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More thread changes for MacOS-X compatibility
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@26340 72102866-910b-0410-8b05-ffd578937521
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4 changed files with 140 additions and 51 deletions
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@ -1,3 +1,10 @@
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2008-03-17 Richard Frith-Macdonald <rfm@gnu.org>
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* Headers/Foundation/NSThread.h:
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* Source/NSThread.m: Add ([+isMainThread]) and ([-isFinished]).
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Also check that we are not trying to perform a selector on an invalid
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thread finished.
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2008-03-17 Richard Frith-Macdonald <rfm@gnu.org>
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* Source/NSRunLoop.m:
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@ -38,6 +38,17 @@
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extern "C" {
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#endif
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/**
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* This class encapsulates OpenStep threading. See [NSLock] and its
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* subclasses for handling synchronisation between threads.<br />
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* Each process begins with a main thread and additional threads can
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* be created using NSThread. The GNUstep implementation of OpenStep
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* has been carefully designed so that the internals of the base
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* library do not use threading (except for methods which explicitly
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* deal with threads of course) so that you can write applications
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* without threading. Non-threaded applications are more efficient
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* (no locking is required) and are easier to debug during development.
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*/
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@interface NSThread : NSObject
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{
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@private
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@ -48,6 +59,7 @@ extern "C" {
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unsigned _stackSize;
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BOOL _cancelled;
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BOOL _active;
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BOOL _finished;
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NSHandler *_exception_handler; // Not retained.
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NSMutableDictionary *_thread_dictionary;
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struct autorelease_thread_vars _autorelease_vars;
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@ -56,11 +68,46 @@ extern "C" {
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void *_reserved; // For future expansion
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}
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/**
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* <p>
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* Returns the NSThread object corresponding to the current thread.
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* </p>
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* <p>
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* NB. In GNUstep the library internals use the GSCurrentThread()
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* function as a more efficient mechanism for doing this job - so
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* you cannot use a category to override this method and expect
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* the library internals to use your implementation.
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* </p>
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*/
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+ (NSThread*) currentThread;
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/**
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* <p>Create a new thread - use this method rather than alloc-init. The new
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* thread will begin executing the message given by aSelector, aTarget, and
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* anArgument. This should have no return value, and must set up an
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* autorelease pool if retain/release memory management is used. It should
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* free this pool before it finishes execution.</p>
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*/
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+ (void) detachNewThreadSelector: (SEL)aSelector
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toTarget: (id)aTarget
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withObject: (id)anArgument;
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/**
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* Terminates the current thread.<br />
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* Normally you don't need to call this method explicitly,
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* since exiting the method with which the thread was detached
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* causes this method to be called automatically.
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*/
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+ (void) exit;
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/**
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* Returns a flag to say whether the application is multi-threaded or not.<br />
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* An application is considered to be multi-threaded if any thread other
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* than the main thread has been started, irrespective of whether that
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* thread has since terminated.<br />
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* NB. This method returns YES if called within a handler processing
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* <code>NSWillBecomeMultiThreadedNotification</code>
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*/
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+ (BOOL) isMultiThreaded;
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+ (void) sleepUntilDate: (NSDate*)date;
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@ -79,6 +126,11 @@ extern "C" {
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*/
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+ (NSArray*) callStackReturnAddresses;
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/** Returns a boolean indicating whether this thread is the main thread of
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* the process.
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*/
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+ (BOOL) isMainThread;
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/** Returns the main thread of the process.
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*/
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+ (NSThread*) mainThread;
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@ -114,6 +166,11 @@ extern "C" {
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*/
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- (BOOL) isExecuting;
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/** Returns a boolean indicating whether the receiving
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* thread has completed executing.
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*/
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- (BOOL) isFinished;
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/** Returns a boolean indicating whether this thread is the main thread of
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* the process.
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*/
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@ -279,6 +279,9 @@ typedef enum {
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* from the runloop when the event/descriptor is triggered.
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*/
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- (void) fire;
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/* Cancel all pending performers.
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*/
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- (void) invalidate;
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@end
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/* Return (and optionally create) GSRunLoopThreadInfo for the specified
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@ -103,6 +103,7 @@ static NSNotificationCenter *nc = nil;
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SEL selector;
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NSConditionLock *lock; // Not retained.
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NSArray *modes;
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BOOL invalidated;
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}
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+ (GSPerformHolder*) newForReceiver: (id)r
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argument: (id)a
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@ -110,6 +111,8 @@ static NSNotificationCenter *nc = nil;
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modes: (NSArray*)m
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lock: (NSConditionLock*)l;
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- (void) fire;
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- (void) invalidate;
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- (BOOL) isInvalidated;
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- (NSArray*) modes;
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@end
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@ -406,17 +409,6 @@ gnustep_base_thread_callback(void)
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}
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/**
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* This class encapsulates OpenStep threading. See [NSLock] and its
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* subclasses for handling synchronisation between threads.<br />
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* Each process begins with a main thread and additional threads can
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* be created using NSThread. The GNUstep implementation of OpenStep
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* has been carefully designed so that the internals of the base
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* library do not use threading (except for methods which explicitly
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* deal with threads of course) so that you can write applications
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* without threading. Non-threaded applications are more efficient
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* (no locking is required) and are easier to debug during development.
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*/
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@implementation NSThread
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+ (NSArray*) callStackReturnAddresses
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@ -426,17 +418,6 @@ gnustep_base_thread_callback(void)
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return stack;
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}
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/**
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* <p>
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* Returns the NSThread object corresponding to the current thread.
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* </p>
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* <p>
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* NB. In GNUstep the library internals use the GSCurrentThread()
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* function as a more efficient mechanism for doing this job - so
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* you cannot use a category to override this method and expect
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* the library internals to use your implementation.
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* </p>
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*/
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+ (NSThread*) currentThread
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{
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NSThread *t = nil;
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@ -462,13 +443,6 @@ gnustep_base_thread_callback(void)
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return t;
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}
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/**
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* <p>Create a new thread - use this method rather than alloc-init. The new
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* thread will begin executing the message given by aSelector, aTarget, and
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* anArgument. This should have no return value, and must set up an
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* autorelease pool if retain/release memory management is used. It should
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* free this pool before it finishes execution.</p>
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*/
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+ (void) detachNewThreadSelector: (SEL)aSelector
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toTarget: (id)aTarget
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withObject: (id)anArgument
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RELEASE(thread);
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}
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/**
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* Terminates the current thread.<br />
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* Normally you don't need to call this method explicitly,
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* since exiting the method with which the thread was detached
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* causes this method to be called automatically.
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*/
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+ (void) exit
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{
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NSThread *t;
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* Set the thread to be inactive to avoid any possibility of recursion.
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*/
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t->_active = NO;
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t->_finished = YES;
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/*
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* Let observers know this thread is exiting.
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object: t
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userInfo: nil];
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[(GSRunLoopThreadInfo*)t->_runLoopInfo invalidate];
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/*
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* destroy the thread object.
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*/
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}
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}
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/**
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* Returns a flag to say whether the application is multi-threaded or not.<br />
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* An application is considered to be multi-threaded if any thread other
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* than the main thread has been started, irrespective of whether that
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* thread has since terminated.<br />
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* NB. This method returns YES if called within a handler processing
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* <code>NSWillBecomeMultiThreadedNotification</code>
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*/
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+ (BOOL) isMainThread
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{
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return (GSCurrentThread() == defaultThread ? YES : NO);
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}
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+ (BOOL) isMultiThreaded
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{
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return entered_multi_threaded_state;
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_exception_handler = NULL;
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_cancelled = NO;
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_active = NO;
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_finished = NO;
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_name = nil;
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init_autorelease_thread_vars(&_autorelease_vars);
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return self;
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return _active;
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}
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- (BOOL) isFinished
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{
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return _finished;
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}
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- (BOOL) isMainThread
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{
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return (self == defaultThread ? YES : NO);
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@ -833,6 +806,13 @@ pthread_detach(pthread_self());
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NSStringFromClass([self class]),
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NSStringFromSelector(_cmd)];
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}
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if (_finished == YES)
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"[%@-$@] called on finished thread",
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NSStringFromClass([self class]),
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NSStringFromSelector(_cmd)];
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}
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/* Make sure the notification is posted BEFORE the new thread starts.
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*/
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- (void) dealloc
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{
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[self invalidate];
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DESTROY(lock);
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DESTROY(loop);
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[performers makeObjectsPerformSelector: @selector(invalidate)];
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DESTROY(performers);
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#ifdef __MINGW32__
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if (event != INVALID_HANDLE_VALUE)
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{
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return self;
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}
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- (void) invalidate
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{
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[lock lock];
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[performers makeObjectsPerformSelector: @selector(invalidate)];
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[performers removeAllObjects];
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[lock unlock];
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}
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- (void) fire
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{
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NSArray *toDo;
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DESTROY(receiver);
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DESTROY(argument);
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DESTROY(modes);
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if (lock == nil)
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{
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RELEASE(self);
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}
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else
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if (lock != nil)
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{
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NSConditionLock *l = lock;
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}
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}
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- (void) invalidate
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{
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if (invalidated == NO)
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{
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invalidated = YES;
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DESTROY(receiver);
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if (lock != nil)
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{
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NSConditionLock *l = lock;
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[lock lock];
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lock = nil;
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[l unlockWithCondition: 1];
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}
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}
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}
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- (BOOL) isInvalidated
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{
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return invalidated;
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}
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- (NSArray*) modes
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{
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return modes;
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info = GSRunLoopInfoForThread(aThread);
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if (t == aThread)
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{
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/* Perform in current thread.
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*/
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if (aFlag == YES || info->loop == nil)
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{
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/* Wait until done or no run loop.
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*/
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[self performSelector: aSelector withObject: anObject];
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}
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else
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{
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/* Don't wait ... schedule operation in run loop.
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*/
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[info->loop performSelector: aSelector
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target: self
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argument: anObject
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GSPerformHolder *h;
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NSConditionLock *l = nil;
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if ([t isFinished] == YES)
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"perform on finished thread"];
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}
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if (aFlag == YES)
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{
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l = [[NSConditionLock alloc] init];
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[l lockWhenCondition: 1];
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[l unlock];
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RELEASE(l);
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if ([h isInvalidated] == YES)
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{
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[NSException raise: NSInternalInconsistencyException
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format: @"perform on finished thread"];
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RELEASE(h);
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}
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}
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RELEASE(h);
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}
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