/* GSPrivate Copyright (C) 2001,2002 Free Software Foundation, Inc. Written by: Richard Frith-Macdonald This file is part of the GNUstep Base Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111 USA. */ #ifndef __GSPrivate_h_ #define __GSPrivate_h_ /* Absolute Gregorian date for NSDate reference date Jan 01 2001 * * N = 1; // day of month * N = N + 0; // days in prior months for year * N = N + // days this year * + 365 * (year - 1) // days in previous years ignoring leap days * + (year - 1)/4 // Julian leap days before this year... * - (year - 1)/100 // ...minus prior century years... * + (year - 1)/400 // ...plus prior years divisible by 400 */ #define GREGORIAN_REFERENCE 730486 #include "GNUstepBase/GSObjCRuntime.h" #include "Foundation/NSString.h" /** * Macro to manage memory for chunks of code that need to work with * arrays of items. Use this to start the block of code using * the array and GS_ENDITEMBUF() to end it. The idea is to ensure that small * arrays are allocated on the stack (for speed), but large arrays are * allocated from the heap (to avoid stack overflow). */ #define GS_BEGINITEMBUF(P, S, T) { \ T _ibuf[(S) <= GS_MAX_OBJECTS_FROM_STACK ? (S) : 0]; \ T *_base = ((S) <= GS_MAX_OBJECTS_FROM_STACK) ? _ibuf \ : (T*)NSZoneMalloc(NSDefaultMallocZone(), (S) * sizeof(T)); \ T *(P) = _base; /** * Macro to manage memory for chunks of code that need to work with * arrays of items. Use GS_BEGINITEMBUF() to start the block of code using * the array and this macro to end it. */ #define GS_ENDITEMBUF() \ if (_base != _ibuf) \ NSZoneFree(NSDefaultMallocZone(), _base); \ } /** * Macro to manage memory for chunks of code that need to work with * arrays of objects. Use this to start the block of code using * the array and GS_ENDIDBUF() to end it. The idea is to ensure that small * arrays are allocated on the stack (for speed), but large arrays are * allocated from the heap (to avoid stack overflow). */ #define GS_BEGINIDBUF(P, S) GS_BEGINITEMBUF(P, S, id) /** * Macro to manage memory for chunks of code that need to work with * arrays of objects. Use GS_BEGINIDBUF() to start the block of code using * the array and this macro to end it. */ #define GS_ENDIDBUF() GS_ENDITEMBUF() /** * Macro to consistently replace public accessable * constant strings with dynamically allocated versions. * This method assumes an initialized NSStringClass symbol * which contains the Class object of NSString.
* Most public accessible strings are used in collection classes * like NSDictionary, and therefore tend to receive -isEqual: * messages (and therefore -hash) rather often. Statically * allocated strings must calculate their hash values while * dynamically allocated strings can store them. This optimization * is by far more effective than using NSString * const. * The drawback is that the memory management cannot enforce these values * to remain unaltered as it would for variables declared NSString * const. * Yet the optimization of the stored hash value is currently deemed * more important. */ #define GS_REPLACE_CONSTANT_STRING(ID) \ ID = [[NSStringClass alloc] initWithCString: [ID cString]] /* Using cString here is OK here because NXConstantString returns a pointer to it's internal pointer. */ /* * Type to hold either UTF-16 (unichar) or 8-bit encodings, * while satisfying alignment constraints. */ typedef union { unichar *u; // 16-bit unicode characters. unsigned char *c; // 8-bit characters. } GSCharPtr; /* * Private concrete string classes. * NB. All these concrete string classes MUST have the same initial ivar * layout so that we can swap between them as necessary. * The initial layout must also match that of NXConstantString (which is * determined by the compiler) - an initial pointer to the string data * followed by the string length (number of characters). */ @interface GSString : NSString { GSCharPtr _contents; unsigned int _count; struct { unsigned int wide: 1; // 16-bit characters in string? unsigned int free: 1; // Set if the instance owns the // _contents buffer unsigned int unused: 2; unsigned int hash: 28; } _flags; } @end /* * GSMutableString - concrete mutable string, capable of changing its storage * from holding 8-bit to 16-bit character set. */ @interface GSMutableString : NSMutableString { union { unichar *u; unsigned char *c; } _contents; unsigned int _count; struct { unsigned int wide: 1; unsigned int free: 1; unsigned int unused: 2; unsigned int hash: 28; } _flags; NSZone *_zone; unsigned int _capacity; } @end /* * Typedef for access to internals of concrete string objects. */ typedef struct { @defs(GSMutableString) } GSStr_t; typedef GSStr_t *GSStr; /* * Function to append to GSStr */ extern void GSStrAppendUnichars(GSStr s, const unichar *u, unsigned l); /* * Make the content of this string into unicode if it is not in * the external defaults C string encoding. */ void GSStrExternalize(GSStr s); /* * Enumeration for MacOS-X compatibility user defaults settings. * For efficiency, we save defaults information which is used by the * base library. */ typedef enum { GSMacOSXCompatible, // General behavior flag. GSOldStyleGeometry, // Control geometry string output. GSLogSyslog, // Force logging to go to syslog. GSLogThread, // Include thread ID in log message. NSWriteOldStylePropertyLists, // Control PList output. GSUserDefaultMaxFlag // End marker. } GSUserDefaultFlagType; /** * This class exists simply as a mechanism for encapsulating arrays * encoded using [NSKeyedArchiver-encodeArrayOfObjCType:count:at:] */ @interface _NSKeyedCoderOldStyleArray : NSObject { char _t[2]; unsigned _c; unsigned _s; const void *_a; NSData *_d; // Only valid after initWithCoder: } - (const void*) bytes; - (unsigned) count; - (void) encodeWithCoder: (NSCoder*)aCoder; - (id) initWithCoder: (NSCoder*)aCoder; - (id) initWithObjCType: (const char*)t count: (int)c at: (const void*)a; - (unsigned) size; - (const char*) type; @end /* * Functions used by the NSRunLoop and friends for processing * queued notifications. */ extern void GSNotifyASAP(void); extern void GSNotifyIdle(void); extern BOOL GSNotifyMore(void); /* This class exists to encapsulate various otherwise unrelated functions * so that we expose a single global symbol (the class) whose name marks it * very clearly as for private/internal use only. Avoiding the exposure * (and hence possible accidental use) of symbols for each function ... * The formal implementation of the class is a near empty implementation * (in Additions/GSPrivate.m), with most methods being provided by other * categories in the files wishing to expose some functionality for use * by other parts of the base library. */ @interface _GSPrivate : NSObject /* Return the text describing the last system error to have occurred. */ + (NSString*) error; + (NSString*) error: (long)number; @end @interface _GSPrivate (ProcessInfo) /* Used by NSException uncaught exception handler - must not call any * methods/functions which might cause a recursive exception. */ + (const char*) argZero; /* get a flag from an environment variable - return def if not defined. */ + (BOOL) environmentFlag: (const char *)name defaultValue: (BOOL)def; @end @interface _GSPrivate (Unicode) /* get the available string encodings (nul terminated array) */ + (NSStringEncoding*) availableEncodings; /* get the default C-string encoding. */ + (NSStringEncoding) defaultCStringEncoding; /* get the name of a string encoding as an NSString. */ + (NSString*) encodingName: (NSStringEncoding)encoding; /* determine whether data in a particular encoding can * generally be represented as 8-bit characters including ascii. */ + (BOOL) isByteEncoding: (NSStringEncoding)encoding; /* determine whether encoding is currently supported. */ + (BOOL) isEncodingSupported: (NSStringEncoding)encoding; @end @interface _GSPrivate (UserDefaults) /* * Get the dictionary representation. */ + (NSDictionary*) userDefaultsDictionaryRepresentation; /* * Get one of several potentially useful flags. */ + (BOOL) userDefaultsFlag: (GSUserDefaultFlagType)type; @end #endif /* __GSPrivate_h_ */