- (id) initWithCoder: (NSCoder*)aCoder;
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- (id) initWithObjCType: (const char*)t count: (NSInteger)c at: (const void*)a;
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- (NSUInteger) size;
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- (const char*) type;
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@end
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/* Get error information.
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*/
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@interface NSError (GNUstepBase)
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+ (NSError*) _last;
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+ (NSError*) _systemError: (long)number;
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@end
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@class NSRunLoop;
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@class NSLock;
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@class NSThread;
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/* Used to handle events performed in one thread from another.
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*/
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@interface GSRunLoopThreadInfo : NSObject
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{
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@public
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NSRunLoop *loop;
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NSLock *lock;
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NSMutableArray *performers;
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#ifdef __MINGW__
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HANDLE event;
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#else
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int inputFd;
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int outputFd;
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#endif
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}
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/* Add a performer to be run in the loop's thread. May be called from
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* any thread.
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*/
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- (void) addPerformer: (id)performer;
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/* Fire all pending performers in the current thread. May only be called
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* from the runloop when the event/descriptor is triggered.
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*/
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- (void) fire;
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/* Cancel all pending performers.
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*/
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- (void) invalidate;
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@end
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/* Return (and optionally create) GSRunLoopThreadInfo for the specified
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* thread (or the current thread if aThread is nil).<br />
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* If aThread is nil and no value is set for the current thread, create
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* a GSRunLoopThreadInfo and set it for the current thread.
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*/
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GSRunLoopThreadInfo *
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GSRunLoopInfoForThread(NSThread *aThread) GS_ATTRIB_PRIVATE;
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/* Used by NSException uncaught exception handler - must not call any
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* methods/functions which might cause a recursive exception.
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*/
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const char*
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GSPrivateArgZero() GS_ATTRIB_PRIVATE;
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/* get the available string encodings (nul terminated array)
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*/
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NSStringEncoding *
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GSPrivateAvailableEncodings() GS_ATTRIB_PRIVATE;
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/* Initialise constant strings
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*/
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void
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GSPrivateBuildStrings(void) GS_ATTRIB_PRIVATE;
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/* Used to check for termination of background tasks.
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*/
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BOOL
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GSPrivateCheckTasks(void) GS_ATTRIB_PRIVATE;
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/* get the default C-string encoding.
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*/
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NSStringEncoding
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GSPrivateDefaultCStringEncoding() GS_ATTRIB_PRIVATE;
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/* Get default locale quickly (usually from cache).
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* External apps would cache the locale themselves.
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*/
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NSDictionary *
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GSPrivateDefaultLocale() GS_ATTRIB_PRIVATE;
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/* Get one of several standard values.
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*/
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BOOL
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GSPrivateDefaultsFlag(GSUserDefaultFlagType type) GS_ATTRIB_PRIVATE;
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/* get the name of a string encoding as an NSString.
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*/
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NSString *
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GSPrivateEncodingName(NSStringEncoding encoding) GS_ATTRIB_PRIVATE;
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/* get a flag from an environment variable - return def if not defined.
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*/
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BOOL
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GSPrivateEnvironmentFlag(const char *name, BOOL def) GS_ATTRIB_PRIVATE;
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/* Get the path to the xcurrent executable.
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*/
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NSString *
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GSPrivateExecutablePath(void) GS_ATTRIB_PRIVATE;
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/* Format arguments into an internal string.
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*/
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void
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GSPrivateFormat(GSStr fb, const unichar *fmt, va_list ap, NSDictionary *loc)
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GS_ATTRIB_PRIVATE;
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/* determine whether data in a particular encoding can
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* generally be represented as 8-bit characters including ascii.
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*/
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BOOL
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GSPrivateIsByteEncoding(NSStringEncoding encoding) GS_ATTRIB_PRIVATE;
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/* determine whether encoding is currently supported.
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*/
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BOOL
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GSPrivateIsEncodingSupported(NSStringEncoding encoding) GS_ATTRIB_PRIVATE;
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/* load a module into the runtime
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*/
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long
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GSPrivateLoadModule(NSString *filename, FILE *errorStream,
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void (*loadCallback)(Class, struct objc_category *),
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void **header, NSString *debugFilename) GS_ATTRIB_PRIVATE;
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/* Get the native C-string encoding as used by locale specific code in the
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* operating system. This may differ from the default C-string encoding
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* if the latter has bewen set via an environment variable.
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*/
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NSStringEncoding
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GSPrivateNativeCStringEncoding() GS_ATTRIB_PRIVATE;
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/* Function used by the NSRunLoop and friends for processing
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* queued notifications which should be processed at the first safe moment.
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*/
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void GSPrivateNotifyASAP(NSString *mode) GS_ATTRIB_PRIVATE;
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/* Function used by the NSRunLoop and friends for processing
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* queued notifications which should be processed when the loop is idle.
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*/
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void GSPrivateNotifyIdle(NSString *mode) GS_ATTRIB_PRIVATE;
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/* Function used by the NSRunLoop and friends for determining whether
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* there are more queued notifications to be processed.
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*/
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BOOL GSPrivateNotifyMore(NSString *mode) GS_ATTRIB_PRIVATE;
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/* Function to return the function for searching in a string for a range.
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*/
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typedef NSRange (*GSRSFunc)(id, id, unsigned, NSRange);
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GSRSFunc
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GSPrivateRangeOfString(NSString *receiver, NSString *target) GS_ATTRIB_PRIVATE;
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/* Function to return the current stack return addresses.
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*/
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NSMutableArray *
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GSPrivateStackAddresses(void) GS_ATTRIB_PRIVATE;
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/* Function to return the hash value for a small integer (used by NSNumber).
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*/
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unsigned
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GSPrivateSmallHash(int n) GS_ATTRIB_PRIVATE;
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/* Function to append data to an GSStr
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*/
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void
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GSPrivateStrAppendUnichars(GSStr s, const unichar *u, unsigned l)
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GS_ATTRIB_PRIVATE;
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/* Make the content of this string into unicode if it is not in
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* the external defaults C string encoding.
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*/
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void
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GSPrivateStrExternalize(GSStr s) GS_ATTRIB_PRIVATE;
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/*
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* GSPrivateSymbolPath() returns the path to the object file from
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* which a certain class was loaded.
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*
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* If the class was loaded from a shared library, this returns the
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* filesystem path to the shared library; if it was loaded from a
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* dynamical object (such as a bundle or framework dynamically
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* loaded), it returns the filesystem path to the object file; if the
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* class was loaded from the main executable, it returns the
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* filesystem path to the main executable path.
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*
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* This function is implemented by using the available features of
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* the dynamic linker on the specific platform we are running on.
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*
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* On some platforms, the dynamic linker does not provide enough
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* facilities to support the GSPrivateSymbolPath() function at all;
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* in this case, GSPrivateSymbolPath() always returns nil.
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*
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* On my platform (a Debian GNU Linux), it seems the dynamic linker
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* always returns the filesystem path that was used to load the
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* module. So it returns the full filesystem path for shared libraries
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* and bundles (which is very nice), but unfortunately it returns
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* argv[0] (which might be something as horrible as './obj/test')
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* for classes in the main executable.
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*
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* If theCategory argument is not NULL, GSPrivateSymbolPath() will return
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* the filesystem path to the module from which the category theCategory
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* of the class theClass was loaded.
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*
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* Currently, the function will return nil if any of the following
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* conditions is satisfied:
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* - the required functionality is not available on the platform we are
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* running on;
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* - memory allocation fails;
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* - the symbol for that class/category could not be found.
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*
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* In general, if the function returns nil, it means something serious
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* went wrong in the system preventing it from getting the symbol path.
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* If your code is to be portable, you (unfortunately) have to be prepared
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* to work around it in some way when this happens.
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*
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* It seems that this function has no corresponding function in the NeXT
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* runtime ... as far as I know.
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*/
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NSString *
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GSPrivateSymbolPath (Class theClass, Category *theCategory) GS_ATTRIB_PRIVATE;
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|
||
/* Combining class for composite unichars
|
||
*/
|
||
unsigned char
|
||
GSPrivateUniCop(unichar u) GS_ATTRIB_PRIVATE;
|
||
|
||
/* unload a module from the runtime (not implemented)
|
||
*/
|
||
long
|
||
GSPrivateUnloadModule(FILE *errorStream,
|
||
void (*unloadCallback)(Class, struct objc_category *)) GS_ATTRIB_PRIVATE;
|
||
|
||
|
||
/* Memory to use to put executable code in.
|
||
*/
|
||
@interface GSCodeBuffer : NSObject
|
||
{
|
||
unsigned size;
|
||
void *buffer;
|
||
void *executable;
|
||
id frame;
|
||
}
|
||
+ (GSCodeBuffer*) memoryWithSize: (NSUInteger)_size;
|
||
- (void*) buffer;
|
||
- (void*) executable;
|
||
- (id) initWithSize: (NSUInteger)_size;
|
||
- (void) protect;
|
||
- (void) setFrame: (id)aFrame;
|
||
@end
|
||
|
||
BOOL
|
||
GSPrivateIsCollectable(const void *ptr) GS_ATTRIB_PRIVATE;
|
||
|
||
NSZone*
|
||
GSAtomicMallocZone (void);
|
||
|
||
/* Generate a 32bit hash from supplied byte data.
|
||
*/
|
||
uint32_t
|
||
GSPrivateHash(uint32_t seed, const void *bytes, int length)
|
||
GS_ATTRIB_PRIVATE;
|
||
|
||
/* Incorporate 'l' bytes of data from the buffer pointed to by 'b' into
|
||
* the hash state information pointed to by p0 and p1.
|
||
* The hash state variables should have been initialised to zero before
|
||
* the first call to this function, and the result should be produced
|
||
* by calling the GSPrivateFinishHash() function.
|
||
*/
|
||
void
|
||
GSPrivateIncrementalHash(uint32_t *p0, uint32_t *p1, const void *b, int l)
|
||
GS_ATTRIB_PRIVATE;
|
||
|
||
/* Generate a 32bit hash from supplied state variables resulting from
|
||
* calls to the GSPrivateIncrementalHash() function.
|
||
*/
|
||
uint32_t
|
||
GSPrivateFinishHash(uint32_t s0, uint32_t s1, uint32_t totalLength)
|
||
GS_ATTRIB_PRIVATE;
|
||
|
||
/* Return the current thread ID as an unsigned long.
|
||
* Ideally, we use the operating-system's notion of a thread ID so
|
||
* that external process monitoring software will be using the same
|
||
* value that we log. If we don't know the system's mechanism, we
|
||
* use the address of the current NSThread object so that, even if
|
||
* it makes no sense externally, it can still be used to show that
|
||
* different threads generated different logs.
|
||
*/
|
||
unsigned long
|
||
GSPrivateThreadID()
|
||
GS_ATTRIB_PRIVATE;
|
||
|
||
#endif /* _GSPrivate_h_ */
|
||
|