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210 lines
6.1 KiB
Objective-C
210 lines
6.1 KiB
Objective-C
/** Implementation of NSPortNameServer class for Distributed Objects
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Copyright (C) 1998,1999,2000 Free Software Foundation, Inc.
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Written by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Created: October 1998
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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MA 02111 USA.
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<title>NSPortNameServer class reference</title>
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$Date$ $Revision$
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*/
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#include "config.h"
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#include "Foundation/NSString.h"
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#include "Foundation/NSException.h"
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#include "Foundation/NSPort.h"
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#include "Foundation/NSPortNameServer.h"
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#include "Foundation/NSDebug.h"
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#include "Foundation/NSLock.h"
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#include "Foundation/NSUserDefaults.h"
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#include "GSPortPrivate.h"
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/**
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* The abstract port name server class. This defines an API for
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* working with port name servers ... objects used to manage access
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* to ports in the distributed objects system (see [NSConnection]).
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*/
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@implementation NSPortNameServer
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+ (id) allocWithZone: (NSZone*)aZone
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{
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[NSException raise: NSGenericException
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format: @"attempt to create extra port name server"];
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return nil;
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}
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+ (void) initialize
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{
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if (self == [NSPortNameServer class])
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{
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}
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}
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/**
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* <p>Returns the default port name server for the process.<br />
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* This is a nameserver for host-local connections private to the current
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* user. If you with to create public connections or connections to other
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* hosts, you must use [NSSocketPortNameServer+sharedInstance] instead.
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* </p>
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* This default behavior may be altered by setting the
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* <code>NSPortIsMessagePort</code> user default to NO, in which case
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* an [NSSocketPortNameServer] will be used as the default system name server
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* and you will have to use [NSMessagePortNameServer+sharedInstance]
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* for host-local, private connections.
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*/
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+ (id) systemDefaultPortNameServer
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{
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static id nameServer = nil;
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if (nameServer == nil)
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{
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[gnustep_global_lock lock];
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if (nameServer == nil)
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{
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NSUserDefaults *defs = [NSUserDefaults standardUserDefaults];
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id o;
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if ([defs objectForKey: @"NSPortIsMessagePort"] != nil
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&& [defs boolForKey: @"NSPortIsMessagePort"] == NO)
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{
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o = [NSSocketPortNameServer sharedInstance];
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}
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else
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{
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o = [NSMessagePortNameServer sharedInstance];
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}
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nameServer = RETAIN(o);
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}
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[gnustep_global_lock unlock];
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}
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return nameServer;
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}
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- (void) dealloc
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{
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[NSException raise: NSGenericException
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format: @"attempt to deallocate default port name server"];
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GSNOSUPERDEALLOC;
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}
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/**
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* Looks up the port with the specified name on the local host and
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* returns it or nil if no port is found with that name.<br />
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* Different nameservers have different namespaces appropriate to the
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* type of port they deal with, so failing to find a named port with one
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* nameserver does not guarantee that a port does with that name does
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* not exist.<br />
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* This is a convenience method calling -portForName:onHost: with a nil
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* host argument.
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*/
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- (NSPort*) portForName: (NSString*)name
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{
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return [self portForName: name onHost: nil];
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}
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/** <override-subclass />
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* Looks up the port with the specified name on host and returns it
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* or nil if no port is found with that name.<br />
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* Different nameservers have different namespaces appropriate to the
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* type of port they deal with, so failing to find a named port with one
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* nameserver does not guarantee that a port does with that name does
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* not exist.
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*/
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- (NSPort*) portForName: (NSString*)name
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onHost: (NSString*)host
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{
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[self subclassResponsibility: _cmd];
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return nil;
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}
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/** <override-subclass />
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* Registers port with the supplied name, so that other processes can
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* look it up to contact it. A port may be registered with more than
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* one name by making multiple calls to this method.<br />
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* Returns YES on success, NO otherwise.<br />
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* The common cause for failure is that another port is already registered
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* with the name.
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* Raises NSInvalidArgumentException if given bad arguments.
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*/
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- (BOOL) registerPort: (NSPort*)port
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forName: (NSString*)name
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{
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[self subclassResponsibility: _cmd];
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return NO;
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}
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/** <override-subclass />
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* Removes any port registration for the supplied name (whether
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* registered in the current process or another).<br />
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* The common cause for failure is that no port is registered
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* with the name.<br />
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* Raises NSInvalidArgumentException if given bad arguments.
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*/
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- (BOOL) removePortForName: (NSString*)name
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{
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[self subclassResponsibility: _cmd];
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return NO;
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}
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@end
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/**
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* Some extensions to make cleaning up port names easier.
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*/
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@implementation NSPortNameServer (GNUstep)
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/** <override-subclass />
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* Return all names that have been registered with the receiver for port.
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*/
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- (NSArray*) namesForPort: (NSPort*)port
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{
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[self subclassResponsibility: _cmd];
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return nil;
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}
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/**
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* Remove all names registered with the receiver for port.
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* Probably inefficient ... subclasses might want to override this.
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*/
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- (BOOL) removePort: (NSPort*)port
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{
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NSEnumerator *e = [[self namesForPort: port] objectEnumerator];
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NSString *n;
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BOOL removed = NO;
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while ((n = [e nextObject]) != nil)
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{
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if ([self removePort: port forName: n] == YES)
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{
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removed = YES;
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}
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}
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return removed;
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}
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/** <override-subclass />
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* Remove the name if and only if it is registered with the receiver
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* for the given port.
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*/
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- (BOOL) removePort: (NSPort*)port forName: (NSString*)name
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{
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[self subclassResponsibility: _cmd];
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return NO;
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}
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@end
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