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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@21245 72102866-910b-0410-8b05-ffd578937521
317 lines
6.8 KiB
Objective-C
317 lines
6.8 KiB
Objective-C
/** Implementation for GSLock
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Copyright (C) 2003 Free Software Foundation, Inc.
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Written by: Richard Frith-Macdonald <rfm@gnu.org>
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Date: October 2003
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This file is part of the GNUstep Base Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA.
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$Date$ $Revision$
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*/
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#include "config.h"
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#include <Foundation/NSException.h>
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#include <Foundation/NSLock.h>
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#include <Foundation/NSNotification.h>
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#include <Foundation/NSThread.h>
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#include "GNUstepBase/GSLock.h"
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#include "GNUstepBase/GNUstep.h"
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#include "GNUstepBase/GSCategories.h"
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/**
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* This implements a class which, when used in single-threaded mode,
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* acts like a lock while avoiding the overheads of actually using
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* a real lock. However, when the programm in which the class is
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* used becomes multi-threaded, all instances of this class transform
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* themselves into real locks in the correct state (locked/unlocked)
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* corresponding to whether the lazy lock was locked or not at the
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* point where the program became multi threadeed.<br />
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* Use of this class allows you to write thread-safe code which avoids
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* locking inefficiencies when used in a single threaded application,
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* without having to worry about dealing with the issue yourself.
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*/
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@implementation GSLazyLock
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/**
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* Do not use this method ... it is used internally to handle the transition
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* from a single threaded system to a multi threaded one.
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*/
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- (void) _becomeThreaded: (NSNotification*)n
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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isa = [NSLock class];
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if (locked == YES)
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{
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if ([self tryLock] == NO)
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"Failed to lock mutex"];
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}
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}
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/*
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* While we have changed 'isa', it's possible someone might have
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* cached our old method implementations, so we set the 'locked'
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* ivar to a value to tell the old method implementations to use
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* the superclass implementatins.
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*/
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locked = -1;
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}
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- (void) dealloc
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{
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[self gcFinalize];
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[super dealloc];
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}
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- (void) gcFinalize
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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[super gcFinalize];
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}
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- (id) init
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{
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self = [super init];
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if ([NSThread isMultiThreaded] == YES)
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{
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RELEASE(self);
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self = [NSLock new];
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}
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else
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{
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if (self != nil)
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{
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[[NSNotificationCenter defaultCenter]
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addObserver: self
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selector: @selector(_becomeThreaded:)
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name: NSWillBecomeMultiThreadedNotification
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object: nil];
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}
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locked = NO;
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}
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return self;
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}
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- (void) lock
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{
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if (locked == NO)
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{
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locked = YES;
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}
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else if (locked == YES)
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{
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[NSException raise: NSGenericException
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format: @"lock: when already locked"];
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}
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else
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{
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[super lock];
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}
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}
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- (BOOL) lockBeforeDate: (NSDate*)limit
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{
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BOOL result;
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if (locked == NO)
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{
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result = YES;
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}
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else if (locked == YES)
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{
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result = NO;
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[NSException raise: NSGenericException
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format: @"lock: when already locked"];
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}
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else
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{
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result = [super lockBeforeDate: limit];
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}
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return result;
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}
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- (BOOL) tryLock
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{
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if (locked == NO)
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{
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locked = YES;
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return YES;
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}
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else if (locked == YES)
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{
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return NO;
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}
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else
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{
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return [super tryLock];
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}
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}
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- (void) unlock
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{
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if (locked == YES)
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{
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locked = NO;
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}
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else if (locked == NO)
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{
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[NSException raise: NSGenericException
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format: @"unlock: when already unlocked"];
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}
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else
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{
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[super unlock];
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}
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}
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@end
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/**
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* This implements a class which, when used in single-threaded mode,
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* acts like a recursive lock while avoiding the overheads of using
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* a real lock. However, when the programm in which the class is
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* used becomes multi-threaded, all instances of this class transform
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* themselves into real locks in the correct state (locked/unlocked)
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* corresponding to whether the lazy recursive lock was locked or not
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* at the point where the program became multi threadeed.<br />
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* Use of this class allows you to write thread-safe code which avoids
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* locking inefficiencies when used in a single threaded application,
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* without having to worry about dealing with the issue yourself.
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*/
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@implementation GSLazyRecursiveLock
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/**
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* Do not use this method ... it is used internally to handle the transition
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* from a single threaded system to a multi threaded one.
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*/
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- (void) _becomeThreaded: (NSNotification*)n
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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isa = [NSRecursiveLock class];
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while (counter-- > 0)
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{
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if ([self tryLock] == NO)
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"Failed to lock mutex"];
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}
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}
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/*
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* While we have changed 'isa', it's possible someone might have
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* cached our old method implementations, so we set the 'locked'
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* ivar to a value to tell the old method implementations to use
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* the superclass implementatins.
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*/
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counter = -1;
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}
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- (void) dealloc
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{
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[self gcFinalize];
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[super dealloc];
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}
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- (void) gcFinalize
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{
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[[NSNotificationCenter defaultCenter] removeObserver: self];
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[super gcFinalize];
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}
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- (id) init
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{
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self = [super init];
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if ([NSThread isMultiThreaded] == YES)
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{
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RELEASE(self);
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self = [NSRecursiveLock new];
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}
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else
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{
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if (self != nil)
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{
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[[NSNotificationCenter defaultCenter]
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addObserver: self
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selector: @selector(_becomeThreaded:)
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name: NSWillBecomeMultiThreadedNotification
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object: nil];
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}
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}
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return self;
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}
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- (void) lock
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{
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if (counter >= 0)
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{
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counter++;
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}
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else
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{
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[super lock];
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}
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}
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- (BOOL) lockBeforeDate: (NSDate*)limit
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{
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if (counter >= 0)
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{
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counter++;
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return YES;
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}
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else
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{
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return [super lockBeforeDate: limit];
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}
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}
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- (BOOL) tryLock
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{
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if (counter >= 0)
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{
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counter++;
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return YES;
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}
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else
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{
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return [super tryLock];
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}
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}
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- (void) unlock
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{
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if (counter > 0)
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{
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counter--;
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}
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else if (counter == 0)
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{
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[NSException raise: NSGenericException
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format: @"unlock: failed to unlock mutex"];
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}
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else
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{
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[super unlock];
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}
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}
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@end
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