libs-base/Source/NSSocketPort.m
Richard Frith-MacDonald 3d99e46faf Changes for NSStream support, especially in mingw32 ... not yet complete.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@22693 72102866-910b-0410-8b05-ffd578937521
2006-03-21 15:33:05 +00:00

2453 lines
59 KiB
Objective-C
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/** Implementation of network port object based on TCP sockets
Copyright (C) 2000 Free Software Foundation, Inc.
Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Based on code by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
*/
#include "config.h"
#include "GNUstepBase/preface.h"
#include "GNUstepBase/GSLock.h"
#include "Foundation/NSArray.h"
#include "Foundation/NSNotification.h"
#include "Foundation/NSNotificationQueue.h"
#include "Foundation/NSException.h"
#include "Foundation/NSRunLoop.h"
#include "Foundation/NSByteOrder.h"
#include "Foundation/NSData.h"
#include "Foundation/NSDate.h"
#include "Foundation/NSHost.h"
#include "Foundation/NSMapTable.h"
#include "Foundation/NSPortMessage.h"
#include "Foundation/NSPortNameServer.h"
#include "Foundation/NSLock.h"
#include "Foundation/NSHost.h"
#include "Foundation/NSThread.h"
#include "Foundation/NSConnection.h"
#include "Foundation/NSDebug.h"
#include "GSPortPrivate.h"
#include "GSPrivate.h"
#include <stdio.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h> /* for gethostname() */
#endif
#ifdef __MINGW32__
#define close closesocket
#else
#include <sys/param.h> /* for MAXHOSTNAMELEN */
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h> /* for inet_ntoa() */
#endif /* !__MINGW32__ */
#include <errno.h>
#include <limits.h>
#include <string.h> /* for strchr() */
#include <ctype.h> /* for strchr() */
#include <fcntl.h>
#ifdef __MINGW32__
#include <winsock2.h>
#include <wininet.h>
#include <process.h>
#include <sys/time.h>
#else
#include <sys/time.h>
#include <sys/resource.h>
#include <netdb.h>
#include <sys/socket.h>
#include <sys/file.h>
/*
* Stuff for setting the sockets into non-blocking mode.
*/
#ifdef __POSIX_SOURCE
#define NBLK_OPT O_NONBLOCK
#else
#define NBLK_OPT FNDELAY
#endif
#include <netinet/in.h>
#include <net/if.h>
#if !defined(SIOCGIFCONF) || defined(__CYGWIN__)
#include <sys/ioctl.h>
#ifndef SIOCGIFCONF
#include <sys/sockio.h>
#endif
#endif
#if defined(__svr4__)
#include <sys/stropts.h>
#endif
#define SOCKET int
#define SOCKET_ERROR -1
#define INVALID_SOCKET -1
#endif /* !__MINGW32__ */
/*
* Largest chunk of data possible in DO
*/
static uint32_t maxDataLength = 32 * 1024 * 1024;
#if 0
#define M_LOCK(X) {NSDebugMLLog(@"GSTcpHandleLock",@"lock %@ in %@",X,[NSThread currentThread]); [X lock];}
#define M_UNLOCK(X) {NSDebugMLLog(@"GSTcpHandleLock",@"unlock %@ in %@",X,[NSThread currentThread]); [X unlock];}
#else
#define M_LOCK(X) {[X lock];}
#define M_UNLOCK(X) {[X unlock];}
#endif
#define GS_CONNECTION_MSG 0
#define NETBLOCK 8192
#ifndef INADDR_NONE
#define INADDR_NONE -1
#endif
/*
* Theory of operation
*
*
*/
/* Private interfaces */
/*
* The GSPortItemType constant is used to identify the type of data in
* each packet read. All data transmitted is in a packet, each packet
* has an initial packet type and packet length.
*/
typedef enum {
GSP_NONE,
GSP_PORT, /* Simple port item. */
GSP_DATA, /* Simple data item. */
GSP_HEAD /* Port message header + initial data. */
} GSPortItemType;
/*
* The GSPortItemHeader structure defines the header for each item transmitted.
* Its contents are transmitted in network byte order.
*/
typedef struct {
uint32_t type; /* A GSPortItemType as a 4-byte number. */
uint32_t length; /* The length of the item (excluding header). */
} GSPortItemHeader;
/*
* The GSPortMsgHeader structure is at the start of any item of type GSP_HEAD.
* Its contents are transmitted in network byte order.
* Any additional data in the item is an NSData object.
* NB. additional data counts as part of the same item.
*/
typedef struct {
uint32_t mId; /* The ID for the message starting with this. */
uint32_t nItems; /* Number of items (including this one). */
} GSPortMsgHeader;
typedef struct {
uint16_t num; /* TCP port num */
char addr[0]; /* host address */
} GSPortInfo;
/*
* Here is how data is transmitted over a socket -
* Initially the process making the connection sends an item of type
* GSP_PORT to tell the remote end what port is connecting to it.
* Therafter, all communication is via port messages. Each port message
* consists of an item of type GSP_HEAD followed by zero or more items
* of type GSP_PORT or GSP_DATA. The number of items in a port message
* is encoded in the 'nItems' field of the header.
*/
typedef enum {
GS_H_UNCON = 0, // Currently idle and unconnected.
GS_H_TRYCON, // Trying connection (outgoing).
GS_H_ACCEPT, // Making initial connection (incoming).
GS_H_CONNECTED // Currently connected.
} GSHandleState;
@interface GSTcpHandle : NSObject <GCFinalization, RunLoopEvents>
{
SOCKET desc; /* File descriptor for I/O. */
unsigned wItem; /* Index of item being written. */
NSMutableData *wData; /* Data object being written. */
unsigned wLength; /* Ammount written so far. */
NSMutableArray *wMsgs; /* Message in progress. */
NSMutableData *rData; /* Buffer for incoming data */
uint32_t rLength; /* Amount read so far. */
uint32_t rWant; /* Amount desired. */
NSMutableArray *rItems; /* Message in progress. */
GSPortItemType rType; /* Type of data being read. */
uint32_t rId; /* Id of incoming message. */
unsigned nItems; /* Number of items to be read. */
GSHandleState state; /* State of the handle. */
unsigned int addrNum; /* Address number within host. */
#ifdef __MINGW32__
WSAEVENT event; /* Win32 event associated to socket */
WSAEVENT eventTemp; /* Win32 event for asynchronous */
@public
BOOL inReplyMode; /* Indicate when have addEvent self */
BOOL readyToSend; /* Indicate when send */
#endif
@public
NSRecursiveLock *myLock; /* Lock for this handle. */
BOOL caller; /* Did we connect to other end? */
BOOL valid;
NSSocketPort *recvPort;
NSSocketPort *sendPort;
struct sockaddr_in sockAddr; /* Far end of connection. */
NSString *defaultAddress;
}
+ (GSTcpHandle*) handleWithDescriptor: (SOCKET)d;
- (BOOL) connectToPort: (NSSocketPort*)aPort beforeDate: (NSDate*)when;
- (int) descriptor;
#if defined(__MINGW32__)
- (int) eventHandle;
#endif
- (void) invalidate;
- (BOOL) isValid;
- (void) receivedEvent: (void*)data
type: (RunLoopEventType)type
extra: (void*)extra
forMode: (NSString*)mode;
- (void) receivedEventRead;
- (void) receivedEventWrite;
- (NSSocketPort*) recvPort;
- (BOOL) sendMessage: (NSArray*)components beforeDate: (NSDate*)when;
- (NSSocketPort*) sendPort;
- (void) setState: (GSHandleState)s;
- (GSHandleState) state;
@end
/*
* Utility functions for encoding and decoding ports.
*/
static NSSocketPort*
decodePort(NSData *data, NSString *defaultAddress)
{
GSPortItemHeader *pih;
GSPortInfo *pi;
NSString *addr;
uint16_t pnum;
uint32_t length;
NSHost *host;
unichar c;
pih = (GSPortItemHeader*)[data bytes];
NSCAssert(GSSwapBigI32ToHost(pih->type) == GSP_PORT,
NSInternalInconsistencyException);
length = GSSwapBigI32ToHost(pih->length);
pi = (GSPortInfo*)&pih[1];
pnum = GSSwapBigI16ToHost(pi->num);
if (strncmp(pi->addr, "VER", 3) == 0)
{
NSLog(@"Remote version of GNUstep at %s:%d is more recent than this one",
pi->addr, pnum);
return nil;
}
addr = [NSString stringWithCString: pi->addr];
NSDebugFLLog(@"NSPort", @"Decoded port as '%@:%d'", addr, pnum);
/*
* Special case - the encoded port was on the host from which the
* message was sent.
*/
if ([addr length] == 0)
{
addr = defaultAddress;
}
c = [addr characterAtIndex: 0];
if (c >= '0' && c <= '9')
{
host = [NSHost hostWithAddress: addr];
}
else
{
host = [NSHost hostWithName: addr];
}
return [NSSocketPort portWithNumber: pnum
onHost: host
forceAddress: nil
listener: NO];
}
static NSData*
newDataWithEncodedPort(NSSocketPort *port)
{
GSPortItemHeader *pih;
GSPortInfo *pi;
NSMutableData *data;
unsigned plen;
NSString *addr;
uint16_t pnum;
pnum = [port portNumber];
addr = [port address];
if (addr == nil)
{
static NSHost *local = nil;
/*
* If the port is not forced to use a specific address ...
* 1. see if it is on the local host, and if so, encode as "".
* 2. see if it s a hostname and if so, use the name.
* 3. pick one of the host addresses.
* 4. use the localhost address.
*/
if (local == nil)
{
local = RETAIN([NSHost localHost]);
}
if ([[port host] isEqual: local] == YES)
{
addr = @"";
}
else if ((addr = [[port host] name]) == nil)
{
addr = [[port host] address];
if (addr == nil)
{
addr = @"127.0.0.1"; /* resign ourselves to this */
}
}
}
plen = [addr cStringLength] + 3;
data = [[NSMutableData alloc] initWithLength: sizeof(GSPortItemHeader)+plen];
pih = (GSPortItemHeader*)[data mutableBytes];
pih->type = GSSwapHostI32ToBig(GSP_PORT);
pih->length = GSSwapHostI32ToBig(plen);
pi = (GSPortInfo*)&pih[1];
pi->num = GSSwapHostI16ToBig(pnum);
[addr getCString: pi->addr];
NSDebugFLLog(@"NSPort", @"Encoded port as '%@:%d'", addr, pnum);
return data;
}
@implementation GSTcpHandle
static Class mutableArrayClass;
static Class mutableDataClass;
static Class portMessageClass;
static Class runLoopClass;
+ (id) allocWithZone: (NSZone*)zone
{
[NSException raise: NSGenericException
format: @"attempt to alloc a GSTcpHandle!"];
return nil;
}
+ (GSTcpHandle*) handleWithDescriptor: (SOCKET)d
{
GSTcpHandle *handle;
#ifdef __MINGW32__
unsigned long dummy;
#else
int e;
#endif /* __MINGW32__ */
#ifdef __MINGW32__
WSAEVENT ev;
int rc;
#endif
if (d == INVALID_SOCKET)
{
NSLog(@"illegal descriptor (%d) for Tcp Handle", d);
return nil;
}
#ifdef __MINGW32__
dummy = 1;
if (ioctlsocket(d, FIONBIO, &dummy) == SOCKET_ERROR)
{
NSLog(@"unable to set non-blocking mode on %d - %s",
d, GSLastErrorStr(errno));
return nil;
}
#else /* !__MINGW32__ */
if ((e = fcntl(d, F_GETFL, 0)) >= 0)
{
e |= NBLK_OPT;
if (fcntl(d, F_SETFL, e) < 0)
{
NSLog(@"unable to set non-blocking mode on %d - %s",
d, GSLastErrorStr(errno));
return nil;
}
}
else
{
NSLog(@"unable to get non-blocking mode on %d - %s",
d, GSLastErrorStr(errno));
return nil;
}
#endif
handle = (GSTcpHandle*)NSAllocateObject(self, 0, NSDefaultMallocZone());
handle->desc = d;
handle->wMsgs = [NSMutableArray new];
handle->myLock = [GSLazyRecursiveLock new];
handle->valid = YES;
#if defined(__MINGW32__)
ev = (WSAEVENT)CreateEvent(NULL,NO,NO,NULL);
if (ev == WSA_INVALID_EVENT)
{
NSLog(@"Invalid Event - '%d'", WSAGetLastError());
return nil;
}
rc = WSAEventSelect(handle->desc, ev, FD_ALL_EVENTS);
NSAssert(rc == 0, @"WSAEventSelect failed!");
handle->event = ev;
handle->inReplyMode = NO;
handle->readyToSend = YES;
#endif
return AUTORELEASE(handle);
}
+ (void) initialize
{
if (self == [GSTcpHandle class])
{
#ifdef __MINGW32__
WORD wVersionRequested;
WSADATA wsaData;
wVersionRequested = MAKEWORD(2, 0);
WSAStartup(wVersionRequested, &wsaData);
#endif
mutableArrayClass = [NSMutableArray class];
mutableDataClass = [NSMutableData class];
portMessageClass = [NSPortMessage class];
runLoopClass = [NSRunLoop class];
}
}
- (BOOL) connectToPort: (NSSocketPort*)aPort beforeDate: (NSDate*)when
{
NSArray *addrs;
BOOL gotAddr = NO;
NSRunLoop *l;
M_LOCK(myLock);
NSDebugMLLog(@"GSTcpHandle", @"Connecting on 0x%x before %@", self, when);
if (state != GS_H_UNCON)
{
BOOL result;
if (state == GS_H_CONNECTED) /* Already connected. */
{
NSLog(@"attempting connect on connected handle");
result = YES;
}
else if (state == GS_H_ACCEPT) /* Impossible. */
{
NSLog(@"attempting connect with accepting handle");
result = NO;
}
else /* Already connecting. */
{
NSLog(@"attempting connect while connecting");
result = NO;
}
M_UNLOCK(myLock);
return result;
}
if (recvPort == nil || aPort == nil)
{
NSLog(@"attempting connect with port(s) unset");
M_UNLOCK(myLock);
return NO; /* impossible. */
}
/*
* Get an IP address to try to connect to.
* If the port has a 'forced' address, just use that. Otherwise we try
* each of the addresses for the host in turn.
*/
if ([aPort address] != nil)
{
addrs = [NSArray arrayWithObject: [aPort address]];
}
else
{
addrs = [[aPort host] addresses];
}
while (gotAddr == NO)
{
const char *addr;
if (addrNum >= [addrs count])
{
NSLog(@"run out of addresses to try (tried %d) for port %@",
addrNum, aPort);
M_UNLOCK(myLock);
return NO;
}
addr = [[addrs objectAtIndex: addrNum++] cString];
memset(&sockAddr, '\0', sizeof(sockAddr));
sockAddr.sin_family = AF_INET;
#ifndef HAVE_INET_ATON
sockAddr.sin_addr.s_addr = inet_addr(addr);
if (sockAddr.sin_addr.s_addr == INADDR_NONE)
#else
if (inet_aton(addr, &sockAddr.sin_addr) == 0)
#endif
{
NSLog(@"bad ip address - '%s'", addr);
}
else
{
gotAddr = YES;
NSDebugMLLog(@"GSTcpHandle", @"Connecting to %s:%d using desc %d",
addr, [aPort portNumber], desc);
}
}
sockAddr.sin_port = GSSwapHostI16ToBig([aPort portNumber]);
if (connect(desc, (struct sockaddr*)&sockAddr, sizeof(sockAddr))
== SOCKET_ERROR)
{
#ifdef __MINGW32__
if (WSAGetLastError() != WSAEWOULDBLOCK)
#else
if (errno != EINPROGRESS)
#endif
{
NSLog(@"unable to make connection to %s:%d - %s",
inet_ntoa(sockAddr.sin_addr),
GSSwapBigI16ToHost(sockAddr.sin_port), GSLastErrorStr(errno));
if (addrNum < [addrs count])
{
BOOL result;
result = [self connectToPort: aPort beforeDate: when];
M_UNLOCK(myLock);
return result;
}
else
{
M_UNLOCK(myLock);
return NO; /* Tried all addresses */
}
}
}
state = GS_H_TRYCON;
l = [NSRunLoop currentRunLoop];
#if defined(__MINGW32__)
NSAssert(event != WSA_INVALID_EVENT, @"Socket without win32 event!");
[l addEvent: (void*)(uintptr_t)event
type: ET_HANDLE
watcher: self
forMode: NSConnectionReplyMode];
[l addEvent: (void*)(uintptr_t)event
type: ET_HANDLE
watcher: self
forMode: NSDefaultRunLoopMode];
inReplyMode = YES;
#else
[l addEvent: (void*)(uintptr_t)desc
type: ET_WDESC
watcher: self
forMode: NSConnectionReplyMode];
[l addEvent: (void*)(uintptr_t)desc
type: ET_EDESC
watcher: self
forMode: NSConnectionReplyMode];
[l addEvent: (void*)(uintptr_t)desc
type: ET_WDESC
watcher: self
forMode: NSDefaultRunLoopMode];
[l addEvent: (void*)(uintptr_t)desc
type: ET_EDESC
watcher: self
forMode: NSDefaultRunLoopMode];
#endif
while (valid == YES && state == GS_H_TRYCON
&& [when timeIntervalSinceNow] > 0)
{
M_UNLOCK(myLock);
[l runMode: NSConnectionReplyMode beforeDate: when];
M_LOCK(myLock);
}
#if defined(__MINGW32__)
[l removeEvent: (void*)(uintptr_t)event
type: ET_HANDLE
forMode: NSConnectionReplyMode
all: NO];
[l removeEvent: (void*)(uintptr_t)event
type: ET_HANDLE
forMode: NSDefaultRunLoopMode
all: NO];
inReplyMode = NO;
#else
[l removeEvent: (void*)(uintptr_t)desc
type: ET_WDESC
forMode: NSConnectionReplyMode
all: NO];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_EDESC
forMode: NSConnectionReplyMode
all: NO];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_WDESC
forMode: NSDefaultRunLoopMode
all: NO];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_EDESC
forMode: NSDefaultRunLoopMode
all: NO];
#endif
if (state == GS_H_TRYCON)
{
state = GS_H_UNCON;
addrNum = 0;
M_UNLOCK(myLock);
return NO; /* Timed out */
}
else if (state == GS_H_UNCON)
{
if (addrNum < [addrs count] && [when timeIntervalSinceNow] > 0)
{
BOOL result;
/*
* The connection attempt failed, but there are still IP addresses
* that we haven't tried.
*/
result = [self connectToPort: aPort beforeDate: when];
M_UNLOCK(myLock);
return result;
}
addrNum = 0;
state = GS_H_UNCON;
M_UNLOCK(myLock);
return NO; /* connection failed */
}
else
{
int status = 1;
setsockopt(desc, SOL_SOCKET, SO_KEEPALIVE, (char*)&status,
sizeof(status));
addrNum = 0;
caller = YES;
[aPort addHandle: self forSend: YES];
M_UNLOCK(myLock);
return YES;
}
}
- (void) dealloc
{
[self gcFinalize];
DESTROY(defaultAddress);
DESTROY(rData);
DESTROY(rItems);
DESTROY(wMsgs);
DESTROY(myLock);
[super dealloc];
}
- (NSString*) description
{
return [NSString stringWithFormat: @"Handle (%d) to %s:%d",
desc, inet_ntoa(sockAddr.sin_addr), ntohs(sockAddr.sin_port)];
}
- (int) descriptor
{
return desc;
}
#if defined(__MINGW32__)
- (int) eventHandle
{
return (int)event;
}
#endif
- (void) gcFinalize
{
[self invalidate];
(void)close(desc);
desc = -1;
}
- (void) invalidate
{
if (valid == YES)
{
M_LOCK(myLock);
if (valid == YES)
{
NSRunLoop *l;
valid = NO;
l = [runLoopClass currentRunLoop];
#if defined(__MINGW32__)
[l removeEvent: (void*)(uintptr_t)event
type: ET_HANDLE
forMode: nil
all: YES];
#else
[l removeEvent: (void*)(uintptr_t)desc
type: ET_RDESC
forMode: nil
all: YES];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_WDESC
forMode: nil
all: YES];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_EDESC
forMode: nil
all: YES];
#endif
NSDebugMLLog(@"GSTcpHandle", @"invalidated 0x%x", self);
[[self recvPort] removeHandle: self];
[[self sendPort] removeHandle: self];
#if defined(__MINGW32__)
WSACloseEvent(event);
event = WSA_INVALID_EVENT;
#endif
}
M_UNLOCK(myLock);
}
}
- (BOOL) isValid
{
return valid;
}
- (NSSocketPort*) recvPort
{
if (recvPort == nil)
return nil;
else
return GS_GC_UNHIDE(recvPort);
}
- (void) receivedEventRead
{
unsigned want;
void *bytes;
int res;
/*
* Make sure we have a buffer big enough to hold all the data we are
* expecting, or NETBLOCK bytes, whichever is greater.
*/
if (rData == nil)
{
rData = [[mutableDataClass alloc] initWithLength: NETBLOCK];
rWant = sizeof(GSPortItemHeader);
rLength = 0;
want = NETBLOCK;
}
else
{
want = [rData length];
if (want < rWant)
{
want = rWant;
[rData setLength: want];
}
if (want < NETBLOCK)
{
want = NETBLOCK;
[rData setLength: want];
}
}
/*
* Now try to fill the buffer with data.
*/
bytes = [rData mutableBytes];
res = recv(desc, bytes + rLength, want - rLength, 0);
if (res <= 0)
{
if (res == 0)
{
NSDebugMLLog(@"GSTcpHandle", @"read eof on 0x%x", self);
[self invalidate];
return;
}
#ifdef __MINGW32__
else if (WSAGetLastError()!= WSAEINTR
&& WSAGetLastError()!= WSAEWOULDBLOCK)
#else
else if (errno != EINTR && errno != EAGAIN)
#endif /* !__MINGW32__ */
{
NSDebugMLLog(@"GSTcpHandle",
@"read failed - %s on 0x%x", GSLastErrorStr(errno), self);
[self invalidate];
return;
}
res = 0; /* Interrupted - continue */
}
NSDebugMLLog(@"GSTcpHandle", @"read %d bytes on 0x%x", res, self);
rLength += res;
while (valid == YES && rLength >= rWant)
{
BOOL shouldDispatch = NO;
switch (rType)
{
case GSP_NONE:
{
GSPortItemHeader *h;
unsigned l;
/*
* We have read an item header - set up to read the
* remainder of the item.
*/
h = (GSPortItemHeader*)bytes;
rType = GSSwapBigI32ToHost(h->type);
l = GSSwapBigI32ToHost(h->length);
if (rType == GSP_PORT)
{
if (l > 128)
{
NSLog(@"%@ - unreasonable length (%u) for port",
self, l);
[self invalidate];
return;
}
/*
* For a port, we leave the item header in the data
* so that our decode function can check length info.
*/
rWant += l;
}
else if (rType == GSP_DATA)
{
if (l == 0)
{
NSData *d;
/*
* For a zero-length data chunk, we create an empty
* data object and add it to the current message.
*/
rType = GSP_NONE; /* ready for a new item */
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = sizeof(GSPortItemHeader);
d = [mutableDataClass new];
[rItems addObject: d];
RELEASE(d);
if (nItems == [rItems count])
{
shouldDispatch = YES;
}
}
else
{
if (l > maxDataLength)
{
NSLog(@"%@ - unreasonable length (%u) for data",
self, l);
[self invalidate];
return;
}
/*
* If not a port or zero length data,
* we discard the data read so far and fill the
* data object with the data item from the msg.
*/
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = l;
}
}
else if (rType == GSP_HEAD)
{
if (l > maxDataLength)
{
NSLog(@"%@ - unreasonable length (%u) for data",
self, l);
[self invalidate];
return;
}
/*
* If not a port or zero length data,
* we discard the data read so far and fill the
* data object with the data item from the msg.
*/
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = l;
}
else
{
NSLog(@"%@ - bad data received on port handle", self);
[self invalidate];
return;
}
}
break;
case GSP_HEAD:
{
GSPortMsgHeader *h;
rType = GSP_NONE; /* ready for a new item */
/*
* We have read a message header - set up to read the
* remainder of the message.
*/
h = (GSPortMsgHeader*)bytes;
rId = GSSwapBigI32ToHost(h->mId);
nItems = GSSwapBigI32ToHost(h->nItems);
NSAssert(nItems >0, NSInternalInconsistencyException);
rItems = [mutableArrayClass allocWithZone: NSDefaultMallocZone()];
rItems = [rItems initWithCapacity: nItems];
if (rWant > sizeof(GSPortMsgHeader))
{
NSData *d;
/*
* The first data item of the message was included in
* the header - so add it to the rItems array.
*/
rWant -= sizeof(GSPortMsgHeader);
d = [mutableDataClass alloc];
d = [d initWithBytes: bytes + sizeof(GSPortMsgHeader)
length: rWant];
[rItems addObject: d];
RELEASE(d);
rWant += sizeof(GSPortMsgHeader);
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = sizeof(GSPortItemHeader);
if (nItems == 1)
{
shouldDispatch = YES;
}
}
else
{
/*
* want to read another item
*/
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = sizeof(GSPortItemHeader);
}
}
break;
case GSP_DATA:
{
NSData *d;
rType = GSP_NONE; /* ready for a new item */
d = [mutableDataClass allocWithZone: NSDefaultMallocZone()];
d = [d initWithBytes: bytes length: rWant];
[rItems addObject: d];
RELEASE(d);
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = sizeof(GSPortItemHeader);
if (nItems == [rItems count])
{
shouldDispatch = YES;
}
}
break;
case GSP_PORT:
{
NSSocketPort *p;
rType = GSP_NONE; /* ready for a new item */
p = decodePort(rData, defaultAddress);
if (p == nil)
{
NSLog(@"%@ - unable to decode remote port", self);
[self invalidate];
return;
}
/*
* Set up to read another item header.
*/
rLength -= rWant;
if (rLength > 0)
{
memmove(bytes, bytes + rWant, rLength);
}
rWant = sizeof(GSPortItemHeader);
if (state == GS_H_ACCEPT)
{
/*
* This is the initial port information on a new
* connection - set up port relationships.
*/
state = GS_H_CONNECTED;
[p addHandle: self forSend: YES];
}
else
{
/*
* This is a port within a port message - add
* it to the message components.
*/
[rItems addObject: p];
if (nItems == [rItems count])
{
shouldDispatch = YES;
}
}
}
break;
}
if (shouldDispatch == YES)
{
NSPortMessage *pm;
NSSocketPort *rp = [self recvPort];
pm = [portMessageClass allocWithZone: NSDefaultMallocZone()];
pm = [pm initWithSendPort: [self sendPort]
receivePort: rp
components: rItems];
[pm setMsgid: rId];
rId = 0;
DESTROY(rItems);
NSDebugMLLog(@"GSTcpHandle",
@"got message %@ on 0x%x", pm, self);
RETAIN(rp);
M_UNLOCK(myLock);
NS_DURING
{
[rp handlePortMessage: pm];
}
NS_HANDLER
{
M_LOCK(myLock);
RELEASE(pm);
RELEASE(rp);
[localException raise];
}
NS_ENDHANDLER
M_LOCK(myLock);
RELEASE(pm);
RELEASE(rp);
bytes = [rData mutableBytes];
}
}
}
- (void) receivedEventWrite
{
if (state == GS_H_TRYCON) /* Connection attempt. */
{
int res = 0;
unsigned len = sizeof(res);
if (getsockopt(desc, SOL_SOCKET, SO_ERROR, (char*)&res, &len) == 0
&& res != 0)
{
state = GS_H_UNCON;
NSLog(@"connect attempt failed - %s", GSLastErrorStr(res));
}
else
{
NSData *d = newDataWithEncodedPort([self recvPort]);
len = send(desc, [d bytes], [d length], 0);
if (len == (int)[d length])
{
RELEASE(defaultAddress);
defaultAddress = RETAIN([NSString stringWithCString:
inet_ntoa(sockAddr.sin_addr)]);
NSDebugMLLog(@"GSTcpHandle",
@"wrote %d bytes on 0x%x", len, self);
state = GS_H_CONNECTED;
}
else
{
state = GS_H_UNCON;
NSLog(@"connect write attempt failed - %s",
GSLastErrorStr(errno));
}
RELEASE(d);
}
}
else
{
int res;
unsigned l;
const void *b;
if (wData == nil)
{
if ([wMsgs count] > 0)
{
NSArray *components = [wMsgs objectAtIndex: 0];
wData = [components objectAtIndex: wItem++];
wLength = 0;
}
else
{
// NSLog(@"No messages to write on 0x%x.", self);
return;
}
}
b = [wData bytes];
l = [wData length];
res = send(desc, b + wLength, l - wLength, 0);
if (res < 0)
{
#ifdef __MINGW32__
if (WSAGetLastError()!= WSAEINTR
&& WSAGetLastError()!= WSAEWOULDBLOCK)
#else
if (errno != EINTR && errno != EAGAIN)
#endif /* !__MINGW32__ */
{
NSLog(@"write attempt failed - %s", GSLastErrorStr(errno));
[self invalidate];
return;
}
#ifdef __MINGW32__
if (WSAGetLastError()== WSAEWOULDBLOCK)
{
readyToSend = NO;
}
#endif /* !__MINGW32__ */
}
else
{
NSDebugMLLog(@"GSTcpHandle",
@"wrote %d bytes on 0x%x", res, self);
wLength += res;
if (wLength == l)
{
NSArray *components;
/*
* We have completed a data item so see what is
* left of the message components.
*/
components = [wMsgs objectAtIndex: 0];
wLength = 0;
if ([components count] > wItem)
{
/*
* More to write - get next item.
*/
wData = [components objectAtIndex: wItem++];
}
else
{
/*
* message completed - remove from list.
*/
NSDebugMLLog(@"GSTcpHandle",
@"completed 0x%x on 0x%x", components, self);
wData = nil;
wItem = 0;
[wMsgs removeObjectAtIndex: 0];
}
}
}
}
}
- (void) receivedEvent: (void*)data
type: (RunLoopEventType)type
extra: (void*)extra
forMode: (NSString*)mode
{
#if defined(__MINGW32__)
WSANETWORKEVENTS ocurredEvents;
#endif
NSDebugMLLog(@"GSTcpHandle", @"received %s event on 0x%x",
type == ET_RPORT ? "read" : "write", self);
/*
* If we have been invalidated (desc < 0) then we should ignore this
* event and remove ourself from the runloop.
*/
if (desc == INVALID_SOCKET)
{
NSRunLoop *l = [runLoopClass currentRunLoop];
#if defined(__MINGW32__)
[l removeEvent: data
type: ET_HANDLE
forMode: mode
all: YES];
#else
[l removeEvent: data
type: ET_WDESC
forMode: mode
all: YES];
[l removeEvent: data
type: ET_EDESC
forMode: mode
all: YES];
#endif
return;
}
M_LOCK(myLock);
#if defined(__MINGW32__)
if (WSAEnumNetworkEvents(desc, event, &ocurredEvents)==SOCKET_ERROR)
{
NSLog(@"Error getting event type %d", WSAGetLastError());
abort();
}
if (ocurredEvents.lNetworkEvents & FD_CONNECT)
{
[self receivedEventWrite];
GSNotifyASAP();
if (desc == INVALID_SOCKET)
{
M_UNLOCK(myLock);
return;
}
ocurredEvents.lNetworkEvents ^= FD_CONNECT;
}
if (ocurredEvents.lNetworkEvents & FD_READ)
{
[self receivedEventRead];
GSNotifyASAP();
if (desc == INVALID_SOCKET)
{
M_UNLOCK(myLock);
return;
}
ocurredEvents.lNetworkEvents ^= FD_READ;
}
if (ocurredEvents.lNetworkEvents & FD_OOB)
{
[self receivedEventRead];
GSNotifyASAP();
if (desc == INVALID_SOCKET)
{
M_UNLOCK(myLock);
return;
}
ocurredEvents.lNetworkEvents ^= FD_OOB;
}
if (ocurredEvents.lNetworkEvents & FD_WRITE)
{
readyToSend = YES;
[self receivedEventWrite];
GSNotifyASAP();
if (desc == INVALID_SOCKET)
{
M_UNLOCK(myLock);
return;
}
ocurredEvents.lNetworkEvents ^= FD_WRITE;
}
if (ocurredEvents.lNetworkEvents & FD_CLOSE)
{
[self receivedEventRead];
GSNotifyASAP();
if (desc == INVALID_SOCKET)
{
M_UNLOCK(myLock);
return;
}
ocurredEvents.lNetworkEvents ^= FD_CLOSE;
}
if (ocurredEvents.lNetworkEvents)
{
NSLog(@"Event not get %d", ocurredEvents.lNetworkEvents);
abort();
}
#else
if (type == ET_RPORT)
{
[self receivedEventRead];
}
else
{
[self receivedEventWrite];
}
#endif
M_UNLOCK(myLock);
}
- (BOOL) sendMessage: (NSArray*)components beforeDate: (NSDate*)when
{
NSRunLoop *l;
BOOL sent = NO;
NSAssert([components count] > 0, NSInternalInconsistencyException);
NSDebugMLLog(@"GSTcpHandle",
@"Sending message 0x%x %@ on 0x%x(%d) before %@",
components, components, self, desc, when);
M_LOCK(myLock);
[wMsgs addObject: components];
l = [runLoopClass currentRunLoop];
RETAIN(self);
#if defined(__MINGW32__)
NSAssert(event != WSA_INVALID_EVENT, @"Socket without win32 event!");
[l addEvent: (void*)(uintptr_t)event
type: ET_HANDLE
watcher: self
forMode: NSConnectionReplyMode];
[l addEvent: (void*)(uintptr_t)event
type: ET_HANDLE
watcher: self
forMode: NSDefaultRunLoopMode];
inReplyMode = YES;
#else
[l addEvent: (void*)(uintptr_t)desc
type: ET_WDESC
watcher: self
forMode: NSConnectionReplyMode];
[l addEvent: (void*)(uintptr_t)desc
type: ET_EDESC
watcher: self
forMode: NSConnectionReplyMode];
[l addEvent: (void*)(uintptr_t)desc
type: ET_WDESC
watcher: self
forMode: NSDefaultRunLoopMode];
[l addEvent: (void*)(uintptr_t)desc
type: ET_EDESC
watcher: self
forMode: NSDefaultRunLoopMode];
#endif
while (valid == YES
&& [wMsgs indexOfObjectIdenticalTo: components] != NSNotFound
&& [when timeIntervalSinceNow] > 0)
{
M_UNLOCK(myLock);
#if defined(__MINGW32__)
if (readyToSend)
{
[self receivedEventWrite];
}
else
{
[l runMode: NSConnectionReplyMode beforeDate: when];
}
#else
[l runMode: NSConnectionReplyMode beforeDate: when];
#endif
M_LOCK(myLock);
}
#if defined(__MINGW32__)
[l removeEvent: (void*)(uintptr_t)event
type: ET_HANDLE
forMode: NSConnectionReplyMode
all: NO];
[l removeEvent: (void*)(uintptr_t)event
type: ET_HANDLE
forMode: NSDefaultRunLoopMode
all: NO];
inReplyMode = NO;
#else
[l removeEvent: (void*)(uintptr_t)desc
type: ET_WDESC
forMode: NSConnectionReplyMode
all: NO];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_EDESC
forMode: NSConnectionReplyMode
all: NO];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_WDESC
forMode: NSDefaultRunLoopMode
all: NO];
[l removeEvent: (void*)(uintptr_t)desc
type: ET_EDESC
forMode: NSDefaultRunLoopMode
all: NO];
#endif
if ([wMsgs indexOfObjectIdenticalTo: components] == NSNotFound)
{
sent = YES;
}
M_UNLOCK(myLock);
RELEASE(self);
NSDebugMLLog(@"GSTcpHandle",
@"Message send 0x%x on 0x%x status %d", components, self, sent);
return sent;
}
- (NSSocketPort*) sendPort
{
if (sendPort == nil)
return nil;
else if (caller == YES)
return GS_GC_UNHIDE(sendPort); // We called, so port is not retained.
else
return sendPort; // Retained port.
}
- (void) setState: (GSHandleState)s
{
state = s;
}
- (GSHandleState) state
{
return state;
}
@end
@interface NSSocketPort (RunLoop) <RunLoopEvents>
- (void) receivedEvent: (void*)data
type: (RunLoopEventType)type
extra: (void*)extra
forMode: (NSString*)mode;
@end
@implementation NSSocketPort
static NSRecursiveLock *tcpPortLock = nil;
static NSMapTable *tcpPortMap = 0;
static Class tcpPortClass;
+ (void) initialize
{
if (self == [NSSocketPort class])
{
tcpPortClass = self;
tcpPortMap = NSCreateMapTable(NSIntMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
tcpPortLock = [GSLazyRecursiveLock new];
}
}
+ (id) new
{
return RETAIN([self portWithNumber: 0
onHost: nil
forceAddress: nil
listener: YES]);
}
/*
* Look up an existing NSSocketPort given a host and number
*/
+ (NSSocketPort*) existingPortWithNumber: (uint16_t)number
onHost: (NSHost*)aHost
{
NSSocketPort *port = nil;
NSMapTable *thePorts;
M_LOCK(tcpPortLock);
/*
* Get the map table of ports with the specified number.
*/
thePorts = (NSMapTable*)NSMapGet(tcpPortMap, (void*)(uintptr_t)number);
if (thePorts != 0)
{
port = (NSSocketPort*)NSMapGet(thePorts, (void*)aHost);
IF_NO_GC(AUTORELEASE(RETAIN(port)));
}
M_UNLOCK(tcpPortLock);
return port;
}
/*
* This is the preferred initialisation method for NSSocketPort
*
* 'number' should be a TCP/IP port number or may be zero for a port on
* the local host.
* 'aHost' should be the host for the port or may be nil for the local
* host.
* 'addr' is the IP address that MUST be used for this port - if it is nil
* then, for the local host, the port uses ALL IP addresses, and for a
* remote host, the port will use the first address that works.
*/
+ (NSSocketPort*) portWithNumber: (uint16_t)number
onHost: (NSHost*)aHost
forceAddress: (NSString*)addr
listener: (BOOL)shouldListen
{
unsigned i;
NSSocketPort *port = nil;
NSHost *thisHost = [NSHost localHost];
NSMapTable *thePorts;
if (thisHost == nil)
{
NSLog(@"attempt to create port on host without networking set up!");
return nil;
}
if (aHost == nil)
{
aHost = thisHost;
}
if (addr != nil && [[aHost addresses] containsObject: addr] == NO)
{
NSLog(@"attempt to use address '%@' on host without that address", addr);
return nil;
}
if (number == 0 && [thisHost isEqual: aHost] == NO)
{
NSLog(@"attempt to get port zero on remote host");
return nil;
}
M_LOCK(tcpPortLock);
/*
* First try to find a pre-existing port.
*/
thePorts = (NSMapTable*)NSMapGet(tcpPortMap, (void*)(uintptr_t)number);
if (thePorts != 0)
{
port = (NSSocketPort*)NSMapGet(thePorts, (void*)aHost);
}
if (port == nil)
{
port = (NSSocketPort*)NSAllocateObject(self, 0, NSDefaultMallocZone());
port->listener = -1;
port->host = RETAIN(aHost);
port->address = [addr copy];
port->handles = NSCreateMapTable(NSIntMapKeyCallBacks,
NSObjectMapValueCallBacks, 0);
#if defined(__MINGW32__)
port->eventListener = WSA_INVALID_EVENT;
port->events = NSCreateMapTable(NSIntMapKeyCallBacks,
NSIntMapValueCallBacks, 0);
#endif
port->myLock = [GSLazyRecursiveLock new];
port->_is_valid = YES;
if (shouldListen == YES && [thisHost isEqual: aHost])
{
#ifndef BROKEN_SO_REUSEADDR
int reuse = 1; /* Should we re-use ports? */
#endif
SOCKET desc;
BOOL addrOk = YES;
struct sockaddr_in sockaddr;
/*
* Creating a new port on the local host - so we must create a
* listener socket to accept incoming connections.
*/
memset(&sockaddr, '\0', sizeof(sockaddr));
sockaddr.sin_family = AF_INET;
if (addr == nil)
{
sockaddr.sin_addr.s_addr = GSSwapHostI32ToBig(INADDR_ANY);
}
else
{
#ifndef HAVE_INET_ATON
sockaddr.sin_addr.s_addr = inet_addr([addr cString]);
if (sockaddr.sin_addr.s_addr == INADDR_NONE)
#else
if (inet_aton([addr cString], &sockaddr.sin_addr) == 0)
#endif
{
addrOk = NO;
}
}
sockaddr.sin_port = GSSwapHostI16ToBig(number);
/*
* Need size of buffer for getsockbyname() later.
*/
i = sizeof(sockaddr);
if (addrOk == NO)
{
NSLog(@"Bad address (%@) specified for listening port", addr);
DESTROY(port);
}
else if ((desc = socket(AF_INET, SOCK_STREAM, PF_UNSPEC))
== INVALID_SOCKET)
{
NSLog(@"unable to create socket - %s", GSLastErrorStr(errno));
DESTROY(port);
}
#ifndef BROKEN_SO_REUSEADDR
/*
* Under decent systems, SO_REUSEADDR means that the port can be
* reused immediately that this porcess exits. Under some it means
* that multiple processes can serve the same port simultaneously.
* We don't want that broken behavior!
*/
else if (setsockopt(desc, SOL_SOCKET, SO_REUSEADDR, (char*)&reuse,
sizeof(reuse)) < 0)
{
(void) close(desc);
NSLog(@"unable to set reuse on socket - %s",
GSLastErrorStr(errno));
DESTROY(port);
}
#endif
else if (bind(desc, (struct sockaddr *)&sockaddr,
sizeof(sockaddr)) == SOCKET_ERROR)
{
NSLog(@"unable to bind to port %s:%d - %s",
inet_ntoa(sockaddr.sin_addr), number, GSLastErrorStr(errno));
(void) close(desc);
DESTROY(port);
}
else if (listen(desc, 128) == SOCKET_ERROR)
{
NSLog(@"unable to listen on port - %s", GSLastErrorStr(errno));
(void) close(desc);
DESTROY(port);
}
else if (getsockname(desc, (struct sockaddr*)&sockaddr, &i)
== SOCKET_ERROR)
{
NSLog(@"unable to get socket name - %s", GSLastErrorStr(errno));
(void) close(desc);
DESTROY(port);
}
else
{
#if defined(__MINGW32__)
int rc;
#endif
/*
* Set up the listening descriptor and the actual TCP port
* number (which will have been set to a real port number when
* we did the 'bind' call.
*/
port->listener = desc;
port->portNum = GSSwapBigI16ToHost(sockaddr.sin_port);
#if defined(__MINGW32__)
port->eventListener = (WSAEVENT)CreateEvent(NULL,NO,NO,NULL);
if (port->eventListener == WSA_INVALID_EVENT)
{
NSLog(@"Invalid Event - '%d'", WSAGetLastError());
abort();
}
rc = WSAEventSelect(port->listener, port->eventListener, FD_ACCEPT);
NSAssert(rc == 0, @"WSAEventSelect failed!");
#endif
/*
* Make sure we have the map table for this port.
*/
thePorts = (NSMapTable*)NSMapGet(tcpPortMap,
(void*)(uintptr_t)port->portNum);
if (thePorts == 0)
{
/*
* No known ports with this port number -
* create the map table to add the new port to.
*/
thePorts = NSCreateMapTable(NSObjectMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
NSMapInsert(tcpPortMap, (void*)(uintptr_t)port->portNum,
(void*)thePorts);
}
/*
* Ok - now add the port for the host
*/
NSMapInsert(thePorts, (void*)aHost, (void*)port);
NSDebugMLLog(@"NSPort", @"Created listening port: %@", port);
}
}
else
{
/*
* Make sure we have the map table for this port.
*/
port->portNum = number;
thePorts = (NSMapTable*)NSMapGet(tcpPortMap, (void*)(uintptr_t)number);
if (thePorts == 0)
{
/*
* No known ports within this port number -
* create the map table to add the new port to.
*/
thePorts = NSCreateMapTable(NSIntMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
NSMapInsert(tcpPortMap, (void*)(uintptr_t)number, (void*)thePorts);
}
/*
* Record the port by host.
*/
NSMapInsert(thePorts, (void*)aHost, (void*)port);
NSDebugMLLog(@"NSPort", @"Created speaking port: %@", port);
}
}
else
{
RETAIN(port);
NSDebugMLLog(@"NSPort", @"Using pre-existing port: %@", port);
}
IF_NO_GC(AUTORELEASE(port));
M_UNLOCK(tcpPortLock);
return port;
}
- (void) addHandle: (GSTcpHandle*)handle forSend: (BOOL)send
{
M_LOCK(myLock);
if (send == YES)
{
if (handle->caller == YES)
handle->sendPort = GS_GC_HIDE(self);
else
ASSIGN(handle->sendPort, self);
}
else
{
handle->recvPort = GS_GC_HIDE(self);
}
NSMapInsert(handles, (void*)(uintptr_t)[handle descriptor], (void*)handle);
#if defined(__MINGW32__)
NSMapInsert(events, (void*)(uintptr_t)[handle eventHandle],
(void*)(uintptr_t)[handle descriptor]);
#endif
M_UNLOCK(myLock);
}
- (NSString*) address
{
return address;
}
- (id) copyWithZone: (NSZone*)zone
{
return RETAIN(self);
}
- (void) dealloc
{
[self gcFinalize];
DESTROY(host);
TEST_RELEASE(address);
[super dealloc];
}
- (NSString*) description
{
NSMutableString *desc;
desc = [NSMutableString stringWithFormat: @"NSPort on host with details -\n"
@"%@\n", host];
if (address == nil)
{
[desc appendFormat: @" IP address - any\n"];
}
else
{
[desc appendFormat: @" IP address - %@\n", address];
}
[desc appendFormat: @" TCP port - %d\n", portNum];
return desc;
}
- (void) gcFinalize
{
NSDebugMLLog(@"NSPort", @"NSSocketPort 0x%x finalized", self);
[self invalidate];
}
/*
* This is a callback method used by the NSRunLoop class to determine which
* descriptors to watch for the port.
*/
#if defined(__MINGW32__)
- (void) getFds: (int*)fds count: (int*)count
{
NSMapEnumerator me;
void *event;
SOCKET fd;
GSTcpHandle *handle;
id recvSelf;
M_LOCK(myLock);
/*
* Make sure there is enough room in the provided array.
*/
NSAssert(*count > (int)NSCountMapTable(events),
NSInternalInconsistencyException);
/*
* Put in our listening socket.
*/
*count = 0;
if (eventListener != WSA_INVALID_EVENT)
{
fds[(*count)++] = (uintptr_t)eventListener;
}
/*
* Enumerate all our socket handles, and put them in as long as they
* are to be used for receiving.
*/
recvSelf = GS_GC_HIDE(self);
me = NSEnumerateMapTable(events);
while (NSNextMapEnumeratorPair(&me, &event, (void**)&fd))
{
handle = (GSTcpHandle*)NSMapGet(handles, (void*)(uintptr_t)fd);
if (handle->recvPort == recvSelf && handle->inReplyMode == NO)
{
fds[(*count)++] = (uintptr_t)event;
}
}
NSEndMapTableEnumeration(&me);
M_UNLOCK(myLock);
}
#else
- (void) getFds: (int*)fds count: (int*)count
{
NSMapEnumerator me;
void *sock;
GSTcpHandle *handle;
id recvSelf;
M_LOCK(myLock);
/*
* Make sure there is enough room in the provided array.
*/
NSAssert(*count > (int)NSCountMapTable(handles),
NSInternalInconsistencyException);
/*
* Put in our listening socket.
*/
*count = 0;
if (listener >= 0)
{
fds[(*count)++] = listener;
}
/*
* Enumerate all our socket handles, and put them in as long as they
* are to be used for receiving.
*/
recvSelf = GS_GC_HIDE(self);
me = NSEnumerateMapTable(handles);
while (NSNextMapEnumeratorPair(&me, &sock, (void**)&handle))
{
if (handle->recvPort == recvSelf)
{
fds[(*count)++] = (int)(intptr_t)sock;
}
}
NSEndMapTableEnumeration(&me);
M_UNLOCK(myLock);
}
#endif
- (id) conversation: (NSPort*)recvPort
{
NSMapEnumerator me;
void *dummy;
GSTcpHandle *handle = nil;
M_LOCK(myLock);
/*
* Enumerate all our socket handles, and look for one with port.
*/
me = NSEnumerateMapTable(handles);
while (NSNextMapEnumeratorPair(&me, &dummy, (void**)&handle))
{
if ([handle recvPort] == recvPort)
{
RETAIN(handle);
NSEndMapTableEnumeration(&me);
M_UNLOCK(myLock);
return AUTORELEASE(handle);
}
}
NSEndMapTableEnumeration(&me);
M_UNLOCK(myLock);
return nil;
}
- (GSTcpHandle*) handleForPort: (NSSocketPort*)recvPort
beforeDate: (NSDate*)when
{
NSMapEnumerator me;
SOCKET sock;
void *dummy;
#ifndef BROKEN_SO_REUSEADDR
int opt = 1;
#endif
GSTcpHandle *handle = nil;
M_LOCK(myLock);
/*
* Enumerate all our socket handles, and look for one with port.
*/
me = NSEnumerateMapTable(handles);
while (NSNextMapEnumeratorPair(&me, &dummy, (void**)&handle))
{
if ([handle recvPort] == recvPort)
{
M_UNLOCK(myLock);
NSEndMapTableEnumeration(&me);
return handle;
}
}
NSEndMapTableEnumeration(&me);
/*
* Not found ... create a new handle.
*/
handle = nil;
if ((sock = socket(AF_INET, SOCK_STREAM, PF_UNSPEC)) == INVALID_SOCKET)
{
NSLog(@"unable to create socket - %s", GSLastErrorStr(errno));
}
#ifndef BROKEN_SO_REUSEADDR
/*
* Under decent systems, SO_REUSEADDR means that the port can be reused
* immediately that this process exits. Under some it means
* that multiple processes can serve the same port simultaneously.
* We don't want that broken behavior!
*/
else if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char*)&opt,
sizeof(opt)) < 0)
{
(void)close(sock);
NSLog(@"unable to set reuse on socket - %s", GSLastErrorStr(errno));
}
#endif
else if ((handle = [GSTcpHandle handleWithDescriptor: sock]) == nil)
{
(void)close(sock);
NSLog(@"unable to create GSTcpHandle - %s", GSLastErrorStr(errno));
}
else
{
[recvPort addHandle: handle forSend: NO];
}
M_UNLOCK(myLock);
/*
* If we succeeded in creating a new handle - connect to remote host.
*/
if (handle != nil)
{
if ([handle connectToPort: self beforeDate: when] == NO)
{
[handle invalidate];
handle = nil;
}
}
return handle;
}
- (void) handlePortMessage: (NSPortMessage*)m
{
id d = [self delegate];
if (d == nil)
{
NSDebugMLLog(@"NSPort", @"No delegate to handle incoming message", 0);
return;
}
if ([d respondsToSelector: @selector(handlePortMessage:)] == NO)
{
NSDebugMLLog(@"NSPort", @"delegate doesn't handle messages", 0);
return;
}
[d handlePortMessage: m];
}
- (unsigned) hash
{
return (unsigned)portNum;
}
- (NSHost*) host
{
return host;
}
- (id) init
{
RELEASE(self);
self = [tcpPortClass new];
return self;
}
- (void) invalidate
{
if ([self isValid] == YES)
{
M_LOCK(myLock);
if ([self isValid] == YES)
{
NSMapTable *thePorts;
NSArray *handleArray;
unsigned i;
M_LOCK(tcpPortLock);
thePorts = NSMapGet(tcpPortMap, (void*)(uintptr_t)portNum);
if (thePorts != 0)
{
if (listener >= 0)
{
(void) close(listener);
listener = -1;
#if defined(__MINGW32__)
WSACloseEvent(eventListener);
eventListener = WSA_INVALID_EVENT;
#endif
}
NSMapRemove(thePorts, (void*)host);
}
M_UNLOCK(tcpPortLock);
if (handles != 0)
{
handleArray = NSAllMapTableValues(handles);
i = [handleArray count];
while (i-- > 0)
{
GSTcpHandle *handle = [handleArray objectAtIndex: i];
[handle invalidate];
}
/*
* We permit mutual recursive invalidation, so the handles map
* may already have been destroyed.
*/
if (handles != 0)
{
NSFreeMapTable(handles);
handles = 0;
}
}
#if defined(__MINGW32__)
if (events != 0)
{
NSFreeMapTable(events);
events = 0;
}
#endif
[[NSSocketPortNameServer sharedInstance] removePort: self];
[super invalidate];
}
M_UNLOCK(myLock);
}
}
- (BOOL) isEqual: (id)anObject
{
if (anObject == self)
{
return YES;
}
if ([anObject class] == [self class])
{
NSSocketPort *o = (NSSocketPort*)anObject;
if (o->portNum == portNum && [o->host isEqual: host])
{
return YES;
}
}
return NO;
}
- (uint16_t) portNumber
{
return portNum;
}
- (void) receivedEvent: (void*)data
type: (RunLoopEventType)type
extra: (void*)extra
forMode: (NSString*)mode
{
#if defined(__MINGW32__)
WSAEVENT event = (WSAEVENT)extra;
SOCKET desc;
#else
SOCKET desc = (SOCKET)(uintptr_t)extra;
#endif
GSTcpHandle *handle;
NSDebugMLLog(@"NSPort", @"received %s event on 0x%x",
type == ET_RPORT ? "read" : "write", self);
#if defined(__MINGW32__)
if (event == eventListener)
#else
if (desc == listener)
#endif
{
struct sockaddr_in sockAddr;
unsigned size = sizeof(sockAddr);
desc = accept(listener, (struct sockaddr*)&sockAddr, &size);
if (desc == INVALID_SOCKET)
{
NSDebugMLLog(@"NSPort", @"accept failed - handled in other thread?");
}
else
{
int status = 1;
setsockopt(desc, SOL_SOCKET, SO_KEEPALIVE, (char*)&status,
sizeof(status));
#if defined(__MINGW32__)
// reset associated event with new socket
WSAEventSelect(desc, eventListener, 0);
#endif
/*
* Create a handle for the socket and set it up so we are its
* receiving port, and it's waiting to get the port name from
* the other end.
*/
handle = [GSTcpHandle handleWithDescriptor: desc];
memcpy(&handle->sockAddr, &sockAddr, sizeof(sockAddr));
handle->defaultAddress = RETAIN([NSString stringWithCString:
inet_ntoa(sockAddr.sin_addr)]);
[handle setState: GS_H_ACCEPT];
[self addHandle: handle forSend: NO];
}
}
else
{
M_LOCK(myLock);
#if defined(__MINGW32__)
desc = (SOCKET)NSMapGet(events, (void*)(uintptr_t)event);
#endif
handle = (GSTcpHandle*)NSMapGet(handles, (void*)(uintptr_t)desc);
IF_NO_GC(AUTORELEASE(RETAIN(handle)));
M_UNLOCK(myLock);
if (handle == nil)
{
const char *t;
#if defined(__MINGW32__)
if (type == ET_HANDLE) t = "winhandle";
#else
if (type == ET_RDESC) t = "rdesc";
else if (type == ET_WDESC) t = "wdesc";
else if (type == ET_EDESC) t = "edesc";
#endif
else if (type == ET_RPORT) t = "rport";
else t = "unknown";
NSLog(@"No handle for event %s on descriptor %d", t, desc);
[[runLoopClass currentRunLoop] removeEvent: extra
type: type
forMode: mode
all: YES];
}
else
{
[handle receivedEvent: data type: type extra: extra forMode: mode];
}
}
}
/*
* This is called when a tcp/ip socket connection is broken. We remove the
* connection handle from this port and, if this was the last handle to a
* remote port, we invalidate the port.
*/
- (void) removeHandle: (GSTcpHandle*)handle
{
M_LOCK(myLock);
if ([handle sendPort] == self)
{
if (handle->caller != YES)
{
/*
* This is a handle for a send port, and the handle was not formed
* by calling the remote process, so this port object must have
* been created to deal with an incoming connection and will have
* been retained - we must therefore release this port since the
* handle no longer uses it.
*/
AUTORELEASE(self);
}
handle->sendPort = nil;
}
if ([handle recvPort] == self)
{
handle->recvPort = nil;
}
NSMapRemove(handles, (void*)(uintptr_t)[handle descriptor]);
#if defined(__MINGW32__)
NSMapRemove(events, (void*)(uintptr_t)[handle eventHandle]);
#endif
if (((int) listener) < 0 && NSCountMapTable(handles) == 0)
{
[self invalidate];
}
M_UNLOCK(myLock);
}
/*
* This returns the amount of space that a port coder should reserve at the
* start of its encoded data so that the NSSocketPort can insert header info
* into the data.
* The idea is that a message consisting of a single data item with space at
* the start can be written directly without having to copy data to another
* buffer etc.
*/
- (unsigned int) reservedSpaceLength
{
return sizeof(GSPortItemHeader) + sizeof(GSPortMsgHeader);
}
- (BOOL) sendBeforeDate: (NSDate*)when
msgid: (int)msgId
components: (NSMutableArray*)components
from: (NSPort*)receivingPort
reserved: (unsigned)length
{
BOOL sent = NO;
GSTcpHandle *h;
unsigned rl;
if ([self isValid] == NO)
{
return NO;
}
if ([components count] == 0)
{
NSLog(@"empty components sent");
return NO;
}
/*
* If the reserved length in the first data object is wrong - we have to
* fail, unless it's zero, in which case we can insert a data object for
* the header.
*/
rl = [self reservedSpaceLength];
if (length != 0 && length != rl)
{
NSLog(@"bad reserved length - %u", length);
return NO;
}
if ([receivingPort isKindOfClass: tcpPortClass] == NO)
{
NSLog(@"woah there - receiving port is not the correct type");
return NO;
}
h = [self handleForPort: (NSSocketPort*)receivingPort beforeDate: when];
if (h != nil)
{
NSMutableData *header;
unsigned hLength;
unsigned l;
GSPortItemHeader *pih;
GSPortMsgHeader *pmh;
unsigned c = [components count];
unsigned i;
BOOL pack = YES;
/*
* Ok - ensure we have space to insert header info.
*/
if (length == 0 && rl != 0)
{
header = [[mutableDataClass alloc] initWithCapacity: NETBLOCK];
[header setLength: rl];
[components insertObject: header atIndex: 0];
RELEASE(header);
}
header = [components objectAtIndex: 0];
/*
* The Item header contains the item type and the length of the
* data in the item (excluding the item header itself).
*/
hLength = [header length];
l = hLength - sizeof(GSPortItemHeader);
pih = (GSPortItemHeader*)[header mutableBytes];
pih->type = GSSwapHostI32ToBig(GSP_HEAD);
pih->length = GSSwapHostI32ToBig(l);
/*
* The message header contains the message Id and the original count
* of components in the message (excluding any extra component added
* simply to hold the header).
*/
pmh = (GSPortMsgHeader*)&pih[1];
pmh->mId = GSSwapHostI32ToBig(msgId);
pmh->nItems = GSSwapHostI32ToBig(c);
/*
* Now insert item header information as required.
* Pack as many items into the initial data object as possible, up to
* a maximum of NETBLOCK bytes. This is to try to get a single,
* efficient write operation if possible.
*/
for (i = 1; i < c; i++)
{
id o = [components objectAtIndex: i];
if ([o isKindOfClass: [NSData class]])
{
GSPortItemHeader *pih;
unsigned h = sizeof(GSPortItemHeader);
unsigned l = [o length];
void *b;
if (pack == YES && hLength + l + h <= NETBLOCK)
{
[header setLength: hLength + l + h];
b = [header mutableBytes];
b += hLength;
#if NEED_WORD_ALIGNMENT
/*
* When packing data, an item may not be aligned on a
* word boundary, so we work with an aligned buffer
* and use memcmpy()
*/
if ((hLength % __alignof__(uint32_t)) != 0)
{
GSPortItemHeader itemHeader;
pih = (GSPortItemHeader*)&itemHeader;
pih->type = GSSwapHostI32ToBig(GSP_DATA);
pih->length = GSSwapHostI32ToBig(l);
memcpy(b, (void*)pih, h);
}
else
{
pih = (GSPortItemHeader*)b;
pih->type = GSSwapHostI32ToBig(GSP_DATA);
pih->length = GSSwapHostI32ToBig(l);
}
#else
pih = (GSPortItemHeader*)b;
pih->type = GSSwapHostI32ToBig(GSP_DATA);
pih->length = GSSwapHostI32ToBig(l);
#endif
memcpy(b+h, [o bytes], l);
[components removeObjectAtIndex: i--];
c--;
hLength += l + h;
}
else
{
NSMutableData *d;
pack = NO;
d = [[NSMutableData alloc] initWithLength: l + h];
b = [d mutableBytes];
pih = (GSPortItemHeader*)b;
memcpy(b+h, [o bytes], l);
pih->type = GSSwapHostI32ToBig(GSP_DATA);
pih->length = GSSwapHostI32ToBig(l);
[components replaceObjectAtIndex: i
withObject: d];
RELEASE(d);
}
}
else if ([o isKindOfClass: tcpPortClass])
{
NSData *d = newDataWithEncodedPort(o);
unsigned dLength = [d length];
if (pack == YES && hLength + dLength <= NETBLOCK)
{
void *b;
[header setLength: hLength + dLength];
b = [header mutableBytes];
b += hLength;
hLength += dLength;
memcpy(b, [d bytes], dLength);
[components removeObjectAtIndex: i--];
c--;
}
else
{
pack = NO;
[components replaceObjectAtIndex: i withObject: d];
}
RELEASE(d);
}
}
/*
* Now send the message.
*/
sent = [h sendMessage: components beforeDate: when];
}
return sent;
}
@end